Overpowered

Post » Wed Mar 09, 2011 7:53 am

There were plenty of powerful weapons you could obtain fairly easily in Morrowind and it didn't break the game


Difference with Morrowind is that when using more powerful weapons you needed skill in the weapon or you would barely hit them,
and when you did you would only do a fraction of the damage. Of course with the way Oblivion and I Assume the same with Skyrim is, you'll
always hit for that fraction; which of course could overpower the PC in comparison to his/her surroundings.
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Colton Idonthavealastna
 
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Post » Wed Mar 09, 2011 10:59 am

What are you defining as role-playing?

The adoption of a role of a character that is not modeled, or not exclusively modeled, after yourself. I explain on page 3 how overpowering individuals makes role-playing untenable.
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carrie roche
 
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Post » Tue Mar 08, 2011 11:53 pm

I wasn't trying to be mean, just wanted him to further explain his comment.

Don't worry, it's OK B)
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Alex [AK]
 
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Post » Wed Mar 09, 2011 5:16 am

Difference with Morrowind is that when using more powerful weapons you needed skill in the weapon or you would barely hit them,
and when you did you would only do a fraction of the damage. Of course with the way Oblivion and I Assume the same with Skyrim is, you'll
always hit for that fraction; which of course could overpower the PC in comparison to his/her surroundings.


I'm not sure if you understand the combat system in the two games. In Morrowind only the hit chance relied on skill, not the damage; Damage was constant for weapons (until broken, and randomized between max and min intervals). In Oblivion the hit chance is constant, but the damage relies on skill. The only practical difference in relation to powerweapons for these two models is that if there is magical damage to the weapon in Oblivion this is not changed by skill and thus would always occur whereas in Morrowind it would still only occur on the (less often) strikes.
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Kelvin Diaz
 
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Post » Tue Mar 08, 2011 11:34 pm

Ever played Fable 2? Yeah, it got old, REALLY old. Being too easy and overpowered is one of the worst things a game can do. I think New Vegas came close to the right balance, but maybe making it just a bit harder throughout and scaling down the power of your character at the higher levels just a pinch would be perfect. The arguement of "Its singleplayer so I should be a god!! Hurr durr!" is stupid. See what I did there?
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Silencio
 
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Post » Tue Mar 08, 2011 8:49 pm

The adoption of a role of a character that is not modeled, or not exclusively modeled, after yourself. I explain on page 3 how overpowering individuals makes role-playing untenable.

What if you RP the over powered though? All role playing means is that you pretend to be someone your not, most likely a character that you created. You do what the character would do, not yourself. That's all its ever meant since before video games even. OPed loot, or even OPed characters, doesnt make role playing untenable.
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maddison
 
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Post » Wed Mar 09, 2011 2:46 am

Ever played Fable 2? Yeah, it got old, REALLY old. Being too easy and overpowered is one of the worst things a game can do. I think New Vegas came close to the right balance, but maybe making it just a bit harder throughout and scaling down the power of your character at the higher levels just a pinch would be perfect. The arguement of "Its singleplayer so I should be a god!! Hurr durr!" is stupid. See what I did there?


Fable getting old had nothing to do with being powerful. It had to do with the fact that it's impossible to die regardless of your strength and all you do is press the same buttons over and over so combat never changed
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I love YOu
 
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Post » Tue Mar 08, 2011 10:08 pm

As long as there is a sense of progression, from zero to hero, not a frustrating sense of escalation.
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Ashley Tamen
 
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Post » Wed Mar 09, 2011 5:19 am

I think it is more about becoming overpowered too easily. If I am level 84 and all my skills are maxed and I'm loaded down with really strong gear I expect to one shot things. But if I am able to destroy entire cities singlehandedly at level 12 then it gets boring.



This.

There needs to be a happy balance in the game somewhat like this. There are times when yes, I expect to feel like a dragon slaying monster pwning city burning [censored]machine. But if I can do all that when I'm only level 12 and midway into the first sidequest, then yes, I will be annoyed.
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Kelly Osbourne Kelly
 
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Post » Wed Mar 09, 2011 5:03 am

Why can't I one hit knock-out Tyson in punchout?
Why can't I always have the 4x1 block in Tetris?
What if I really want to be level 99 right from the start of (Insert any standard RPG)?
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Rach B
 
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Post » Wed Mar 09, 2011 3:03 am

I actually want to be able to become "overpowered" after having played for a long time.. I wanna feel like a demi god in the end
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Chris Ellis
 
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Post » Tue Mar 08, 2011 8:44 pm

Fully being unkillable should never ever in my opinion be added to a agme because it completely destroys everything the developers have done for the game. Such things include a 100% chameleon effect without AI enough to counter it and 100% resistance/reflection to something. Am I against chameleon? No I'm not, but at 100% it should not work as it did in OB, completely ruining the whole point of the game by making all enemies passive zombies doing nothing.



Again with the 100% chameleon :) Then again I'll say "if you don't want it, don't use it".

What is the "whole point of the game"? I'll tell you: the whole point of the game is that you are going to play a role in a story, and you are going to have the freedom to choose how you play that role and how you influence that story. And that is what the developers do for the game: create an environment where you have a choice to play the game the way you want to play it. TES is not just about "combat", "boss fights", or "must fight-must kill everything".

As to the OP...
I play games like TES for the story. About halfway through a game, I prefer to be overpowered, since combat becomes repetitive, and to me, gets in the way of the story, so I want to finish fights as soon as possible, or just avoid it if I can.
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M!KkI
 
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Post » Wed Mar 09, 2011 8:28 am

Its OK to be overpowered in a singleplayer game like this, whats not ok is being so overpowered that you can kill anything in any numbers. there should be a limit to what you can actually do... who cares if you can one shot mudcrabs as long as the guards will still kick your ass.
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Michelle Chau
 
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Post » Wed Mar 09, 2011 2:20 am

I don't think it's wrong to give players the opportunity to become overpowered in a game like this, but I do think it should be very difficult. If it's too easy, it ruins the need to progress in level, a really important aspect to roleplaying games.
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Bethany Short
 
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Post » Wed Mar 09, 2011 12:44 am

Fallout New Vegas did a decent job. I got absolutely destroyed frequently at the beginning of the game and was terrified of every red blip. There was a time when I was level 3 and I used every bit of ammo I had in a run-in with a Radscorpion. Hopefully they can put that kind of difficulty curve in Skyrim.

I thought they did a terrible job, everything was way to easy execpt for a few way overpowered eneimes(that you could easily aviod anyway). Then after like level 15 everything was too easy. Fallout 3 was much better, in both games a used a 2x damage mod and slow leveling but I was regularly having challenging battles in FO3 for nearly 100 hours, in NV it was less than 25. FNV finally put an end to the idea that scaling is bad for me, FO3 ranged based system was far better, the same System SR will be using.
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TOYA toys
 
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Post » Wed Mar 09, 2011 1:03 am

About halfway through a game, I prefer to be overpowered, since combat becomes repetitive, and to me, gets in the way of the story, so I want to finish fights as soon as possible, or just avoid it if I can.

I tend to do the same more and more these days. Whilst I may not play these games for the story alone, all too often it becomes the most interesting part of the game as other mechanics (mostly combat) become tedious.

Having said that I think the (often) tedious nature of combat could be solved without the need for an overpowered character.
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Laura Cartwright
 
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Post » Wed Mar 09, 2011 9:01 am

Why is there even all this discussion about overpoweredness and difficulty and all that - there is a difficulty slider for a reason. Play the game as hardcoe or easy mode as you want. Playing through the game and you think to yourself "Boohoo I am too strong!" up the damn difficulty. Playing and think, "I wish I was overpowered!" then just crank that difficulty down. Its actually really simple.
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Tammie Flint
 
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Post » Wed Mar 09, 2011 5:22 am

Having said that I think the (often) tedious nature of combat could be solved without the need for an overpowered character.

Needless to say, an overpowered character can be a lot of fun to play with. Not that it should be easy, but making one can be fun.
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Judy Lynch
 
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Post » Wed Mar 09, 2011 12:29 pm

Why is there even all this discussion about overpoweredness and difficulty and all that - there is a difficulty slider for a reason. Play the game as hardcoe or easy mode as you want. Playing through the game and you think to yourself "Boohoo I am too strong!" up the damn difficulty. Playing and think, "I wish I was overpowered!" then just crank that difficulty down. Its actually really simple.

perhaps not quite so simple. In FO3 and NV, and quite a few other games, upping the difficulty simple makes fights longer (thus more boring imho) and not more intense, by giving enemies more life and/or resistances. Compared to mods that say, increase damage or penalties for combat injuries or make money less readily available, upping difficulty levels might not always give you the challenge you seek.
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JD FROM HELL
 
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Post » Wed Mar 09, 2011 11:06 am

I agree. I think some people are afraid that if their character becomes too strong, the game won't be fun anymore. Well at that point, I think it's time to retire that character and start a new one.

Agreed, I have made over 10 characters in Oblivion and only one of them have been over level 25
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Heather Kush
 
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Post » Wed Mar 09, 2011 6:57 am

The problem in open-world RPGs is that there are too many ways to "exploit" the game. Once you find out (early in the game) how to get the best weapons and which combat skills are most useful, all the challenges suddenly disappear. I'll use Fallout 3 as an example, because it's Bethesda's last game. I've played it for 100+ hours and had to load game for maybe 5 times. At the beginning, you just have to rob the travelling merchant outside the Megaton, without any consequences. Once you find the Alien Blaster, you character becomes almost invincible. Once you have taken the Grim Reaper perk, you are ridiculously overpowered. By the way, you can raise all your skills to 100 without any problems.

I really hope that Skyrim will be more challenging.


You can choose to avoid using those exploits. There must be *some* responsibility expected from the player.

Keep the options in to get op. Keep them just like... oh... say 100% Chameleon, or an Alien Blaster. You know, where you have to go out of your way (way, way out of your way) to actually get that kind of power.

I am all for op when I've earned it or spent enough time becoming. If you purposefully go out of your way to get powerful [censored], you should expect to be mopping up enemies... and you should NOT be complaining that your doing so made the game too easy.
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Thema
 
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Post » Tue Mar 08, 2011 9:27 pm

I think the problem is that Morrowind got too easy too fast. In other RPG's you need a ton more time to get as powerful as you were at low level in morrowind.
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Phoenix Draven
 
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Post » Wed Mar 09, 2011 4:57 am

Needless to say, an overpowered character can be a lot of fun to play with. Not that it should be easy, but making one can be fun.

True but I can only tolerate for short periods. I guess the holy grail of game design would be something that allows everyone to play the way they want.
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Rachie Stout
 
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Post » Wed Mar 09, 2011 10:13 am

Needless to say, an overpowered character can be a lot of fun to play with. Not that it should be easy, but making one can be fun.

I think that is the most fun in making an OP character. I was a thief going after 100% Chameleon. I went on a journey finding a random drop weapon that had Soul Trap, getting 5 Grand Souls, finding creatures to fill the gems. It took me several hours (1 of those doing mage guild quests because this was before Frostcrag Spire and BGS only put the altars where Mage Guild members can go -.-) and I had a blast. I played with it for a while, and when it got boring I decorated my house with it. Then I thought, "What about Reflect Damage? And Reflect Magicka? and Absorb Magicka?" And my quest began again.
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Claudia Cook
 
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Post » Wed Mar 09, 2011 2:18 am

After curb stomping a couple thousand enemy's and stealing the best stuff from every where you should expect to be unstoppable. Otherwise you end up with stuff like the hole in ET. If you jacked some hobo's butter knife and still destroy everything then either the difficulty is to low, someone made a mistake or your just that good.
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Melanie
 
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