Overhaul Poll

Post » Tue Jan 25, 2011 3:30 pm

Started off with Fran's, switched to OOO, and have been using FCOM for a long time now.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue Jan 25, 2011 2:09 am

Using FCOM here :P
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Tue Jan 25, 2011 5:01 am

FCOM, but if ever I get motivated enough to finish the main quest and most of what I have installed I doubt I would ever use it again.

I desire simpler install now with less worry about compatibility and constant bug hunting and updating.

IN fact I'm thinking of purging 50 or so mods just so I can finish this install of the game and move onto to those apparently greener pastures.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Tue Jan 25, 2011 9:03 am

I played vanilla through three and a half times, then switched to OOO+MMM (which was very good), finally migrating to FCOM about a year later. (I did try WAC for a bit, but eventually my problems with it outweighed the parts I liked). The only change I can foresee making in the future is the addition of TIE4ModsReborn, which I think will round out FCOM quite nicely.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Tue Jan 25, 2011 7:25 am

OOO+MMM
I used to play FCOM, but sometimes I think that too many things in game are not so good. 4 overhauls toghether are too much for me
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Tue Jan 25, 2011 1:47 am

I am playing vanilla atm, have played around with frans and mmm which are the philosophies i agree with the most, but some of the changes just aren't my style. Static mob's just aren't my cup of tea and i don't like meeting creatures i can't kill. like i said i have played with frans because it sounds so good, but in practice it doesn't quite hold what it promises, i get annoyed when i walk into an oblivion realm and meet a hunger at very low levels that 2hit kills me, and not only is there one of those but 50% of mobs in there are like that. To many "bad" levelled lists like that.

In vanilla i always have good fights when appropriate and i get a fair share of easy mobs i can kill easily. Sure you can kill mobs that are 10-20 levels higher then you if you spam potions and stack enchantments like crasy and use lame spell combos but it feels like exploiting to me. I like it when i am challenged but i don't like playing lame.
I restrict myself by only drinking 1 instant health potion and 1 heal over time per fight, or healing spell, and i don't use enchanted weapons unless i am really struggling with a boss mob.

i do miss all the great monsters added though, but if they are not implemented with vanilla level ranges it ruins it.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Tue Jan 25, 2011 1:57 am

TIE all the way baby!!!!!1

After vanilla, i played with OOO for a longtime, then switched to OOO+MMM, and then to TIE, and i have never gone back. Although i would like to check out Frans, TIE changed Cyrodill to exactly how i wanted it.
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Tue Jan 25, 2011 9:31 am

Started off with OOO (that's the whole reason I bought the PC version!), added MMM and (later) TIE-In, then eventually went to a full FCOM + TIE-In setup. I love a challenge (especially after playing through 5-6 times), and this does it for me. :D
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Tue Jan 25, 2011 5:42 pm

I use Frans only now and it is pretty good.

Should you not have included the voting option of using MMM on its own? I used to do so myself.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Tue Jan 25, 2011 11:24 am

To return to the issue of getting different poll results in different forums, I'm running vanilla (and voted that way) because I'm primarily building quest mods, and don't want to have the considerations of the various balance mods influencing where I put things in my mods. I especially don't want to end up favoring one because it happens to be the one I'm playing.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Tue Jan 25, 2011 5:10 pm

I'm using FCOM right now, but Ithink it is stressing my system a little too much. I'm getting crashes every hour or so, but I'm pretty sure they are the result of overstressing my system, and not a mod conflict.

If the crashing get's any worse, I'm gonna go try TIE again. Like Psymon said, I don't get to see half of the stuff that FCOM adds because I spend more time roleplaying inside my castle than actually dungeon-delving.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Tue Jan 25, 2011 3:14 am

im playing with my leveled list overhaul at the minute. played all of the different overhauls on their own as well as FCOM. FCOM was amazing but i hate having a huge load order so i dropped it.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Tue Jan 25, 2011 12:52 pm

...where is WAC?



http://waalx.com/RealSwordsForum/index.php, but I think it is way a BETA yet.... Not sure, though.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Tue Jan 25, 2011 2:13 pm

FCOM here, though I haven't played in a long time. It's a bit heavy for my laptop, I think, so I might downgrade to OOO+MMM when I next switch things around.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Tue Jan 25, 2011 5:17 pm

WAC is still in alpha at present, but don't make the mistake of thinking it's not an awesome piece of work. Nevertheless, I use it alongside MMM (yes, seriously) and my actual game experience is highly customised, with both MMM and WAC being heavily modified by personal patches (and sections of WAC stripped out) which also make them play nice together (WAC's currently not terribly compatible with other overhauls). I find it a little strange to think that people use mods exactly the way mod authors release them... I modify a large number of my installed mods to suit my preferences.

Vac
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Tue Jan 25, 2011 6:55 am

I use:
[FCOM - (minus) Fran & WarCry] + Armamentarium & Artifacts + Difficulty Increaser
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Tue Jan 25, 2011 9:40 am

First I played vanilla for c. 200 hours, wondering why people complained about the leveled world etc., as I was completely immersed into the game. But somewhere around 200 hours I suddenly realized how pointless the leveled world and the almost universal randomness made the game. It really went from "best game ever" to "the leveling and randomness completely destroys it" from one day to another.

Tried Fran's for a short while but it wasn't for me as it doesn't deal with the randomness - and not really overhauls the leveling either. I see it rather as a "Less Annoying Oblivion Experience" than an overhaul actually - but nothing wrong with that.

Then I tried OOO and was immediately awestruck by it. It dealt exactly with my main issues - and was just generally awesome. My first time playing through the game with OOO is one of the best game experiences I've ever had.

I didn't know that I missed MMM until I tried it. Wasn't that interested in new monsters, really, but as it got such rave reviews by users I just had to try it out. And much as OOO it has never left my installs since. I think it's an amazing mod that basically transforms Cyrodiil into a dynamic, interacting, living world.

FCOM just seemed like a logical next step as it's based on my two favorite mods and adds loads of options to that. Never looked back since.
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Tue Jan 25, 2011 10:34 am

I am playing vanilla atm, have played around with frans and mmm which are the philosophies i agree with the most, but some of the changes just aren't my style. Static mob's just aren't my cup of tea and i don't like meeting creatures i can't kill. like i said i have played with frans because it sounds so good, but in practice it doesn't quite hold what it promises, i get annoyed when i walk into an oblivion realm and meet a hunger at very low levels that 2hit kills me, and not only is there one of those but 50% of mobs in there are like that. To many "bad" levelled lists like that.

In vanilla i always have good fights when appropriate and i get a fair share of easy mobs i can kill easily. Sure you can kill mobs that are 10-20 levels higher then you if you spam potions and stack enchantments like crasy and use lame spell combos but it feels like exploiting to me. I like it when i am challenged but i don't like playing lame.
I restrict myself by only drinking 1 instant health potion and 1 heal over time per fight, or healing spell, and i don't use enchanted weapons unless i am really struggling with a boss mob.

i do miss all the great monsters added though, but if they are not implemented with vanilla level ranges it ruins it.

Here's an idea for you: If you want to try something different, try TIE. I am trying it as my first big Oblivion overhaul mod (I wanted to beat the MQ in vanilla first) and it's making the game much more interesting. It's supposed to be geared towards stealth-types, but I am playing as a mage and it still makes the game more fun. Granted, you'll have to "keep your head on a swivel" at early levels and don't expect to go clearing out too many caves, etc. right away, but it's a challenge and feels realistic (i.e you can't take on the world at 1st level). Also, most shops and places have additional hired guards to make thieving more challenging. Hell, just travelling from one town to another can be scary (but there are more road guards to help you) and doing a mages guild quest where I had to steal a book almost got me killed and had me fleeing town for my life!


First I played vanilla for c. 200 hours, wondering why people complained about the leveled world etc., as I was completely immersed into the game. But somewhere around 200 hours I suddenly realized how pointless the leveled world and the almost universal randomness made the game. It really went from "best game ever" to "the leveling and randomness completely destroys it" from one day to another.

This is almost the exact thing that happened to me; after beating the Main Quest, KoTN, and going through about a third of the Shivering Isles quests with mostly vanilla content (I had mostly cosmetic mods and Unofficial patches, etc.), by the time I reached lvl 26-27 the game started to get really "blah" for me. I think it's something about seeing a bandit in glass armor for about the dozenth time in a row when just a couple of levels back, no one was wearing it anywhere before, just takes something out of the game and makes the gameworld feel "fake" to me.

I could pretend that all the glass armor and Daedric from Oblivion I'm selling back to merchants is bought by other bandits and it creates a vicious cycle of arms escalation, but I know in my mind that even if I collect all the glass and Daedric and stockpile it somewhere, NPCs will still pull more of it out of their virtual rectums.

So far, TIE has helped alot with that problem, though I am still low level in my new game, it seems alot more varied and I already see people with strong armor from time to time (I just don't mess with them - yet! ;) )
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Tue Jan 25, 2011 7:21 pm

FCOM all the way.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Tue Jan 25, 2011 4:16 am

Always TIE.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Tue Jan 25, 2011 8:30 am

FCOM all the way.

Same here ^_____^
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue Jan 25, 2011 5:01 pm

Just OOO for me, FCOM makes my game to unstable. I'm also a believer of to much of a good thing, FCOM makes the game to stuffed and easy.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Tue Jan 25, 2011 6:20 am

Same here ^_____^


Same here! I have FCOM plus TIE plus Armamentarium complete plus persuasion overhaul plus UV (that's count?) plus... uhm I'm not so sure that what I play can be called Oblivion anymore :mohawk:
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Tue Jan 25, 2011 11:18 am

Just OOO for me, FCOM makes my game to unstable. I'm also a believer of to much of a good thing, FCOM makes the game to stuffed and easy.

I was (kinda, kinda not...) right there with you, until the word "easy".

:nope:

Er, yeah. Not sure where you got that idea from. Have you actually played FCOM Oblivion?
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Tue Jan 25, 2011 8:33 am

In past, FCOM, but now... MMM for OOO. Still working things back into my build, but I have no complaints so far!
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

PreviousNext

Return to IV - Oblivion