over powered wepons

Post » Sun Mar 08, 2009 5:15 am

Is it just me or do other people think that the sub-machine guns are very overpowered and that to many people use them not only that but when you run across someone using them you cant win even if you have armor mode on this is why i think they should be nurfed.
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Evaa
 
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Post » Sat Mar 07, 2009 11:41 pm

Of course they are overpowered, question is if Crytek are in the mood to fix their game.
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Jeff Turner
 
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Post » Sun Mar 08, 2009 10:51 am

Image
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JD bernal
 
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Post » Sat Mar 07, 2009 10:42 pm

Personally, I do not find them overpowered. They will have the advantage in close range as they should, but suffer on longer distances. The Feline eats through ammo, and unless there is no lag whatsoever, it will take a lot of bullets to get just a single kill, basically guaranteeing that you will lose if you are up against more than one opponent.
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Monika
 
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Post » Sat Mar 07, 2009 10:05 pm

The full-auto's in this game (Scarab, SCAR and ESPECIALLY Feline) are very overpowered for the following reasons.

1) They kill insanely fast, close to zero recoil and high damage per second.

2) They require no skill with the current aim assist. Just look in the general direction of an enemy, press LT this will auto-lock and then RT and down until enemy is dead. The worst players that go 4-16 can gun you down if they keep spraying bullets.

3) If an enemy is running past you or moving from either your left or right in the distance then praying and spraying is absurd, the auto-lock follows them. The Full-Auto's do the shooting FOR YOU. This is evident when your shooting at someone and you catch them off-guard either from the side of from behind them and they turn around press LT, it automatically orietantes you towards the enemy without you actually having to have seem them and then press RT and it will keep firing into their centre of mass until they die.

4) No other guns can really compete, forcing you to have to use the full-auto's. The only weapons that come close to them is the Jackal (Single-Shot) and Grendel. I like using the latter but if I come across a group of Silenced Feline try-hard on the opposite team, then I will just switch to my stealth Scarab class and just aimbot them. Hence almost everyone uses the same weapons, there is close to no diversity of weapon usage in this game. It's 90%+ full-auto's. I'm currently half-way through my 2nd reboot so I have experience and not talking out my a**.

This is not an gun-skill game, it's more strategy/decision making. Any idiot can shoot well on this game, but not everyone can think well.
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Ash
 
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Post » Sun Mar 08, 2009 2:16 am

There are no OP'ed weapons.

There are only people who get killed by a weapon too much only to cry about it instead of learning to effectively counter the said weapon.
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Samantha Jane Adams
 
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Post » Sat Mar 07, 2009 8:08 pm

There are no OP'ed weapons.

There are only people who get killed by a weapon too much only to cry about it instead of learning to effectively counter the said weapon.

Did you read the above? Offer counter-arguments rather than just saying no and then making assumptions.

People I know who "don't get killed too much", myself included know that a some weapons are OP'd especially the the Feline when it takes less than 0.5 secs to kill you (which it does mathematically) and has almost no recoil and can out gun all other weapons except a Jackal Single-Shot at close range then it is OP.

I'm not really bothered whether some weapons are OP or not to be honest because I can use them myself, and we can all run round with full-auto's like we are already now. I just wish the full-auto's were nerfed a little to let the other 15+ weapons have a greater role in the game but I doubt my wishes will be granted.

Nerfing would also allow for a little more thinking in this game as it all revolves around running in stealth, see some exposed, killed then in 0.5 secs and then go back into cloak. At least in IA and TIA.
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Quick draw II
 
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Post » Sun Mar 08, 2009 6:14 am

There are no OP'ed weapons.

There are only people who get killed by a weapon too much only to cry about it instead of learning to effectively counter the said weapon.

Yup thats why the shotguns and the XM43 mike get dominated at close range by the SCAR & SCARAB despite the fact that is mean to be their ideal range.

Whats the point in trying to kill someone with the mike when you can just spray them down with the scar or scarab coupled with aim assist? not to mention they always have extended mags on so have 50 rounds to spray everywhere.

There is no counter to aim assist except to turn it off, There is no counter to weapons that kill with 8 rounds while your in armour that shoot 8 rounds out in a second flat other than to balance them with other weapons in the game.

Just like the AK74u in black ops, you know something is overpowered or a little to good when you see all the noobs flocking to it and all the other guns dont get used.

Ive seen about 4 other people using the jackal, 1 using the mike, 1 using the L - tag, and nobody using their side arm except for me and a few people I play with, The MK43 is grossly underused aswell.

Ive clocked up 2/half days playtime on this game and well the weapon usage speaks for itself amongst the high rank players.

All I see is everyone running around with a SCAR, SCARAB or Feline.
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Penny Courture
 
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Post » Sun Mar 08, 2009 12:48 am

I reckon Crytek should add more weapons in a dlc or something. Not many to choose from. There are only 3 assault rifles and as the most used type of weapon in any fps game, this is not good enough. The current assault rifles available are pretty balanced so i have no complaints there.

I want more snipers. Bolt actions should be included.

I think the feline needs to have more recoil as it just recoiless at the moment and with it its ferocious ROF, its simply ownage.
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vanuza
 
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Post » Sun Mar 08, 2009 6:24 am

Guy's are you sure about the auto aim, because I nearly always go to gun sight before firing and I have never noticed it tracking.
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Talitha Kukk
 
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Post » Sun Mar 08, 2009 7:57 am

Guy's are you sure about the auto aim, because I nearly always go to gun sight before firing and I have never noticed it tracking.

Its worse than black ops, when you jump over or slide past people you watch the killcam and they panic spray and the game actually helps spin them around to cope with the fast movement.
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FoReVeR_Me_N
 
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Post » Sat Mar 07, 2009 10:39 pm

I reckon Crytek should add more weapons in a dlc or something. Not many to choose from. There are only 3 assault rifles and as the most used type of weapon in any fps game, this is not good enough. The current assault rifles available are pretty balanced so i have no complaints there.

I want more snipers. Bolt actions should be included.

I think the feline needs to have more recoil as it just recoiless at the moment and with it its ferocious ROF, its simply ownage.

How about they nerf a little the full-auto they we won't need weapon DLC. Because we will then have 20 weapons to choose from rather than the 4-5 which are workable now.
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Ross Zombie
 
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Post » Sat Mar 07, 2009 8:44 pm

The Rapid Fire Module turns any Weaon into a absolute beast, especially on certain guns like the Feline or the Volt
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Steph
 
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Post » Sun Mar 08, 2009 12:08 pm

The Rapid Fire Module turns any Weaon into a absolute beast, especially on certain guns like the Feline or the Volt

Shouldn't HAVE to use it just to make weapons useful. Also I don't want to to use a good power module just for Rapid Fire, prefer Weapon Pro/Retriever/Aim Enhance.
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Kaylee Campbell
 
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Post » Sat Mar 07, 2009 8:21 pm

my top 3 weapons are

Mike-Marshal-Jaw, i suddenly feel proud of this after reading this thread.

2nd The autoaim in this game does more harm than good to me, have u ever tried sniping a guy running perpendicular to you? You cant move the Scope infront of him cause its locked on him! which is pointless as due to lag u do have to aim about a foot infront.

3. My only wep complaint really is the feline, it does kill to fast, ive been killed with maximum nanosuit on and not even been able to react, killcam shows him putting 40 bullets in me in a half second.
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Stephy Beck
 
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Post » Sun Mar 08, 2009 9:18 am

There are no OP'ed weapons.

There are only people who get killed by a weapon too much only to cry about it instead of learning to effectively counter the said weapon.

Did you read the above? Offer counter-arguments rather than just saying no and then making assumptions.

People I know who "don't get killed too much", myself included know that a some weapons are OP'd especially the the Feline when it takes less than 0.5 secs to kill you (which it does mathematically) and has almost no recoil and can out gun all other weapons except a Jackal Single-Shot at close range then it is OP.

I'm not really bothered whether some weapons are OP or not to be honest because I can use them myself, and we can all run round with full-auto's like we are already now. I just wish the full-auto's were nerfed a little to let the other 15+ weapons have a greater role in the game but I doubt my wishes will be granted.

Nerfing would also allow for a little more thinking in this game as it all revolves around running in stealth, see some exposed, killed then in 0.5 secs and then go back into cloak. At least in IA and TIA.
Learn to counter it with a Feline yourself instead of whining about it being overpowered like the OP stated.
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Kelsey Hall
 
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Post » Sun Mar 08, 2009 2:38 am

There are no OP'ed weapons.

There are only people who get killed by a weapon too much only to cry about it instead of learning to effectively counter the said weapon.

Did you read the above? Offer counter-arguments rather than just saying no and then making assumptions.

People I know who "don't get killed too much", myself included know that a some weapons are OP'd especially the the Feline when it takes less than 0.5 secs to kill you (which it does mathematically) and has almost no recoil and can out gun all other weapons except a Jackal Single-Shot at close range then it is OP.

I'm not really bothered whether some weapons are OP or not to be honest because I can use them myself, and we can all run round with full-auto's like we are already now. I just wish the full-auto's were nerfed a little to let the other 15+ weapons have a greater role in the game but I doubt my wishes will be granted.

Nerfing would also allow for a little more thinking in this game as it all revolves around running in stealth, see some exposed, killed then in 0.5 secs and then go back into cloak. At least in IA and TIA.
Learn to counter it with a Feline yourself instead of whining about it being overpowered like the OP stated.

Sorry where is the longevity and the fun in that? Lets all run around the map with the same gun with no variety at all due to everything else being "not as good" in comparison

Infact you indirectly stated its overpowered yourself lol

"counter a feline with a feline"

Can I have some of what you are smoking?
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Flash
 
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Post » Sun Mar 08, 2009 2:46 am


Did you read the above? Offer counter-arguments rather than just saying no and then making assumptions.

People I know who "don't get killed too much", myself included know that a some weapons are OP'd especially the the Feline when it takes less than 0.5 secs to kill you (which it does mathematically) and has almost no recoil and can out gun all other weapons except a Jackal Single-Shot at close range then it is OP.

I'm not really bothered whether some weapons are OP or not to be honest because I can use them myself, and we can all run round with full-auto's like we are already now. I just wish the full-auto's were nerfed a little to let the other 15+ weapons have a greater role in the game but I doubt my wishes will be granted.

Nerfing would also allow for a little more thinking in this game as it all revolves around running in stealth, see some exposed, killed then in 0.5 secs and then go back into cloak. At least in IA and TIA.
Learn to counter it with a Feline yourself instead of whining about it being overpowered like the OP stated.

Sorry where is the longevity and the fun in that? Lets all run around the map with the same gun with no variety at all due to everything else being "not as good" in comparison

Infact you indirectly stated its overpowered yourself lol

"counter a feline with a feline"

Can I have some of what you are smoking?
If you can't learn to counter a weapon with the 20+ other weapons that the game supplies you with, then the only way out is either creating a useless thread stating "I'm done with the game..." which nobody here really gives a damn about OR you could just counter it by using the same weapon as the person who constantly kill you with it.

It's like saying, counter stealth with stealth. I don't see how that statement made stealth mode sound OP.

BTW, I don't smoke.
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Anne marie
 
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Post » Sun Mar 08, 2009 11:21 am

@ KR4KKEN

I wouldn't bother giving DntMessWitRohan a response to his post again.

I partied with him once on Xbox Live and he seemed like a mature, cool guy and I liked playing with him, but the difference in his posts on these forums is quite the opposite. All he seems to do is reply to everyone's threads and the majority of the time he is trolling and being antagonistic. Making snide and unreasonable comments.

What is at all unreasonable about wanting the weapons balanced in the game so that we can all enjoy the ability to choose different loadouts rather than the same old stale 3 weapons. What is wrong with this?

I know we are all talking to thin air since nothing we suggest will not likely be implemented, as this Forum seems unofficial. I even checked on the internet to make sure that this was in fact the official forum and website since nothing ever gets updated on the frontpage or no communication from Crytek. It's frankly bizarre. It's like they've disappeared and the moderators here are just part of an ongoing April Fools joke in which there really 12 year old kids pretending to be moderators and laughing at us as we rage to unheard ears.

@ DntMessWitRohan

If someone wants to make a thread about them giving up on the game, then let them. It doesn't matter if anyone cares or not, no-one should be that reactive whereby they only would say something if someone cared to hear it. We say what we say on these forums as a chance to express ourselves, which is one of the reasons you post here frequently as well, to express yourself. Why else would you be here?

I might also make a thread soon on giving up on the game I'm sick and tired of the problems with it. IT'S BARELY PLAYABLE. Stay Tuned...
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lauraa
 
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Post » Sun Mar 08, 2009 4:54 am

i believe that it even if a weopon is overpowerd, then it should be easy to kill the person using that gun. most of the assault rifles are suposed to be used from a distance to attack an enemy from the side and to make sure they dont have time to turn around and try to fight back. the sub machine guns were made for up close and personal encounters which gives them the advantage due to the guns high rate of fire.
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YO MAma
 
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Post » Sun Mar 08, 2009 1:41 am

Public Forum mate,

We can post what we like within the rules and there is no rule about making a thread about your disatisfaction with the game.

So you are further backing up your point with use a feline to counter a feline? well thanks for confirming its overpowered since you cant think of any other weapon to counter it.

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Your Mum
 
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Post » Sun Mar 08, 2009 11:36 am

i feel the feline is border line OP, but i myself dont like using it, cant we all just using the MIKE n be epic? :>

earlier today a guy said i cant aim so i use scrub guns like the MIKE... huh.
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KRistina Karlsson
 
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Post » Sun Mar 08, 2009 2:52 am

i believe that it even if a weopon is overpowerd, then it should be easy to kill the person using that gun. most of the assault rifles are suposed to be used from a distance to attack an enemy from the side and to make sure they dont have time to turn around and try to fight back. the sub machine guns were made for up close and personal encounters which gives them the advantage due to the guns high rate of fire.

I have a headache trying to understand that.
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Adam Baumgartner
 
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Post » Sun Mar 08, 2009 2:01 am

I can't believe all the "cry"ing going on with this game. If you know how to adjust your tactics and using the right mods, every gun can be effectice. I am ranked 64th in the world in kills and have a 1.72 k/d (not just bragging, but trying to establish my crediblity) and it has not been done with any one type of weapon. Yes I have maxed out the Scar, Scarab, and the Feline in kills (1,000+) but I am almost done with the Jackal the 1st sniper (which I have been owning with the reflex sight) and the K Volt. Yes the Feline is a powerful weapon and very deadly (at close range) but I've even out gunned one many times at close range with the previously mentioned sniper class. And if I do find that a room is full of Feline Fanatics then I always have a class ready to counter (silenced Feline, reflex sight, C4, Stealth enhance, Energy transfer, and Mobilty enhance. (if you can't beat em, join em) but the truth is every weapon has it's strenghts and weaknesses and you just have to spend a little time finding out what they are.
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Dean
 
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Post » Sun Mar 08, 2009 10:39 am

sorry, double post
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Genocidal Cry
 
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