Overuling

Post » Sat May 28, 2011 3:21 pm

In regards to The Elder Scrolls Lore. Is there a set guideline for one games lore overriding the lore in another game if it says something different?
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Victor Oropeza
 
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Post » Sat May 28, 2011 10:09 am

The most recent overrides older stuff, saying that older stuff was told wrong, or changed in the dragon break.
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Jessica Nash
 
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Post » Sat May 28, 2011 5:38 pm

theres BATW - boring and therefore wrong.

new stuff is typically consolidated with old stuff pretty well. sometimes they are totally different though, in which case one is either ignored or weaseled.
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kristy dunn
 
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Post » Sat May 28, 2011 9:44 pm

What you believe over-rides what's there, and what's there is obviously what's there.
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Abi Emily
 
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Post » Sat May 28, 2011 7:56 am

I think it?s basically "dont believe everything you read" and "make up a mind of your own"

And always do your homework
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Kelli Wolfe
 
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Post » Sat May 28, 2011 9:57 pm

theres BATW - boring and therefore wrong.

new stuff is typically consolidated with old stuff pretty well. sometimes they are totally different though, in which case one is either ignored or weaseled.


Like the case with Cyrodiil became a Forest and not a Jungle? :)
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Sophh
 
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Post » Sat May 28, 2011 3:28 pm

theres BATW - boring and therefore wrong.

new stuff is typically consolidated with old stuff pretty well. sometimes they are totally different though, in which case one is either ignored or weaseled.


In a lot of cases it is later revealed that earlier documents suffered from author's bias, because they are often presented as being written by in-universe characters who have their own political, religious, moral or otherwise personal agenda in presenting misinformation.
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Céline Rémy
 
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Post » Sat May 28, 2011 6:24 pm

theres BATW - boring and therefore wrong.

An oxymoron if ever there was one.
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Marine x
 
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Post » Sat May 28, 2011 6:57 pm

An oxymoron if ever there was one.

How is that an oxymoron???
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Rachell Katherine
 
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Post » Sat May 28, 2011 7:47 am

An oxymoron if ever there was one.


Do explain.
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Marta Wolko
 
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Post » Sat May 28, 2011 5:26 pm

An oxymoron if ever there was one.

How so?
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kirsty joanne hines
 
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Post » Sat May 28, 2011 1:20 pm

If something in an entertainment medium (story, video game, whatchamacallit) is boring, its wrongness is not oxymoronic but pleonasmic.
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Amber Ably
 
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Post » Sat May 28, 2011 5:43 pm

How is that an oxymoron???

I meant paradox. Because it is boring, and therefore wrong.
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Strawberry
 
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Post » Sat May 28, 2011 10:22 pm

I don't think you can call that a paradox too :huh:
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Hearts
 
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Post » Sat May 28, 2011 9:58 pm

I meant paradox. Because it is boring, and therefore wrong.

Hah! BATW applies to game concepts, not to metaconcepts. And, in itself, it is a metaconcept.
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Luis Reyma
 
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Post » Sat May 28, 2011 11:45 pm

Like the case with Cyrodiil became a Forest and not a Jungle? :)


That is my case and point. Many people seem to make complaints about the change that the developers made for Cyrodiil. As it is the new game shouldn't it be considered correct anyway regardless of what past games have said?
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Sam Parker
 
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Post » Sat May 28, 2011 3:08 pm

That is my case and point. Many people seem to make complaints about the change that the developers made for Cyrodiil. As it is the new game shouldn't it be considered correct anyway regardless of what past games have said?

Yes. But there are pigs and sparrows in Cyrodiil, just like there are rice plantations and river dragon skeletons.
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Adriana Lenzo
 
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Post » Sat May 28, 2011 12:03 pm

That is my case and point. Many people seem to make complaints about the change that the developers made for Cyrodiil. As it is the new game shouldn't it be considered correct anyway regardless of what past games have said?

The game isn't the world. It's just a model.
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Amy Gibson
 
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Post » Sat May 28, 2011 7:10 pm

The game isn't the world. http://uk.youtube.com/watch?v=sGAYk5VWkTw..

fixed it for ya ;)
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Ricky Meehan
 
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Post » Sat May 28, 2011 8:28 am

fixed it for ya ;)


"Let us not go into Cyrodiil. It is a silly place."

:)
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Blessed DIVA
 
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Post » Sat May 28, 2011 1:50 pm

Hah! BATW applies to game concepts, not to metaconcepts. And, in itself, it is a metaconcept.

Tss
That's a lousy excuse :P
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Project
 
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Post » Sat May 28, 2011 2:51 pm

I'm satisfied with the Many-headed Talos explanation of why Cyrodiil is no longer a jungle, but I always assumed that it was more imperial propaganda concerning the divinity of Tiber, when in reality it is merely the end result of four hundred or so years of deforestation. After all, "jungle" only implies tropics, it doesn't necessarily mean jungle in the conventional sense.

Webster defines jungle as thus:

" Jungle - (jun' gul) - noun - from the sanskrit 'jangala' (meaning wasteland) - land densely covered with trees"

Assuming it rained a lot in Cyrodiil at the time (which is quite possible) and Cyrodiil was covered with temperate hardwoods, it would classify as a jungle, even though it was temperate. If the trees were cut down, erosion would occur, resulting in less standing water, which would slow the water cycle, and the rain would cease. More believeable than the "Many-headed Talos" explanation. However, the concept of suspended-disbelief should apply implicitly to the game, so the "official" explanation stands, regardless. I know it doesn't sound likely, but this is fantasy. None if it is likely. :P Anyway. That's my two cents. Anybody got change for a 20?
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Cathrin Hummel
 
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Post » Sat May 28, 2011 7:30 am

Jungle is not rainforest. But, rainforest is jungle. It is a common misconception (not necessarily wrong today, given how much slang has been taken at face value, when it actually means something quite different) that a jungle is something like the Amazon rainforest, and solely that sort of forest. On a technical basis, using a real world system (bear in mind this is fantasy so ANYTHING goes), Cyrodiil could quite likely have been densely covered with deciduous trees, as in the real world, forests filled with deciduous trees, are often referred to as jungles. Just some ramblings from an Ecology student (just to say, I'm not lifting this out of Wikipedia) that is hugely BORED with writing about freeze-thaw weathering... :)

EDIT: added in student (an Ecology? whats that? hmmm... I must check before I type...)
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maya papps
 
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Post » Sat May 28, 2011 6:01 pm

There is common usage and there is ... well I know what I believe.

Truth is that there always have and always will be weak points in this kind of game - sadly the 'jungle' is one of them, whether the word or the lack of the substance - simply because that is what people believed was coming their way.

At the same time the word Valenwood seems to describe a small forested area ... and it is actually a vast forest that has deciduous trees in the North and Florida-type swamp vegetation in the south. But Valenforest does not exactly trip off the tongue, does it?

Really you have to use your commonsense. If you have none of your own then be careful who you try to acquire it from.

Another example of that kind of anomoly is an area of Morrowind that is called swampland west of Balmora - but the climate and vegetation is more appropriate to a temperate-climate bogland - and at the same general lattitude we have an idyllic, Italianesqe/mediterranean landscape and trees a few miles to the East around Vivec. But then a demi-God lives there - so why not?

It is a game - and in this case there were major last minute changes that have never been fully explained - but it sorta felt a bit pannicky at the time - and when the dust cleared Cyrodiil was represented as light temperate forest.

In theory Cyrodiile City is the Hub of a vast Empire - in practice it had to be presented as a large village or very small City. The difference between a City and a Town is that a City has a Cathedral - or other Major Religious center in English and Western European terms generally.

There are typos and other mistakes on the part of devs ... and there is arather large community of modders dedicated to correctig the 1,001 flaws and inconsistencies that each member can see in the game.

There is other stuff - apparent inconsitencies that are actually about the point of view of different factions or the biased point of view - even lies - on the part of a character.

Hopefully the game experience itself will compensate for or otherwise overpower any sense of incongruity and otherwise just ignore the flaws and bury your senses in the experience - unless you want to become a Loremeister.
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Chris Jones
 
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Post » Sat May 28, 2011 8:04 am

Tss
That's a lousy excuse :P

Well, no.

Write an essay consisting of a plot summary and literary anolysis (narrator type, story type, characterization, etc.) of a novel. Then write a second essay with plot summary and similar literary anolysis (speaking about the narrator, characters, etc.) of your first essay. Ugh! Doesn't work! There's no plot, there's no character, except the narrator which is yourself!

Same thing. "Boring and therefore wrong" is not a part of TES, it's a part of how (some of) its designers approach creating more content for it. It's meant to be applied directly to TES concept, not to itself or to other meta concepts.
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Allison Sizemore
 
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