That actually doesn't address my concerns. Doing it that way falls right into my concern that it's nothing more than a shallow money maker, which doesn't sound interesting to me. If you just buy it and hire someone to do the work, then there's no depth and no real meaning behind owning and maintaining a shop. It's just a new line of revenue to go along with looting corpses.
I agree. If they are going to do running a item shop, it should be fun and have it's own game play. It can run in two stages.
One setting up the shop. This stage you are picking what you want to stock and how you want the shop to look. How your shop looks dictates how many and what kind of people stop by. If you put a lot of orbs, potions, or other mystic do das, A lot of mages will stop by to buy mage stuff. Basically how you set up your shop changes who shops at it and what they want to buy.
The next stage is when the shop is running. You stand behind the counter and people come up to you with the item they want to buy. When they do that, your given a little price slider. You can slide it up or down with the face of the customer telling what they will say to a price like that. The idea is to get the price as high as you can and still sell it.