The ice/white dragon textures are already in RoF
http://i6.photobucket.com/albums/y233/Bahamut_ZERO/Show/wh.jpg
To bad we cant have http://s6.photobucket.com/albums/y233/Bahamut_ZERO/Show/ud.jpg
Fascinating... what is that one from? Is it something of yours?
Since you're here -- very nice retexes on the dragons!
I've only got one real point I'd like to bring up, and due to the apparent difficulty experienced by others in Reign of Fire, I'm not sure anyone else has encountered it...
After I had completed Reign of Fire entirely, by raising the dragon to maturity, I used him to complete Bloodmoon in a timely manner. However, upon completion of bloodmoon, returning to my dragon produced an unusual error. Upon telling him to hunt, my dragon flies off, in the direction he was facing. Upon his return, he flew back. Still facing that direction. And upon landing, walks back in that direction, no matter what I tell him to do. I can still control him by mounting him, but the model wouldn't face the specified direction, despite him moving in that direction. My only clue as to what could have caused this is the time spent between getting dragged off to the Glacier and returning.
So, while you're working on this, Gluby, can you please keep an eye out for this error and what could have caused it?
You know, that kinda sounds like the same problem I periodically have with Abot's Guars, though I am not sure it is limited to that mod. I'm not sure where, probably in his thread, but I know he talked about it. IIRC, it was something about teleporting or using fast travel while the companion is in follow mode. The companion would just keep trying to go back to my last pos before teleporting/fast traveling, and there wasn't much I could do about it. When I hopped on the guar to ride it, I could make it go the way I wanted, but it always faced the direction it wanted to go. That part right there makes me think it's the same problem.
For Abot's mod, he advised people to just keep trying to change the orders of the guar until it took (this is likely not wholly correct -- I'm going off of rough memory, but it is roughly along the correct lines). So when the guar starts going crazy, I keep trying to get it to swap positions with me, follow me, stay, whatever I can that affects its follow mode. Sometimes it is terribly aggravating and takes five or more minutes of difficulty, and sometimes it takes pretty quickly. It doesn't happen that often, but I'm not sure what the fix would be for RoF.
I wonder if using the console to force AIWander 0 0 0 0 would do the trick?
But, if it is a bug in the companion scripting itself, I'll definitely watch out for it and fix it if I can. So far, I have yet to decipher the companion scripts. I'm still getting all the quest, dialogue, other scripts, and other details in place. I'm saving that bit for last.
I'm really curious to know if that works, or if some other console AI command will fix it. Please do let me know if you get it figured out.