OWB! How'd ya like the weapons?

Post » Thu Jul 21, 2011 10:19 am

So what did you guys think about our new OWB weapons?:)
I personally like them,
First off, the emitter is awesome as heck!(I use Tarantula!)
And to people that say all these weapons are weak first off they're not, it's just that the OWB enemies are leveled with you and therefore tough as nails xD(which I enjoyed :) ), the emitter when using different sounds average about 60 DAM each, which is about that of a hunting revolver, so you may not find them usefull in OWB, but they can one-hit kill many things in the mojave :D

I also liked the concept of the cyberdog cannon, I personally use FIDO, the unique one, once again, it pwns in the mojave!:)

The gun I was most excited for then most dissapointed for has to be the LAER, normal and elijah's alike, yeah they're really powerful both of them but the both have terrible terrible terrible hp and the just degrade like speedy gonzales and I just dont like that :/ but I guess I can just use it sparingly :)

As for the melee's, I quite enjoyed them!
You just gotta love the proton axe and it's unique inversal axe, they pwn everywher xD
As well as the X-2 Antennae, I mean, it's a freakin antennae for christ's sake, it's a one-hit killer in a lot of occasions! :D

And I just adore all the gloves, from scientist's to Kliens to sterilize to corrosive, they're pretty darn good for literally being just a glove xD
Ant the saturnite fist is an all around ok powerfist! For unarmed users I suggest getting the super-heated saturnite fist! It's a great weapon!

So I really basically liked every weapon in this DLC! :)

What did you guys think of them???
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Mrs. Patton
 
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Post » Thu Jul 21, 2011 1:20 pm

I was a tad disappointing to find no 1h proton axe. When I found my first throwing axe I was excited, till I threw it into a wall...

I later used 8 I found on the.... end...


As for normal use, I basically used the Proton axe everywhere. Havnt found the unique yet.
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Justin Bywater
 
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Post » Thu Jul 21, 2011 10:31 am

I absolutely love the Super-Heated Saturnite Fist. It can obliterate Deathclaws in seconds.
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ladyflames
 
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Post » Thu Jul 21, 2011 5:00 am

Sonic pistols works only at very close range, takes time to shoot in realtime and uses too much AP in VATS.

K9000/FIDO have too large spread, is too heavy and have too small ammo capacity.

LAER is glass canon - dozen shots with MC and you have to use repair kit. Also, too much AP usage again. Holorifle have same punch, same AP use, scope and is nearly indestructible.

Melee... They are unusable on very hard, where to be near enemy means be dead, so i don't care about them.

Stealth suite is useless - it wastes you med-x, makes you addict, talks too much when you want to be unnoticed and is medium, which makes it expensive to repair and gives penalty to stealth.

Hazmat suit should give radiation resist, not only poison.
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Emma Louise Adams
 
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Post » Thu Jul 21, 2011 11:51 am

needed more cow-launchers à la South Park 64
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mishionary
 
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Post » Thu Jul 21, 2011 7:58 am

Stealth suite is useless - it wastes you med-x, makes you addict, talks too much when you want to be unnoticed and is medium, which makes it expensive to repair and gives penalty to stealth.

Huh?

My +15 says otherwise.
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Charity Hughes
 
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Post » Thu Jul 21, 2011 7:53 am

Huh?

My +15 says otherwise.

Each class of armor (Light, Medium, Heavy) has a modifier applied to your chance of being detected while sneaking, with Medium and Heavy having higher modifiers than Light. You don't get to see these in-game, but if you look in the GECK you'll find them under Gameplay--->Settings. Since Medium's modifier is higher than Light's, it has a penalty to stealth.

These modifiers are neither affected by, nor related to, the Sneak skill in any way, so the +15 Sneak the suit gives does not apply. I can see why you were confused, though, since there is no in-game indicator that you're dealing with two separate numbers.
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Aliish Sheldonn
 
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Post » Thu Jul 21, 2011 5:54 am

Huh?

My +15 says otherwise.


It has +20 after the next test, and after that it receives a speed increase while sneaking.
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Ebou Suso
 
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Post » Thu Jul 21, 2011 10:38 am

Not enough mugs.
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Siobhan Thompson
 
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Post » Thu Jul 21, 2011 4:53 am

It has +20 after the next test, and after that it receives a speed increase while sneaking.

Mine says +25. :huh:


OT - I love the new weapons, expecially the LAER, FIDO, Proton Axe, and Sonic Emitter. :fallout:
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Alexis Acevedo
 
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Post » Thu Jul 21, 2011 12:00 pm

Each class of armor (Light, Medium, Heavy) has a modifier applied to your chance of being detected while sneaking, with Medium and Heavy having higher modifiers than Light. You don't get to see these in-game, but if you look in the GECK you'll find them under Gameplay--->Settings. Since Medium's modifier is higher than Light's, it has a penalty to stealth.

These modifiers are neither affected by, nor related to, the Sneak skill in any way, so the +15 Sneak the suit gives does not apply. I can see why you were confused, though, since there is no in-game indicator that you're dealing with two separate numbers.

Soo then what use is Sneak? If that value isn't effected by sneak, then sneak is utterly useless, which is not true at all.
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Natasha Callaghan
 
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Post » Thu Jul 21, 2011 4:31 pm

Soo then what use is Sneak? If that value isn't effected by sneak, then sneak is utterly useless, which is not true at all.
http://fallout.wikia.com/wiki/Sneak

Sneak skill reduces chance to be spotted, but heavier armor increases it. And if you have high own skill this armor will give you only debuff.
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Spooky Angel
 
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Post » Thu Jul 21, 2011 2:47 am

http://fallout.wikia.com/wiki/Sneak

Sneak skill reduces chance to be spotted, but heavier armor increases it. And if you have high own skill this armor will give you only debuff.


But GM said that Sneak doesn't effect the armor type detection value. So thats why I am confused. If sneak makes it harder to be detected, and the armor type makes it easier, then by definition, they can cancel each other out.
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patricia kris
 
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Post » Thu Jul 21, 2011 6:57 am

there has been conflicting evidence that the perk Silent Running removes the penalty while sneaking in heavier armor
whats the GECK say about that?
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Stryke Force
 
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Post » Thu Jul 21, 2011 4:39 pm

But GM said that Sneak doesn't effect the armor type detection value. So thats why I am confused. If sneak makes it harder to be detected, and the armor type makes it easier, then by definition, they can cancel each other out.
No. Sneak is capped on 100. I don't know exact numbers, but in rough:

Chance to be spotted with skill 50 and light armor - 50%.
+25 to skill decreses chance to 35%
Medium armor increases chance by 1.2 = 35*1.2 = 42%

But if you already have 100 skill:
Chance in light armor = 25%
Already reached cap, so no benefits.
Medium armor increases to 30%, resulting less stealthy.

In real, i don't even sure than 25 bonus to stealth is enough to compensate medium armor debuff.
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nath
 
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Post » Thu Jul 21, 2011 4:57 am

So I have 100 sneak, now this armour reduces it by 15-25? :sadvaultboy:
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Nicola
 
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Post » Thu Jul 21, 2011 12:32 pm

there has been conflicting evidence that the perk Silent Running removes the penalty while sneaking in heavier armor
whats the GECK say about that?

The movement penalties are different values from the armor
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Thomas LEON
 
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Post » Thu Jul 21, 2011 2:50 am

the Elijah LAER is my new main gun just got to use alot of weapon repair kits
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SEXY QUEEN
 
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Post » Thu Jul 21, 2011 3:32 pm

No idea, erm, like, the DLC enemies' health is different from the vanilla enemies' health, so I have no idea what weapons are good or not.
As to their artistic design I liked the Talon Throwing Axe that unique energy axe and the LAER.
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electro_fantics
 
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Post » Thu Jul 21, 2011 8:52 am

So I have 100 sneak, now this armour reduces it by 15-25? :sadvaultboy:
Any medium or heavy reduces stealth. Thats one of things which makes light armor only real choise.
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CArla HOlbert
 
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Post » Thu Jul 21, 2011 2:23 am

Any medium or heavy reduces stealth. Thats one of things which makes light armor only real choise.


Thanks! I should try it when I get my hands on it.
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Kill Bill
 
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Post » Thu Jul 21, 2011 9:05 am

They're okay, they can be useful, still as a energy weapon user I still find my fully modded laser rifle to be waaaaay better than the fully modded LAER/Elijah version.
Now, the Sonic Emitter Taratunla version is my new energy handgun, his secondary effect even work with bulck ammo, that gun is beast.

The Hazmat and the fully modded Seatlth armor MK2 are okay (love the voice :biggrin: ) but I still prefer wearing the Joshua Graham outfit for the crit bonus.
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Jeff Tingler
 
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Post » Thu Jul 21, 2011 9:27 am

The movement penalties are different values from the armor


:eek:

so, waitaminute

You have you Sneak skill which lowers your likelihood of being detected while Sneaking
You have a hidden modifier on the three armor types that increases your liklihood of being detected for progressively higher armor types
You have a movement penalty, that is, movement speed when wearing higher level armor

so the Silent Running perk removes not only the detection penalty for "running" while sneaking but also allows you to sneak faster? Does the perk affect the armor class penalty (liklihod of being detected), the speed penalty (sneaking faster in heavy armor while sneak "running"), both or neither of those extra things and only affects the liklihood when sneak running of being detected?

EDIT for Clarity: Perk description text aside, what exactly does the GECK say Silent Running does?
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Sweet Blighty
 
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Post » Thu Jul 21, 2011 12:33 pm

:eek:

so, waitaminute

You have you Sneak skill which lowers your likelihood of being detected while Sneaking
You have a hidden modifier on the three armor types that increases your liklihood of being detected for progressively higher armor types
You have a movement penalty, that is, movement speed when wearing higher level armor

so the Silent Running perk removes not only the detection penalty for "running" while sneaking but also allows you to sneak faster? Does the perk affect the armor class penalty (liklihod of being detected), the speed penalty (sneaking faster in heavy armor while sneak "running"), both or neither of those extra things and only affects the liklihood when sneak running of being detected?

EDIT for Clarity: Perk description text aside, what exactly does the GECK say Silent Running does?
You are most sneaky when standing still. You are easier to be detected when moving. When crouching in run mode you are much more likely to be detected. AFAIK Silent Running removes that difference, allowing you to crouch at maximum speed without getting more attention. But you still have penalty when moving.
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Taylah Haines
 
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Post » Thu Jul 21, 2011 5:32 am

You are most sneaky when standing still. You are easier to be detected when moving. When crouching in run mode you are much more likely to be detected. AFAIK Silent Running removes that difference, allowing you to crouch at maximum speed without getting more attention. But you still have penalty when moving.


so Silent RUnning basically does exactly what the perk text says it does. Gotcha. I've been reading alot of conflicting info from people saying it made sneaking in leather armor and sneaking in power armor the same thing etc

good to have some clarification

and oh yea: I've been using the swear-word out of the [unique?] proton axe dropped from the named lobotomite in the Cuckoo's Nest. Combined with the SUper Slam perk it completely trivializes roboscorpions and I love it. Too bad I havent seen it work the same way on Cyber Dogs. Guess they're not considered robotic?
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мistrєss
 
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