Overpowered - bored out of my mind?

Post » Fri May 25, 2012 12:12 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.

Problem is the way the current system is balanced I DONT get to play how I want to. If I want to make my character the best he can be, the game should still challenge me on MASTER, which is not the case currently. So that choice is gone for me.

This argument of "well then I won't be able to be a demi-god" is flawed because you can still achieve that by simply turning the difficulty down and then no matter what silly build you make you can go around 1-shotting. But for the player that wants to enchant and upgrade his daedric gear, if he does that he trivializes the game even on master.

That's a LACK of choice, and a flawed system.
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Ashley Hill
 
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Post » Fri May 25, 2012 11:19 pm

I do not suffer much from this problem. What I have done so far is specialize in bow, one handed (For daggers and in case they got too close to me), sneaking and stealing (Like a true thief).

I have to be very careful in what I do in my sneaky gameplay because if I face a barbarian face to face I am a dead man. (Dunno why, but one managed to freeze or slow me in place destroying me in 3 or 2 hits XD.

As for crafting, I went for alchemy and enchanting (Drugs and magical weapons I love for my argonian outcast).

I am lvl 30 BTW.
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Mackenzie
 
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Post » Fri May 25, 2012 6:35 pm

Problem is the way the current system is balanced I DONT get to play how I want to. If I want to make my character the best he can be, the game should still challenge me on MASTER, which is not the case currently. So that choice is gone for me.

This argument of "well then I won't be able to be a demi-god" is flawed because you can still achieve that by simply turning the difficulty down and then no matter what silly build you make you can go around 1-shotting. But for the player that wants to enchant and upgrade his daedric gear, if he does that he trivializes the game even on master.

That's a LACK of choice, and a flawed system.

Morrowind, you could recursively stack all sorts of Alchemy bonuses out to insane levels.
Oblivion, you could enchant or spellcraft insane powers (100% chameleon, 100% reflect, spell combos that'd do thousands of damage with stacked weaknesses, etc)

Beth never "balanced" those things later.

It's nothing new.

People with no self-control whining that the game doesn't prevent them from doing 100% chameleon? That's nothing new either.


This isn't the series for people who 1) can't stop themselves from min/max powergaming, and 2) object to being overpowered. Just the way it is.

:shrug:
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Tiff Clark
 
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Post » Fri May 25, 2012 3:52 pm

have u changed ur difficulty in the options menu?
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Judy Lynch
 
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Post » Fri May 25, 2012 3:41 pm

I noticed my post had a quote edited out due to it's attempts at bypassing the censor. I'm not complaining about that, but you missed the exact same quote elsewhere in the thread. I also am pretty sure that your reply is not about what Deatherbringer was even talking about. He was talking about having to avoid using specific skills, not enemies.
Derp, thanks, took care of it. Next time just report or PM the moderator. Hard to catch everything sometimes.
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Alexandra Louise Taylor
 
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Post » Fri May 25, 2012 6:22 pm

Morrowind, you could recursively stack all sorts of Alchemy bonuses out to insane levels.
Oblivion, you could enchant or spellcraft insane powers (100% chameleon, 100% reflect, spell combos that'd do thousands of damage with stacked weaknesses, etc)

Beth never "balanced" those things later.

It's nothing new.

People with no self-control whining that the game doesn't prevent them from doing 100% chameleon? That's nothing new either.


This isn't the series for people who 1) can't stop themselves from min/max powergaming, and 2) object to being overpowered. Just the way it is.

:shrug:

Oh well, guess I'll just download a mod that makes Master hard again. Thank god for modders fixing the game.
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Céline Rémy
 
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Post » Fri May 25, 2012 11:06 am

Morrowind, you could recursively stack all sorts of Alchemy bonuses out to insane levels.
Oblivion, you could enchant or spellcraft insane powers (100% chameleon, 100% reflect, spell combos that'd do thousands of damage with stacked weaknesses, etc)

Beth never "balanced" those things later.

It's nothing new.

People with no self-control whining that the game doesn't prevent them from doing 100% chameleon? That's nothing new either.


This isn't the series for people who 1) can't stop themselves from min/max powergaming, and 2) object to being overpowered. Just the way it is.

:shrug:

There is a difference between exploiting a loop hole and just leveling a common skill. I have 0 sympathy for the people who worked recursive stacking and made insane weapons. But people who basically leveled a single skill and threw off the balance of the game have a legitimate complaint. If sneak on its own wrecks balance because it basically makes you an impossible to find DPS god there is a balance issue, if someone works a bunch of grand souls into a 100% chameleon suit I don't give a crap. Saying, hey don't wear 100% chameleon suit is one thing, saying don't play the stealthy character you wanted is another. Similarly, saying the game is too easy I can exploit the [censored] AI by doing X, is something where I generally say well don't do X. Exploiting the AIs inability to path a jump on or off a ledge is up to you, exploiting the detail that the AI can't find you because you are using a bow from stealth is another. One is an actual exploit, the other is just trying to play a fairly common play style.
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Beat freak
 
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Post » Fri May 25, 2012 5:50 pm

Dont use 1Handed,Smithing,Enchanting,Shield,Stealth and start new game playing on master difficulty from lvl1 - Game will be much more fun.

Magic and 2handed is not overpowered but still fun play.

Conjuration is overpowered for warriors and battle/mages but ok for pure mage.
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yermom
 
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Post » Fri May 25, 2012 12:58 pm

Explain how this works, please. Because, yeah - my Smithing has given me better gear than I'd have otherwise. But plenty of stuff still hurts me - boss level mobs, in particular, require a bunch of potion support & running around/dodging.

Made a vid showing what a fighter-smith character (heavy armor) plays like. http://www.youtube.com/watch?v=HaKm2eWHENY

Your issue is probably using light armor and not hitting the cap (because the last 100 armor is worth many times more than your first 100 armor), and your smithing seems pretty low for lvl 39.
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Charlotte Lloyd-Jones
 
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Post » Fri May 25, 2012 3:31 pm

It should not be up to the player to have a rewarding experience for using the content that was already there.

Stand in front of a mirror and say that 10 times without laughing.
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Lance Vannortwick
 
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Post » Fri May 25, 2012 5:09 pm

TES has NEVER been about balance.

It's been about a massive, open-world, in which you can do ANYTHING, see EVERYTHING, talk to EVERYONE. It's about CHOICE. Not about being rigidly bound so you CAN'T do something if you want to. You CHOSE to grind skills to become overpowered, and the consequence was you becoming overpowered. That was your choice, and you received the consequences for it, whether they're good or bad.

If Bethesda made it so you COULDN'T become an overpowered demi-god, they'd be going against EVERYTHING that TES stands for. You have the CHOICE to be overpowered, but you aren't FORCED to.

It's always been about setting your own rules, so you can play how YOU want to, not how Bethesda wants you to. It's NEVER been about balance. Especially not when you want balance to be achieved by restricting what the player can do.

So, either use some damned self-control like the rest of us and not make yourself an overpowered demi-god, or do it and stop [censored]ing that you became one when you chose to. It's a serious shame when people can't get through their thick skulls that TES is about choice, and they don't like being given choices.


This. This all day.

I mean, you have the choice between going out, looking for cool stuff and allowing your combat experience to do the bulk of your levelling for you, only hitting the forge when you need a new suit of armour and are too cheap to fork out for it (like me) or using the pieces you already found.

OR

You can loot a couple of dungeons, buy all the leather and iron ingots in skyrim, and then spam out daggers and leather bracers until you have access to all the best gear. And then moan about how the game is now so so easy. :facepalm:

OR

You can play the game how you want and then moan about how others do it and how their approach to their game somehow ruins your experience... :confused:


This! :tops:


This needs to be quoted for every page of every thread that makes it necessary to have to point this fact out.

There is still hope. That makes me very happy.
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Michael Russ
 
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Post » Fri May 25, 2012 8:08 am

Maybe you should have done what I did. I levelled my character to 25 through smithing and blocking skills, raise zombie and refighting etc and all of this was at the beginning of the game, before even going to Whiterun. Riverwood and surrounding areas (no dungeons), like the Mine and Pinewood. I am now level 31, with good combat skill levels in the 50's. Good armour to my taste, a mix of Dwarven (like the gold with purple decor boosted with +15 heavy armour skill), Ebony gauntlets, boots etc, all legendary improved. Perks for +20% armour, combats etc, yet on MASTER I get my ass destroyed by higher level bandits. Trolls and other beasts 1 hit kill me and take a million strikes from me to go down. I would suggest if the game is not a challenge to you, that you restart and level before you explore, that way you won't level lock most of the World before your character develops to be much higher than it.
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Olga Xx
 
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Post » Fri May 25, 2012 11:03 am

I mean play the game on Master, I shouldn't have to power level to play on Master


I saw this at the weekend and meant to reply then, I disagree with the above.

You should not be able to succeed at the highest difficulty a game has to offer by playing in a sub-optimal manner.

Merely my opinion, but the hardest setting is there to push players, it is there to make the game properly hard. You should be ruthlessly crushed if you make mistakes.

Perhaps I'm old fashioned though.



Perhaps someone should compile a list of things people believe should not be used if they want to retain a challenge. From the top of my head that list includes: smithing, sneaking, conjuration, illusion, enchanting. There are probably more :)
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Lucky Girl
 
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Post » Fri May 25, 2012 4:09 pm

I saw this at the weekend and meant to reply then, I disagree with the above.

You should not be able to succeed at the highest difficulty a game has to offer by playing in a sub-optimal manner.

Merely my opinion, but the hardest setting is there to push players, it is there to make the game properly hard. You should be ruthlessly crushed if you make mistakes.

Perhaps I'm old fashioned though.



Perhaps someone should compile a list of things people believe should not be used if they want to retain a challenge. From the top of my head that list includes: smithing, sneaking, conjuration, illusion, enchanting. There are probably more :)

Exactly. If people want to be demi-gods they can be so on Novice difficulty.
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michael danso
 
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Post » Fri May 25, 2012 7:03 pm

To be fair it just shows you've made your character properly. Skyrim is made to benefit the casual gamer more than the hardcoe RPG'er. It's made so that if you add a few extra levels into a skill you don't really want to use, it won't be gamebreaking. Unfortunately having knowledge of building decent characters is a downfall in Skyrim.
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Kerri Lee
 
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Post » Fri May 25, 2012 12:02 pm

put difficulty to master
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zoe
 
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Post » Fri May 25, 2012 6:40 pm

What most people have failed to notice is that Skyrim is much better balance compared to Oblivion and Morrowind. There are hard caps to armor and magic resist in this time round.

Where a maxed Oblivion or Morrowind character is truly invincible even against literally a thousand foes, the Dragonborn will have problems against a strong enough force. Mayhaps just 20 Death Overlords will be enough? Assuming you are surrounded in a bright room? The COC could destroy them all in a heartbeat with a custom spell (that also gives him back all magicka) or reflect 100% of melee damage and just go afk. Can your dragonborn truly claim the same? I would like to see a video of that.
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Life long Observer
 
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Post » Fri May 25, 2012 4:35 pm

What most people have failed to notice is that Skyrim is much better balance compared to Oblivion and Morrowind. There are hard caps to armor and magic resist in this time round.

Where a maxed Oblivion or Morrowind character is truly invincible even against literally a thousand foes, the Dragonborn will have problems against a strong enough force. Mayhaps just 20 Death Overlords will be enough? Assuming you are surrounded in a bright room? The COC could destroy them all in a heartbeat with a custom spell (that also gives him back all magicka) or reflect 100% of melee damage and just go afk. Can your dragonborn truly claim the same? I would like to see a video of that.

Mayhem + invisibility + popcorn.
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liz barnes
 
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Post » Fri May 25, 2012 6:03 pm

If you truly don't smith/enchant, I'd love for you to tell us what armor/weapons you use since you "one shot everything on master" just like everyone else claims.
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Charlotte Buckley
 
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Post » Fri May 25, 2012 3:34 pm

If you truly don't smith/enchant, I'd love for you to tell us what armor/weapons you use since you "one shot everything on master" just like everyone else claims.


You could probably get close with bound weapons and appropriate kit/perks.
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Anna Krzyzanowska
 
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Post » Fri May 25, 2012 10:57 am

Hang on a minute, I'm LVL 56 and I don't feel overpowered. Hell I play on adept and have problems with ancient dragons still, It may be because I wear thieves guild armour and not my dragon but I have Ebony war axes dual wielded right now (80 dmg each) and the only way I have a good chance a on hitting something such as a draugr deathlord I have to sneak and do a backstab. so unless I'm missing some secret way to own, I'm confused
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SamanthaLove
 
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Post » Fri May 25, 2012 12:53 pm

Go around with a Iron dagger and no armor and kill stuff.
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Cameron Wood
 
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Post » Fri May 25, 2012 12:52 pm

I've set my scale to 0.1% for a challenge

Where is everybody and Question Two are millipedes overpowered
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Facebook me
 
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Post » Sat May 26, 2012 12:16 am

Even smithing and Enchanting does little for you vs a strong enemy. Had the player not wandered everywhere too soon, thus level locking down every area early in the game, then it might've been different. I have excellent armour with enchantments, yet Trolls still one hit kill me. Giants and Mammoths outright terrify me. The player should level first, explore later, so that the place remains tough to traverse.
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meghan lock
 
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Post » Fri May 25, 2012 4:10 pm

I've set my scale to 0.1% for a challenge

Where is everybody and Question Two are millipedes overpowered

I want to see those kill animations with that. :D
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LuBiE LoU
 
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