OXM-UK info & screens II

Post » Sun Jul 11, 2010 4:33 am

Ok Nords, Dunmer, Imperials.. Argonians? Why do you say that? And why more Bretons than Redguards? Hammerfell is right there


Argonians now occupy Morrowind. They can easily travel over to Skyrim now. High Rock is also "right there" so Bretons, Redguards and Orsimer are going to be featured at pretty much the same ratio.
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Isaac Saetern
 
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Post » Sun Jul 11, 2010 5:17 am

Ok,just thought i'd add a bit more about dungeons,caves,crypts etc.

It says: As beautiful as the scenery is ,you're going to be spending alot of time underground too.
Now it says at the last count, skyrim has 120 dungeons.
Why it says "at the last count" i don't know,could that mean even more may be added?
I don't know it could mean nothing at all,thats just speculating.
It also states "that no two areas are exactly alike"
They were shown a cave/dungeon called "bleak falls barrow"
The say every inch of these ancient nord catatombs feels meticulously designed.
With burbling underground rivers,tree roots punching through walls etc,and glimpses of light from the world above. ( sounds good ) :thumbsup:
It also says that ,the developers have spent more time on "pacing" and "variety" to ensure you don't just find a dark corner
to curl up and have a snooze in.Call me dumb,but i'm not exactly sure what that means.
Maybe ,that there is alway action in these caves,tombs etc or something,i don't know...care to enlighten me anyone? :thumbsup:
Dungeons will now feature,from what i've read,more traps and puzzles,than was seen in oblivion.
OXM's view: which gave it ( the dungeon ) an indiana jones and the last crusade feel to it.
On them leaving the crypt/dungeon,they found themselves face to face with an enormous..... DOG! :thumbsdown:
..........Hahaha......settle down....i'm joking :rofl:
Found themselves face to face with an enormous,dark grey DRAGON. phew!....thats better :thumbsup:
They said taking down dragons is no mean feat.
To me from this above...it sounds like some caves/dungeons etc will be HUGE!...especially if there is enormous dragons in there :)
Bethesda is keen to emphasise that dragon encounters will not be scripted. The winged beasts are constantly cruising around the region,
and will occasionally,land or perch on outcroppings. Dragons have a complete run of the world they created.
Anyway,might be bits you did'nt know about caves etc....again just my view on what was read. :)
What are your thoughts on meeting dragons in caves etc?
Do you think it will add more fear..as in a confined space kind of fear?
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Olga Xx
 
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Post » Sat Jul 10, 2010 7:20 pm

Anyone know when the podcast will go up? I don't normally listen to it so I don't know how reliable/regular they are. It's annoying that the mag reads like it should already be up and there's nothing there though :brokencomputer:
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Cccurly
 
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Post » Sat Jul 10, 2010 6:59 pm

On them leaving the crypt/dungeon,they found themselves face to face with an enormous....dark grey DRAGON.


Not sure how your getting the dragon is inside the cave from that.
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mimi_lys
 
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Post » Sat Jul 10, 2010 11:34 pm

Not sure how your getting the dragon is inside the cave from that.

Suppose you have a point from what i've written.
But i did read somewhere else that you will find dragons underground.
So my questions at the end,still count really :)
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Miss Hayley
 
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Post » Sat Jul 10, 2010 8:01 pm

Anyone know when the podcast will go up? I don't normally listen to it so I don't know how reliable/regular they are. It's annoying that the mag reads like it should already be up and there's nothing there though :brokencomputer:

Where did you read about a new podcast?
Was that in the mag?...if so where please...i've obviously missed that bit.

Nevermind,i've found it.
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KiiSsez jdgaf Benzler
 
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Post » Sat Jul 10, 2010 8:22 pm

I think the horned helmet on the cover looks absolutely ridiculous.
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Andrew Lang
 
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Post » Sun Jul 11, 2010 4:13 am

I think the horned helmet on the cover looks absolutely ridiculous.

Ridiculous-good..or ridiculous -bad?
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Nick Pryce
 
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Post » Sat Jul 10, 2010 10:16 pm

Wait... is this the UK mag? Please respond, I've been waiting for ages!
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Robert Jackson
 
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Post » Sat Jul 10, 2010 10:46 pm

What are your thoughts on meeting dragons in caves etc?

I only want to see dragons in caves if the openings and all tunnels leading to where they are are big enough for them to fit through.
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Everardo Montano
 
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Post » Sun Jul 11, 2010 1:04 am

Ridiculous-good..or ridiculous -bad?


Bad.
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Jason White
 
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Post » Sat Jul 10, 2010 4:08 pm

Wait... is this the UK mag? Please respond, I've been waiting for ages!

Yes. See the title of the thread.
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Austin England
 
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Post » Sun Jul 11, 2010 12:38 am

Bad.

Whats wrong with it exactly....i like it :)
Each to their own :)

@ Sirbryhtside: It was out in stores yesterday "official xbox magazine" UK!
Issue 70 march. Skyrim cover storyon the front.
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:)Colleenn
 
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Post » Sat Jul 10, 2010 8:51 pm

Whats wrong with it exactly....i like it :)
Each to their own :)


I can't really explain, it just looks stupid to me. :shrug:

Just look at http://static.zenimax.com/bethblog/upload/2011/02/167198_10150099679227809_103316012808_6163793_1100254_n.jpg.

:tongue:
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Kristina Campbell
 
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Post » Sat Jul 10, 2010 4:41 pm

Whats wrong with it exactly....i like it :)
Each to their own :)


I agree, I think it looks pretty cool, a reminicent of Daggerfall.
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Stacy Hope
 
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Post » Sat Jul 10, 2010 3:59 pm

I can't really explain, it just looks stupid to me. :shrug:

Just look at http://static.zenimax.com/bethblog/upload/2011/02/167198_10150099679227809_103316012808_6163793_1100254_n.jpg.

:tongue:

Ha ha....i've looked at it again and.....i still really like it :P
I think it matches his armour/outfit well...but thats just me.
Everyone of course is different,but it's not going to be the only helmet in the game,so dont worry,be happy :)
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Meghan Terry
 
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Post » Sun Jul 11, 2010 6:36 am

I can't really explain, it just looks stupid to me. :shrug:

Just look at http://static.zenimax.com/bethblog/upload/2011/02/167198_10150099679227809_103316012808_6163793_1100254_n.jpg.

:tongue:


Thing is, when I think of "horned helmets" I automatically imagine them pointing up, which makes his helmet look a bit sad and downtrodden :(
:P
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stephanie eastwood
 
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Post » Sun Jul 11, 2010 6:50 am

Thing is, when I think of "horned helmets" I automatically imagine them pointing up, which makes his helmet look a bit sad and downtrodden :(
:P

I dare you to tell him that to his face.

"Haha! Your helmet looks sad and downtr---" *STAB*
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Dominic Vaughan
 
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Post » Sun Jul 11, 2010 4:43 am

Thing is, when I think of "horned helmets" I automatically imagine them pointing up, which makes his helmet look a bit sad and downtrodden :(
:P


Maybe the barmaid in the other picture can fix his horns?

Anyway, horns on helmets = death wish. They are more Hollywood or perhaps ceremonial.
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Alberto Aguilera
 
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Post » Sun Jul 11, 2010 3:54 am

Hey I'm all about http://www.rpgamer.com/games/ff/ff4/fanart/lynntendo_mtordeals.jpg on everything. Being a dark knight and all.
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..xX Vin Xx..
 
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Post » Sat Jul 10, 2010 11:44 pm

Maybe the barmaid in the other picture can fix his horns?

LOL
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Nana Samboy
 
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Post » Sat Jul 10, 2010 7:49 pm

Ok....i'm going to type a little more about the combat and how it may work.
This is info from OXM UK.

One of the major priorities for skyrim was satisfying hand-to-hand duelling,as opposed to what todd says....
Chopstick fighting in oblivion.
Basically you will no longer,just be waving a supposedly lethal object around at the air in front of you,hits will now connect with a crunch-
and you'll be able to perform finishing strikes,such as,plunging a sabre through your enemies chest. It also says "dust ups" are far more involving.
It also mentions that the feeling of connection between metal and flesh isn't the only change hacking and slashing.
It says the new two handed mechanic,reminds them of bioshock's combination of guns and plasmids.
The difference is,that in skyrim,it allows you to mix and match much better.

It mentions the classic sword and shield combo,block-left trigger ,attack-right trigger.
If you want to bring some magic into the mix,through,a quick-menu for your left hand allows you to swap out the shield for a chargeable fire spell-
while retaining the blade in the other. Sounds to me like you can change quickly/effortlessly.
This new combo would force a change in "Tactics",offering a chance to pummel your enemies from afar,while having your blade ready etc,for close quarters.
If thats not your style you can rack up a spell for each hand,maybe one defensive and one offensive,as another strategy/tactic.
You place the same magic in both hands a yank both triggers at the same time,to make a more powerful version of the original spell.
Bethesda has stuck a masterful balance between the straightforward accessibilty of placing items on each trigger,and a system that offers depth and flexibility.
Naturally,two-handed weapons exist,at which point the left trigger may,for example,block with a broadsword or allow you to aim with a bow.
Nevertheless,it remains a relentlessly logical system,and makes absolute sense for the game.
The speed with which you can switch from all-elbow melee combat to fantastical witchcraft complements bethesda''s new approach to character classes.


There is also no agility to level up now.It says this means you can move more fluidly,switch between play-styles without sacrificing progression elsewhere.

I've just put this here to maybe shed some more light,on what they are doing with combat.
Most you may of heard....take from it what you will :)

It also says,the leap in visual fidelity from oblivion and fallout is profound.

Also from what i've read,i'm wondering about attributes now...well....they seem to have gone.
This makes me ask,how do we get stronger ,faster etc.
Well at the moment i can only see two-three ways:
1: Your racial ability. Like nords and orcs are naturally stronger.
2: How you design your character build....like,you make your guy more muscular,hense,he is stonger.
3: Perks
At the moment, i can't think of any other way's.
What are peoples views on this?
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SUck MYdIck
 
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Post » Sun Jul 11, 2010 4:02 am

The bit about the wolves has got me the most pumped - if it turns out that the AI actually does work like that I will be extremely happy.
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Janeth Valenzuela Castelo
 
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Post » Sat Jul 10, 2010 6:48 pm

Ok....i'm going to type a little more about the combat and how it may work.
This is info from OXM UK.

One of the major priorities for skyrim was satisfying hand-to-hand duelling,as opposed to what todd says....
Chopstick fighting in oblivion.
Basically you will no longer,just be waving a supposedly lethal object around at the air in front of you,hits will now connect with a crunch-
and you'll be able to perform finishing strikes,such as,plunging a sabre through your enemies chest. It also says "dust ups" are far more involving.
It also mentions that the feeling of connection between metal and flesh isn't the only change hacking and slashing.
It says the new two handed mechanic,reminds them of bioshock's combination of guns and plasmids.
The difference is,that in skyrim,it allows you to mix and match much better.

It mentions the classic sword and shield combo,block-left trigger ,attack-right trigger.
If you want to bring some magic into the mix,through,a quick-menu for your left hand allows you to swap out the shield for a chargeable fire spell-
while retaining the blade in the other. Sounds to me like you can change quickly/effortlessly.
This new combo would force a change in "Tactics",offering a chance to pummel your enemies from afar,while having your blade ready etc,for close quarters.
If thats not your style you can rack up a spell for each hand,maybe one defensive and one offensive,as another strategy/tactic.
You place the same magic in both hands a yank both triggers at the same time,to make a more powerful version of the original spell.
Bethesda has stuck a masterful balance between the straightforward accessibilty of placing items on each trigger,and a system that offers depth and flexibility.
Naturally,two-handed weapons exist,at which point the left trigger may,for example,block with a broadsword or allow you to aim with a bow.
Nevertheless,it remains a relentlessly logical system,and makes absolute sense for the game.
The speed with which you can switch from all-elbow melee combat to fantastical witchcraft complements bethesda''s new approach to character classes.


There is also no agility to level up now.It says this means you can move more fluidly,switch between play-styles without sacrificing progression elsewhere.

I've just put this here to maybe shed some more light,on what they are doing with combat.
Most you may of heard....take from it what you will :)

It also says,the leap in visual fidelity from oblivion and fallout is profound.

Also from what i've read,i'm wondering about attributes now...well....they seem to have gone.
This makes me ask,how do we get stronger ,faster etc.
Well at the moment i can only see two-three ways:
1: Your racial ability. Like nords and orcs are naturally stronger.
2: How you design your character build....like,you make your guy more muscular,hense,he is stonger.
3: Perks
At the moment, i can't think of any other way's.
What are peoples views on this?



I guess it could mean there's just strength and endurance...

You're probably right though - it certainly sounds like they're gone.
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Dragonz Dancer
 
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Post » Sat Jul 10, 2010 8:38 pm

Slightly off-topic, but isn't there supposed to be a new podcast today? Thought I read that somewhere on here.
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Rude_Bitch_420
 
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