overseer

Post » Fri May 27, 2011 9:29 pm

if you where an overseer of a vault what rules would you make?
me? well id be a bit evil to liven it up a bit you know like a murder here
a body there and i'll pin it on somone who i didnt like and have him executed
with a fatmann in a blast proof room with places where people could watch
MWA HA HA HA HA HA
:evil:
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stevie trent
 
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Post » Sat May 28, 2011 8:52 am

My birthday becomes a half holiday.

Overseer's office opening hours: 11am-1pm with 2 hour lunch break.
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Stat Wrecker
 
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Post » Sat May 28, 2011 4:59 am

i would use the superior technology of the vault to rule the wastes.
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Aliish Sheldonn
 
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Post » Fri May 27, 2011 11:54 pm

I would only really be tempted to do something evil if I knew all the other vaults were doing their ''proper'' jobs.

Since being evil is basically what the job entails, I would rather go against the directives given to me and actually run the vault in a productive and prosperous manner.

I can imagine, maybe 3-4 generations later, the vault dwellers emerging and creating a sucessful city in the wastes. Now thats something to be proud of. Not being a pawn in some experiment which will likely result in your own painful and horrific death and bring about no results whatsoever.
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Margarita Diaz
 
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Post » Fri May 27, 2011 11:20 pm

I would only really be tempted to do something evil if I knew all the other vaults were doing their ''proper'' jobs.

Since being evil is basically what the job entails, I would rather go against the directives given to me and actually run the vault in a productive and prosperous manner.

I can imagine, maybe 3-4 generations later, the vault dwellers emerging and creating a sucessful city in the wastes. Now thats something to be proud of. Not being a pawn in some experiment which will likely result in your own painful and horrific death and bring about no results whatsoever.

i like painful and horrific deaths (as long as its not mine lol) also after my fatmann execution id force feed the remains of the body to the family :evil:
wow i have issues :D
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Trevor Bostwick
 
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Post » Sat May 28, 2011 12:42 am

i like painful and horrific deaths (as long as its not mine lol) also after my fatmann execution id force feed the remains of the body to the family :evil:
wow i have issues :D


Well then you misread. I did indeed write YOUR OWN PAINFUL AND HORRIFIC DEATH.

Look at all the vaults that failed. We can easily assume all the Overseers there died together with the other inhabitants of the vaults.

And yes you do have issues. Go play Fallout 2 and hit a kid in the groin with a sledgehammer :P
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Bitter End
 
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Post » Sat May 28, 2011 9:42 am

I would rule like Vault-Tec ordered me to.
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Michael Russ
 
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Post » Sat May 28, 2011 7:05 am

Well then you misread. I did indeed write YOUR OWN PAINFUL AND HORRIFIC DEATH.

Look at all the vaults that failed. We can easily assume all the Overseers there died together with the other inhabitants of the vaults.

And yes you do have issues. Go play Fallout 2 and hit a kid in the groin with a sledgehammer :P

i'll do that with glee :chaos:
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ZANEY82
 
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Post » Fri May 27, 2011 10:35 pm

Well then you misread. I did indeed write YOUR OWN PAINFUL AND HORRIFIC DEATH.

Look at all the vaults that failed. We can easily assume all the Overseers there died together with the other inhabitants of the vaults.

And yes you do have issues. Go play Fallout 2 and hit a kid in the groin with a sledgehammer :P

by the way i didnt misread you i just like inflicting painful and horrific deaths on people, and how do you know that they all died painful and horrific deaths hmm?
i'll leave you to ponder that while i do some mass murder :D
:toughninja:
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Austin England
 
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Post » Fri May 27, 2011 10:15 pm

Well the tape recordings of people going insane, the reports of brutally savege beatings by people who take 20 gunshots to take down, the blood stains on the walls, the kids' skeletons in corner bathroom stalls holding on to teddybears, and boobytrapped locked doors kind of gave it away you know.
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Emma
 
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Post » Fri May 27, 2011 7:09 pm

Well the tape recordings of people going insane, the reports of brutally savege beatings by people who take 20 gunshots to take down, the blood stains on the walls, the kids' skeletons in corner bathroom stalls holding on to teddybears, and boobytrapped locked doors kind of gave it away you know.

yeah but how many vaults are there in the post apocaliptic world?
they cant have all gone like that :D
:clap:
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Johanna Van Drunick
 
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Post » Sat May 28, 2011 3:20 am

I would build a city around my vault. As soon as ive established trade with local settlements and the possible caravans the roam, i would start to take in all wastelanders to increase my population quickly, expand my secruity force and upgrade not only thier armor but weapons as well. As soon as i have a big enough security force, i would then offer other settlements to join my vault/city into a coalition, and thereby further expand my influence and security force by recruiting locals into it. I would then follow that same patteren until My vault owns enough territory to be considered a country on its own, with its own self-sustaining economy through trade, weapon/armor creation, building new roads, repairing cars, rebuilding houses, and having a big enough army to defeat anyone who tries to [censored] with me.
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Juanita Hernandez
 
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Post » Fri May 27, 2011 7:13 pm

yeah but how many vaults are there in the post apocaliptic world?

122

Anyway, first rule I'd make as Overseer: drop the stupid suits!
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Dawn Farrell
 
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Post » Sat May 28, 2011 1:31 am

My first act would be done well before the vaults were sealed.

And that would be to ensure that I was the one guy in Vault 69.

Bow chicka
Second order of business would be the same as the guy above me :D
bow wow!
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ezra
 
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Post » Fri May 27, 2011 6:39 pm

i would use the superior technology of the vault to rule the wastes.

i second that.
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Sasha Brown
 
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Post » Sat May 28, 2011 5:19 am

I'd secretly hire a feral ghoul wrangler to release feral ghouls in my vault and before that I'll make sure my community is well-armed. Nothing like a little good old fashion community zombie hunt, to keep the community spirit alive.
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Rachel Cafferty
 
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Post » Sat May 28, 2011 5:55 am

I would open the Vault door and trade with outside world. Stop teh tirany! :swear:
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butterfly
 
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Post » Sat May 28, 2011 10:32 am

if you where an overseer of a vault what rules would you make?
me? well id be a bit evil to liven it up a bit you know like a murder here
a body there and i'll pin it on somone who i didnt like and have him executed
with a fatmann in a blast proof room with places where people could watch
MWA HA HA HA HA HA
:evil:


I see we have the future Idi Amin of Vault 666 here.
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Suzy Santana
 
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Post » Sat May 28, 2011 8:13 am

yeah but how many vaults are there in the post apocaliptic world?
they cant have all gone like that :D
:clap:


Of the 122 completed Vaults, only 17 were designated "Control" Vaults in which a flaw or some overarching experiment to them.


If I were an overseer at a Vault, my first order of business once the door closed would be to disconnect the uplink to the Enclave and abandon the experiment assigned to the vault, and try my best to live out the remainder of my days in relative peace and quiet.
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Elizabeth Falvey
 
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Post » Fri May 27, 2011 8:21 pm

Of the 122 completed Vaults, only 17 were designated "Control" Vaults in which a flaw or some overarching experiment to them.


If I were an overseer at a Vault, my first order of business once the door closed would be to disconnect the uplink to the Enclave and abandon the experiment assigned to the vault, and try my best to live out the remainder of my days in relative peace and quiet.

It's the other way around, the 17 control Vaults worked, the other 105 were experiments.

You've directed your actions as an overseer based off what you know from an outside point of view. Which wouldn't be the case for a Vault overseer.

You wouldn't have known about the Enclave's priorities or indeed their involvement in the new world. You would answer to Vault-Tec, which you believe are constantly surveying your progress, and would be able to jeoparadise your position and chances of survival within the Vault at any given moment. You also believe that your orders are for the betterment of humanity, and that you are actually making a difference in a real 'social experiment'. I also think the responsibilities of an overseer are very much underestimated by alot of people. They are essentially governing a community of upto one-thousand people in a confined space. I also think they would have been carefully picked for their willingness to follow orders. Although this becomes meaningless once the overseer is replaced by someone else.
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Madeleine Rose Walsh
 
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Post » Fri May 27, 2011 9:21 pm

Basically, I would cut any ties off with the Enclave. Tell the vault residence what I'm planning on doing, becoming a whole country and all...

Then when my empire is risen, I would invent a new type of government...Bondocracy.

It would be the same as Democracy, we just would not elect anyone with an IQ lower than 120.
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BEl J
 
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Post » Sat May 28, 2011 8:36 am

It's the other way around, the 17 control Vaults worked, the other 105 were experiments.


Yeah, a word vanished between what I meant to say and what I actually typed. *doh*

You've directed your actions as an overseer based off what you know from an outside point of view. Which wouldn't be the case for a Vault overseer.

You wouldn't have known about the Enclave's priorities or indeed their involvement in the new world. You would answer to Vault-Tec, which you believe are constantly surveying your progress, and would be able to jeoparadise your position and chances of survival within the Vault at any given moment. You also believe that your orders are for the betterment of humanity, and that you are actually making a difference in a real 'social experiment'.


At first, maybe. However I think most Vault Overseers were chosen due to psychological disorders. How else would you explain the Overseer of Vault 92, who had no problem with reprogramming the Dwellers without heeding the advice of his Head Researcher. Seriously, at some point the Human Conscience would step in and make a person re-evaluate their priorities. There's nowhere to run, after all.

Then there were some Overseers who were picked so they could be "eliminated" early on, like the Overseer who was chosen because of his genetic disposition for a terminal form of cancer.


Even from the inside, not knowing anything else about the Vault Program or the Enclave...if I was responsible for a pocket of Humanity after a Nuclear Holocaust (Remember, most Vaults sealed without their entire compliment because people were taking a "Cry Wolf" approach to the warning sirens), and my sealed Vault-Tec orders instructed me to do experiments on the people under my care, I think it's safe to assume that I personally (As this is all subjective to our own personal views and values) would cut the uplink and abandon the experiment.
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Johnny
 
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Post » Sat May 28, 2011 2:30 am

I would sell my vault slaves to paradise and make big bucks Muhahahahahaha
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Cheville Thompson
 
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Post » Sat May 28, 2011 9:47 am

Someone posted earlier that Overseers must have had mental issues. I think that's probably true to some extent. That is, they would have been carefully selected based upon their ability to take and follow orders in the face of overwhelming evidence that those orders were illegal, incorrect, immoral.

Those kinds of people aren't very hard to find.
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Betsy Humpledink
 
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Post » Sat May 28, 2011 2:51 am

It means nothing after a generation, however. You can tech a child values but you can't inherit psychotic immorality. Actually I don't know that, but I'm sure if you could it wouldn't be very likely :P
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FLYBOYLEAK
 
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