So our fast-travel prayers have been answered.

Post » Mon May 02, 2011 4:11 am

I'm using carriages, just out of appreciation for Beth listening to what their fanbase asks for. Now all that's needed is spears, and I'll be one happy panda.
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Red Bevinz
 
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Post » Mon May 02, 2011 12:26 pm

The mods people make are going to just WARP MY MIND!
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Terry
 
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Post » Mon May 02, 2011 1:06 pm

IM getting a brand new gaming machine. Why would I use fast travel and miss all the glory of playing on max settings? So no I wont fast travel.
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Louise Andrew
 
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Post » Mon May 02, 2011 9:50 am

I hope the carriage system is like RDR's.

:whistling:
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Sarah Kim
 
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Post » Mon May 02, 2011 2:34 pm

I'll use Fast Travel, like I've always done, using the Caravans to get to places I haven't been yet.
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Yvonne
 
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Post » Mon May 02, 2011 2:20 pm

I hope the carriage system is like RDR's.

:whistling:

well Todd said in one of the earlier interviews that he, and other bethesda developers, really liked how RDR did some things. it's likely that this is one of those things
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Leticia Hernandez
 
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Post » Mon May 02, 2011 9:07 pm

I'll still probably use the map fast travel. The carriages sound interesting though.
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Penny Wills
 
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Post » Mon May 02, 2011 5:13 am

Yep. Carriages, horsies, walking. Suits me.


I'm with you.
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John Moore
 
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Post » Mon May 02, 2011 12:04 pm

well Todd said in one earlier interview that he and other bethesda developers really liked how RDR did some things. it's likely that this is one of those things


Yeah, quite a comforting thought, RDR did a lot of things very well.
I hope he also means mounts. I don't think a game like Oblivion could have them as good as RDR, but the mechanics could be very similar.
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Emma Parkinson
 
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Post » Mon May 02, 2011 11:44 am

I'm quite satisfied, this system seems to be an OK compromise between the Morrowind and Oblivion ones.
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lolly13
 
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Post » Mon May 02, 2011 4:20 pm

I hope he also means mounts. I don't think a game like Oblivion could have them as good as RDR, but the mechanics could be very similar.

I really hope bethesda added mounts/mounted combat. RDR would be a good inspiration for mounted combat (mounted archery at least). I also like the idea of catching your own wild horses.

If there are horse drawn carriages/wagons, I'd be surprised if i couldn't ride a horse.

I should be able to steer the wagons too.
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Iain Lamb
 
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Post » Mon May 02, 2011 12:50 pm

Seeing as how they're trying to bring back the original sense of discovery from Morrowind, they should remove the Magic Map entirely.
Granted, I used it religiously. I explored either when I wanted to, or when a quest forced me to. (I often went out of my way just to "ping" a spot in case a later quest will take me out somewhere later).

But I wouldn't mind carriages.
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sara OMAR
 
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Post » Mon May 02, 2011 1:11 pm

I really hope bethesda added mounts/mounted combat. RDR would be a good inspiration for mounted combat (mounted archery at least). I also like the idea of catching your own wild horses.

If there are horse drawn carriages/wagons, I'd be surprised if i couldn't ride a horse.

I should be able to steer the wagon.


I'm sorry, but your mention of mounts and the carriage as a wagon just made me realize what one of the first mods may be.

Dragon Wagon :teehee:


Oh...the possibilities.
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Chenae Butler
 
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Post » Mon May 02, 2011 8:58 pm

My hope is that feather for 60 seconds on self and then using fast travel bumps you out of fast travel once the spell wares off and you end up wherever you would have gotten if you just walked.

At any rate, I'll be using the carrages or walking most of the time, using fast travel only when I am limited on time irl.
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Jessica Colville
 
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Post » Mon May 02, 2011 2:54 pm

My hope is that feather for 60 seconds on self and then using fast travel bumps you out of fast travel once the spell wares off and you end up wherever you would have gotten if you just walked.

yeah... more like it's actually happening in real time.
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TRIsha FEnnesse
 
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Post » Mon May 02, 2011 3:19 pm

I always wanted to play without the use of fast travel. I get the feeling I might be missing out on something if I just keep hoping around the map.

However, in OB it was difficult because to run from SW to NE corner of the map would take ages. So i'd just fast travel to save time.

I think now given the carriages, I'm more inclined to simply use them. Although knowing how I can get bored quite quickly, I would imagine that I'll use the magic map on occasion.
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Janine Rose
 
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Post » Mon May 02, 2011 5:31 pm

I chose both. For my more magically inclined characters, I'll probably reply on the magic map. For everyone else, it'll be carriages, that is, when I'm fast traveling (when I'm short on time or the like). Otherwise it'll be on foot/mount.
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sexy zara
 
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Post » Mon May 02, 2011 8:29 am

Random curiosity question for the "I walk everywhere" crowd....


How many characters have you made / do you typically make, in Oblivion? Do you just stick with one for months (IRL) / hundreds of game hours? Or are you making new characters alot (25-50-100 hours of play each)?



Me, I'm always trying new things. When I'm "done" with a character, I'll uninstall Oblivion. I keep an eye on mod development, and download things that look interesting. When I've got enough new things (and am done with whatever game I'm currently playing), I'll do a new install with all the new mods to try out.

So, I've done the walk from Azura's shrine to the vampire cave (for example) a million times. Once I've got both waypoints active, I'm going to fast travel between them - I'm not trying to make the current character last as long as possible, and I've seen that path many times before. It's nothing new. I reserve my playtime for walking to places I haven't been before, exploring *new* things.

But, like I said - it's because I play lots of characters, typically no more than 50-100 hours (and probably less for a number of them, if the mods turn out to not be so interesting, or if a nifty new game comes out). Same with Fallout 3 - my longest played character was ~75 hours. But I've started at least 8-10.
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Joey Bel
 
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Post » Mon May 02, 2011 4:52 pm

I'll use the carriages to go to places I can't fast travel too yet, then I will just use fast travel
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N3T4
 
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Post » Mon May 02, 2011 1:00 pm

Well, bethesda made that beautiful natural environment for a reason. I mean, if you can picture a huge nordic warrior riding in a carriage...
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GEo LIme
 
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Post » Mon May 02, 2011 8:49 am

Random curiosity question for the "I walk everywhere" crowd....


How many characters have you made / do you typically make, in Oblivion? Do you just stick with one for months (IRL) / hundreds of game hours? Or are you making new characters alot (25-50-100 hours of play each)?



Me, I'm always trying new things. When I'm "done" with a character, I'll uninstall Oblivion. I keep an eye on mod development, and download things that look interesting. When I've got enough new things (and am done with whatever game I'm currently playing), I'll do a new install with all the new mods to try out.

So, I've done the walk from Azura's shrine to the vampire cave (for example) a million times. Once I've got both waypoints active, I'm going to fast travel between them - I'm not trying to make the current character last as long as possible, and I've seen that path many times before. It's nothing new. I reserve my playtime for walking to places I haven't been before, exploring *new* things.

But, like I said - it's because I play lots of characters, typically no more than 50-100 hours (and probably less for a number of them, if the mods turn out to not be so interesting, or if a nifty new game comes out). Same with Fallout 3 - my longest played character was ~75 hours. But I've started at least 8-10.

See i start just a few characters which i play 300 hours each or so. (on Morrowind I played more hours than on Oblivion). This is another reason this dual-fast travel thing is best for both play-styles. I don't really have to walk over the same places TOO much because of my play-style, so the carriage service is enough fast-travel for me. and for your play-style the "magic map" fast-travel would best suit it.

As for people that plan to walk everywhere, lots of people are gonna bail on that objective, and the others are just very patient. I did it in Oblivion once, and it was tedious, and boring. too many quests brought you to distant places on the map. I have a feeling quests are gonna be located closer to the quest-giver a lot of the time in Skyrim. I think they once said something about radiant story "finding a nearby dungeon/cave/ruins you haven't been to for some reason, and uses it for the quest". <--(thats not an exact quote but something very similar to that was said i believe.)
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Tha King o Geekz
 
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Post » Mon May 02, 2011 7:59 am

How would the carriage system work? How does it differ to instantaneous fast traveling? If I have to pay for a carriage then I may as well warp wherever I please for free.
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Ella Loapaga
 
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Post » Mon May 02, 2011 10:30 pm

What? Since when?! i was under the impression athletics and acrobatics were going to be merged.

That's an asumption made by fans and not confirmed in any way. Can't be taken for granted as being in or out.
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Sista Sila
 
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Post » Mon May 02, 2011 10:39 pm

How would the carriage system work? How does it differ to instantaneous fast traveling? If I have to pay for a carriage then I may as well warp wherever I please for free.

This has been answered repeatedly on this thread. Like with 8 pages on the subject, you'd think one wouldn't need to ask these questions. I for one don't feel like repeating myself again.
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!beef
 
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Post » Mon May 02, 2011 8:26 pm

I'll travel the various paths between locations maybe 2-3 times, and switch to da magic map. Unless there is a reason to continually defeat the same enemies that respawn over and over, there's not a lot of reason to avoid FT. Random encounters or dragons might be a good reason to not use FT that much, but I will still use it a lot.

I think of the character I play as a character in a book. If I were recounting the epic tales of my character, I would hate to have to devote so many pages of nothing but walking. There is a reason movies and books don't usually go out of the way to describe what each character does, when they go to sleep, what they eat for breakfast, how many trees they walked by, etc. So skipping over the boring parts of the game really makes me happy FT is around.
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Chantel Hopkin
 
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