Overpowered Medic

Post » Mon May 16, 2011 11:54 pm

How am i confused? Or was that not directed at me?

I think it was a general statement
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Rude Gurl
 
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Post » Tue May 17, 2011 1:04 am

I think it was a general statement


IT BETTER BE! :P
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i grind hard
 
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Post » Tue May 17, 2011 6:45 am

Not sure what you ment by that, but, you can not kill an enemy instantly , once you bring there health to zero (0) they become incappitated, they can now pull out a gun (if they have the perk for that), join the next respawn wave, or wait for a medic to revive them, once a medic comes and throws them a revive syringe, they now have the choice to revive, or join the respawn wave.

When you incapitate a enemy you may shoot him while he is down and that will kill him, where he will be forced to respawn as he has no other choices.


lol im well aware of how it works ... im saying it has yet to be seen if incapacitating an enemy is the same as killing them. Example: do you get the kill when you incap them or not until they actually die and respawn ...
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TASTY TRACY
 
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Post » Tue May 17, 2011 2:22 pm

You don't gain exp in BRINK based on whether or not you struck the killing blow. The last time I heard about the system, you get exp for each bullet you put into an enemy, along with a bonus for actually downing them.

And no, incapping an enemy is not the same as killing them. An incapacitated enemy can still do things such as wait for a medic, shoot back if they have the Downed Fire ability, or respawn. A dead person is immediately put into the respawn queue with no other option available.
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Robert
 
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Post » Tue May 17, 2011 12:57 pm

You don't gain exp in BRINK based on whether or not you struck the killing blow. The last time I heard about the system, you get exp for each bullet you put into an enemy, along with a bonus for actually downing them.

And no, incapping an enemy is not the same as killing them. An incapacitated enemy can still do things such as wait for a medic, shoot back if they have the Downed Fire ability, or respawn. A dead person is immediately put into the respawn queue with no other option available.


This should awnser your question Dub5ac :thumbsup:
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Code Affinity
 
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Post » Mon May 16, 2011 11:55 pm

You don't gain exp in BRINK based on whether or not you struck the killing blow. The last time I heard about the system, you get exp for each bullet you put into an enemy, along with a bonus for actually downing them.

This is correct.

It's basicly XP per damage.
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Neil
 
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Post » Tue May 17, 2011 2:20 pm

Wait, I'm now confused. Is SD god in this situation?


Yes, of course SD is god. Nothing confusing about that.
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Ashley Tamen
 
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Post » Tue May 17, 2011 3:35 am

Wait, I'm now confused. Is SD god in this situation?



Yes, of course SD is god. Nothing confusing about that.


To us who frequent the forums yes SD is god...daily rituals to search the forums(altar)
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Jessica Colville
 
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Post » Tue May 17, 2011 6:44 am

This should awnser your question Dub5ac :thumbsup:


i already knew that =P i wasnt referring to xp but "kill" when do you get the "kill" not the xp from the "kill" just the "kill"....
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Chenae Butler
 
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Post » Tue May 17, 2011 4:30 am

xp is all fine and dandy but half the enjoyment in a fps is tracking your stats (kdr etc.) i have already seen some information saying there will not be a stat tracker and instead your score will based on nothing but the xp you accumulated if thats the case its a damn shame.
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cutiecute
 
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Post » Tue May 17, 2011 2:38 am

I'm not very worried about the medic being overpowered I'm worried about it being overused. I hear that it's going to be the fastest leveling up class, along with engineer. So that may lead me to think soldiers will be underused because they aren't as rewarded as much.
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kirsty joanne hines
 
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Post » Tue May 17, 2011 3:12 pm

I'm not very worried about the medic being overpowered I'm worried about it being overused. I hear that it's going to be the fastest leveling up class, along with engineer. So that may lead me to think soldiers will be underused because they aren't as rewarded as much.


yeah i mean thats kind of how i feel i think alot of people will have all medics teams +1 guy switching to fill the main objective and then they can just go around and revive-revive-revive all day.
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Guinevere Wood
 
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Post » Tue May 17, 2011 2:34 pm

yeah i mean thats kind of how i feel i think alot of people will have all medics teams +1 guy switching to fill the main objective and then they can just go around and revive-revive-revive all day.


I just think all the classes should level up equally. Since the soldiers and the operative recieve the least amount of XP for what they do, I think their objectives should reward more. Maybe as much as 700 or even 1000xp. But then I worry then soldiers and operatives will be overused.

Btw, they have ability bars. So if they use it up no more revs till it recharges, and they do have other abilities to invest in. If they throw it out like free crack as you say it, they may be left vulnerable without the support of a teammate.
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Penny Courture
 
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Post » Tue May 17, 2011 2:49 pm

I'm not very worried about the medic being overpowered I'm worried about it being overused. I hear that it's going to be the fastest leveling up class, along with engineer. So that may lead me to think soldiers will be underused because they aren't as rewarded as much.

True they may level up faster but people still want to be soldiers and operatives (most want to be operatives). And on this forum there are more soldiers than engineers. I don't think everyone is going to be medics. In most games, they are one of the fewest played classes.
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tannis
 
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Post » Tue May 17, 2011 5:00 am

I just think all the classes should level up equally. Since the soldiers and the operative recieve the least amount of XP for what they do, I think their objectives should reward more. Maybe as much as 700 or even 1000xp. But then I worry then soldiers and operatives will be overused.

Btw, they have ability bars. So if they use it up no more revs till it recharges, and they do have other abilities to invest in. If they throw it out like free crack as you say it, they may be left vulnerable without the support of a teammate.


Except that you can switch your role in game to complete objectives so that would open up a rather notable way of farming XP.

I think it'll be fine, although I'm a little disappointed that I'm clearly going to have to focus on being a soldier based on all the interest in medics, engineers, and ops. But I'm not worried about leveling slowly at all and would have probably done so anyways because there's going to be a need for killers with so many people already focused on objectives and abilities.
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CSar L
 
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Post » Mon May 16, 2011 11:12 pm

True they may level up faster but people still want to be soldiers and operatives (most want to be operatives). And on this forum there are more soldiers than engineers. I don't think everyone is going to be medics. In most games, they are one of the fewest played classes.


What I'm afraid for is that people will play operative and after a while shift to medic where that is concerned. I know hyped. Everyone said they were going to use a [censored]load of guns for black ops, and asked for this and were so excited for that, but most people ended up using the FAMAS because it straight up out classes most guns in the game. They actually play it and see that it's different than what they expect. People said they would use the crossbow and ballistic knife (I even said I would) but nobody ever uses them. Ever.

Sorry for bringing COD as an example but that's the closest example I know of (Only competitive multiplayer shooter, until I get Brink)
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[ becca ]
 
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Post » Tue May 17, 2011 3:08 am

What I'm afraid for is that people will play operative and after a while shift to medic where that is concerned. I know hyped. Everyone said they were going to use a [censored]load of guns for black ops, and asked for this and were so excited for that, but most people ended up using the FAMAS because it straight up out classes most guns in the game. They actually play it and see that it's different than what they expect. People said they would use the crossbow and ballistic knife (I even said I would) but nobody ever uses them. Ever.

Sorry for bringing COD as an example but that's the closest example I know of (Only competitive multiplayer shooter, until I get Brink)


I wouldn't be concerned. Classes are much more a demonstration of player personality than compared to guns. Gun type might fall into that idea, but the actual gun generally gets chosen based on attributes or ease of unlock (both of which the Famas have going for it).

People that want to be a medic will be a medic, people that want to be an Op will be an Op, and so forth.
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Josee Leach
 
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Post » Tue May 17, 2011 2:11 pm

What I'm afraid for is that people will play operative and after a while shift to medic where that is concerned. I know hyped. Everyone said they were going to use a [censored]load of guns for black ops, and asked for this and were so excited for that, but most people ended up using the FAMAS because it straight up out classes most guns in the game. They actually play it and see that it's different than what they expect. People said they would use the crossbow and ballistic knife (I even said I would) but nobody ever uses them. Ever.

Sorry for bringing COD as an example but that's the closest example I know of (Only competitive multiplayer shooter, until I get Brink)

Unless they go "Oh, I run out of ammo too fast an no one gives out any so I'll go soldier" or some nade spamming kids will go soldier........and so on for each class. Also, I would've used the AK74U as an example. More noobish and OP than the famas.
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Gen Daley
 
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Post » Tue May 17, 2011 4:46 am

Unless they go "Oh, I run out of ammo too fast an no one gives out any so I'll go soldier" or some nade spamming kids will go soldier........and so on for each class. Also, I would've used the AK74U as an example. More noobish and OP than the famas.


Then I'm afraid people will expect others to be soldiers. Same reason not many people have anti air launchers in Black Ops.

FAMAS is more OP because is fires at the same rate of the average SMG and does basically the same damage unless through cover/headshots SO HA :P
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Cartoon
 
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Post » Tue May 17, 2011 5:36 am

Wait, I'm now confused. Is SD god in this situation?


How could you question this?

Its true. Each character only has so many "Pips" (are they called that?) which are used up by doing things like throwing a syringe. So even a large body type medic with a lot of pips can't just help out forever. Not sure if you can regain Pips in one life though.


They regen over time and all body types have the same amount.


Not sure what you ment by that, but, you can not kill an enemy instantly , once you bring there health to zero (0) they become incappitated, they can now pull out a gun (if they have the perk for that), join the next respawn wave, or wait for a medic to revive them, once a medic comes and throws them a revive syringe, they now have the choice to revive, or join the respawn wave.

When you incapitate a enemy you may shoot him while he is down and that will kill him, where he will be forced to respawn as he has no other choices.


Correct. :icecream:

xp is all fine and dandy but half the enjoyment in a fps is tracking your stats (kdr etc.) i have already seen some information saying there will not be a stat tracker and instead your score will based on nothing but the xp you accumulated if thats the case its a damn shame.


No its not a shame at all.

I'm not very worried about the medic being overpowered I'm worried about it being overused. I hear that it's going to be the fastest leveling up class, along with engineer. So that may lead me to think soldiers will be underused because they aren't as rewarded as much.


Let's hope they find away to keep XP balanced.

Unless they go "Oh, I run out of ammo too fast an no one gives out any so I'll go soldier" or some nade spamming kids will go soldier........and so on for each class. Also, I would've used the AK74U as an example. More noobish and OP than the famas.


People can be idiots. Just like people who think that all operatives are commando tac knivers.
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Claire
 
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Post » Tue May 17, 2011 5:46 am

People can be idiots. Just like people who think that all operatives are commando tac knivers.

What, they're not? :lol: Just messing. Wait, didn't we have this talk that over 50% of people are idiots?
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Jordyn Youngman
 
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Post » Tue May 17, 2011 2:38 am

yes on someone's profile, then once more on another topic lol and i think we have had the convo individually before between each of us so...yeah
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tiffany Royal
 
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Post » Tue May 17, 2011 1:56 am

What, they're not? :lol: Just messing. Wait, didn't we have this talk that over 50% of people are idiots?


In my estimate 50% is a bit low. Maybe I am a cynic. :spotted owl:
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Christine Pane
 
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Post » Tue May 17, 2011 1:04 am

yes on someone's profile, then once more on another topic lol and i think we have had the convo individually before between each of us so...yeah

yeah, my profile. XD

In my estimate 50% is a bit low. Maybe I am a cynic. :spotted owl:

Nice. It's a good think that some of the (lets say 20% of people that are smart) are on here. Actual worries about things that could mess up multiplayer vs a possible thread I found a few weeks ago where he was like "di iz gona b friggin awsme!"
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Motionsharp
 
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Post » Tue May 17, 2011 5:47 am

You know, all this Medic/Operative talk reminds me of Global Agenda.
What ended up happening, was that there were too many horrible Recons (operatives) and not enough Medics.
The problem with this was that even though you might get a medic, most of the time they didn't know what they were doing.
As for Recons, you could always find one. But most of them had horrible aim/died too much because they didn't pay attention.


The PvP in the game was nothing special though. Every class was forced to do something specific. Tank/Heal/Snipe OR Bomb/Engie.
And if you weren't experiencing AVA, you were missing out on the endgame.
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phillip crookes
 
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