My own shot-by-shot anolysis of the trailer

Post » Wed Aug 18, 2010 6:10 pm

http://www.maximumpc.com/article/features/skyrim_trailer_anolyzed_shot--shot did the same thing on their website just today. Don't know if anyone linked to this already. I have a hard time keeping up with this forum while I'm at work.
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Da Missz
 
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Post » Wed Aug 18, 2010 1:34 pm

Great anolysis man. The only thing is that I'm surprised how many people liked the part with the 1-handed staff - personally I thought it was the most lacking part of the trailer.

Not because it was a bad scene, I was likewise impressed by the lightning effects, and confirming 1-handed staves is a nice touch.
It's just the part of the trailer it was in was all wrong, it was in the part when the trailer was riding the wave of it's climix, heavy action and fast pacing. The spell wasn't being used to attack something, it looked like it was just to light up the cavern. And this is between throats being cut, explosions of fire wiping out an entire group of bandits, undead being robbed of the "un" part of their name, it was just an anticlimatic part imo. Would have been better served to put in a subsequent trailer, or just released as a pair of screenshots.
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^~LIL B0NE5~^
 
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Post » Wed Aug 18, 2010 12:58 pm

http://img202.imageshack.us/img202/1130/skyrim1080p11.jpg

That's a cool temporary fort up the hillside, and I like the facepaint.
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Vincent Joe
 
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Post » Wed Aug 18, 2010 10:06 pm

That's a cool temporary fort up the hillside, and I like the facepaint.

What do you mean "temporary fort"?
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Stace
 
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Post » Wed Aug 18, 2010 9:42 pm

Can someone post a high res screen of the very last part of the trailer please? Where the dragon flys off the perch and those luscious mountains covered in thick fog are in the background. I really hope we can traverse that.
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Emmie Cate
 
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Post » Wed Aug 18, 2010 5:30 pm

#6 - I hadn't thought about High Hrothgar... could very well be! Certainly has the look and feel of an extremely high peak, plus the large amount of gathered snow. Just hope too that it isn't centered around the player like in Oblivion, that made me dizzy. Pretty optimistic that they have that down, though, for sure. As for the precipitation passing through overhangs... that I'm really still pulling for.

I do not think this is High Hrothgar.

Either it is not the throat of the world, or if it is, we still have higher peaks than the one that is behind the temple.

In the last scene of the demo, there is a dragon perched on a stone pillar of the exact same temple with the stairs, but from another point of view, then the dragon starts to fly away, and to the right of the picture is a peak much higher than the last one.
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Jordan Fletcher
 
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Post » Wed Aug 18, 2010 11:33 pm

http://throwmeaway.imgur.com/tes_v_skyrim__hi_res_stills_from_feb_24_trailer#lgRP3

guy with the shield has face-paint on
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Beulah Bell
 
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Post » Wed Aug 18, 2010 12:14 pm

Great anolysis, OP. Nice job on the image album as well.
I think the game looks beautiful for a console version :thumbsup:
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KU Fint
 
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Post » Wed Aug 18, 2010 2:19 pm

Yeah, the animations are much more fluid and lifelike , the closest thing I can compare it to is Red Dead where the town folk will carry around planks of wood to build, chop wood, fix fences and go to an anvil and start smithing. VERY impressive
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Laura Ellaby
 
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Post » Wed Aug 18, 2010 6:49 pm

@mumatil: Yeah, it's a woman sweeping. I think I just captured the shot at a moment where she was in an awkward positon. If you watch that bit of the trailer, you'll be able to see that it's clearly a woman with a broom.

@Dragonborn1: In pic 8, you are right, that guy is holding something. Thanks for correcting me! And in pic 3, I believe the "glowing white thing" is just the sky; those rocks in the background are meeting together to form a sort of rock "doorway."

@Noah D: Thanks for your contributions. All your comments are much appreciated.

@MagickaMoose: Awesome stuff, thanks for writing all that. As you and others pointed out, there are definitely valid reasons for the lack of reaction in IMG #12. I'll add that in to the OP when I finish the full anolysis.

@Sphagne: I'm not suggesting that it's High Hrothgar itself, but simply that it might be a small segment of the 7000 steps to the top. I assume that the path is not just a straight and constant stairway. It probably goes along some ridges and follows the natural stone of the mountain. You may end up being right, but for now there's no harm in throwing out possibilities as long as we make it clear that they are speculative in nature. Your point about the larger peak at the end of the trailer is a good one though. I noticed that when I first watched the trailer, but I didn't take a screenshot so it slipped my mind.

And thanks everyone else for reading and adding to the discussion and dissection of this wonderful trailer! I'm trying to find time to finish the write-up, but I may not get a good chance until Sunday... Normally I'd just stay up and finish it, but I have to be somewhere tomorrow and it's very important that I be well-rested and attentive. I will finish this ASAP though. In the meantime, you guys have provided some very valuable observations. I look forward to reading more from everyone!
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Ana
 
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Post » Wed Aug 18, 2010 11:11 pm

I do not think this is High Hrothgar.

Either it is not the throat of the world, or if it is, we still have higher peaks than the one that is behind the temple.

In the last scene of the demo, there is a dragon perched on a stone pillar of the exact same temple with the stairs, but from another point of view, then the dragon starts to fly away, and to the right of the picture is a peak much higher than the last one.

Maybe that peak isn't in Skyrim it's on the other side of some border?
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Nancy RIP
 
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Post » Wed Aug 18, 2010 4:26 pm

I believe it is an old woman.

Nothing else to add, except a thanks for taking these.

yes http://i.imgur.com/R72fa.jpg look like an old woman, with some sort of hat and a dress.
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Daramis McGee
 
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Post » Wed Aug 18, 2010 12:38 pm

IMG #8 ~ Some nice animations here. Note the person on the right, leaning on a railing. I can't tell whether it's an old woman or just a person wearing a cowl... I saw in another thread that someone claimed it was an old woman, but personally I'm not so sure... (Anyone have any idea?) Also note the man with his right arm raised. I wonder if this is some sort of interaction, like a wave to the guard or something? Also note that a couple of these buildings have signs outside, so they must be inns or shops. Check out the water to the left too. It's a bit hard to see, but personally I feel that it looks quite nice. Lastly, look at the player character. Cloth animations look improved; note the wrinkling and shading on the hood. Also note the satchel on his waist. I wonder whether that is an item itself, or if it's just there by default to serve as a visible inventory. Either way, I like it.

I think he is carrying something as the texture behind it is blocked for more than what he would account for. I think he is a Dark Elf btw.
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Assumptah George
 
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Post » Wed Aug 18, 2010 5:33 pm

In pic #8 that npc is carrying something in his arms/hands I don't think he's waving. Great job on the pics though they are great.

Yes it looked like he was carrying firewood or something similar in the movie. And I would guess Bosmer for race except that they have larger ears in Oblivion. However npc can have individual sizes in Skyrim so not every short person has to be a Bosmer.

And I love the robe, far better than the bathrobes in Oblivion. the bag look promising, yes it could be integrated but it would look strange if all similar robes had it.
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Isabel Ruiz
 
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Post » Wed Aug 18, 2010 11:52 am

Thanks for this anolysis, that's what I've been waiting and hoping for!

#11 - Notice the bird in upper left corner.
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bonita mathews
 
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Post » Wed Aug 18, 2010 6:01 pm

I updated the OP with a few more comments, but it's still missing anolysis for a handful of images, and I probably won't be able to get to them for another day or so... Hopefully this thread will remain active until then! :foodndrink:
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Vicki Gunn
 
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Post » Wed Aug 18, 2010 4:42 pm

The Bosmer or w/e he is in screen #8 is holding some type of basket.
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Kat Ives
 
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Post » Wed Aug 18, 2010 1:40 pm

Great anolysis so far, thanks for posting!


http://i.imgur.com/d9LjM.jpg ~ Lots going on here. First, we have the horse next to the porch. This doesn't confirm horseriding, as others have pointed out, but it's definitely a good sign.

A very good sign, I think; I doubt Bethesda would populate Skyrim with horses we can't ride.

Also worthy of note is http://cdn.zenimax.com/akqacms/files/tes/concept_art/WhiterunCityTundra.jpg on the official site; a character is leading a laden horse through the tundra. I know concept art isn't necessarily a reliable source for final game content, but it's another indicator. (I don't want to derail your thread in the direction of "are mounts in?" though, so maybe it deserves its own thread.)
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Adam Porter
 
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Post » Wed Aug 18, 2010 10:58 pm

What do you mean "temporary fort"?
Like the kind the Romans used when making camp, a quick kind of defense.
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Marcia Renton
 
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Post » Wed Aug 18, 2010 5:00 pm

Great anolysis so far, thanks for posting!



A very good sign, I think; I doubt Bethesda would populate Skyrim with horses we can't ride.

Also worthy of note is http://cdn.zenimax.com/akqacms/files/tes/concept_art/WhiterunCityTundra.jpg on the official site; a character is leading a laden horse through the tundra. I know concept art isn't necessarily a reliable source for final game content, but it's another indicator. (I don't want to derail your thread in the direction of "are mounts in?" though, so maybe it deserves its own thread.)

Adding non rideable horses would be evil, so evil you would be kicked out of the dark brotherhood for it.

And yes having packs on the horse and let the horse to follow you is useful, think I do it more than riding in Oblivion. Fighting and harvesting plants is easier.
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Heather M
 
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Post » Thu Aug 19, 2010 2:30 am

@D4rk 0ne > No problem! Really thanking you, this is a great thread. :) If you need any more pics, I have around 70 I've taken and edited quite clearly myself. But now, a few more things with these extra pics...


#17 - This dual was awesome! I love the animations... clearly a huge upgrade. At first I thought it must of been a finishing move, but it seems like a sweet combo move of sorts... maybe a power move or perk with the weapon type/ability. The fort or barricade is a cool touch as well... maybe even simply a bandit outpost. In any case, really cool... and looks really nice in the landscape.

#18 - The animations as the spell is cast here are awesome as well. As is the design of the dungeon... though, from what I've seen, they all look very unique indeed! But my favorite thing I noticed... is the amount of enemies attacking/on the screen at once. Oblivion almost seemed too tame in that sense, lacking a real sense of overwhelming danger for me that groups portray. But seeing all of these undead here... I might even avoid them all together without the proper gear! Which would actually a welcome change, in my opinion.

#19 - Seems like 3 wraiths, which look wonderful. Though, the rock does look a bit odd... that's kind of a hard thing to avoid everywhere though, with the ground texture... so pretty understandable here.

#20 - Wasn't all the complaining about the animations being really similar to Oblivion's wolves, or something? If so, I definitely don't agree... the wolf's legs and arms move really smoothly and when it makes it's turn, there isn't any jerking or warping. As for variety, just seeing the two different types of deer-like creatures in the other screens gives me hope. :D
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Sarah MacLeod
 
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Post » Wed Aug 18, 2010 11:51 pm



#18 - The animations as the spell is cast here are awesome as well. As is the design of the dungeon... though, from what I've seen, they all look very unique indeed! But my favorite thing I noticed... is the amount of enemies attacking/on the screen at once. Oblivion almost seemed too tame in that sense, lacking a real sense of overwhelming danger for me that groups portray. But seeing all of these undead here... I might even avoid them all together without the proper gear! Which would actually a welcome change, in my opinion.


They should thought about already that in Oblivion, more enemies = harder fights. Far harder, with staggering and knockdown the danger increases exponentially.
Yes a bit unfair for fighters, mages has a benefit of area effect and mind control, sneaky characters can try to take them one by one ore evade them.
Still remember the extreme hard fights in the werewolf labyrinth in Bloodmoon, my most memorable fight to now. Read forum the next day: I used invisibility and walked trough it.
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Ana
 
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Post » Wed Aug 18, 2010 11:07 pm

http://img202.imageshack.us/img202/1130/skyrim1080p11.jpg

In this picture, note that the guy on the left has a shorter blade in his left hand. This could mean a sort of Main hand/Off hand setup to the dual wielding.
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Lizzie
 
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Post » Wed Aug 18, 2010 1:23 pm

i watched the trailer again and i felt my nipbles get hard.
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Eddie Howe
 
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Post » Thu Aug 19, 2010 1:21 am

SNIP

Great work on the thread. I appreciate when other posters go into depth and anolysis like that.
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Penny Wills
 
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