Own/Operate an Inn or Shop

Post » Tue Mar 08, 2011 9:37 pm

they could use that idea to better develop the mercantile skills
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Emerald Dreams
 
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Post » Wed Mar 09, 2011 7:22 am

:foodndrink: I think it would be fun to run a medieval tavern. Hollywood always makes them look so warm and cozy. :tongue:
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meghan lock
 
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Post » Wed Mar 09, 2011 11:06 am

I always love the mod http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2901 for Morrowind. I briefly attempted to create something http://www.gamesas.com/index.php?/topic/1072984-reqzwipz-willowedge-inn/page__st__80__p__15975561__hl__willowedge+inn__fromsearch__1#entry15975561 for Oblivion but the project ran out of steam.

I'd love for Skyrim to include a quest to own and operate a bar/tavern or a shop of some sort. You could hire workers collect gold, invest in upgrades and defend against thieves and gangs. Hell, why not include a cutthroat merchant guild that you could join (east empire company?). It would be a nice change of pace from go here kill that, collect item rinse and repeat.

Thoughts? Ideas? Vitriolic anger? Indifference?


You haven't got time to play and do all that, Myth! You need to work on them hi-res creature textures as soon as the game comes out! :lol:

On the actual idea: it's not really my thing, but I think some people would enjoy such a feature.
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Courtney Foren
 
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Post » Wed Mar 09, 2011 4:07 am

Farm, as long as i can hire people to do the farm work.

Hiring a bunch of Argonians, and paying them next to nothing would be great, NO actually my Dunmer didn't like slavery in Morrowind, and my Dragonborn Dunmer won't either. But still, I like the idea of having a farm.

Also, does farm just refer to plants or does it include facilities that raise, and slaughter animals for food? I would want to own a place like that too. (Sorry, vegetarians/vegans)

Hire them?

Why give them gold when you can feed them your whip instead?
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Roddy
 
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Post » Wed Mar 09, 2011 6:44 am

Poll is biased. I want the option "This idea is stupid. I want more side quests rather than devoting effort to pointless things that are completely different from the gameplay style of the Elder Scrolls series."


This. Didn't vote.
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Channing
 
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Post » Tue Mar 08, 2011 9:36 pm

Changed the last option due to vitriolic rage. The original choice was a joke by the way. :facepalm:
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Maeva
 
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Post » Tue Mar 08, 2011 9:01 pm

I would like them all! can't really choose... I picked the tavern because of MEADieval bar :D I LOL'd
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Inol Wakhid
 
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Post » Wed Mar 09, 2011 12:20 am

Cheezy Tavern Names?
The Leg Of Nirn (Leg=Root.. Get it?) (Bar)
Mad Man Morrick's Mead Mall Of Massacre (Mead Hall)
The Emperor's Dream (Tavern) (I've seen you. Let me see your face)
The Dragon Tooth (Weapon shop)
Scales Of Darkness (Armor Shop)
Magic Shop Of Skyrim (Magic Item/Spell shop... DUH!)
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Andres Lechuga
 
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Post » Wed Mar 09, 2011 11:09 am

As I see it...

Business management could be turned into government management and faction politics in a mod or otherwise. It would open a door to many kinds of leadership based functions.
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laila hassan
 
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Post » Wed Mar 09, 2011 8:08 am

I would own a farm so I can do quests while the food grows.... I don't want to sit behind a counter an sell goods
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willow
 
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Post » Wed Mar 09, 2011 11:36 am

Hmmm...
Profit from some sort of goods or service based occupation?
Potions and concoctions for the public, archeological and rare magical objects for an exclusive private clientle.
Oh wait, I did that already, in past TES games, without the overhead of renting a shop, paying staff, taxes, and so forth.
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Cedric Pearson
 
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Post » Wed Mar 09, 2011 12:11 am

Never gonna happen. Never ever ever ever ever ever ever ever. More likely to get polearms back.
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Louise Andrew
 
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Post » Wed Mar 09, 2011 10:53 am

... nothing like role-playing a retail worker in a fantasy game.
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Anna Krzyzanowska
 
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Post » Wed Mar 09, 2011 5:39 am

... nothing like role-playing a retail worker in a fantasy game.


http://i843.photobucket.com/albums/zz357/themythofanst/dovahkiintoaisle5.jpg

Edit: I really hope that picture turns into a meme.
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Kayleigh Williams
 
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Post » Wed Mar 09, 2011 4:49 am

I always thought it was very RPGish to acquire a stronghold. Though, the houses in Oblivion didn't exactly fit that bill.



I do agrea. Owning something to invest your massive ammount of money is a good idea. The houses was just down right stupid. I think a shop or keep is a good idea. After all your going to trip and fall on the best gear in the game unless you mod. Then what do you plan to spend all you money on. Not like you need food to live. Repairs are very cheap. Spells crafting looks like it going be taken out. Enchants and potions making is more mat based so they are almost always free. Spells take alot of down time out of the game. I found I always near mid game had way to much money and nothing to use it on.

It be great way to burn extra money only to have a dragon come in and burn your shop to the ground and make you start all over. Lol
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Shianne Donato
 
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Post » Wed Mar 09, 2011 3:42 am

So here's an idea. You meet an ailing shopkeeper (weapons and armor) who's son has just been killed in a dragon attack (whatever) he has no one to take over after he dies so he offers to sell the place to you for a large sum after you complete some quest (avenging his son's death or retrieving something from his son's dead body). After purchasing said armor shop, Let's call it the Yagraad's Plates and Points, you hire a shop keep (again quest required) and now instead of selling all your stuff to random merchants you stock the store with your loot (said items appear in display cases). Instead of getting 30% of the item value you receive 40% minus the shop keeps cut. You can then purchase upgrades for the store, nicer ambiance maybe a smith in the basemant to auto repair the crap you stock and now you receive 50% of the item value.

Patron's come in and out, your reputation goes up, you have to hire a guard, ect ect.

I mean c'mon oblivion had a quest where you had to retrieve giant potatoes from an ogre. Let's not get too high and mighty over TES sidequests.

Edit: Am I crazy that sounds like it could fit into the tes world without being to role play nerdy. The shopkeep could get kidnapped you'd have to rescue him or her, you could lose items to theft until you make an agreement with the thieves guild ect ect.




I like the quest system add to it. It also makes it so the shop can scale. So your stuck with iron and steel gear tell you level. Then you get quest that will unlock money upgrades. Like you need to clear our a mine full of spider or something harder to get higher end ore. Then spend money to buy a higher end forge and anvier to have the blacksmith to make the higher end gear. Buy gaurds and miners to get the mine but do a quest for the gaurds and miners to get them to work for you.
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rheanna bruining
 
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Post » Wed Mar 09, 2011 5:55 am

I'd like to either own a bar or a farm, or a meadhall.
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Beth Belcher
 
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Post » Wed Mar 09, 2011 6:49 am

no love for my photoshop picture, huh?

http://i843.photobucket.com/albums/zz357/themythofanst/dovahkiintoaisle5.jpg

And here I thought I was clever, ;)

Yeah I'd like to own a meadhall again, like thirsk.
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Calum Campbell
 
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Post » Wed Mar 09, 2011 10:01 am

I voted for Arms shop. Makes sense. If we're going to be crafting weapons and armor and selling them in Skyrim, then having a shop could add some elements that make the whole experience much more...dare I say...immersive. For example, with a shop you could stock raw materials instead of having the carry them or hide them in barrels. With a shop, you could have business partners that visit you and offer you special deals. The list goes on and on.
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Holli Dillon
 
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Post » Wed Mar 09, 2011 10:51 am

I think it's realistic to be able to buy a shop and then put items up for sale for maybe +10% or +20% what a vendor would take them for. There's already a mercantilism skill in the game so this might be an interesting addition to the game if it has a really basic and slick design. Making it vulnerable to attack or have time-based income wouldn't really be all that great though. I could foresee having ridiculous amounts of money after a while. (See fable 3)
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Joe Alvarado
 
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Post » Wed Mar 09, 2011 12:57 pm

I always love the mod http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2901 for Morrowind. I briefly attempted to create something http://www.gamesas.com/index.php?/topic/1072984-reqzwipz-willowedge-inn/page__st__80__p__15975561__hl__willowedge+inn__fromsearch__1#entry15975561 for Oblivion but the project ran out of steam.

I'd love for Skyrim to include a quest to own and operate a bar/tavern or a shop of some sort. You could hire workers collect gold, invest in upgrades and defend against thieves and gangs. Hell, why not include a cutthroat merchant guild that you could join (east empire company?). It would be a nice change of pace from go here kill that, collect item rinse and repeat.

Thoughts? Ideas? Vitriolic anger? Indifference?

Edit: Here's a better idea of what I mean.

"You meet an ailing shopkeeper (weapons and armor) who's son has just been killed in a dragon attack (whatever) he has no one to take over after he dies so he offers to sell the place to you for a large sum after you complete some quest (avenging his son's death or retrieving something from his son's dead body). After purchasing said armor shop, Let's call it the Yagraad's Plates and Points, you hire a shop keep (again quest required) and now instead of selling all your stuff to random merchants you stock the store with your loot (said items appear in display cases). Instead of getting 30% of the item value you receive 40% minus the shop keeps cut. You can then purchase upgrades for the store, nicer ambiance maybe a smith in the basemant to auto repair the crap you stock and now you receive 50% of the item value.

Patron's come in and out, your reputation goes up, you have to hire a guard

The drawback would be having to wait for the inventory to clear out from the shop. The rate of sales could be dependent on your mercantile skill or your fame/disposition in the town. You could possibly hire a town crier to advertise for you or if your the deviant sort you could burn down the competing businesses."

The shopkeep could get kidnapped you'd have to rescue him or her, you could lose items to theft until you make an agreement with the thieves guild.

You could also be approached by angry marauder orc types who want to sell their items to your shop. You could agree and take a cut from the sale of the questionably obtained items or you could deny their offer and have to confront them.

Ect Ect Ect.

http://i843.photobucket.com/albums/zz357/themythofanst/dovahkiintoaisle5.jpg


i already posted this bro :) http://www.gamesas.com/index.php?/topic/1175908-buying-stors-rather-then-just-investing/page__p__17374756__fromsearch__1#entry17374756 though yours seems to have more replies then mine ^_^
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FoReVeR_Me_N
 
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Post » Wed Mar 09, 2011 11:38 am

i already posted this bro :) http://www.gamesas.com/index.php?/topic/1175908-buying-stors-rather-then-just-investing/page__p__17374756__fromsearch__1#entry17374756 though yours seems to have more replies then mine ^_^


Sorry mate. Such is life on the forums.
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James Potter
 
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Post » Wed Mar 09, 2011 10:32 am

Poll is biased. I want the option "This idea is stupid. I want more side quests rather than devoting effort to pointless things that are completely different from the gameplay style of the Elder Scrolls series."

If you're not interested, simply avoid the topic. Or try being a little more constructive with your response. :confused:

I think people are missing the point. You probably wouldn't actually run the store yourself.... What about simply owning it, maybe collect a little profit now and then. Wouldn't it be immersive if you could take all that money of yours ingame and purchase a shop of sorts?
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Ashley Hill
 
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Post » Wed Mar 09, 2011 4:59 am

Sorry mate. Such is life on the forums.


it happens no worries ^_^
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Mr.Broom30
 
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Post » Tue Mar 08, 2011 10:37 pm

If you're not interested, simply avoid the topic. Or try being a little more constructive with your response. :confused:

I think people are missing the point. You probably wouldn't actually run the store yourself.... What about simply owning it, maybe collect a little profit now and then. Wouldn't it be immersive if you could take all that money of yours ingame and purchase a shop of sorts?


That's the idea. I mean I don't really imagine dovahkiin standing behind a counter folding tunics hahah, more like owning a deed for "Winterwood Tavern" and collecting a cut of the provits.
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Nathan Hunter
 
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