Oversize swords and plastic looking textures

Post » Sat Feb 19, 2011 12:42 am

I have swung sledges like that for decent effect. Not as much force as swinging it correctly mind you, but when splitting logs I start the wedge like that. The main issue was the rest of the handle got in the way. Still yes the oblivion hammers are over sized. I don't want them to change it though. Ever since I started playing fantasy games way back over 30 years ago the art depicted hammers as bad ass big things. When I got older and learned what a real war-hammer looked like I was disappointed. Not in the art depiction, but in how lame reality was in comparison.

I prefer real versions because of the technique used. There isn't much room for finesse when your handle is a foot long and the hammer head is a giant block of wood or iron. You can do a lot with a 3-4 foot handle, like push people, grapple them, use a wide overhead arc (like one does when doing heavy deconstruction, by swinging it them running their top-most hand down to the hand gripping the very bottom of the handle. This puts a LOT of force behind the blow), using the point on the other side of the weapon, etc.

I think that's a lot more fun and cool than swinging a comically oversized hammer in the same way each time like a wild buffoon.
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Elisabete Gaspar
 
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Post » Fri Feb 18, 2011 6:09 pm

Generally it was ok, but I could never get over a the silver longsword, looked just like a toy sword I have. Clearly plastic.
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Clea Jamerson
 
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Post » Sat Feb 19, 2011 3:19 am

im really interested into seeing how much tessellation they do, if we get dx11. it would be insane, everything from weapons to the stone roads to the terrain.
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Jessica Phoenix
 
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Post » Fri Feb 18, 2011 12:06 pm

I prefer real versions because of the technique used. There isn't much room for finesse when your handle is a foot long and the hammer head is a giant block of wood or iron. You can do a lot with a 3-4 foot handle, like push people, grapple them, use a wide overhead arc (like one does when doing heavy deconstruction, by swinging it them running their top-most hand down to the hand gripping the very bottom of the handle. This puts a LOT of force behind the blow), using the point on the other side of the weapon, etc.

I think that's a lot more fun and cool than swinging a comically oversized hammer in the same way each time like a wild buffoon.


Well I generally prefer the two handed over sized versions. Those come with handles long enough that it gives the illusion of leverage. And even the one handed ones should have decent sized handles in my opinion. All the art I can think to find where it is over sized but still cool looking(IMO) is copyrighted, so I don't plan on scanning it in and showing them. Recent years I do think it has been trending bigger and bigger, but as long as it looks magical at the same time I am fine with it. Generally I prefer sledge sized heads. D&D from the 70's and 80's is more my speed for the oversized hammers and axes.
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lolly13
 
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Post » Sat Feb 19, 2011 12:05 am

I am one of those who would like smaller warhammers. The OB ones lok so soft and impractical, and not really cool either.

Swords and maces were pretty fine.
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Smokey
 
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Post » Fri Feb 18, 2011 11:08 pm

im really interested into seeing how much tessellation they do, if we get dx11. it would be insane, everything from weapons to the stone roads to the terrain.


Very little, if any. The devs said something like "dx11 is in, but we're not using much of it". They also said that they deliberately want to keep all three versions (PC, PS3, X360) looking basically the same. So, no DX11 tricks that'd make the stuff look alot different on the PC.

(Of course, who knows what modders will be able to do, since DX11 is in the engine, even if the vanilla game doesn't use the fancy parts. :shrug:)
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Rowena
 
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Post » Sat Feb 19, 2011 3:22 am

Hit someone with a real war hammer, "OW! My shoulder!", hit someone with an ES war hammer, "OW! My everything!"

Hit someone with a real warhammer, *dies*, swing a TES warhammer, *misses because it takes forever to swing and if it hits it's comparitively weak as the force is too spread out*

Seriously, if you had a fight between 2 equally skilled opponents, one with a sledgehammer and one with a normal nail hammer, nail hammer would win. Focused blow causes serious damage.
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Benji
 
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Post » Fri Feb 18, 2011 1:29 pm

Hit someone with a real warhammer, *dies*, swing a TES warhammer, *misses because it takes forever to swing and if it hits it's comparitively weak as the force is too spread out*

Seriously, if you had a fight between 2 equally skilled opponents, one with a sledgehammer and one with a normal nail hammer, nail hammer would win. Focused blow causes serious damage.


Yeah but the guy with the sledge would look cooler.
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Jade Muggeridge
 
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Post » Fri Feb 18, 2011 4:23 pm

I like how a slight exaggeration of the war hammer has more attention in this thread than swords that shoot electricity or dragons.
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Quick Draw
 
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Post » Sat Feb 19, 2011 5:14 am

I don't really mind some exaggerations... but at least please Bethesda, tone them down a little bit. Carrying those wacky iron maces around in Oblivion for example, I can't help but feeling like some clueless git carrying some air filled silly-looking plastic toy :S

Same with silver warhammer. Though the steel and iron warhammer and steel mace was a OK in my book. (The Dwemer variant of both was pretty awesome though, and it's all fair game for the Daedric – I figured that anything of Daedric origin is supposed to look p bonkers as a rule of thumb).
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Meghan Terry
 
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Post » Fri Feb 18, 2011 8:21 pm

honestly I never noticed until 2 years later after I got OB, when my eyes grew accustomed to better graphics.

its not a big deal.

from what we have seen so far skyrim looks great.
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Lori Joe
 
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Post » Fri Feb 18, 2011 4:13 pm

I thought it was fine :/
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Kelvin
 
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Post » Fri Feb 18, 2011 6:27 pm

While we're at it warhammers should be only used to finish off enemies on the ground. While we're at it sabers should be only used on horsebacks. While we're at it there shouldn't be weapon and armor made out of glass...
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No Name
 
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Post » Fri Feb 18, 2011 8:15 pm

While we're at it warhammers should be only used to finish off enemies on the ground. While we're at it sabers should be only used on horsebacks. While we're at it there shouldn't be weapon and armor made out of glass...

While we're at it there should be no magic, no dragons, no beast races, but only ba dum-tssh all around.
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Jordan Fletcher
 
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Post » Fri Feb 18, 2011 11:12 pm

I like how a slight exaggeration of the war hammer has more attention in this thread than swords that shoot electricity or dragons.

Because TES has both magic and physics, but they are not one and the same, and the warhammer is more than a slight exxageration and looks lame IMO.
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roxanna matoorah
 
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Post » Fri Feb 18, 2011 8:31 pm

The weapons never really bugged me. At least they aren't WOW weapons...
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D LOpez
 
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Post » Fri Feb 18, 2011 1:46 pm

If I want historical accuracy I'll play Assassin's Creed, thank you


Are you actually serious?

Anyway, I think most of the weapons looked fine except some hammers, the elven sword and dawnfang were kinda ugly and looked awkward to wield also.
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brian adkins
 
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Post » Sat Feb 19, 2011 5:30 am

Anyway, I think most of the weapons looked fine except some hammers, the elven sword and dawnfang were kinda ugly and looked awkward to wield also.

I pretty much agree with this. Fantastic design is fine, overly realistic design is bland, but try to at least make them not too awkward-looking.
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Klaire
 
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Post » Fri Feb 18, 2011 7:17 pm

My sword will get blood all over it, I shall never notice.
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sunny lovett
 
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Post » Sat Feb 19, 2011 2:23 am

I pretty much agree with this. Fantastic design is fine, overly realistic design is bland, but try to at least make them not too awkward-looking.

Basically don't make them look anything like in a JRPG.
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Amy Masters
 
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Post » Fri Feb 18, 2011 6:59 pm

The weapons never really bugged me. At least they aren't WOW weapons...


you mean the giant statue sized weapons that have planets and stars orbiting around them and lighting and plasma jetting out from every point !!
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Mason Nevitt
 
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Post » Fri Feb 18, 2011 11:38 pm

Except for the size and shape of those 'daggers' in Oblivion, i think the weapons looked fine :shrug:
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R.I.P
 
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Post » Sat Feb 19, 2011 1:17 am

I never found them to be oversized or plastic-looking. I thought they looked fine.

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liz barnes
 
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Post » Fri Feb 18, 2011 5:08 pm

While we're at it warhammers should be only used to finish off enemies on the ground. While we're at it sabers should be only used on horsebacks. While we're at it there shouldn't be weapon and armor made out of glass...


Off-topic and nitpicky point, I apologise, but sabres were not only used by cavalry. For example, the officers and sergeants in the 95th regiment of foot, The Rifles, often carried sabres.

As for on-topic - the plastic texture is common to this generation of consoles, as pointed out earlier in the thread. Low poly mesh with too much normal mapping painted on top. It'd look better if it was toned down.

Whilst the ES games are set in their own fantasy world, where feats of amazing skill and strength which would be impossible on Earth are written about, I feel it is nice to have a basis in the sensible. Whilst such feats are possible (like climbing the stairs of a tower doing a handstand wearing full plate armour if I remember the story correctly), not everyone in the world is capable of doing them. I remember a rather large hammer in Morrowind with an encumbrance so high that it was neigh impossible to pick up and still be able to move, and I think the great, oversized hammers should follow suite. Like the old game Severance: Blade of Darkness, perhaps only characters with a high enough strength stat should be able to wield the warhammers with any skill - everyone else slowly flailing them around.
The sword blades however, really should not be as thick as the Elven longsword blade. That really looked odd.

The oddest thing, I feel, about the oversized weapons though is that no footwork was involved in swinging them. All the motion was from the shoulders and arms, when heavy weapons generally should need stance changes and a lot of core movement to get a good swing - old claymores for example.
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Reven Lord
 
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Post » Fri Feb 18, 2011 5:25 pm

The only "wtf, this is a big weapon"-moment I had in Ob was the warhammers. But after playing Demon's Souls.. Oh yeah, that game has big weapons.

I thought they looked really good, O_O
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Claudz
 
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