Out of the sewer moment

Post » Sat May 28, 2011 9:19 pm

In Oblivion when we walked out of the sewer we had a beautiful view of the lake and the ayleid ruins with mountains in the background. How do you think they will top it in skyrim.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Sat May 28, 2011 6:36 am

Out of a dungeon onto the top of a mountain gazing at the clouds while the snow falls and then a glimpse of the vast land down there.

Fallout 3 "sewer moment" was also pretty epic. The sun light burning your eyes and the ruins of DC, a really beautiful but depressing moment. Expect something as good as it in Skyrim!
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Sat May 28, 2011 5:56 pm

i was rather pleased with the first fallout view. In my mind that topped Oblivion's, just because of the scope of the scene in front of me. It really felt like I was gazing over an expanse. Maybe a mountainside somewhere? I guess it depends where/why we are imprisoned...


Edit: Double ninja'd!

Silvade thinks like me :S
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Sat May 28, 2011 3:34 pm

Out of a dungeon onto the top of a mountain gazing at the clouds while the snow falls and then a glimpse of a the vast land down there.

Fallout 3 "sewer moment" was also pretty epic. The sun light burning your eyes and the ruins of DC, a really beautiful but depressing moment. Expect something as good as it in Skyrim!

This. Both oblivion and f3 had awesome intros although I like oblivions better. I expect an awesome intro in skyrim akin to what silvade just described.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sat May 28, 2011 8:41 pm

Yea i really liked F:3 because you got your first view of post apocaliptic DC and it was very broad so i hope maybe you start off at a peak surrounded by a blizzard or something along the lines.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Sat May 28, 2011 9:08 am

Shivering Isles's butterfly room thing was my favorite opening so far. That one was amazing.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Sat May 28, 2011 3:59 pm

I completly forgot about the shivering isles intro. it was beautifull. i would have been better if it started at night with the bizarre sky in the shivering isles.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat May 28, 2011 10:20 am

Both were great moments in the game but the fallout intro was my favourite because of the stark contrast from the sterilized vault to the irradiated wasteland and how the pc has to adjust to the burning son which scorches the wastes.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sat May 28, 2011 1:31 pm

Shivering Isles's butterfly room thing was my favorite opening so far. That one was amazing.



Agreed.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Sat May 28, 2011 8:15 am

Oh yes. Fallout 3's "sewer moment" was epic. That sight really defined the game for me, the immense post-apocalyptic world.

In Skyrim I think they will take advantage of the mountain setting and place the "sewer" looking down into a valley between a couple of giant, snow-capped mountains. The harsh light reflecting off the snow, blinding you, as you slowly try to get a feel of this new world.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sat May 28, 2011 12:02 pm

It will be like the movie The Fugitive, you run out the sewer only to find that there is nothing but a shear dropoff
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sat May 28, 2011 12:21 pm

My idea

/dmhat

Come out the door and be at a decent altitude in which you can see the various other peaks and cities of Skyrim, just as a blizzard is dying down. The sudden light hurts your eyes, and then you see the majestic landscape below and beyond.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Sat May 28, 2011 8:14 pm

I'm gonna have to say that Nehrim (a massive, seperate oblivion mod) has the best opening part. :celebration:
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Sat May 28, 2011 6:33 am

In Oblivion when we walked out of the sewer we had a beautiful view of the lake and the ayleid ruins with mountains in the background. How do you think they will top it in skyrim.

I actually wasn't very impressed with Oblivion's moment. It was pretty anti-climactic, loading like you would any other time, into a rather enclosed area with not much of a view.

Fallout 3 and New Vegas, on the other hand, were fantastic. Walking out of a dimly lit room and into the vast open wasteland, your eyes adjusting to the brightness. Both games were done perfectly.

So, I'm hoping that they learned from Fallout and let us walk out of our prison to see the vast, beautiful land of Skyrim.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Sat May 28, 2011 10:48 am

staring at the ceiling of a nord tavern having just woken up from a drunken stupor.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat May 28, 2011 8:04 pm

I actually wasn't very impressed with Oblivion's moment. It was pretty anti-climactic, loading like you would any other time, into a rather enclosed area with not much of a view.

Fallout 3 and New Vegas, on the other hand, were fantastic. Walking out of a dimly lit room and into the vast open wasteland, your eyes adjusting to the brightness. Both games were done perfectly.

So, I'm hoping that they learned from Fallout and let us walk out of our prison to see the vast, beautiful land of Skyrim.

What was bad about it?
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sat May 28, 2011 8:03 am

I'm hoping we start off high up too - looking across an expanse of land and knowing that practically everything you can see you can get to is an epic way to begin a game like this. I think it's one of the areas where they keep getting better imo.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sat May 28, 2011 2:59 pm

staring at the ceiling of a nord tavern having just woken up from a drunken stupor.

that would be intresting.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Sat May 28, 2011 8:38 am

You and Esbern exit from a dungeon you were being held in and you look out, blinded by the light. A black spot appears and gets larger when Esbern shouts "Watch Out!" The black spot is now recognized as a dragon and you move just in time to avoid a very fire related death.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sat May 28, 2011 6:57 am

The out of the sewers moment is legendary and personally I don't think anything will ever top it for me, but I love Silvade's version for Skyrim.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Sat May 28, 2011 7:08 pm

What was bad about it?

I thought the game's distant land looked butt-ugly. I had been hearing for months how stunning the game looked. When I exited the sewers and my jaw just dropped. While it looked good immediately surrounding my character, farther away the low-resolution textures looked like something from the 90's. Bethesda recognized they had a problem in this area: they continued to work on the game's LOD with each patch. It looks better now than when I first saw it back in March, 2006, but I can't say I'm impressed with Oblivion's LOD even now.

Frankly, to me Oblivion's near-infinite view distance looks cheap, it makes Cyrodiil look like a model train layout. I use a mod to bring back Morrowind-style fog, which I find much more aesthetically pleasing. Seeing the White Gold Tower from practically every high spot in Cyrodiil just makes the game world look tiny to me, and removes the wonderful feeling of mystery I felt when exploring Vvardenfell.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Sat May 28, 2011 7:28 pm

You get escorted out of the prison and onto a long bridge, looking out to see a vast forest and mountains in the distant
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Sat May 28, 2011 10:12 am

From what I can gather, BGS are experts in those initial introduction moments, so there is nothing to worry here.

I hope we get out in a well lit, clear night, on the top of a mountain, for the view, or in a full blown storm, with the remains of a dead mammoth nearby as a hint of the dangers ahead.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Sat May 28, 2011 9:22 pm

IMO:

Since in the Gameinformer article they said that there were certain parts of FO:3 that they would love to implement some aspects of that game into Skyrim.

I think it'd be awesome to have something like Oblivion's prison escape and FO:3's entry into the ruined D.C. cityscape mixed. Since they already said that they were going to stick with the "prisoner-gets-divinely-lucky" prison break and since it is Skyrim...

The prison that the PC is kept in is a deep subterranean prison within a distant mountain in an almost unsettled part of the mountain range. The escape route once that scene plays out takes the PC into a series of twisting caverns and tunnels ranging from subterranean aquifers to frozen glacier-like tunnels, to a vast underground canyon system glimpsed only as the PC crosses a long-forgotten, rotting rope bridge. Upon exiting the tunnel system, the PC's eyes take a couple seconds to adjust then he is awed by the view from a mountain cliff-pass over the valley below.

The PC sees down the mountain side at the forest hundreds of feet below. As the forest stretches into the valley, we see where an underground river bursts from the mountainside and cascades in a brilliant waterfall that crashes into the valley floor and then flows into a canyon that divides the valley floor like a gigantic sword slash. Along the edges of the canyon is a city/village/metropolis built as well into the sides of the cliff. You can barely see the systems of the rope bridges and rope & pulley systems used to traverse the cliffs. From the settlement, you can see a paved road twisting through the pass out of the valley towards some distant city.

This would be a very cool opening IMO. =)


:obliviongate:
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Sat May 28, 2011 8:41 pm

Out of a dungeon onto the top of a mountain gazing at the clouds while the snow falls and then a glimpse of the vast land down there.

Fallout 3 "sewer moment" was also pretty epic. The sun light burning your eyes and the ruins of DC, a really beautiful but depressing moment. Expect something as good as it in Skyrim!

Word.

My buddy, who has never played any open world games, has just gotten way into FO3. He said he couldn’t believe it when he fist stepped out the vault and realized that he could go anywhere he could see. :ooo: Thats what Im talkin’bout.

Thats the hook.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Next

Return to V - Skyrim