@ Captain Cannibal & Everyone else.
EVE is stable in my game maybe because i only have 2 EVE plugins. I notice laot of people add all of the EVE plugins they can find from FOIP - thats because FOIP and myself are trying to make things simpler and get load orders correct for a stable game no matter what combination of overhauls you use. Here is an example of my load order with no problem or crashes.
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] FACE2.esm-----------(use only this master plugin dont install the textures & meshes that come with it)
[X] Project Beauty HD version.esm---------(HD version required for FWE-FOOK merger)
[X] Sharing and Caring Companions.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] CASM.esp
[X] CRAFT - Activation Perk.esp
[X] CALIBRxMerchant.esp
[X] Quicker Messages Combo.esp
[X] DarNifiedUIF3.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FWE - Weightless Ammo.esp
[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] TAILOR MADE DLC COMBO.esp------------combines all tailor made esps
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] UWWUT.esp
[X] UWWUT - The Pitt Addon.esp
[X] UWWUT - Broken Steel Addon.esp
[X] CALIBR Ammo Schematics - CRAFT.esp
[X] CRAFT - Workbench and Crafting Expansion combined.esp
[X] CRAFT - WCE FOOK+FWE Patch.esp
[X] CRAFT Improvised Weaponry.esp
[X] CRAFT Improvised Weaponry - FOOK+FWE.esp
[X] CRAFT - EnergyAmmo.esp
[X] DREE PERK COMBO.esp
[X] UndergroundHideout.esp------best house mod, period.
[X] MTC Wasteland Travellers.esp
[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FOOK2.esp
[ ] Mart's Mutant Mod - FOOK2 - DIK.esp---------------built into FOOK+FWE+PB+MMM.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] SkillCheck.esp
[X] WastelandMastery.esp
[X] SCC - Talk to Anyone.esp
[X] FO3 Wanderers Edition - FOOK Support.esp
[X] FWE - FOOK DLC Support.esp
[X] FWE-FOOK Merger Colossus Armors Plugin.esp
[X] RWI - Creatures and NPCs.esp
[X] RWI - DLC Addon.esp
[X] FOOK+FWE+PB+MMM.esp
[X] FOOK+FWE+EVE+UWWUT.esp
[X] FWE-FOOK bullets projectiles.esp
[X] KH_FWE Fixes and Tweaks.esp-----fixes some bugs with FWE such ass power armor fitting etc.
[ ] KH_MMM override.esp ------fixes things but also disables some of MMM features.
[X] RWI+PB.esp
[X] RWI-DLC+PB.esp
[X] FOOK 2 FIXES.esp--------all in 1 FOOK2 temporary fixes
[X] Batch.esp--------------my merger esp(heavily edited by me)
now this is a breakdown of my load order - i took out alot of plugins i have installed but i didnt want to post my WHOLE load order so im only showing how my overhauls are loaded. Notice no WMK which defeats alot of those FOIP plugins needed for WMK with FOOk EVE FWE and/or MMM. People should familirize themselves with FO3EDIT it wont hurt you to know how to find conflicts and make cp's yourselves which can be uploaded to help other people. I dont just make a merger esp and load it last i make it then make edits in it to make everything i have installed compatible with eachother. So each mod can work as intended.
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For people who wnat to start from scratch and are tired of reinstalling then do things like this. Also makes things easier if you have all 5 dlc since some mergers and mods require all 5.
-Install FALLOUT3 and update it to the latest version
-Install FOSE, FOMM, and Arhcive invalidated
-ALways use FOMM to install mods - start installing your overhauls
-Keep it simple - install DArn ui, FWE, FOOK, EVE, MMM, PB-HD, (optional)UWWUT / Craft & Calibr
-Now get the FWE-FOOK merger and FOIP patches
*for this combo of mods get 2 plugins from FOIP and a few from FWE-FOOK merger page
*FOIP - you only need the MMM-FWE.esp and MMM-FOOK2.esp
*FWE+FOOK merger- get the merger use both plugins in it and get PB-MMM & EVE-UWWUT patches which has the FOOK+FWE+PB+MMM.esp & FOOK+FWE+EVE+UWWUT.esp and optionally get Kais FWE/MMM fixes.
-Install in this order - FOOK,FWE,MMM,UWWUT,EVE,Darn UI, PB then the mergers and optional patches from FOIP&FWE-FOOK merger. it is also safe to get some add some craft addons and add tailor made mod.
-Sort your load order according to what i posted above with FOMM
-Load fo3edit sort masters and make a merger patch. open FOMM and now check your load order carefully and enable the merger patch you made.
* install any other fallout utilities such as CASM or FOSR(fallout stutter remover)
* now defrag your hard drive - it really does help!
* run master update function from fo3edit which could help by setting all plugins as masters but keep that same load order.
* start your game for testing to make sure everythings is good.
::notes::
**Fook comes with an older version of calibr - download the new oneand replace.
**Uncheck FOOK's EVE plugin only use EVE.esp and EVE-anchorage.esp which comes with the original EVE mod.
**If you use the sort masters function(which you should) in fo3edit select all plugins except fwe-mothership zeta.esp sorting masters on that plugin will cause errors that one select all and ctrl+click that one to deselect it then right click on any other plugin(all your plugins should be highlighted blue if selected) then choose sort masters and save after.
**only make your merger patch after you got the above mods installed and everything done in fo3edit.
**running masterupdate feature after you make and activate your merger patch. masterupdate may or may not help you.
**copy this post and save it to your desktop for an easy reference
**I helped many people with load orders so post your load order on my thread for an speedy response from me
here: http://thenexusforums.com/index.php?showtopic=167335 tho its easier to come to fwe-fook merger tho: http://fallout3nexus.com/downloads/file.php?id=10167 and click the discussions tab and then "load order & post" thread.
now add little mods that dont conflict with your Ultimate Load order 1 by 1 and fit them in where they should go...use B.O.S.S. for FO3 and/or download the "basic load order guide" from my FWE-FOOK merger site. dont dowload 30 mods you think you must have and install them then you will be back to where you started...now knowing what mod is causing problems ;(
Its 6:30 am here and i may have type this to fast...but im pretty sure 95% of the things i said are right.