Outside the box character ideas?

Post » Wed Dec 14, 2011 10:26 pm

Ninja, ninja, ninja. Never be seen, ever. And kill everything silently. Have fun.
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rae.x
 
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Post » Thu Dec 15, 2011 4:08 am

Ninja, ninja, ninja. Never be seen, ever. And kill everything silently. Have fun.

Isn't that basically a generic assassin build?
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Tiffany Castillo
 
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Post » Thu Dec 15, 2011 1:58 am

How about,

Arcane archer.

Archery
Sneak
Conjuration
Restoration
Alteration
Illusion

Mage robes, bow, mage armour, I conjure my dude to tank, illusion for quiet casting for when I sneak about. Thinking of trying frost runes as traps!! Daggers for up close.

Really enjoying this build at the mo.
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Kelsey Anna Farley
 
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Post » Thu Dec 15, 2011 2:17 am

Jack Sparrow

Primary Skill:
- Speech (Jack Sparrow's ultimate weapon :celebration: )
- Sneak
- Pickpocket
- One-handed (Sword-only)
- Block (No shield)

I made some rules for myself when playing as Sparrow
1. Steal. Steal. Steal. hehe
2. Aim for the treasure and those mystic artifact that could perhaps make you immortal! (There is one in the game, but it doesn't really make you immortal. Just the theory of this artifact.)
3. Try not to engage in fight. If it happens, run around or jump on a table and swing your sword then look for a way out.
4. Captain Jack Sparrow doesn't kill people. (Unless he really hates that guy.)
5. Escape is your main weapon. Take everything then run away and say "Remember! This is the day you almost caught Captain Jack Sparrow!". You will be leaving with bounty in every holds.
6. No armor. I always wear a variety of Fine Cloth and Fine Hat depending on my mood. I hope someone would make a mod for Pirate cloth.

Really fun at first when you rob the city and run away with 5-6 guards following you. There are a few quests that fit the roleplay of Jack Sparrow. Sadly, there are not much of the pirate stuff to do except for stealing and treasure hunting on the land.
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Daniel Lozano
 
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Post » Thu Dec 15, 2011 12:41 am

Some coll ideas!
In ob I found myself playing a lot of JOT's and maxing everything and doing everything with one character.
I actually think Skyrim lends itself to more rp because you can't do everything.
I play pc and console, so on pc there is a lot more flexibility.
Bit it is too tempting to hit the tilde button evertime I want something!
My dude on the console is a Breton dragonslayer. La for the speed, smithing for the armor, 1h block DES rest.
Pretty standard. No interest in any of the major ql except companions to drag aela around.
No rush to finish the MQ as I like killing the beasts.
I had in mind doing the typical sneaky dude and the thieves/ assassins guild for a playthrough and an imperial/nord and do different sides of the war, but now I may have to add some out of the box ideas from this thread!
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Nikki Morse
 
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Post » Wed Dec 14, 2011 5:42 pm

I see some ideas similar to mine, but I will post anyway.

The Tradesman .... Make, buy and sell!

Speech
Enchanting
Alchemy
Smithing
Conjuration ... Limited (see below).
Restoration... Limited
NO other combat, magic or stealth

Basically, never lift a finger in combat. Your followers and your horse and other pets can fight. You can take expert in conjuration and twin souls perks to cast 2 dremora bodyguards, because every traveling craftsman needs muscle. You can have just enough restoration magic go heal allies. Otherwise, level only from speech, and ffom making/buying/selling. Feel free to trick out your archer follower with sweet gear, but never lift a finger in battle yourself.
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steve brewin
 
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Post » Wed Dec 14, 2011 5:13 pm

It's not that much different from a thief but I usually play as a historian looking to start a museum filled with the rare valuables I find in my journeys. At least that's what I did in Oblivion. I even made my own museum built into the hills surrounding the Imperial City complete with NPC workers. I'll do the same thing with Skyrim.
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Jessica Phoenix
 
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Post » Thu Dec 15, 2011 8:29 am

Troublemaker:
Sneak
Pickpocket
Illusion
Alchemy
Alteration

Basically you just cause trouble with this class, you frenzy enemies, steal from everyone, maybe reverse pickpocket a poison or five.
Also you use the Paralyse spell to make people fall over, maybe down a cliff very fast and just ruin their day :D
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kirsty joanne hines
 
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Post » Wed Dec 14, 2011 7:26 pm

Well I used to be a farmer and I made a living fine,
I had a little stretch of land along the Treva line,
But times went by and though I tried the money wasn't there,
And Maven came and took my land and told me "Fair is Fair".
I looked for every kind of job the answer always "No",
"Hire you now?" they'd always laugh, "We just let twenty go!" (Haha)
The government, they promised me a measley little sum,
But I've got too much pride to end up just another bum!
Then I thought who gives a damn if all the jobs are gone,
I'm gonna be a pirate, on the river Darkwater!

- Speech
- Sneak
- Pickpocket
- One-Handed
- Block
- Alteration (once used to promote good crops, now to imrpove own physical capabilities)
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Matt Bigelow
 
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Post » Wed Dec 14, 2011 11:35 pm

Here is more for my Necro Druid build:

http://skyrimcalculator.com/#10652

He wears cloth that he enchants instead of the mage's robes because it gives him a lot more variety.
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Sunny Under
 
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Post » Wed Dec 14, 2011 11:47 pm

So I have an idea for a Dunmer Sorcerer class based off of Divayth Fyr from Morrowind. I've yet to decide which would roleplay more interestingly:
A) A cloned 'son' of Divayth Fyr, Omge or Omege Fyr, who has fled from the cloistered halls of Tel Fyr, in a attempt to solidify his own identity away from the influence of his 'father'.

OR

B ) Play as Divayth Fyr himself, which I'm most inclined towards. My idea for a backstory on him is that during the Red Year and the fall of the Tribunal, House Telvanni, done waiting for Fyr to acknowledge how awesome they are, launch an assault on Tel Fyr, killing his daughter-wives, ransacking his tower, and (after a week-long battle) sap the Oldest Mer alive of his great power. Using the last of his magicka, he recalled himself to the Clockwork City beneath Mournhold, dwelling in silence for centuries with the ghost of his oldest friend, Sotha Sil.

Question: While pictured in Morrowind as looking like a Dunmer, being that Fyr is (at the time of the Rise of the Dovahkiin) nearly Five Thousand years old, shouldn't he resemble Altmer more being that he is a Chimer? Is it possible that his magick could have reversed or negated Azura's curse on the dunmer, in much the same way that the Tribunal did?

Anyway, here's the hard specs on the class.

Class: Sorcerer
Primary Skills: Destruction, Conjuration, Alteration, Heavy Armor
Secondary Skills: Restoration, Enchanting, Smithing
Stone:Atronach or Apprentice, haven't really decided.
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Amy Gibson
 
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Post » Wed Dec 14, 2011 11:00 pm

There are no "out of the box" character ideas in Skyrim. Although Bethesda tried to make the game more flexible, the reduced skillset means almost every character will fall into one of maybe four categories: Warrior, Mage, Thief, Spellsword.


this
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chloe hampson
 
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Post » Thu Dec 15, 2011 12:29 am

There are no "out of the box" character ideas in Skyrim. Although Bethesda tried to make the game more flexible, the reduced skillset means almost every character will fall into one of maybe four categories: Warrior, Mage, Thief, Spellsword.


I can think of at least one more ... A ... a ... can't think of a name: someone that doesn't use normal spells, or normal weapons, or normal armour ... someone that only uses staves and potions and scrolls and enchanted apparel. And they're probably great at speechcraft, too. A Technologist?
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Rude_Bitch_420
 
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Post » Wed Dec 14, 2011 9:21 pm

Love all of these, going to try a few. :)
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Brooke Turner
 
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