Our beloved Skyrim and those who make it possible

Post » Fri Aug 13, 2010 8:54 pm

Konrad Zuse: Person I'd thank first and foremost.
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Samantha Jane Adams
 
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Post » Sat Aug 14, 2010 12:05 am

I appreciate them all, for all the games past and the ones yet to come. Good job :thumbsup:
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Isaiah Burdeau
 
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Post » Fri Aug 13, 2010 3:00 pm

Todd Howard: for his dedication to the games
Jeremy Soule: helped create the skyrim soundtrack.
Adam Adamowicz: for creating the runic dragon alphabet.
Bruce Nesmith: lead designers should always be noted. Well except Mike Laidlaw.
Matt Carofano: this guy since Skyrim art is to a top notch standard.

And all the other guys down at Bethesda who give themselves buttaches so that we can have entertainment. Hear's to them! :foodndrink:


:foodndrink:
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Kitana Lucas
 
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Post » Fri Aug 13, 2010 10:18 pm

Thanks to Everyone @ Bethesda


:tes::wub:
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Tiffany Carter
 
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Post » Fri Aug 13, 2010 4:17 pm

I most admire the future modders who will return things like Attributes and Birthsigns to make Skyrim an actual RPG :teehee:


You don′t even know what an actual RPG is I say! It is not the stats and spreadsheets that make or break an RPG. RPG stands for 'Role Playing Game' if the game allows you to express the role you set out for your character then that my good sir or madam is an RPG.

Let me elaborate. A game may break down its entire being through stats and mathematics, it may have a strength stat to display a characters strength, it may have an intelligence stat to display how smart the character is, it may have wisdom to display how wise the character is, it may have agility to display how gracefully a character can move and how lithe it is, or charisma to display how charming the character is in person, and so on and on I can count for a long time. But if you have a game that revolves around doing a set of missions where your stats come into play a game with good stats can tell you a lot less about the character than a game that is well done as an RPG. If you know what kind of person your character is you don′t even need the stats, you just need the scenarios to express how your character behaves. In Oblivion we had most stats you will need but to take an example I had two characters who did the Dark Brotherhood who had nearly the same personality and speech-craft. In one of the quests you can taunt a target into attacking you making a guard take him out for you. Now they had the same stats for that but if I remember right the stats didn′t matter for that quest, you always had that option and yet my two characters did it very differently.

I had a dunmer who I decided would go the underhanded way and taunt him and I had an orc who just ran in and smashed him. Two different characters and a scenario I didn′t even need the stats for yet it allowed me to express two very different personalities.

Stats of course play a tiny small factor in an RPG, they do help you know the limits of your character and how he would tackle challenges and such. But it is far less important than having the scenarios to make up your character and the role you made up for him.

My thanks go out to all Bethesda workers big and small for making TES possible. And for still making it despite the process of making the game being a big spoiler for them making them unable to experience the best game series out there in the same way your average player can. Honestly I don′t know if I′d want to work at Bethesda since I′d lose a lot of the awe and wonder as I first got to the many different places and scenarios in the games. So again I appreciate all the staff there for all the effort they make so that I can enjoy my favorite game series every now and then to its full extent.
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lillian luna
 
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Post » Fri Aug 13, 2010 8:56 am

I most admire the future modders who will return things like Attributes and Birthsigns to make Skyrim an actual RPG :teehee:

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Miss K
 
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Post » Fri Aug 13, 2010 8:34 pm

You don′t even know what an actual RPG is I say! It is not the stats and spreadsheets that make or break an RPG. RPG stands for 'Role Playing Game' if the game allows you to express the role you set out for your character then that my good sir or madam is an RPG.

Let me elaborate. A game may break down its entire being through stats and mathematics, it may have a strength stat to display a characters strength, it may have an intelligence stat to display how smart the character is, it may have wisdom to display how wise the character is, it may have agility to display how gracefully a character can move and how lithe it is, or charisma to display how charming the character is in person, and so on and on I can count for a long time. But if you have a game that revolves around doing a set of missions where your stats come into play a game with good stats can tell you a lot less about the character than a game that is well done as an RPG. If you know what kind of person your character is you don′t even need the stats, you just need the scenarios to express how your character behaves. In Oblivion we didn′t even have a charisma stat yet in one of the Dark Brotherhood quests you get to choose how to take out a target where you can taunt him into attacking you provoking a guard to kill him through speech. And you have other options available, you don′t 'need' the Charisma stat to know if your character can rile up the NPC enough to attack you or not with words. You just need the scenario and the options to decide for yourself if your character is charismatic enough to play on his feelings like that or not.

I′ve done it twice, as an orc and as a dunmer, and while you could say statistically they had the same "Charisma" I made my dunmer be able to rile him up and on my orc I decided it wasn′t even his style so he just smashed him. I didn′t need the stats to express those two different personalities.

Stats of course play a tiny small factor in an RPG, they do help you know the limits of your character and how he would tackle challenges and such. But it is far less important than having the scenarios to make up your character and the role you made up for him.

My thanks go out to all Bethesda workers big and small for making TES possible. And for still making it despite the process of making the game being a big spoiler for them making them unable to experience the best game series out there in the same way your average player can. Honestly I don′t know if I′d want to work at Bethesda since I′d lose a lot of the awe and wonder as I first got to the many different places and scenarios in the games. So again I appreciate all the staff there for all the effort they make so that I can enjoy my favorite game series every now and then to its full extent.


Here, here :foodndrink:

Now while not being the most articulate way of explaining an RPG your passion did shine through. Unfortunately many people can't seem to keep an open mind, however the people who work on the game at bethesda studio know what they're making and test many many different things before announcing their final decision to the public, and the reason they announce it is because they are confident that it will be an enjoyed feature. This takes great dedication to the customers and I'm glad that those people which will try to heckle them out of their originality and pioneering won't cause them to waver and to hold back. I'm grateful that they press forward through all the harsh winds of verbal abuse from people who are on the forums 24/7 with complaints, causing people to wonder why are they on the forum anyway if they think the game will be so bad, do they think the constant heckleing will deter bethesda, well I tell you now that there resolve is strong and we should be most grateful for that.

So in closing I would like to thank you bethesda! Thank you for your resolve. :tes:
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Danielle Brown
 
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Post » Fri Aug 13, 2010 1:08 pm

Everyone at Bethesda. :thumbsup:


Bingo.
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Iain Lamb
 
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Post » Fri Aug 13, 2010 11:39 pm

I most admire the future modders who will return things like Attributes and Birthsigns to make Skyrim an actual RPG :teehee:


You do know a real RPG is determined by being able to lose yourself in the game, And I've never really lost myself in an excel sheet. If you could show me how to do this it would be greatly appreciated, because it would really make work seamless.
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Rachyroo
 
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Post » Fri Aug 13, 2010 2:05 pm

I thank the modders who invested years into fixing Bethesdas mistakes in Oblivion and Morrowind, and I can only hope that I wont need to heavily mod Skyrim too.
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Sharra Llenos
 
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Post » Fri Aug 13, 2010 9:24 pm

You do know a real RPG is determined by being able to lose yourself in the game, And I've never really lost myself in an excel sheet. If you could show me how to do this it would be greatly appreciated, because it would really make work seamless.


Yeah, biggest problem with oblivion was the meta gaming..if you do this absolutely no immersion.
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Laura Shipley
 
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Post » Sat Aug 14, 2010 12:17 am

i dont know there real names but i would like to thank vsions and maverique without them the world would be a barren wilderness devoid of people vsions for his work on the elves and humans and maveriques for her work on the beast races even though i know not what my argonians will look like i have faith they will look great
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Harry-James Payne
 
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Post » Fri Aug 13, 2010 9:40 am

Thanks to everyone at Bethesda Game Studios for the Elder Scrolls and Fallout.
and
Bethesda Softworks for the work they do putting these games on the market
:tes: :fallout:
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MR.BIGG
 
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Post » Fri Aug 13, 2010 10:53 pm

Daroska, on 25 May 2011 - 08:40 PM, said:


Todd Howard: for his dedication to the games
Jeremy Soule: helped create the skyrim soundtrack.
Adam Adamowicz: for creating the runic dragon alphabet.
Bruce Nesmith: lead designers should always be noted. Well except Mike Laidlaw.
Matt Carofano: this guy since Skyrim art is to a top notch standard.

And all the other guys down at Bethesda who give themselves buttaches so that we can have entertainment. Hear's to them!


Nothing to do with putting -Todd- in the limelight, but EVERYONE whos working on it

I'm Commander Shepard and this is my favorite post for Bethesda on the Citadel
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Ice Fire
 
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Post » Fri Aug 13, 2010 5:34 pm

Here, here :foodndrink:

Now while not being the most articulate way of explaining an RPG your passion did shine through. Unfortunately many people can't seem to keep an open mind, however the people who work on the game at bethesda studio know what they're making and test many many different things before announcing their final decision to the public, and the reason they announce it is because they are confident that it will be an enjoyed feature. This takes great dedication to the customers and I'm glad that those people which will try to heckle them out of their originality and pioneering won't cause them to waver and to hold back. I'm grateful that they press forward through all the harsh winds of verbal abuse from people who are on the forums 24/7 with complaints, causing people to wonder why are they on the forum anyway if they think the game will be so bad, do they think the constant heckleing will deter bethesda, well I tell you now that there resolve is strong and we should be most grateful for that.

So in closing I would like to thank you bethesda! Thank you for your resolve. :tes:


Yeah I was kinda in a hurry so I didn′t explain it too well. But really giving you more options to express the personality of your character always wins over stats in my mind. In fallout 3 for example you encounter a super mutant that you rescue and can end up as your companion. It really svcked for me that I was trying to be a nice to him as possible since my character was a neutral good character, but the only way to get him not to follow me around as a companion when I decided I was going to adventure alone was to either tell him I didn′t want some super mutant following me or that I was firing him. Neither really appealed to my characters personality but I ended up choosing the option to fire him. Having had some option of telling him to go away nicely would have been nice.
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Sarah MacLeod
 
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Post » Fri Aug 13, 2010 10:24 pm

All the concept / graphics artists, the 3d renderers, or what you would call them. without them you have no game.
:tes:
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RaeAnne
 
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Post » Sat Aug 14, 2010 12:19 am

Everyone involved in the construction of the game. Wouldn't be possible otherwise. So much work is being put in and I can't wait to get my hands on it.
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christelle047
 
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Post » Fri Aug 13, 2010 6:40 pm

Everyone involved in the construction of the game. Wouldn't be possible otherwise. So much work is being put in and I can't wait to get my hands on it.

:thumbsup:
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Carlitos Avila
 
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Post » Sat Aug 14, 2010 1:43 am

The girl who creates the beast races.
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N Only WhiTe girl
 
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Post » Sat Aug 14, 2010 12:09 am

I most admire the future modders who will return things like Attributes and Birthsigns to make Skyrim an actual RPG :teehee:

you just have the wrong definition of rpg pal
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Averielle Garcia
 
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Post » Fri Aug 13, 2010 5:38 pm

How about everybody at Bethesda
Soule for having outstanding music, I can't wait to hear more new music. If it's anything like what's been released so far we are all in for a treat.
Max Von Sydow for doing voicework in this game
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keri seymour
 
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Post » Fri Aug 13, 2010 6:05 pm

Jeremy Soule! Music makes or breaks a game, and with him writing the scores I know that Skyrim's music will be amazing.
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Assumptah George
 
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Post » Fri Aug 13, 2010 12:31 pm

Let's not forget the guys no longer present, but from what I read, pretty damn crucial in the birth of the series.

Found this while reading the Daggerfall manual (which for some reason is still under copyright while the game itself is free).

http://en.wikipedia.org/wiki/Julian_Lefay

The fact that TES have danish roots were news to me :D


Full credits for Daggerfall:
http://www.mobygames.com/game/dos/elder-scrolls-daggerfall/credits
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Marilú
 
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