It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.
If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.
It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.
So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.
Problem is the way the current system is balanced I DONT get to play how I want to. If I want to make my character the best he can be, the game should still challenge me on MASTER, which is not the case currently. So that choice is gone for me.
This argument of "well then I won't be able to be a demi-god" is flawed because you can still achieve that by simply turning the difficulty down and then no matter what silly build you make you can go around 1-shotting. But for the player that wants to enchant and upgrade his daedric gear, if he does that he trivializes the game even on master.
That's a LACK of choice, and a flawed system.