Overpowered - bored out of my mind?

Post » Fri May 25, 2012 11:26 am

Every skill in Skyrim can lead to you bein over-powered, even the speech skill. Also, how do you want it to be? Would you rather be like Oblivion, where bandits leveled with you and came at you wearing Daedric armor? Why are they wearing expensive armor if they are bandits? It's better in Skyrim, hide, iron or steel. In Skyrim you actually feel like you're leveling up, and that's a good thing. All RPGs are supposed to be like this, you start as a weeny, and end up god-like. If you think you're overpowered, it's time to make a new character or play another game if you're 100% bored of Skyrim.
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Raymond J. Ramirez
 
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Post » Fri May 25, 2012 2:57 pm

I had to edit out some posts because some people need to learn to discuss things without flaming, without profanity (specifically censor-avoiding profanity) However, I would like to comment:


If you have more experience with RPGs, you would know that depending on the leveling style, some things you run into at lower levels are simply beyond your meager skills. You come back when you've skilled up, leveled up, whatever. That's how games work, and the fact that it was NOT present in Oblivion remains one of the biggest consistent gripes with that game. Level scaling is boring. Sneaking into a cave thinking I am awesome and having a hagraven and whatever else show me that my level 10 character is NOT yet awesome is part of the game and not boring, it's nerve-wracking on occasion.

Going back in five levels with better armor, better skills and Sanguine's staff and my housecarl? Priceless.

I noticed my post had a quote edited out due to it's attempts at bypassing the censor. I'm not complaining about that, but you missed the exact same quote elsewhere in the thread. I also am pretty sure that your reply is not about what Deatherbringer was even talking about. He was talking about having to avoid using specific skills, not enemies.
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helen buchan
 
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Post » Fri May 25, 2012 3:20 pm

Being OP is boring, but since it is rather easy too achieve(or at least that is how I understand it) the only solution is too not exploit the game. Limit yourself so you can only perk a certain skill-set, only use one type of crafting and other similar limitations and you should have a much better time. I refuse too exploit the crafting, chose certain perks of RP-reasons, use steel plate armor(because it's cool, and actually quite useful having roughly 550-560 AR), use ebony weapons rather than daedric, no damage increasing enchantment on my armor(my armor is enchanted more for roleplay than anything, so the enchantments themselves are not overly useful) and I find it decently challenging too play at expert. That said, I do believe it is way too easy to become over-powered in this game.
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Alada Vaginah
 
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Post » Fri May 25, 2012 9:59 am

Okay one-hitting was exaggerated -exaggeration promotes understanding. But its very easy to kill most monsters.
:facepalm:
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Tyler F
 
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Post » Fri May 25, 2012 3:57 pm

Welcome to level scaling. Its not going to get better.

ffs i hate people like you.

its not scaling causing this, its poor scaling. mixed with poor difficulty slider and poor ai.
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ruCkii
 
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Post » Fri May 25, 2012 2:34 pm

Started specializing perks in shield, one hand and restoration. Got steel, elven and magical smithing perks.

Maybe I'll also spend a few on speech cause I just cant do any good business (not that I'm complaining :D).

I'm about to hit level 37 and only now it is getting to feel like I can kick back at some of the enemies. Especially bears and cocained-bosses that almost kill me. It's been hell of an adrenaline rush getting there but now I'm starting to feel like a hero. Of course, if I don't shield up properly I think a bear would kill me in two strikes but I havent tried. It's a lot of fun so far (especially with a companion).

I use magic to my advantage but the character is battle hardened. I just visited the mages and got playing with a few schools like conjuration, alteration and illusion.

The game is a lot of fun. Sure, you can break it on purpose but you're the only person to blame if you do so.

Here's my character http://cloud.steampowered.com/ugc/612717558239438459/A0971C9C274CE52E0F46711801247ECA22D39C52/ in restoration/healer robes and http://cloud.steampowered.com/ugc/612717879313981285/3E9CD955A04B5637306D49E081EF92D4AE881B78/ with battle armor.
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Dona BlackHeart
 
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Post » Fri May 25, 2012 1:34 pm

Every skill in Skyrim can lead to you bein over-powered, even the speech skill. Also, how do you want it to be? Would you rather be like Oblivion, where bandits leveled with you and came at you wearing Daedric armor? Why are they wearing expensive armor if they are bandits? It's better in Skyrim, hide, iron or steel. In Skyrim you actually feel like you're leveling up, and that's a good thing. All RPGs are supposed to be like this, you start as a weeny, and end up god-like. If you think you're overpowered, it's time to make a new character or play another game if you're 100% bored of Skyrim.

i disagree with this line of thinking. I dont think you should become god-like. it makes teh game boring, rather you get more powerful, you get cool/wider variety of spells/abilities/items. but you in turn face stronger opponents.
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IM NOT EASY
 
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Post » Fri May 25, 2012 2:31 pm

But you DO become godlike. In both morrowind AND oblivion you actually KILL gods; if a puny ice-mage could give you a challenge, it wouldn't make any sense.

Playing the game normally, at highest levels there SHOULDN'T be any challenges. That said, you should still be able to hunt down a challenge of some sort, but that's a content problem, not a balance problem. That's what DLC is for.
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ijohnnny
 
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Post » Fri May 25, 2012 7:55 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.
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Shannon Marie Jones
 
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Post » Fri May 25, 2012 4:36 pm

The master difficulty mode for those that are so hardcoe about it being so easy could be like this.


No more ore, alchemy ingredients, soul gems, or deadra hearts. on vendors. You craft with what you find, that will slow down your progression and make you actually look for materials while still encountering ass kicking mobs because you have no mats to craft with.

The town alchemist will sell only health and mana potions and the smiths will only sell lvl appropiate and below level gear. Is that the extreme you want to go to for master mode? You could still powergrind your crafting but getting mats would involve finding them instead of buying them. I actually think the game would become too hard and most would cry that the crafting skills are useless because you can`t level them fast enough.
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Colton Idonthavealastna
 
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Post » Fri May 25, 2012 2:30 pm




The most powerful "Assassin" uses Illusion though, so they would I guess be a Thief/Magic user?


Hey you understood my crappy sentence structure. When I get distracted when I type I usually meld two different ways to say the same thing.

Anyways, yeah illusion would be an awesome add, and my mage if I picked up some stealth perks would be absurd, or if my assassin dipped into illusion. Thing is so far it has not been necessary stealth on its own is just absurd. Unless you totally disregard physical attack skills, or go two handed or something the synergy between its perks and attacks is just way too high./ I use found gear and I one shot everything but bosses, and bosses only take a few hits. I don't even want to think what I'd be doing if I also had smithing/enchanting on my character. And I got to say I am a fan of the artificer archtype and it seems they are kind of unplayable in this game due to balance issues. I haven't checked to see for myself to see if the hype is true but it does seem that way from the numbers people crank out.
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JUDY FIGHTS
 
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Post » Fri May 25, 2012 6:36 pm

Didn't know you could forge and add anything in alchemy haha :wink_smile: . And the argument about removing your overpowered gear isn't valid. Why are you forced to NOT play with the gear you like the most, and obviously also what looks the coolest. No one in lvl 40 would run around with an iron sword when other other swords are available. What I'm saying is that I PERSONALLY think there's not enough challenging moments in late game, and especially not if you have to PURPOSELY use crappy gear to still be able to have fun in late game. You see that we have a problem here ?




You want cool gear? By all means get the iron gear.
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Nicola
 
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Post » Fri May 25, 2012 7:53 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.

This. This all day.

I mean, you have the choice between going out, looking for cool stuff and allowing your combat experience to do the bulk of your levelling for you, only hitting the forge when you need a new suit of armour and are too cheap to fork out for it (like me) or using the pieces you already found.

OR

You can loot a couple of dungeons, buy all the leather and iron ingots in skyrim, and then spam out daggers and leather bracers until you have access to all the best gear. And then moan about how the game is now so so easy. :facepalm:

OR

You can play the game how you want and then moan about how others do it and how their approach to their game somehow ruins your experience... :confused:
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Alex Vincent
 
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Post » Fri May 25, 2012 4:48 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.



This! :tops:
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Andrew Tarango
 
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Post » Fri May 25, 2012 9:26 am

Welcome to level scaling. Its not going to get better.


actually in his case l-scaling would be a good thing, because it would provide a raising difficulty as the monsters get tougher... it s this exact function which i love about l-scaling
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krystal sowten
 
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Post » Fri May 25, 2012 4:19 pm

Dont smith.

Smithing is actually fine, just dont overdo it.
60-70 in Smithing is a healthy number. So you can increase magic weapons.
But dont get ebony and above. It ruins it.

Highest to smith I say is gladd and or Dwemer/Orcish.

Enchanting is a lot worse then enchanting can ever be.
No physical damage character should touch enchanting, and vendor most of the gear you get that includes enchanted damage, only keep unique items, like Kronis face helmet etc.

Smithing at around 60-70 only adds around 20% damage, if you know the metal you can increase it a tad further.
Thats ok, but dont get 100 and dont learn to do legendary ebony and daedcir items.
And never, ever combine it with enchanting and alchemy.

I had the same issue as the OP.

Im now playing a thief. Stealther with a bow, and sword and shield for melee. I do have smithing to a mediocre level, but no enchanting or alchemy.
My highest skill is pickpocketing.
Im lvl 34, and I am forced to play on adept vs most encounters, but I do try Expert alot. On Adept I am kicked in the nuts alot, on Expert I need to play hard vs mediocre enemies. Bandit leaders etc is impossible unless I play Adept.

Im having an insane blast and loving the fights im in. Its very tough.
Also I do not use Lydia.

My gear consists ONLY of pickup gear. Thief guilds leather armor and a glass bow I just found.
I was using a dwemer bow from lvl 25-33. I was using an unimproved imperial wood bow up until lvl 25. I had to use every bit of tactic I can find.

The game is crazy challenging at times, but only if you build your character for it.
Taking enchanting, using luckily found enchanted gear in overflow, or self made through alchemy potions. Do this and tha game IS easy.
Cause the game is balanced around people that does NOT use secondary professions, not for those using it.
Game developers needs to make a challenging game for everyone, but they need to make it for those that just want to explore and fight especially, those that dont touch secondary professions.

People that use 2ndaries have the expert and Master to help, but the synergy is over that top, and if you overdo it, there is nothing in this game that will be hard.

Me: Im still using iron arrows at lvl 34.........with my glass bow.
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Tyrel
 
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Post » Fri May 25, 2012 3:49 pm

i think the option to become OP shouldnt be removed but i think that you should have to go out of your way to achieve this. for instance in order to get the uber smithing/enchantment thing you have to level up both skills by grinding alot which i certainly will never do outside of console cheats for fun characters. the problem occurs in normal gameplay such as with dual wielding which is seriously OP even without the extra dual wield perks or enchantments. i would like to see a bit of nerfing in that regards. i dont even bother with dual wiedling anymore even on master difficulty because it becomes to tedious and boring especially if you have the sword 30% critical chance perks which make you a death machine.

leave the goofy enchantment/smithing system in for people who like to cheat although i wouldnt mind seeing a change in the formula so you can just spam daggers and enchant rings to get you skills up in less than 1 hour. but definitely change normal gameplay mechanics that remove challenge from the game.
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josh evans
 
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Post » Fri May 25, 2012 8:58 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.

and i disagree, not with your overall stamement, but the limits of your overall stamement. killing gods can be explained as simply as having a special item/weapon to allow you to hurt them. not actually becoming one. I like the idea of a battle hardened fighter that uses skill to defeat his opponents, its not that when they hit him with a sword it plinks away, or that his flesh is of some otherworldly material, its that he is skilled enough to defeat them. if he stood still and took the blows hed take serious damage, but hes not suicidal (unless you rp that way i guess). leveling gives you these tools/exploring gives you these items.

also stating skyrim itself....its far too easy to become OP with no warning of it. forcing multiple chars just to try and not make a OP char. granted i havent made one yet. this isnt a real problem as its just a case of rebalancing.

suffice to say i disagree, you want to be a demi-god, turn it to novice difficulty. if you can oneshot mobs on master...then the game needs more balance tweaks so it scales to your stats not just your level, to keep it interesting.
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Eddie Howe
 
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Post » Fri May 25, 2012 10:04 am

Get the mod that disables the little red dots; not a major difficulty improver but it does help. I think the sweet spot is not to go out of your way to increase your secondary skills (enchanting, blacksmithing, etc.). Just let them happen in any day-to-day activity that might require them. If you are spending a full gaming sessions just leveling those skills then you have no one but yourself to blame for that uber character.
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GPMG
 
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Post » Fri May 25, 2012 7:38 am

Get the mod that disables the little red dots; not a major difficulty improver but it does help. I think the sweet spot is not to go out of your way to increase your secondary skills (enchanting, blacksmithing, etc.). Just let them happen in any day-to-day activity that might require them. If you are spending a full gaming sessions just leveling those skills then you have no one but yourself to blame for that uber character.

while the concept of balance in a single player game is somewhat silly i do think it has certain merits. I think its known atm that smithing is bugged as the "level" of the item you are smithing isnt scaled to your skill for the purpose os skillups hence making 100 iron daggers being a plausible way to currently max it wen really iron daggers should probably stop leveling skillups at a certain point.

but either way i do as you describe. mainly only time i sit down and do it is if i have a few piece and desire a complete set, i rarely even buy the mats...which if you think about it should both be much more rare (the country is in civil WAR) and MUCH MORE EXPENSIVE...im talking 1000g per dwarven ingot and stuff.

but really tahts all my opinion on how id make it work.
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Love iz not
 
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Post » Fri May 25, 2012 8:41 am

I know that all the people who say they don't abuse smithing and alchemy but can still walk around one shotting everything on master are liars. Risible claims. Maybe you can one shot a mudcrab, or a wolf, but even bandits have more HP than that on Master.

Stop trolling the damn forums.
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Sarah Unwin
 
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Post » Fri May 25, 2012 10:51 am

Im level 46 and I have a total of 80% damage boost on my Wuuthrad which does 72 base damage but about 120 with my trinkets and stuff (found in chest, my enchanting is 49 from disenchanting stuff and smithing is 56 from making iron daggers. :3) and I am not one-hitting stuff on adept so without using enchant or smithing how the [censored] can you be one hitting everything..

Either your game is glitched or your a bit of a liar, either one.
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Marine x
 
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Post » Fri May 25, 2012 10:44 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.

This needs to be quoted for every page of every thread that makes it necessary to have to point this fact out.
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Evaa
 
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Post » Fri May 25, 2012 9:50 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.

And thus, TES isn't about gameplay integrity, coherency or reliability either. :)
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Alycia Leann grace
 
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Post » Fri May 25, 2012 2:01 pm

OP I think there are some fixes you can try over at Skyrim Nexus already for level scaling in the game.
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jadie kell
 
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