Overpowered abilities

Post » Mon May 02, 2011 5:23 am

"Operative could play dead or disguise themselves as the enemy"

http://www.digitalspy.com/gaming/levelup/a266256/gamescom-hands-on-brink.html

Playing dead is in. Not necessarily OP, because it turns the game into a temporary 7v8, the only way I can see it being OP is if you get third person from Sense of Perspective.

It will probably be nice if the place is swarming with players though. Also, I think a lot of people will put in ninja montages with this "play dead" are very similar to ninja defuses in CoD4, probably with backstabs as well.


Well that is interesting.
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Flesh Tunnel
 
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Post » Sun May 01, 2011 5:24 pm

yeah, that would be a [censored]
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Enie van Bied
 
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Post » Sun May 01, 2011 2:14 pm

Note to self: If even slightly suspicious of a corpse, shoot it in the head. :goodjob:
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Susan Elizabeth
 
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Post » Sun May 01, 2011 7:23 pm

Note to self: If even slightly suspicious of a corpse, shoot it in the head. :goodjob:


Just like in COD.
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Vivien
 
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Post » Sun May 01, 2011 11:58 pm


'Whew glad we got that operative before he stabbed anyone, whats thats beeping noise?'

That made me go :rofl:
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Rebecca Clare Smith
 
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Post » Mon May 02, 2011 3:29 am

Note to self: If even slightly suspicious of a corpse, shoot it in the head. :goodjob:


Instead of Spy checking we have corpse checking. Man operatives will have fun mind (censoring) people.
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emma sweeney
 
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Post » Sun May 01, 2011 9:04 pm

Like I said, it's just a matter of making absolutely sure they're really dead. If it's an Operative ability most opossums will be Light guys anyway, so a quick little burst to the skull should be sufficient. :angel:
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Ashley Tamen
 
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Post » Sun May 01, 2011 8:52 pm

I am going to try my best to to make a working Heavy Operative.
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Connie Thomas
 
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Post » Sun May 01, 2011 6:02 pm

I was under the impression that, when disguised, an Operative can not fire his weapon or he loses the disguise. It would make sense that the same theory could apply to Backstabbing. If you do, in truth, lose your disguise after a Backstab, then yes, a Backstab will take down one player, but since Brink is a team-based objective game, the odds are that the victim's seven friends aren't far away. I see it as kind of a high-risk, high-return sort of skill, in which a OHK would be acceptable, since you likely won't get away with it too often. I can see Backstabbing playing a key tactical role in some battles, but I doubt it will get out of hand.

On a side note, I do hope that all the Rambo/Lone Wolf players who stray from the group get mercilessly ganked from behind by Operatives until they learn their lesson.

Backstabbing does not count towards using a weapon, and will not cause you to lose your disguise. At least this is how it worked in thier previous games.
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Causon-Chambers
 
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Post » Mon May 02, 2011 4:43 am

Also, I think a lot of people will put in ninja montages with this "play dead" are very similar to ninja defuses in CoD4, probably with backstabs as well.


The more I read my own writing the less faith I have in the English language lol.

[edit:] so my post isn't worthless, I might as well mention there is a Nerves of Steel perk for defusing bombs fasters + I've heard of some way of freezing the bomb to stop the timer.
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neil slattery
 
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Post » Mon May 02, 2011 3:22 am

OHK backstab with the knife all the way. Being that BRINK is going to be such a high paced game, the only chance an operative is going to have to "easily" backstab someone is going to be when they're busy at an objective.... and as others have said, they will most likely have a team mate or two right behind them, unless they are lone-wolfing it, and then they deserve to die. Can you really imagine stabbing someone in the back that is flying around the map like a friggin monkey? I love knives, the psychological effect of getting knife is awesome because YOU let the enemy get THAT close to you, YOU fail.

As for the Laz grenades and Self Revive, I can't imagine them being OP... the designers are definitely going to put some cooldown on them so they can't be spammed, and like others have said, a well placed frag will counter that revive real quick. We did a drill in Basic that reminds me of what will happen with this.... I'm up, he see's me, I'm down... I'm up, he see's me, I'm down. Rinse and repeat, xp for the medic AND the guy with the nades. YAY.

I can't wait to backstab someone though, it's going to be so awesome that I spent 10 minutes waiting for that one chance to actually stab someone in the back and not get spotted.... even though i got no XP for that entire 10minutes, that one kill will be completely worth it!!! Almost as great as camping in some obscure spot that the enemy passes only once or twice in a match.... yay for wasted space players!

**Edit**

As always, there will be players that are awesome with the OHK backstab.... but they could always put a cooldown on that to so the monkey operatives can't go flying around the map spamming the backstab. And yes, I've seen people who have knifing godliness, so I know it's entirely possible.....
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Taylor Tifany
 
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Post » Sun May 01, 2011 1:30 pm

Chat can be turned off since most people don't use chat like responsible advlts. Good communication will hinder but not be able to shut down operatives.

There won't be a simple 'turn off voip' button. There will be servers with or without voip.
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Scott Clemmons
 
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Post » Mon May 02, 2011 4:15 am

OHK backstab with the knife all the way. Being that BRINK is going to be such a high paced game, the only chance an operative is going to have to "easily" backstab someone is going to be when they're busy at an objective.... and as others have said, they will most likely have a team mate or two right behind them, unless they are lone-wolfing it, and then they deserve to die. Can you really imagine stabbing someone in the back that is flying around the map like a friggin monkey? I love knives, the psychological effect of getting knife is awesome because YOU let the enemy get THAT close to you, YOU fail.

As for the Laz grenades and Self Revive, I can't imagine them being OP... the designers are definitely going to put some cooldown on them so they can't be spammed, and like others have said, a well placed frag will counter that revive real quick. We did a drill in Basic that reminds me of what will happen with this.... I'm up, he see's me, I'm down... I'm up, he see's me, I'm down. Rinse and repeat, xp for the medic AND the guy with the nades. YAY.

I can't wait to backstab someone though, it's going to be so awesome that I spent 10 minutes waiting for that one chance to actually stab someone in the back and not get spotted.... even though i got no XP for that entire 10minutes, that one kill will be completely worth it!!! Almost as great as camping in some obscure spot that the enemy passes only once or twice in a match.... yay for wasted space players!

**Edit**

As always, there will be players that are awesome with the OHK backstab.... but they could always put a cooldown on that to so the monkey operatives can't go flying around the map spamming the backstab. And yes, I've seen people who have knifing godliness, so I know it's entirely possible.....


I don't think the backstab requires a cooldown.

There won't be a simple 'turn off voip' button. There will be servers with or without voip.


Not all of us are playing on PC.
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Wayne Cole
 
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Post » Sun May 01, 2011 9:05 pm

the backstab is gonna have a cool down?!?! =(
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Dan Endacott
 
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Post » Sun May 01, 2011 4:29 pm

Backstab is teh Awsomeness. TF2 handled backstabbing very well. You had to go out and find more important targets, like the kickass sniper, or the medic-heavy combo who was cleaning up your base, disguise correctly, stab them, and then escape ASAP. That is why the cloak was so useful. It made escaping infinately easier. If you're lucky, that dumb heavy will run spraying past you while you are cloaked, then you stab him 2.
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Nathan Risch
 
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Post » Sun May 01, 2011 1:57 pm

Instead of Spy checking we have corpse checking. Man operatives will have fun mind (censoring) people.

Yeah. I can see the whole taking a dead mans gear, lying where you finished him, medic comes to revive you, meets a backstab end, noobs thinking their ninjas, corpse checking, ect.
This game will make you paranoid.
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lisa nuttall
 
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Post » Sun May 01, 2011 9:16 pm

My problem is not with backstab but with the sticky mines.

- Operatives get several unique death-dealing weapons, such as sticky bombs, which only Operatives can see. If they attach one to an enemy player, after 5 seconds, if they can’t find a teammate to remove it, it detonates and kills them.

So wait can operatives only see them even when they are attatched to people? So will you know you've been booby trapped? Will you have friendly operatives chasing you around trying to defuse a bomb on yourself you cant see and have no clue is about to explode you? I mean stuff worrying about having some guy knife you from behind, what if he mingles in amongst you all and then starts flinging sticky mines on peoples backs? Yeah he'll decloak and probably die, doesnt change the fact half the team is now a walking bomb. Thats god damned crazy.

'Whew glad we got that operative before he stabbed anyone, whats thats beeping noise?'


think if yu threw them on the ground only ops see them, if you threw them on a person anyone would.
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Marta Wolko
 
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Post » Sun May 01, 2011 9:16 pm

I don't think the backstab requires a cooldown.



I would have to agree with you on that one, I was merely saying that a small cooldown would ensure that the backstab ability wouldn't be OP. Granted, it would only be noobs that would let a operative running around in the open get behind them and stab them. So.... it really wouldn't be OP, it would just be another thing noobs whine about and call cheating.
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Lucie H
 
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Post » Sun May 01, 2011 9:45 pm

If it's a purchase, it'll likely take an ability pip to use. And a light bodytype doesn't have many of those to go around.
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Alex Vincent
 
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Post » Sun May 01, 2011 10:13 pm

I would have to agree with you on that one, I was merely saying that a small cooldown would ensure that the backstab ability wouldn't be OP. Granted, it would only be noobs that would let a operative running around in the open get behind them and stab them. So.... it really wouldn't be OP, it would just be another thing noobs whine about and call cheating.


not really, flanking is the most effective tactic of getting behind people, you cannot counter it unless you are running and checking your back at the same time. If you are in front of their eyes, you might as well shoot them, not strafe backstab.

Also, you have to hold the D pad ability slot for ~5s to switch to an ability (assuming it isn't passive), so I doubt anything will be OP.

Anything that is OP will be among the first few unlocks. They might take an ability out if it isn't fun. Cutting an ability from the game is the most extreme measure they can take with balancing, otherwise they'll just nerf it.
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Suzy Santana
 
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Post » Sun May 01, 2011 1:47 pm

I dont like this whole infinite grenades idea with a cooldown I would rather you run out and you get more when soldiers give you ammo that way they have they are used wisely and the soldiers ammo ability is utilized. You would still be able to get more but its not like soliders could keep passing them out because they would run out of PIPs and would have to wait for them to refill.

Also would be a little unfiar IMO that soldier get unlimited grenades ect but an engineer has to purchase there mines to use at control stations. Another thing is it seems like Operatives are getting multiple types of abilities that deal death dealing blows yet other classes are not which is a little messed up that they have OHK abilities yet they have not mentioned any abilities for other classes capable of that.
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Auguste Bartholdi
 
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Post » Mon May 02, 2011 5:16 am

out of all the classes, i think the soldier is the one we have heard fewest of.
we know he's good with explosives, and that he gives ammo. but apart from that?

reasons to pick classes
engineer: objective completion, dmg buff, mines, turret
operative: objective completion, interrogation, hacking turrets, backstab
medic: healing, reviving, hp buff, bioweapon(?), objective completion(?)
soldier: objective completion, giving ammo(if they didn't just run to the command post to refill)

it could be i missed stuff, but apart from hearing he's good wit hexplosives, they haven't said what it is he actually does then, and imo he seems to be the inferior underdog
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Dragonz Dancer
 
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Post » Mon May 02, 2011 2:30 am

out of all the classes, i think the soldier is the one we have heard fewest of.
we know he's good with explosives, and that he gives ammo. but apart from that?

reasons to pick classes
engineer: objective completion, dmg buff, mines, turret
operative: objective completion, interrogation, hacking turrets, backstab
medic: healing, reviving, hp buff, bioweapon(?), objective completion(?)
soldier: objective completion, giving ammo(if they didn't just run to the command post to refill)

it could be i missed stuff, but apart from hearing he's good wit hexplosives, they haven't said what it is he actually does then, and imo he seems to be the inferior underdog


Well you forgot they have a shield ability allowing them to take damage for other players, have multiple types of grendaes, plant explosive charges to open up new routes to objectives ect. They have released as much info on soldiers as they have on all the other classes. Although I will say it seems they have released the most information for Operatives telling us about interrogation ability,hacking,backstab,sticky grenades, playing dead as well as being able to disguise themselves.
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GEo LIme
 
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Post » Sun May 01, 2011 9:37 pm

not really, flanking is the most effective tactic of getting behind people, you cannot counter it unless you are running and checking your back at the same time. If you are in front of their eyes, you might as well shoot them, not strafe backstab.

Also, you have to hold the D pad ability slot for ~5s to switch to an ability (assuming it isn't passive), so I doubt anything will be OP.

Anything that is OP will be among the first few unlocks. They might take an ability out if it isn't fun. Cutting an ability from the game is the most extreme measure they can take with balancing, otherwise they'll just nerf it.


Just because you obviously didn't read my previous comment that I was referring to....

As always, there will be players that are awesome with the OHK backstab.... but they could always put a cooldown on that to so the monkey operatives can't go flying around the map spamming the backstab. And yes, I've seen people who have knifing godliness, so I know it's entirely possible.....


OP=over powered..... Let me explain, Operative backstabs guy, operative does flippy thingy and backstabs another, then immediately another, then run-slides behind the guy shooting at him and stabs him too, 3 seconds have passed. Obviously if that was possible, in the right hands, the backstab ability would be very powerful, possibly even OVERPOWERED (OP*)..... Stabbing people in the back because they're too [censored] to check their "corners" as they run by is just funny and that idiot got exactly what he deserved. Jinking, Juking, Jumping, and Diving all while backstabbing an entire team that is shooting at you would be a little ridiculous. Don't say it won't EVER happen either, there will be some epic player that will pull it off on a newb team.... UNLESS, there is a small but slight cooldown for the ability.

Just enough so it can't be constantly spammed as someone is trying to run around and get behind their enemy.... or even better, put an animation on it.... then you achieve 2 things, the guy getting stabbed realizes just how epic you are and how [censored] he is for not checking his back, and 2, you are frozen and free to be shot while you are putting someone else out of their misery. That would make all who use the ability seriously consider their actions before doing them. It would also ensure that no one would ever be able to call the ability OP (overpowered if you're short attention span forgot already) because in the process of OHK someone, you are making yourself extremely vulnerable.


*edit/add*

Well you forgot they have a shield ability allowing them to take damage for other players, have multiple types of grendaes, plant explosive charges to open up new routes to objectives ect. They have released as much info on soldiers as they have on all the other classes. Although I will say it seems they have released the most information for Operatives telling us about interrogation ability,hacking,backstab,sticky grenades, playing dead as well as being able to disguise themselves.


Lets not forget though that we are apparently going to be limited to the number of abilities we will be able to use. So even though an operative might have all those abilities, they might not have complete access to them at all times. Granted, the amount of abilities a character can have is just what I've read through others posts, I haven't heard/read any developers blogs saying that.
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how solid
 
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Post » Sun May 01, 2011 10:26 pm

Well you forgot they have a shield ability allowing them to take damage for other players, have multiple types of grendaes, plant explosive charges to open up new routes to objectives ect. They have released as much info on soldiers as they have on all the other classes. Although I will say it seems they have released the most information for Operatives telling us about interrogation ability,hacking,backstab,sticky grenades, playing dead as well as being able to disguise themselves.

ah yes, i indeed forgot about the meatshield. i wish i could implant updates to improve my memory.
the meatshield makes it a valuable asset to any team.
but still i can't help but wonder, if they are keeping some special ability secret about the soldier
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Nicole M
 
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