Our guess at the map was wrong.

Post » Mon Jun 27, 2011 4:05 am

The over zelous imaging being painted, of gaming developers being over indulging grossly overstating sales [censored]s.

At least that's how I read it.

It just seems that everything on this forum of late has had to have the most negative possible spin put on it.


You must be reading a different thread. Todd, as far as we know, hasn't grossly overstated anything. I think he learned his lesson.
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Chris Johnston
 
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Post » Mon Jun 27, 2011 10:46 am

You must be reading a different thread. Todd, as far as we know, hasn't grossly overstated anything. I think he learned his lesson.


Well this is exactly why I though the post I replied to was being ridiculous ;)
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Georgia Fullalove
 
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Post » Mon Jun 27, 2011 4:58 am

Refer to the demo path I made.

http://i.imgur.com/mM9zO.jpg


I think he started in Riverwood... I am not sure though.
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Sophie Morrell
 
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Post » Mon Jun 27, 2011 7:59 am

Well this is exactly why I though the post I replied to was being ridiculous ;)


Calling it ridicoulous doesn't make it so. If you're a game developer, and you want to make money, and the map is SLIGHTLY smaller, then what do you say?
And if its slightly larger, then of course you say its larger!
Stop white-knighting for Todd.
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ZzZz
 
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Post » Mon Jun 27, 2011 6:45 am

Where did you get that number exactly? Worm[numbers here], I believe it was, actually counted the playable cells and it came up as roughly 4400 in comparison to Oblivion's 4600, therefore smaller. And why assume? Because developers want to make things sound as amazing as possible, to advertise their game, so if it was larger, they would say "larger" since that sounds more impressive, even if the increase in size is actually only minimal.



Remember how many of those cells in oblivion were just single rooms or floors in small-ish buildings? hopefully this means that you won't have to go through a loading screen every time you go upstairs. Todd said that it will feel larger because of the mountains. i.e. having to either find a path around or over them, also the fact that the whole map is being hand-crafted and not generated means that the vistas will be much more intresting, and i prefer slightly smaller world that looks nicer and has more to do in it.
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alicia hillier
 
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Post » Mon Jun 27, 2011 3:11 am

Calling it ridicoulous doesn't make it so. If you're a game developer, and you want to make money, and the map is SLIGHTLY smaller, then what do you say?
And if its slightly larger, then of course you say its larger!
Stop white-knighting for Todd.


Or they didn't count up every single inch of the map from every dimension and didn't want to provide false information. So about the same size would be correct then.
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BlackaneseB
 
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Post » Mon Jun 27, 2011 7:18 am

Refer to the demo path I made.

http://i.imgur.com/mM9zO.jpg



The start location is wrong...or at least, the start location that we have seen so far.
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Tamara Dost
 
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Post » Mon Jun 27, 2011 1:35 pm

Calling it ridicoulous doesn't make it so. If you're a game developer, and you want to make money, and the map is SLIGHTLY smaller, then what do you say?
And if its slightly larger, then of course you say its larger!
Stop white-knighting for Todd.


I'm not white-knighting for anyone.

All I was pointing out is that its not lying or misleading to say something is LARGER if it is LARGER. So if they say its ABOUT THE SAME, it probably is ABOUT THE SAME.
I'm sure if it was smaller they'd have said something like "its smaller, but for XXXX reasons"
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Aaron Clark
 
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Post » Sun Jun 26, 2011 11:16 pm

I'm not white-knighting for anyone.

All I was pointing out is that its not lying or misleading to say something is LARGER if it is LARGER. So if they say its ABOUT THE SAME, it probably is ABOUT THE SAME.
I'm sure if it was smaller they'd have said something like "its smaller, but for XXXX reasons"


You don't seem to understand what the adjective "about" means. It could be said that 4400 and 4600 are about the same.
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Marta Wolko
 
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Post » Mon Jun 27, 2011 11:55 am

You don't seem to understand what the adjective "about" means. It could be said that 4400 and 4600 are about the same.



even if skyrim's map is slightly smaller than oblivion's, that's only on the latitude/longitude scale. if we count altitude into the equation with mountain paths and whatnot then the total size of skyrim's map is actually a lot larger than oblivion's.
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Sammykins
 
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Post » Mon Jun 27, 2011 1:47 am

The start location is wrong...or at least, the start location that we have seen so far.



I thought it was about right, he started on a road going downhill, I might be wrong.
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Brentleah Jeffs
 
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Post » Mon Jun 27, 2011 2:21 am

You don't seem to understand what the adjective "about" means. It could be said that 4400 and 4600 are about the same.


*facepalm*

Again, more ridiculous arguments from people desperate for negativity.

It could just as easily be "about" 4409 and 44013...
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jenny goodwin
 
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Post » Sun Jun 26, 2011 11:37 pm

They would never admit it was smaller if they didnt have to, even though its technically not that much smaller.
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Leilene Nessel
 
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Post » Mon Jun 27, 2011 12:18 am

*facepalm*

Again, more ridiculous arguments from people desperate for negativity.

It could just as easily be "about" 4409 and 44013...


What? No, it could not just as easily be that. Those numbers are drastically different; whereas a 5% difference between two numbers (for example, 4400 and 4600) is well within the boundaries of "approximately the same".
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adam holden
 
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Post » Mon Jun 27, 2011 6:04 am

I'm glad that Todd said it's smaller than Oblivion but it will feel bigger.

Morrowind felt massive and daunting but it was only about 2km across. I liked it.


Yes Todd did say that but he didn't say it was 'smaller than oblivion ' :s. . Its bigger. Its around the 'same size' as oblivion but will be bigger because of the mountains and the cities etc :)
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Jonathan Montero
 
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Post » Mon Jun 27, 2011 9:29 am

What? No, it could not just as easily be that. Those numbers are drastically different; whereas a 5% difference between two numbers (for example, 4400 and 4600) is well within the boundaries of "approximately the same".



You're still looking at it from the worst possible angle.

Do you REALLY think the map is going to be 2/3 the size of Cyrodiil??
I mean, really??
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Steve Smith
 
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Post » Mon Jun 27, 2011 6:23 am

You're still looking at it from the worst possible angle.

Do you REALLY think the map is going to be 2/3 the size of Cyrodiil??
I mean, really??


No. I think if that one guy was right, it will be about 95% the size of Cyrodiil. Where did you get 2/3 from?
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Jack Walker
 
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Post » Mon Jun 27, 2011 2:38 pm

Lol, it's alittle weird here arguing or complaining over the map, Skyrim is said to be THE SAME, but bigger because if the mountains and the obvious cities, villages, dungeons etc. But so what if others was smaller or bigger. Skyrim is just about big for anyone. End of :P I hate how a brilliant game is coming out and what do the first people on this sight site sometimes do? - Compare, argue, complain, try to lower it etc etc etc. Just be happy about it for goodness sake. xD *Face palms*
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rolanda h
 
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Post » Mon Jun 27, 2011 9:10 am

No. I think if that one guy was right, it will be about 95% the size of Cyrodiil. Where did you get 2/3 from?


I made it up. To serve a point. Which I think you've missed through out ALL of my previous posts.
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Je suis
 
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Post » Mon Jun 27, 2011 6:49 am

I made it up. To serve a point. Which I think you've missed through out ALL of my previous posts.


If you want to make a point clearly it's best not to make things up.
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Kahli St Dennis
 
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Post » Mon Jun 27, 2011 5:38 am

Dammit. Morrowind, Oblivion, and Fallout 3 all felt very, very small to me. They do well at maintaining the illusion of scale, but I can never get past the fact that the landscape is just a short hike across every time.

I'd rather they just not hide how small the area is and give a reason as to why we can't go any farther...It will never feel like a whole country to me if it isn't actually the size of one.
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Campbell
 
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Post » Mon Jun 27, 2011 8:06 am

The start location is wrong...or at least, the start location that we have seen so far.


Nope. It's right. It's right where the video starts.
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Kayla Bee
 
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Post » Mon Jun 27, 2011 5:59 am

I'm glad that Todd said it's smaller than Oblivion but it will feel bigger.

Morrowind felt massive and daunting but it was only about 2km across. I liked it.



Todd said Skyrim was bigger than Oblivion and it also feels bigger because of the mountains...
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helen buchan
 
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Post » Mon Jun 27, 2011 1:11 pm

Todd said Skyrim was bigger than Oblivion


Source?
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Nauty
 
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Post » Mon Jun 27, 2011 12:43 pm

Source?



logic.

if it's about the same area, even if its smaller than oblivion, then skyrim already has a larger total size than oblivion's. what you've said until now is only on the latitude/longitude scale, if we have the altitude factor which includes mountain paths and whatnot then it's clear that skyrim is the bigger one.

to put it as an anology, the outer and inner wall of an intestine both occupy the same amount of space and yet the inner wall has a drastically larger surface area than its outer wall counterpart.
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Justin Hankins
 
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