Overpowered Medic

Post » Tue May 17, 2011 4:37 am

What are your thoughts on the medic being able to revive from a distance. I personally feel like this is gonna result in many medics just sitting somewhere not actually getting into the real fight and just throwing out syringes like its free crack. I'm all about teamplay but I dont want this game to turn into WoW where you have to target the teams healer and kill him before you can even begin to start damaging the rest of team.

Also can someone give me an indication as to how many bullets it takes to fully "kill" an incapacitated opponent ... is it 5-10 bullets or a whole clip.
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djimi
 
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Post » Tue May 17, 2011 9:14 am

What are your thoughts on the medic being able to revive from a distance. I personally feel like this is gonna result in many medics just sitting somewhere not actually getting into the real fight and just throwing out syringes like its free crack. I'm all about teamplay but I dont want this game to turn into WoW where you have to target the teams healer and kill him before you can even begin to start damaging the rest of team.

Also can someone give me an indication as to how many bullets it takes to fully "kill" an incapacitated opponent ... is it 5-10 bullets or a whole clip.

Hello and Welcome to the Forums!
Here is your :turtle: and your http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html
Free of course!
And may I recommend you have this as a bookmark and read it on your down time :thumbsup:

To answer your question: Medics will also have other objectives to do, such as escorting civilians or VIPs, and the majority of players in this game(or at least on this forum) will not be using the medic for farming, but as a support class. I believe there is also a cooldown, but I do not have a source(someone?).
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Sunnii Bebiieh
 
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Post » Tue May 17, 2011 6:54 am

1 melee on a incapped player kills him, little hard to tell how many bullets we need though, without having played the game.
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christelle047
 
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Post » Tue May 17, 2011 11:43 am

Hello and Welcome to the Forums!
Here is your :turtle: and your http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html
Free of course!
And may I recommend you have this as a bookmark and read it on your down time :thumbsup:

To answer your question: Medics will also have other objectives to do, such as escorting civilians or VIPs, and the majority of players in this game(or at least on this forum) will not be using the medic for farming, but as a support class. I believe there is also a cooldown, but I do not have a source(someone?).


Thanks for the turtle ... but yes i have read that compendium from start to finish so i have pretty adequate knowledge of the game but none of what i mentioned is talked about in the compendium so i was hoping to hear from someone who has actually played.
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Josh Trembly
 
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Post » Tue May 17, 2011 12:43 pm

Thanks for the turtle ... but yes i have read that compendium from start to finish so i have pretty adequate knowledge of the game but none of what i mentioned is talked about in the compendium so i was hoping to hear from someone who has actually played.


I'm pretty sure they're still balancing certain aspects of the game, so its entirely possible that the number of bullets required to kill somebody has changed drastically since the last expo

Also I'm not really against the long distance revive, so long as there is a cooldown - I'm gonna reserve my judgement until I've actually played the game though
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Lynette Wilson
 
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Post » Tue May 17, 2011 7:18 am

What are your thoughts on the medic being able to revive from a distance. I personally feel like this is gonna result in many medics just sitting somewhere not actually getting into the real fight and just throwing out syringes like its free crack. I'm all about teamplay but I dont want this game to turn into WoW where you have to target the teams healer and kill him before you can even begin to start damaging the rest of team.

Also can someone give me an indication as to how many bullets it takes to fully "kill" an incapacitated opponent ... is it 5-10 bullets or a whole clip.


From what I have heard from certain people who played the distance wasn't great on the revive needle toss. Remember revive needles require pips and you will run out after a few revives. Besides not every time someone gets incapictated will there be handy cover. Even if they get the needle they have to inject and then get to their feet.

Melee will finish an incapacitated enemy. A couple of bullets depending on the gun.
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Manuela Ribeiro Pereira
 
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Post » Tue May 17, 2011 1:12 am

A cooldown would certainly be the best, I think. I had heard rumors that medics have a limited amount of revives, but that didn't make any sense to me.

Also, a cooldown would take care of medics getting incapacitated and constantly reviving themselves, because after all, exp bonus or no exp bonus, who can say no to invincibility?
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Penny Flame
 
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Post » Tue May 17, 2011 8:29 am

Thanks for the turtle ... but yes i have read that compendium from start to finish so i have pretty adequate knowledge of the game but none of what i mentioned is talked about in the compendium so i was hoping to hear from someone who has actually played.


Honestly sincere kudos for reading the compendium and then asking the question. :ninja:


A cooldown would certainly be the best, I think. I had heard rumors that medics have a limited amount of revives, but that didn't make any sense to me.

Also, a cooldown would take care of medics getting incapacitated and constantly reviving themselves, because after all, exp bonus or no exp bonus, who can say no to invincibility?


Medic does have a self revive but it has a long cooldown. As I said before revives take pips which regen but you have a finite amount.
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Darren Chandler
 
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Post » Tue May 17, 2011 1:32 am

It is like wraith said from what I read and saw. Using abilities uses up some of your resources(what wraith refereed to as pips.) There is an achievement for being a medic and using the last of your supply to resupply someone else. So perhaps they are called supplies. Either way, the amount of times you can revive someone is limited. I assume, from previous reads, that these resources will come back over time, however this appears to be on the slower side. So unless you are taking forever to down a guy, I don't expect one healer to keep up even one man, let alone his team, with infinite revives/healing.

If you look http://www.youtube.com/watch?v=yuzCb_gCvQ0&feature=player_embedded, the lower left hand corner shows the power bar. At about 3:41 you seem him hand out a syringe and the power meter goes down. This is a little old so it might have changed. However the pax east video shows the interface to be largely the same.
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kristy dunn
 
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Post » Tue May 17, 2011 11:06 am

From what I have heard from certain people who played the distance wasn't great on the revive needle toss.

It's really only about two arm's length.
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Inol Wakhid
 
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Post » Tue May 17, 2011 9:34 am

A medic has finite supplies that are measured by "pips," or sections of the power bar, just as the health bar is divided up into pips. I believe at full power, classes have 4 pips, so a Medic could throw out 4 revive syringes quickly then wait until it recharges.

However, when a person uses the syringe, they are vulnerable while standing up, and can be shot during this process and incapped again. Or they can be shot with six or seven shots and killed. It seems balanced enough.
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yermom
 
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Post » Tue May 17, 2011 10:59 am

A medic has finite supplies that are measured by "pips," or sections of the power bar, just as the health bar is divided up into pips. I believe at full power, classes have 4 pips, so a Medic could throw out 4 revive syringes quickly then wait until it recharges.

However, when a person uses the syringe, they are vulnerable while standing up, and can be shot during this process and incapped again. Or they can be shot with six or seven shots and killed. It seems balanced enough.

Or toss 1 laz nade.
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Kelly Tomlinson
 
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Post » Tue May 17, 2011 4:26 am

For anyone confused about Pips and Supply and whatnot, think of it like Mana or Magic points in an RPG.


Heals and Revives will use up a certain amount of pips, just as an RPG heal would use a certain amount of Mana.

Like an RPG, mana would slowly regenerate to its maximum. Likewise, Brink's supply pips will regenerate.
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Kelly John
 
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Post » Tue May 17, 2011 3:58 am

Or toss 1 laz nade.


Yeah, but that would only work if there are a bunch of people within a small proximity of each other, incapped, all at the same time. It seems very situational.
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OJY
 
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Post » Tue May 17, 2011 3:19 pm

Yeah, but that would only work if there are a bunch of people within a small proximity of each other, incapped, all at the same time. It seems very situational.


Like the final assault to over run the last enemy stronghold?
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Patrick Gordon
 
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Post » Tue May 17, 2011 2:32 am

Like the final assault to over run the last enemy stronghold?


or if you're defending an objective. I think the laz grenade will actually be pretty useful; it could be just what your team needs to turn the tables in your favour
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Gen Daley
 
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Post » Tue May 17, 2011 4:43 am

Also, remember that reviving still takes a few seconds after you get the revive needle. It's not instant, and makes up for the ability to toss needles ~6 feet.
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Vivien
 
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Post » Tue May 17, 2011 2:33 am

Judging from Game play videos the distance you can toss needles is very small, 3-6 feet, and if someone keeps dieing, odds are they are in the open and you will be shot before you can revive them another time.
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Liii BLATES
 
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Post » Tue May 17, 2011 1:48 am

Like the final assault to over run the last enemy stronghold?


Well, if the assaulting team is bunched close together, in the proximity of one grenade, they deserved to die. When you're assaulting an objective, the last thing you want to do is stand by 2-3 allies.
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scorpion972
 
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Post » Mon May 16, 2011 11:50 pm

Well, if the assaulting team is bunched close together, in the proximity of one grenade, they deserved to die. When you're assaulting an objective, the last thing you want to do is stand by 2-3 allies.

Not really. I stand near teamates all the time. Meat shiedls. :wink:
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J.P loves
 
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Post » Tue May 17, 2011 2:24 am

What are your thoughts on the medic being able to revive from a distance. I personally feel like this is gonna result in many medics just sitting somewhere not actually getting into the real fight and just throwing out syringes like its free crack. I'm all about teamplay but I dont want this game to turn into WoW where you have to target the teams healer and kill him before you can even begin to start damaging the rest of team.

Also can someone give me an indication as to how many bullets it takes to fully "kill" an incapacitated opponent ... is it 5-10 bullets or a whole clip.


The way I read this is like someone saying "I think that soldiers shooting people is gonna ruin the game," or "Brink isn't gonna be much fun if all the mechanics are just repairing machines and using turrets," or even "It seems so unfair that operatives can wear disguises and interrogate enemies".
You see my point by now, I'm sure.

I can't imagine it taking 100 rounds from a machine gun to kill an incap'd enemy. Hopefully, it won't take much more damage than ejecting the magazine from your SMG/AR/sidearm and chucking the magazine into the enemy's noggin.
Hopefully.
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Klaire
 
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Post » Tue May 17, 2011 6:53 am

The way I read this is like someone saying "I think that soldiers shooting people is gonna ruin the game," or "Brink isn't gonna be much fun if all the mechanics are just repairing machines and using turrets," or even "It seems so unfair that operatives can wear disguises and interrogate enemies".
You see my point by now, I'm sure.

I can't imagine it taking 100 rounds from a machine gun to kill an incap'd enemy. Hopefully, it won't take much more damage than ejecting the magazine from your SMG/AR/sidearm and chucking the magazine into the enemy's noggin.
Hopefully.


My point is simply that most people and i do mean most play fps's for the thrill of "killing" and the weapons that you do that with. If killing someone in brink isn't a smooth and enjoyable process because every time you incap someone they revive over and over and over then this game will be met with not a whole lot of satisfaction. i am in no means crying for a nerf as i havent even got my hands on the game yet so i know nothing about what is overpowered and what isnt. At the end of the day im a teamplayer and my goal will be the objectives but if i go through the entirety of my ammo and dont get a single kill, well thats pretty much the definition of not having fun...
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Sheeva
 
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Post » Tue May 17, 2011 2:20 am

My point is simply that most people and i do mean most play fps's for the thrill of "killing" and the weapons that you do that with. If killing someone in brink isn't a smooth and enjoyable process because every time you incap someone they revive over and over and over then this game will be met with not a whole lot of satisfaction. i am in no means crying for a nerf as i havent even got my hands on the game yet so i know nothing about what is overpowered and what isnt. At the end of the day im a teamplayer and my goal will be the objectives but if i go through the entirety of my ammo and dont get a single kill, well thats pretty much the definition of not having fun...


Reviving costs pips, and reviving yourself costs double, and self revive has a cool down from what i remember, people wont be revived over and over and over, there wont always be a medic on standby, perched on top of a building looking down ever so vigilent to rescue anyone who was just gunned down by some crazed gunman with a minigun (The ninja medic is only real in one case, as ItalianDevil is that said ninja medic :P ). And being revived over and over is not a smart move to make, and if they are beign revived over and over, then you must be killing them over and over, so i see no problem here :)
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Alkira rose Nankivell
 
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Post » Tue May 17, 2011 2:51 am

Reviving costs pips, and reviving yourself costs double, and self revive has a cool down from what i remember, people wont be revived over and over and over, there wont always be a medic on standby, perched on top of a building looking down ever so vigilent to rescue anyone who was just gunned down by some crazed gunman with a minigun (The ninja medic is only real in one case, as ItalianDevil is that said ninja medic :P ). And being revived over and over is not a smart move to make, and if they are beign revived over and over, then you must be killing them over and over, so i see no problem here :)



Well i have yet to see anything stating that incapping an enemy is the same as killing them so thats not entirely true ...
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Travis
 
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Post » Tue May 17, 2011 2:08 pm

Reviving costs pips, and reviving yourself costs double, and self revive has a cool down from what i remember, people wont be revived over and over and over, there won't always be a medic on standby, perched on top of a building looking down ever so vigilantly to rescue anyone who was just gunned down by some crazed gunman with a minigun (The ninja medic is only real in one case, as ItalianDevil is that said ninja medic :P ). And being revived over and over is not a smart move to make, and if they are beign revived over and over, then you must be killing them over and over, so i see no problem here :)


Oh, man! You gave away my strategy! I was going to so do that, lol. -_-

Actually, I'm going to literally follow the nearest Heavy (or Medium) non-Operative teammate the entire mission, lol. (Wait, wasn't there a button that had you dragged behind a teammate or something or did they recently change that again?) :huh:
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Izzy Coleman
 
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