So our fast-travel prayers have been answered.

Post » Mon May 02, 2011 7:37 am

Poll answers seem a bit limited.... I mean, I plan on using the "magic map" fast travel system, but not 95%... my average is probably more like 75%, maybe less than that. It also all depends on a combination of how much time I have, and what's happening in the game at the moment.

I do hope that if I choose to travel to a location I've never been before using the carriage system, there's no loading screen right? If I use this method, I'd like to see the travel, so I can take in all the new scenery in Skyrim the first time I enter new locations.
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Kate Murrell
 
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Post » Mon May 02, 2011 10:07 am

All I read in his statement was how he was dividing HIS perception and his characters which is the antithesis of roleplaying in my mind. Roleplaying is when you seek to merge the two as much as possible. So it is far easier to roleplay in morrowind because YOU the character/player have to actively seek out methods of transportation whereas he is saying HE as a player uses the map but his CHARACTER does something different.


Hmm, I've never seen roleplaying as "becoming the character" (except, perhaps, in live-action RP or improv theatre), but rather trying to understand the motivations of the character and follow them, instead of your own.


But this is off topic, so..... :D
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xxLindsAffec
 
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Post » Sun May 01, 2011 9:45 pm

I suspect a lot of these poll results are lies. Most of you will be using fast travel. You can lie to me, but you can't lie to yourself.

Well i know that i was able to play Oblivion without using fast-travel (on my 2nd and last play-through)... no matter how tedious it was. now that we have an alternative, i think it's safe to say i still won't be using it.

EDIT: but you meant people saying they would use neither fast-travel didn't you. Well if i was able to do that in Oblivion, I'm sure other people can do the same in Skyrim.
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ANaIs GRelot
 
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Post » Mon May 02, 2011 7:34 am

I might use the carriages once in a while just for giggles, but I don't see them as a big addition to the game. I'd hate to learn what other feature(s) got cut in order to get a feature like this in. :pinch:
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Matt Terry
 
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Post » Mon May 02, 2011 1:27 am

I might use the carriages once in a while just for giggles, but I don't see them as a big addition to the game. I'd hate to learn what other feature(s) got cut in order to get a feature like this in. :pinch:

I know right. Putting a few NPCs here and there with a line of dialouge, and a simple script attached to them must have kept the entire Bethesda Games Studio busy for several days non-stop.
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Sarah Edmunds
 
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Post » Sun May 01, 2011 11:43 pm

I know right. Putting a few NPCs here and there with a line of dialouge, and a simple script attached to them must have kept the entire Bethesda Games Studio busy for several days non-stop.

also designing the carriages and how they move, discussing how exactly the system will work, trial and error, bug testing, and some other things we don't even know about yet.

but i agree with your point, I'm sure it took a relatively short amount of time compared to many of the other features Skyrim has.
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Judy Lynch
 
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Post » Sun May 01, 2011 9:43 pm

also designing the carriages and how they move, discussing how exactly the system will work, trial and error, bug testing, and some other things we don't even know about yet.

but i agree with your point, I'm sure it took a relatively short amount of time compared to all the other features Skyrim has.


Move? Will the carriages move? I was under the impression that these would work just like the silt striders.
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Tammie Flint
 
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Post » Sun May 01, 2011 11:04 pm

Move? Will the carriages move? I was under the impression that these would work just like the silt striders.

I'm under the impression that they will be much more advanced than the last-gen game, Morrowind. They will be more like the RDR carriages i think.
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:)Colleenn
 
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Post » Sun May 01, 2011 11:04 pm

I voted probably use both pretty often, but that's only because the OP didn't give the option to say "use both occasionally". I prefer walking/running all over the place, exploring on foot, but I like fast travel for those occasions when I'm in more of a hurry or close to being over-encumbered and in need of unloading some items at home or in a shop before going back to where I was a continuing my adventures.... I will use the carriage system sometimes, too, but probably not often if it costs money (which it most likely will).
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sunny lovett
 
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Post » Mon May 02, 2011 1:23 am

I'm under the impression that they will be much more advanced than the last-gen game, Morrowind. They will be more like the RDR carriages i think.


Meaning you'll actually have to sit in them throughout the ride? I haven't played RDR so I wouldn't know.
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Joanne Crump
 
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Post » Mon May 02, 2011 1:22 am

Meaning you'll actually have to sit in them throughout the ride? I haven't played RDR so I wouldn't know.

you CAN sit through it, or you can press a button to skip it (i like to think of it as the "take a nap" button) you can also choose to get out any time during the ride.
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Stephani Silva
 
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Post » Mon May 02, 2011 2:36 am

you CAN sit through it, or you can press a button to skip it (i like to think of it as the "take a nap" button)


Ah, ok. Hopefully the carriages will work that way.
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Dale Johnson
 
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Post » Mon May 02, 2011 12:24 am

I know right. Putting a few NPCs here and there with a line of dialouge, and a simple script attached to them must have kept the entire Bethesda Games Studio busy for several days non-stop.


You have a rather simplistic view of what it takes to put something into a large scale project. Everything takes time for anolysis and design. Art assets have to be created. Developers need to design the systems so they work. They have to be tested and balanced. Reviewed, tweaked, bug fixed, tested again. Etc. I doubt there is anything that goes into the game that is just "Hey have Ralph over do this thing real quick. No one really cares how it turns out."

We are essentially getting 2 fast travel systems in Skyrim. I think it is pretty obvious something else isn't making the cut because of that. That developer time and resources might have been the difference between things like Spell Crafting, Horse mounts, or a whole host of other things we don't know anything about making it into the game or not.

I'm absolutely sure it will be a great addition to the game for folks who are going to use it and enjoy it. I think it would be a rather tough call for most folks to make though if they knew what they had to lose to get it when the system is already rather redundant.
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Nicola
 
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Post » Mon May 02, 2011 3:05 pm

I'm under the impression that they will be much more advanced than the last-gen game, Morrowind. They will be more like the RDR carriages i think.


It's possible. We know Bethesda have played a lot of RDR and probably gotten some ideas from the game.

In any case, a lot of people are really happy about this. It was definitely a good choice of Bethesda's part to implement this. TES is a complex open-world RPG where exploration is one of the main features. Having a travel system that works for everyone and that feels natural is therefore essential imo. While the magic map can have it's uses (despite I personally hate it's "unimmersive-ness"), it can never fit as good as carriages in a world like TES.
Even if carriages weren't connected to fast travelling, they should still have been in the game, imo. Simply because it's logical for merchants to travel between towns, sell goods, buy goods, etc etc.

You have a rather simplistic view of what it takes to put something into a large scale project. Everything takes time for anolysis and design. Art assets have to be created. Developers need to design the systems so they work. They have to be tested and balanced. Reviewed, tweaked, bug fixed, tested again. Etc. I doubt there is anything that goes into the game that is just "Hey have Ralph over do this thing real quick. No one really cares how it turns out."

We are essentially getting 2 fast travel systems in Skyrim. I think it is pretty obvious something else isn't making the cut because of that. That developer time and resources might have been the difference between things like Spell Crafting, Horse mounts, or a whole host of other things we don't know anything about making it into the game or not.

I'm absolutely sure it will be a great addition to the game for folks who are going to use it and enjoy it. I think it would be a rather tough call for most folks to make though if they knew what they had to lose to get it when the system is already rather redundant.


You can say that about pretty much anything. It's a game. A game has features. A game has stuff in it. What do you expect? Obviously a lot of people are happy about this implementation, so there's really no issue. There's also no adequate causation between these specific carriages and these specific spell crafting, horse mounts. If you go by your argument, then you have to repeat it in every single thread here on the forums speaking of a feature in the game.
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Jerry Cox
 
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Post » Mon May 02, 2011 8:39 am

Both.
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Spooky Angel
 
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Post » Mon May 02, 2011 1:23 am

We are essentially getting 2 fast travel systems in Skyrim. I think it is pretty obvious something else isn't making the cut because of that. That developer time and resources might have been the difference between things like Spell Crafting, Horse mounts, or a whole host of other things we don't know anything about making it into the game or not.

yeah, but i think they probably decided their trade-offs pretty carefully. I'm sure they wouldn't have sacrificed anything too fun for this.

and they don't want spell crafting because they have a different take on the magic system as a whole now, and they didn't want that "spreadsheet" aspect in it.
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sexy zara
 
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Post » Mon May 02, 2011 5:18 am

You have a rather simplistic view of what it takes to put something into a large scale project. Everything takes time for anolysis and design. Art assets have to be created. Developers need to design the systems so they work. They have to be tested and balanced. Reviewed, tweaked, bug fixed, tested again. Etc. I doubt there is anything that goes into the game that is just "Hey have Ralph over do this thing real quick. No one really cares how it turns out."

We are essentially getting 2 fast travel systems in Skyrim. I think it is pretty obvious something else isn't making the cut because of that. That developer time and resources might have been the difference between things like Spell Crafting, Horse mounts, or a whole host of other things we don't know anything about making it into the game or not.

I'm absolutely sure it will be a great addition to the game for folks who are going to use it and enjoy it. I think it would be a rather tough call for most folks to make though if they knew what they had to lose to get it when the system is already rather redundant.


The first one is already super simplistic to make. No design, no art, just buttons and a little bit of coding.
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Shannon Marie Jones
 
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Post » Mon May 02, 2011 7:17 am

yeah, but i think they probably decided their trade-offs pretty carefully. I'm sure they wouldn't have sacrificed anything too fun for this.

and they don't want spell crafting because they have a different take on the magic system as a whole now, and they didn't want that "spreadsheet" aspect in it.


Agreed, I'm sure BGS weighed carefully what did and didn't make the cut. Still, like I said, it would probably be heart breaking if Todd came on here and said "Here's a list of all the stuff we didn't get in because......" :tongue:

That was the only point I was trying to make. Not saying it shouldn't have been on the list of considerations.
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Cartoon
 
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Post » Mon May 02, 2011 2:43 am

Still, like I said, it would probably be heart breaking if Todd came on here and said "Here's a list of all the stuff we didn't get in because......" :tongue:

They wouldn't do that to us. The only reason they would do that is to piss off their fans. There would be riots in the streets.
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Emily Martell
 
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Post » Mon May 02, 2011 12:02 pm

I'll be using both. Although I've agreed to myself that my first character will be completely legit...I will not be using fast travelling AT ALL until I've discovered every landmark. I will be using the carriage system frequently.
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Chase McAbee
 
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Post » Mon May 02, 2011 1:47 pm

Proper barbarians run, jump and swim; so that's the direction i'm headed in.
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Dalley hussain
 
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Post » Mon May 02, 2011 11:34 am

you CAN sit through it, or you can press a button to skip it (i like to think of it as the "take a nap" button) you can also choose to get out any time during the ride.

Ah, ok. Hopefully the carriages will work that way.

OH... So basically you want this cool feature, but want to skip through it... making it exactly the same as magic map fast travel? Sounds kind of funny to hear that side of it!! lol (I like magic map fast travel by the way, but am all for both ideas in the game)
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Alisha Clarke
 
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Post » Mon May 02, 2011 12:44 am

OH... So basically you want this cool feature, but want to skip through it... making it exactly the same as magic map fast travel? Sounds kind of funny to hear that side of it!! lol (I like magic map fast travel by the way, but am all for both ideas in the game)

obviously you haven't read the whole thread, or you wouldn't have said that that makes it exactly the same as "magic map" fast travel.
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Rozlyn Robinson
 
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Post » Mon May 02, 2011 1:35 am

It is amazing how many people dislike the "magic map" when the ONLY main ES game to not feature it was Morrowind. Then again, Morrowind is my favorite game of all time, so I can certainly see why people want Skyrim to be more like Morrowind. Plus, exploring always is fun.

As for me... we'll wait and see. I see no reason to not use the fast-travel map (it is in the game as a feature, therefore, it is not cheating). I WOULD like if it were more like Daggerfall, though. Otherwise, there's really no purpose to the carriage system, other than first time visits.
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Chantelle Walker
 
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Post » Mon May 02, 2011 9:26 am

It is amazing how many people dislike the "magic map" when the ONLY main ES game to not feature it was Morrowind. Then again, Morrowind is my favorite game of all time, so I can certainly see why people want Skyrim to be more like Morrowind. Plus, exploring always is fun.

As for me... we'll wait and see. I see no reason to not use the fast-travel map (it is in the game as a feature, therefore, it is not cheating). I WOULD like if it were more like Daggerfall, though. Otherwise, there's really no purpose to the carriage system, other than first time visits.


The difference between the magic map for Oblivion and the magic map for Daggerfall/Arena is that the latters' maps are colossal. It would be ridiculous to walk places often.
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Ross
 
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