Overhaul Poll

Post » Tue Jan 25, 2011 4:19 pm

Previously, I used OOO, which is great and well-done. I don't use it now, but I do have good memories of playing with the mod, and might revisit it someday.

For a short time I tried MMM with OOO, but some of the absurd enemies and general "over-done" effect of the mod resulted in me removing it entirely from my game. While I miss the many texture and stat variants of each creature, I just don't want shirtless boxing Nords, immersion-breaking Beholdens, or the wounding system (altogether) in my game.

Currently, I'm playing with a different overhaul.

In addition, I'm developing my own "JavaCroc's Overhaul", which has a combination of features inspired by the mods and overhauls I've played. As of right now, it's in deep development and will take awhile to finish.
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Star Dunkels Macmillan
 
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Post » Tue Jan 25, 2011 11:09 am

I use Frans+MMM. I like to leave some leveling there and Frans improves the system greatly. There really is no excuse for playing without MMM though: it has patches for every overhaul, adds tonnes of awesome new monsters and makes them feel much more realistic.
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Jamie Lee
 
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Post » Tue Jan 25, 2011 11:15 am

I use Frans+MMM. I like to leave some leveling there and Frans improves the system greatly. There really is no excuse for playing without MMM though: it has patches for every overhaul, adds tonnes of awesome new monsters and makes them feel much more realistic.

I might try Frans someday since a lot of people like it over OOO.

I didn't like MMM; the varying stats, textures, sizes, etc. of creature wowed me, but some of the stupid creatures (Balrogs?), forced-upon features, and general feel of the mod didn't appeal to me in the end.
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Miguel
 
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Post » Tue Jan 25, 2011 9:54 am

I didn't like MMM; the varying stats, textures, sizes, etc. of creature wowed me, but some of the stupid creatures (Balrogs?), forced-upon features, and general feel of the mod didn't appeal to me in the end.

It, like Fran's, is highly configurable. You needn't have certain kinds of creatures in the mix, if you prefer. Plus, many other aspects can be tweaked/removed/added. This is a feature I very much appreciate in any large-scale mod. Or, in fact, any mod at all, unless it's exceedingly tiny/minor.
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Vahpie
 
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Post » Tue Jan 25, 2011 8:39 am

http://waalx.com/RealSwordsForum/index.php, but I think it is way a BETA yet.... Not sure, though.


Nah I meant in the poll. I've been using WAC for a long time
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Tanika O'Connell
 
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Post » Tue Jan 25, 2011 5:24 pm

It, like Fran's (and... unlike OOO) is highly configurable. You needn't have certain kinds of creatures in the mix, if you prefer. Plus, many other aspects can be tweaked/removed/added. This is a feature I very much appreciate in any large-scale mod. Or, in fact, any mod at all, unless it's exceedingly tiny/minor.

None of the options I could find turned off wounding altogether or disabled the majority of the NPC enemies added by it in the game (I just wanted the generic MMM variants of basic enemies like bandits and necromancers; I didn't want the Blood Moon people or the Barbarians). Maybe I missed a section in the manual, but it wasn't as configurable as it advertised in the end for me.

That's a goal of my overhaul; you decide not only if you want my enemy NPC's in the game, but if you want specifically my necromancer NPCs or my skeletal undead creatures in your game, you can have them without anything else, or if you want my dungeon recreations replacing vanilla dungeons or not.

Agreed about OOO, however. I would enjoy the overhaul even more if the Lite version was up-to-date, but with it now outdated, I'm forced to use the Full version for the latest version. (Sigh)...
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Louise
 
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Post » Tue Jan 25, 2011 9:01 pm

None of the options I could find turned off wounding altogether or disabled the majority of the NPC enemies added by it in the game (I just wanted the generic MMM variants of basic enemies like bandits and necromancers; I didn't want the Blood Moon people or the Barbarians). Maybe I missed a section in the manual, but it wasn't as configurable as it advertised in the end for me.

That's a goal of my overhaul; you decide not only if you want my enemy NPC's in the game, but if you want specifically my necromancer NPCs or my skeletal undead creatures in your game, you can have them without anything else, or if you want my dungeon recreations replacing vanilla dungeons or not.

Agreed about OOO, however. I would enjoy the overhaul even more if the Lite version was up-to-date, but with it now outdated, I'm forced to use the Full version for the latest version. (Sigh)...

You have a point there. I'm just not that picky about how rediculous my enemies are as long as they are awesome in some way. MMM's monsters are, without a doubt, awesome, but also a bit daft.
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Rhi Edwards
 
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Post » Tue Jan 25, 2011 12:45 pm

It looks like voting is more or less complete. Thanks to the 125 people who voted. I hope they represent a reasonable cross section of the committed and informed Oblivion mod user community.

Time to summarize-

- The poll confirms FCOM is by far the most popular overhaul option, with roughly 40% of the vote, and is the preferred option of close to 50% of those that choose to use an overhaul at all.

-it also confirms how important OOO is. 64% of voters are using it one way or another (FCOM, OOO+MMM and OOO)

-Frans is surprisingly little used other than as a component of FCOM. Only 1 vote for Frans + MMM and 6 votes for Frans alone.

-I'm also surprised by the number of people (14) who choose not to use an overhaul at all, especially given the generally knowledgeable people that inhabit this forum.

-9 people said they used an overhaul option that was not on the list of voting options. From comments in the posts i suspect that most of these people were treating WAC or MMM as overhauls.

-TIE (11 votes) is the most popular alternative for those looking for an alternative to the FCOM-OOO-MMM combinations.

I hope this little piece of market research is of help to modders when considering their mod making strategies (insert image of sharp dressed mod makers sitting round a conference table brainstorming ideas for increasing market share with the aid of flip charts, that's how you work -right?)

edit... accidentally posted before I'd completed what i wanted to say.
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Wane Peters
 
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Post » Tue Jan 25, 2011 10:51 am

I might try some different overhauls after the results of this. Maybe I should give FCOM a go now I've been using mods for a while...
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Nany Smith
 
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Post » Tue Jan 25, 2011 8:31 am

-I'm also surprised by the number of people (14) who choose not to use an overhaul at all, especially given the generally knowledgeable people that inhabit this forum.

People's taste differ. If you (have) play(ed) lots of unleveled RPGs in the past, you might find it fun to play something different. I don't really think it's got anything to do with being knowledgeable or not... It's just taste and the experience you feel like playing.

Vac
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Jessica Colville
 
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Post » Tue Jan 25, 2011 7:20 am

Yeah for me it has nothing to do with not installing fcom because i don't think i can get it stable, it's just the fact that i don't want the changes it makes. Too many aspects of it will ruin my experience. Don't get me wrong i am not saying it's crap, cause it's a great mod, but it doesn't fit my playstyle.
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Queen Bitch
 
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Post » Tue Jan 25, 2011 5:10 pm

I use MMM, which isnt an option on its own =3
Unless, my eyes dont work anymore O.o
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Hilm Music
 
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Post » Tue Jan 25, 2011 6:17 am

OOO+TIE.

Oh, and that "meogron knights" if it counts too.
Pretty badass all together. Alot of work to get them all working semi-coherently tho.
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Lakyn Ellery
 
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Post » Tue Jan 25, 2011 5:53 pm

One one computer I use OOO, and on the other I use OOO+MMM. And LAME, if that counts.
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Sam Parker
 
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Post » Tue Jan 25, 2011 8:13 pm

- The poll confirms FCOM is by far the most popular overhaul option, with roughly 40% of the vote, and is the preferred option of close to 50% of those that choose to use an overhaul at all.

Not surprised since this is gamesas Forums, and FCOM is highly glossed-up and advertised with a sleek exterior. However, if you were to poll a wider variety of Oblivion mod players, FCOM may still remain king, but I'm sure it would actually be by a much smaller margin.

-it also confirms how important OOO is. 64% of voters are using it one way or another (FCOM, OOO+MMM and OOO)

Again, not surprised. I even previously used OOO.

-Frans is surprisingly little used other than as a component of FCOM. Only 1 vote for Frans + MMM and 6 votes for Frans alone.

This I did not expect. I would have thought Frans had a large following that rivaled that of OOO alone. Interesting...

-I'm also surprised by the number of people (14) who choose not to use an overhaul at all, especially given the generally knowledgeable people that inhabit this forum.

Even more interesting, especially since as you noticed, this is the Oblivion Mod Forum. Then again, overhauls are not for everyone. I still enjoy playing Oblivion, overhauled or even slightly modded or not.

-9 people said they used an overhaul option that was not on the list of voting options. From comments in the posts i suspect that most of these people were treating WAC or MMM as overhauls.

Probably they're using what you stated or their own personal overhauls. Both those two mods are used stand-alone by quite a margin.

-TIE (11 votes) is the most popular alternative for those looking for an alternative to the FCOM-OOO-MMM combinations.

Expected. It's probably the most popular alternative mod outside the "big three" (Frans, OOO, and MMM).

Altgoether, interesting results. Thanks for posting this topic, S'lider. :)
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Taylah Haines
 
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Post » Tue Jan 25, 2011 6:29 am

Not surprised since this is gamesas Forums, and FCOM is highly glossed-up and advertised with a sleek exterior.

Wow, we really appear to know what we're talking about with this little statement. Expand on that please?
And whilst your at it can you tell me just what exactly does Bethesda have to to with FCOM?

I also think you should understand what the term "game overhaul" means, because Mart's Monster Mod most certainly does not fall into that category
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Franko AlVarado
 
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Post » Tue Jan 25, 2011 11:36 am

Not surprised since this is gamesas Forums, and FCOM is highly glossed-up and advertised with a sleek exterior. However, if you were to poll a wider variety of Oblivion mod players, FCOM may still remain king, but I'm sure it would actually be by a much smaller margin.


Wow, we really appear to know what we're talking about with this little statement. Expand on that please?
And whilst your at it can you tell me just what exactly does Bethesda have to to with FCOM?


Also, alas, I wouldn't exactly call FCOM "highly glossed-up and advertised with a sleek exterior" ATM. It's rather in a somewhat confused state currently, with Team FCOM not being able to update the FCOM Homepage etc. Hopefully, it will become highly glossed-up and advertised with a sleek exterior somewhere down the line, though.
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CxvIII
 
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Post » Tue Jan 25, 2011 12:09 pm

Does MMM by itself not count as an overhaul?
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Kim Kay
 
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Post » Tue Jan 25, 2011 9:39 am

Does MMM by itself not count as an overhaul?


Not normally as it focuses on crits/enemy NPC's and don't change the magic system etc. The same with WAC (I guess - haven't played it). Sort of an academic question, though, as there's no official definition of an overhaul that I know of. I wouldn't say that it's wrong to call MMM an overhaul as it's rather close if nothing else.
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Emerald Dreams
 
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Post » Tue Jan 25, 2011 2:02 pm

Does MMM by itself not count as an overhaul?


No.
It adds countless new creatures to the game and has compatibility modules for OOO and Francesco's, but alters nothing in the way of actor or item level scaling.
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Alex Blacke
 
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Post » Tue Jan 25, 2011 10:10 am

Does MMM by itself not count as an overhaul?


I've never viewed MMM as an overhaul, which is why I didn't include it as an option in the poll, but it's apparent from the posts that some people do.

On reflection I wish that I had included MMM alone as an option because my poll alternatives are a bit inconsistent. If MMM is not an overhaul why did I bother distinguishing OOO from OOO+MMM?

Whatever. I'm pleased by the number of responses my little poll has received. I hesitated before making it because I thought I may rapidly be referred to the innumerable identical polls made every couple of weeks! Apparently not however.
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Carlitos Avila
 
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Post » Tue Jan 25, 2011 7:59 am

MMM is a creature overhaul and the poll didn't specify what type of overhaul "other" was supposed to entail. One should be able to guess that was meant for other unknown game overhauls, but alas, this is the internet, and ambiguity leads to interesting outcomes.
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Chantelle Walker
 
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Post » Tue Jan 25, 2011 9:00 am

What is WAC? I've never heard of it.
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Sakura Haruno
 
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Post » Tue Jan 25, 2011 11:09 pm

What is WAC? I've never heard of it.


http://waalx.com/RealSwordsForum/index.php
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Doniesha World
 
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Post » Tue Jan 25, 2011 6:38 pm

http://waalx.com/RealSwordsForum/index.php

Intreuging. It's a shame I'm being told to log in to find out anything about it, and can't find it on the Nexus.
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Causon-Chambers
 
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