Hi Dev,
I'd like to remind you about this little mod I sent you a while ago: it fixes the problem with MMM rusty arrows doing more (or as much damage) as their good condition counterparts in OOO. It also balances the crafted arrows against the current OOO ones.
http://www.mediafire.com/?nd4jdd2e4in
You can look at the changes with TESEdit, but the only records changed are the following ones:
AMMO 0000AEC1 AABarbedArrow 00009628 AABoneArrow 0000962B AADaedArrow 0000AEC2 AAFlintArrow 0000AEC0 AAObsidianArrow 00009629 AAOgreArrow 0000120F zMMMArrow1Iron 00001210 zMMMArrow1Iron2 00003028 zMMMArrow1Iron3 0000304B zMMMArrow2Steel 0000304C zMMMArrow2Steel2
I think it's worth merging into MMM for OOO, if you like the stats. In the meanwhile, maybe it could be linked to either here or on the MMM page.
If anyone else want to try the patch and give me feedback about the stats, you're welcome.
Another thing: with all my active mods loaded into TESEdit, I noticed that some things from MMM for OOO were not making it into the bashed patch:
- Some inventory stuff, mainly misc items that seem to indicate that an NPC is an MMM boss.
- Some changes to factions and relations: I think it's because OOO has the
factions and
relations tags but MMM for OOO doesn't have them, therefore OOO's changes take priority. But of course any other mod that affects NPCs would also negate MMM for OOO's changes.
To fix this, I suggest you add {{BASH:Invent,Factions,Relations}} to the current tags of Mart's Monster Mod for OOO.esp. I could get this into the boss masterlist, but I think it's better if you approve those and add them yourself to the .esp description.
I tested those tags, and after rebuilding the batched patch the changes do come through this time.
I hope you don't mind my posting this in the OOO thread - you seem to be around here much more frequently than in the MMM one.