» Wed Mar 09, 2011 7:41 am
@Evil Johnny: Okay, here we go, to anolyze your first post:
(Broken quotes on purpose. Forum won't let me quote as much for whichever strange reason. I'd be happy if a mod'd fix that by removing the spaces in my quote tags, making the quotes work, if mods are allowed to do so.
[qu ote]You are not forced or anything.[/qoute]
I am not forced to accept the quest, take the amulet or use it. Not in the way that someone'd shoot me if I didn't. However, it seems like a pretty obvious thing to do when you come across the woman in the wilderness to talk to her, does it not? And it seems like a pretty obvious thing to help her out, defend yourself, and loot the bodies of the fallen? And to take the amulet of that invisible helper of her, assuming you'd also become as sneaky? (Being an argonian, I spent most of that quest under water anyway. Wasn't that hard for me to search for that ring because of that very cheap water breath 'spell'/ability that argonians had. Also, under water it was relatively easy to evade the ranged attacks of her companion.
[qu ote]It doesn't make you stronger, it doesn't make you more resistant, it only makes you invisible.[/quote]
True, but the invisibility (while being able to act normally) was a very big advantage in all situations in which dangerous enemies were around and were not primary targets. I.e., in all situations in which I was not forced to fight due to the quest.
[qu ote]That doesn't enable you to do everything.[/quote]
I have not claimed so.
[qu ote]And there's nothing forcing you to even speak to that random NPC, one could even not bother and would never know about.[/quote]
If I had looked it up in the UESP, I might not have talked to her. But I hadn't, so I did. In fact, I didn't even have an internet connection when I first played Morrowind, so I didn't even know about the UESP.
[qu ote]And then I think I searched for I don't know how much time twice (!) until I finally found the tiny ring.[/quote]
As I said, wasn't too hard. Even if I had not been an argonian, it just requires some luck or good eyes. Certainly not a huge challenge compared to some others in the game. The quest wasn't one of the really difficult ones. I admit, I wasn't level one, and the fight against the two was not very easy. But it was not very hard, either.
[qu ote]You may think it's probably not worth the hassle. And then, maybe you think there's more important rings you already have for your specific kind of characters. What if you don't care about getting invisible?[/quote]
I did care about being invisible. My character saw how effective it was, how well the ambush worked, and decided to do the same. Why would he not?
[qu ote]And if you do, what's the problem?[/quote]
That enemies will never be able to properly handle such invisibility. No matter how well guarded a place is, never would any AI think of the possibility that someone could be invisible. Even in a fight, they'd forget about you completely once you moved away a little. I think some even didn't fight back at all. Invisibility would not be such a problem if enemies would randomly attack any noise, or any place where someone could be around them, once they know about your trick or found the corpses of several of their mates with no trace of the killer.
[qu ote]If you on the other hand, think that you shouldn't have it, then don't use it, nobody's forcing you.[/quote]
Read my post on page 8 to understand what forces me to use an object of use for ma character. I can resist the urge, but that will decrease my enjoyment of the game, because I am thrown out of character. Like in the story I wrote. Imagine you read a book and suddenly the author scrached a whole page. You are thrown out of the world. There's no ignoring of that.
[qu ote]
If you find an old WWII wine bottle in your backyard, will you tell yourself it's worth too much money for you?[/quote]
No, I would probably sell/store it. I'd take advantage of the situation. As would my character. Just like I would have no reason to ignore the wine bottle, or refuse to take it, my character would have no reason to ignore/refuse the amulet, daedric armor, or whatever else he finds. Even if taking it decreases the enjoyment of the game. Thus, I need the game master - or in the case of a video game like this one, the developers - to balance the game for me.
[qu ote]Sometimes there's a couple of powerful items that can be easy to get, but that's hardly the norm in Morrowind.[/quote]
I never said it was the norm. Maybe you think I am trying to say something else than I actually am. I am only trying to say this: Balancing in singleplayer games is important and must be done.
[qu ote]Artifacts should be artifacts in Skyrim, they shouldn't change depending on your level, and they certainly shouldn't appear based on your level.[/quote]
Absolutely true. They should however appear not in places that a very weak character can easily reach, or they'll make the game too easy. Or rather: There could be quests with artifacts that are easy to get. Maybe even a "I have to power to use it, but it will mean suffering for others, should I do it?"-dilemma or something. Excellent game design!
The artifact should however still be logical and balanced within the game world, and not randomly appear in a crate in front of you at the beginning of the game (as was the case in the Daedric Armor example - nothign against Daedric Armor existing in general! In Morrowind the amount of Daedric Armor was very well done! In Oblivion on the other hand...), neither should there be any flaws in game design that make objects overpowered to a game-breaking extend (the infinite-alchemy-skill thing, for example).
[qu ote]Artifacts are powerful items hidden across the land, be it held by NPCs or inside a tomb, that's all that should matter. Some may be easier than others to get, but that's just normal if you have a sizable number of them, you increase your chances of finding one more easily.[/quote]
No disagreement.
[qu ote]But if you want to get all of them as well as the most powerful ones, well that's another question entirely. [/quote]
Don't quite understand what you're trying to say?
[qu ote]Back to that NPC you just showed me, you have to end up on her and talk to her. I'd bet half the people who played Morrowind on their first playthrough didn't find that specific ring.[/quote]
An uncommon problem is still a problem.
[qu ote]Some people only used transportation systems between cities or never used particular routes, or never bothered with NPCs along the roads because they might think they won't give anything worth it. But you shouldn't change the laws of probability because you don't want to be lucky enough to find something you judge too good for you at the moment.[/quote]
It wasn't just too good at the moment. It was too good in general AND easy to obtain. The problem with it was the way the AI handled it. I could literally have murdered entire towns using it without the guard ever attempting to take action. They'd just never realize they're being decimated. Real people would, on the other hand. That means the developers should learn from this mistake and, in the next game, change the way NPCs react to invisibility.
[qu ote]Those items don't know if you are powerful enough for them, and Bethesda should view them as such. [/quote]
Yes. All I want is them to be in logical, believable places AND for them to be logical in design, not making the game less fun, but more fun. The amulet of shadows or whatever it was called did make the game less fun for me. It was badly implemented.