Outdated Graphics?

Post » Tue Feb 15, 2011 10:17 am

1. Not outdated considering its size. How many games with this scope/size look this good in first person view?

2. Still havn't seen the best of it, 1080p, max af/fsaa, with pc textures.
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M!KkI
 
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Post » Mon Feb 14, 2011 10:37 pm

GTA 4 is one of the worse optimized games :\

This times a million. It's also a third person game, thus the textures are scaled down even more. The fact that you can switch to first person in Elder Scrolls means that the textures must be higher, which they are.
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Joie Perez
 
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Post » Tue Feb 15, 2011 4:52 am

The lighting is pretty darn bad for today's standards. The rest is fine.

Take a look at this 82 page slideshow from Battlefield 3 developers about lighting: http://www.gamersbook.com/scene/news/battlefield-3-gdc-2011-technical-presentation/

Then take a look at some Skyrim screenshots. Skyrim is light-years behind and it saddens me.


Are you seriously comparing a linear shooter with cells a fraction of the size to an open-world rpg?
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Evaa
 
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Post » Tue Feb 15, 2011 7:43 am

Are you seriously comparing a linear shooter with cells a fraction of the size to an open-world rpg?


that right there tells me you never played a Battlefield.. its 100x bigger then CoD

to give idea old maps of BF use to be bigger the Cyrodil
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Jani Eayon
 
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Post » Mon Feb 14, 2011 6:08 pm

that right there tells me you never played a Battlefield.. its 100x bigger then CoD

And 100x smaller than any TES game. What's your point? And no, they really aren't that big. Considering that they are all individual maps, not all connected like Skyrims....
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Tiff Clark
 
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Post » Tue Feb 15, 2011 9:24 am

that right there tells me you never played a Battlefield.. its 100x bigger then CoD

EDIT:to give idea old maps of BF use to be bigger the Tamrial..


...I meant a fraction of the size of a TES game.

EDIT: lol, no
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Amie Mccubbing
 
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Post » Tue Feb 15, 2011 7:13 am

how is this [img]http://forum.i3d.net/attachments/modifications-bf2/943146043d1220040069-bf2-mod-project-reality-v0-8-8335_10.jpg[/img] smaller then this [img]http://www.imperial-library.info/sites/default/files/gallery_files/obcodex_cyrodiil.jpg[/img]
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NAtIVe GOddess
 
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Post » Mon Feb 14, 2011 11:30 pm

100 miles of nothing to do.
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Richus Dude
 
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Post » Tue Feb 15, 2011 6:37 am

how is this [img]http://forum.i3d.net/attachments/modifications-bf2/943146043d1220040069-bf2-mod-project-reality-v0-8-8335_10.jpg[/img] smaller then this [img]http://www.imperial-library.info/sites/default/files/gallery_files/obcodex_cyrodiil.jpg[/img]


no
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Spencey!
 
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Post » Tue Feb 15, 2011 7:11 am

what BF game have you played?
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sam westover
 
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Post » Tue Feb 15, 2011 4:51 am

how is this [img]http://forum.i3d.net/attachments/modifications-bf2/943146043d1220040069-bf2-mod-project-reality-v0-8-8335_10.jpg[/img] smaller then this [img]http://www.imperial-library.info/sites/default/files/gallery_files/obcodex_cyrodiil.jpg[/img]

:facepalm:
Did you just compare a screenshot to a map? It would take multiple screenshots to cover all of Cyrodiil, yet one for that map.
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Jeff Tingler
 
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Post » Mon Feb 14, 2011 6:57 pm

I just realized that Skyrim's graphics according to the screenshots aren't too far ahead of Oblivion's. For example, the low-poly grass and the textures in the skeleton cave look ever so similar to that in the previous game. Sure, there are some parts which are extremely aesthetically pleasing, such as the new water and mountain mist, but are these shiny new additions just covering the overall problems?
Discuss.

just so i understand you r complaining about weak xbox grass that doesn't matter as long as the faces, building, vistas, wildlife, weapons, lighting, enemys, and every other form of folage outside of xbox grass that I won't even see are improved i am okay
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Eve(G)
 
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Post » Mon Feb 14, 2011 9:45 pm

to give you a player to size ratio that little silver box bottom right on the building in the photo is about the size of a person
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~Amy~
 
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Post » Tue Feb 15, 2011 8:37 am

Ah, but saving the state of things has nothing to do with graphics. The GPU only draws what actually exists, the moment you leave the immediate vicinity of the body it's no longer there, and thus the GPU doesn't give a damn.

True, but with everything resetting in a game like GTA or RDR you can literally stay in one place and continuously kill everything. Eventually the stuff will disappear even when you are right there with it, and will always hard reset around a corner, meaning you kill 100 things in Area X, go to Area Y and back to Area X it looks entirely normal. With the game remembering the location of everything if you do that in Skyrim everything is still there so any lag from GPU strain is still going to be present anytime you go in that area until it hard resets a few game days later.

I guess the only comparable thing I can say is in Oblivion I could get 10000 arrows through duping, go into a building, and duplicate a single apple. The game would try and render all 10000 apples being loaded at once, which would cause a crash. But if I did it then immediately used the door and exited the cell before the game tried to render everything (in that first bit of lag while it is trying to load the items), I could play as normal. But until that cell reset, any time I tried to go back there it would try and load the 10000 apples again. In GTA or RDR not only do things begin to disappear long before that point, exiting the area and returning would hard reset the area so anything causing lag (10000 apples in this case) would be gone immediately.
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Tracey Duncan
 
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Post » Mon Feb 14, 2011 9:49 pm

Because if every blade of grass was in high definition, the FPS would drop and then you'll complain about that.

How many hours are you gonna spend looking at the floor anyway?
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Theodore Walling
 
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Post » Mon Feb 14, 2011 6:01 pm

:facepalm:
Did you just compare a screenshot to a map? It would take multiple screenshots to cover all of Cyrodiil, yet one for that map.

Also considering that some of the screenshots I've seen of the Imperial city, even at a higher angle, still only cover the surrounding area. Cyrodil is WAYYY bigger than that map.
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Kathryn Medows
 
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Post » Tue Feb 15, 2011 12:52 am

just so i understand you r complaining about weak xbox grass that doesn't matter as long as the faces, building, vistas, wildlife, weapons, lighting, enemys, and every other form of folage outside of xbox grass that I won't even see are improved i am okay

What?
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Bethany Watkin
 
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Post » Mon Feb 14, 2011 9:01 pm

what BF game have you played?

Ive played all of them except BF BC 1 and no map is as big as an ES 'realm'. Heck, I'd say Shivering Isles is bigger than any BF map.
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Janette Segura
 
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Post » Tue Feb 15, 2011 2:45 am

to give you a player to size ratio that little silver box bottom right on the building in the photo is about the size of a person

Still not as big as Cyrodiil or Vvardenfell. I think Solsthiem is even bigger than that.
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Kathryn Medows
 
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Post » Mon Feb 14, 2011 8:45 pm

Are you seriously comparing a linear shooter with cells a fraction of the size to an open-world rpg? [BF3]


to be fair, the PC version's multiplayer is supposed to be pretty big and retain those graphics. (64 players with massive maps, and jets :) )

however, still not as big as Skyrim. Also we've only seen the absolute best of BF3(PC+highest settings), while we have only seen the lowest of Skyrim (Xbox360)
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Elisabete Gaspar
 
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Post » Mon Feb 14, 2011 11:18 pm

Hey guys... Remember: Creation Engine = tweaked Gamebryo = tweaked Netimmerse. That is one reason it looks similar to Oblivion. The other reason is the same hardware requirements. However, they have had more time to work with the platform and can utilize all the techniques theyve learned through the years. This means a smoother gameplay experience overall. Plus, many of the people on this forum, plus the other fansites have said a million times over that they would rather sacrifice graphics a bit for a richer, more detailed and interactive world. I play on the PC (crossfired 5850) so even though I absolutely LOVE graphics, Id much rather be able to do more in the game than drool at beautiful landscapes and vibrant countrysides. No, this attention theyre putting towards the gameplay will be much more than graphics. You all will see. Once the game ships, youll be too busy pillaging and exploring to even care about the graphics.

Sidenote: Cant wait for BF3.
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JaNnatul Naimah
 
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Post » Tue Feb 15, 2011 5:44 am

Somebody needs to post comparison screenshots. Skyrim looks way better than Oblivion.
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Jay Baby
 
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Post » Tue Feb 15, 2011 3:01 am

Ive played all of them except BF BC 1 and no map is as big as an ES 'realm'. Heck, I'd say Shivering Isles is bigger than any BF map.


Is it or is not "linear"

AIX and PR maps are twice as large as vanilla BF maps (especially the shoe box BC maps) it takes oyu 30 minutes to walk from one side to the other non stop (turning takes through building takes an hour)

If i had jet in Cyrodill i could show easily thats close to the size of that map
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Ownie Zuliana
 
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Post » Tue Feb 15, 2011 3:07 am

Somebody needs to post comparison screenshots. Skyrim looks way better than Oblivion.

http://www.videogamesblogger.com/wp-content/uploads/2006/09/the-elder-scrolls-iv-oblivion-pc-screenshot.jpg
http://www.skyrimworld.com/wp-content/uploads/2011/01/skyrim.jpg

Aren't the best to use, I just quickly searched Skyrim and Oblivion screenshots.
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Ludivine Poussineau
 
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Post » Tue Feb 15, 2011 9:43 am

Hey guys... Remember: Creation Engine = tweaked Gamebryo


I don't think you are giving the Creation Engine enough credit.

Gamebryo is an old run-down mini-golf place.

Bethesda tore it down and built a theme park on it.
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Elizabeth Falvey
 
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