I am playing vanilla atm, have played around with frans and mmm which are the philosophies i agree with the most, but some of the changes just aren't my style. Static mob's just aren't my cup of tea and i don't like meeting creatures i can't kill. like i said i have played with frans because it sounds so good, but in practice it doesn't quite hold what it promises, i get annoyed when i walk into an oblivion realm and meet a hunger at very low levels that 2hit kills me, and not only is there one of those but 50% of mobs in there are like that. To many "bad" levelled lists like that.
In vanilla i always have good fights when appropriate and i get a fair share of easy mobs i can kill easily. Sure you can kill mobs that are 10-20 levels higher then you if you spam potions and stack enchantments like crasy and use lame spell combos but it feels like exploiting to me. I like it when i am challenged but i don't like playing lame.
I restrict myself by only drinking 1 instant health potion and 1 heal over time per fight, or healing spell, and i don't use enchanted weapons unless i am really struggling with a boss mob.
i do miss all the great monsters added though, but if they are not implemented with vanilla level ranges it ruins it.
Here's an idea for you: If you want to try something different, try TIE. I am trying it as my first big Oblivion overhaul mod (I wanted to beat the MQ in vanilla first) and it's making the game much more interesting. It's supposed to be geared towards stealth-types, but I am playing as a mage and it still makes the game more fun. Granted, you'll have to "keep your head on a swivel" at early levels and don't expect to go clearing out too many caves, etc. right away, but it's a challenge and feels realistic (i.e you can't take on the world at 1st level). Also, most shops and places have additional hired guards to make thieving more challenging. Hell, just travelling from one town to another can be scary (but there are more road guards to help you) and doing a mages guild quest where I had to steal a book almost got me killed and had me fleeing town for my life!
First I played vanilla for c. 200 hours, wondering why people complained about the leveled world etc., as I was completely immersed into the game. But somewhere around 200 hours I suddenly realized how pointless the leveled world and the almost universal randomness made the game. It really went from "best game ever" to "the leveling and randomness completely destroys it" from one day to another.
This is almost the exact thing that happened to me; after beating the Main Quest, KoTN, and going through about a third of the Shivering Isles quests with mostly vanilla content (I had mostly cosmetic mods and Unofficial patches, etc.), by the time I reached lvl 26-27 the game started to get really "blah" for me. I think it's something about seeing a bandit in glass armor for about the dozenth time in a row when just a couple of levels back,
no one was wearing it
anywhere before, just takes something out of the game and makes the gameworld feel "fake" to me.
I could pretend that all the glass armor and Daedric from Oblivion I'm selling back to merchants is bought by other bandits and it creates a vicious cycle of arms escalation, but I know in my mind that even if I collect all the glass and Daedric and stockpile it somewhere, NPCs will still pull more of it out of their virtual rectums.
So far, TIE has helped alot with that problem, though I am still low level in my new game, it seems alot more varied and I already see people with strong armor from time to time (I just don't mess with them - yet!
)