Hi,
I wrote a script that accomplishes the following: if the player is wearing heavy cuirass and he gets hit by a dagger, his attacker recoils as a result. My idea is to create the impression that the dagger collided with the heavy cuirass and bounced off. This works very well but there are 3 minor annoyances left:
1) Player still bleeds when hit
2) Player still yells/moans/complains when hit
3) The sound of weapon cutting flesh is still played when hit
Question: is it possible to prevent 1)-3)?
I tried temporarily turning the player into a ghost (PlayerRef.SetGhost(True)) but since he can't get hit in that state, I can no longer use the onHit event as the trigger for playing the Recoil iddle.
Thanks for any help.