http://www.gamesas.com/topic/1466574-over-powered-and-too-easy/
Continuing because I want to see Longknife's video.
Originally started by Slipknotofgod.
http://www.gamesas.com/topic/1466574-over-powered-and-too-easy/
Continuing because I want to see Longknife's video.
Originally started by Slipknotofgod.
You need to gimp yourself to avoid being OP.
Videos speak louder then posts.
You "wanted" them to be weak.
I just wanted my character to be good, but it ended up OP.
Also what do you mean specialize?
Not buying it.
For the past 6 months, I've literally been working on plans to make a realism build on the 360. I've built and rebuilt time and again. I've seen the log sawing animation so many times, I actually have dreams about it. I've tried balancing my character's weapons at level increases (no perks, no enchantments) and armor, to stay on par with the leveling. I've tried using skill-based training before I can use my weapons (this one is very effective). I've also tried balancing perks at level increments.
These aren't weak characters. They're dead characters. Not a single one of them will stand up against a sabercat, which starts appearing at level 9. At level 20, they become the one-hit kills, not the enemy. And at level 30, you might as well stay on that farm, because you're a literal walking corpse.
I'm not saying it's impossible, but to play this type of character means spamming potions or doing so much running, if Athletics were in the game, you'd have it at 100 before any other skill.
Sorry, but I'm not buying your position. What Longknife has been saying is accurate.
PS: I'm on build 12 right now. Here's hoping this one works, because I told myself after this build, I'm done trying.
I find that's your problem-no offence but you cant generalise the whole game for everyone that plays just because you say you find it too easy,
Simple personal opinion to which you are of course entitled but ultimately totally pointless post as it comes over as a whinge many may well agree with you, i suspect more will disagree but most, like me, simply don't care.
Game is too easy dificulty: to compensate for the game being so easy, all common enemies have Ebony Warrior-esque stats and perks. Boss enemies will be Ebony Warrior on steroids.
Coming soon!
I've never once had an OP problem in this game with roleplaying. The only time my characters are OP is when I max out all skills.
There is plenty of flexibility built into this game to enable you to make a character as weak or as strong as you like. If you end up with a character that is stronger than you wanted, just adjust it's gear or the difficulty level, simples!
what complicate things for me is that while lvl:ed enemies are fun and challenging, unlvled are not, or the other way around, lvl:ed enemies kick my ass; falmer warmongers , ancient and up dragons. Id like to maintain the illusion that I accomplish something by winning combat in how the game present challanges and not by how I manipulate them.
maybe console players and PC players view this differently aswell. the immersion avaiable on PC with mods lets you cater the game to match whatever roleplay ambition you have and that's your main reson for playing. consoles players (by tradition?) are more concerned with overcoming the gameplay challenges, beating the game, and so on. and in skyrim these challenges are different then most other console games
it was just a generalization attempting to explain whatever disagreements the participators of the previous thread and this one have
The problem is the balance in the game, honestly. It can be too hard or too easy, but rarely seems just right. I think it has to do with the level scaling, where certain enemies just get way too overpowered way too early(especially on master and legendary). In order to survive you have to increase damage and survivability, but before you know it, you are way strong for everything. A lot of this has to do with smithing and enchanting as well - going from 99 enchanting to 100 enchanting is such a huge difference because of that overpowered perk, since smithing improves both armor and weaponry, it's easy for that to get out of hand at high levels as well. If you don't use either of these abilities, you will get your butt kicked on the harder difficulties.
Don't mention illusion or conjuration either. I'm talking about actually trying to kill the enemy yourself
I just reinstalled SKYRIM and OBLIVION after having modded them because I realized Bethesda actually did a great job balancing the game and mods were actually unbalancing things forcing me to lower the difficulty for human enemies and then upping it again for creatures. Guess these days modless is the way to go after eleven and a half years of mod use.
How are people still talking about being op with legendary difficulty? I know the Original op from the first thread said he didn't want to raise the difficulty, but his reasons just make me go "well tough". What would you rather have? The game be too easy, or have a better difficulty where dragons do what they're supposed to do and you know, be dangerous?
True story: the video actually features a friend on steam messaging me and basically saying "wtf you're playing Skyrim?"
Unfortunately the video is stuck in the "being processed" state, so yeah, as I said might be til tomorrow before I can post it.
The problem is the player, there is no perfect system in any game that can please every player so the problem lies in the player not adjusting their game accordingly to make it to their liking...you guys speak as if Skyrims system is too rigid to alter and adapt things to fit your style.
There's many players like myself, michaelpk and others here who have played this game long enough to know what works and doesn't work for each of our characters, it doesn't take long to learn the system and work it to fit what you want ...not a perfect fit but comfy enough to enjoy it.