OXM-UK info & screens II

Post » Sat Jul 10, 2010 11:24 pm

Ok this is the link to the original thread.
http://www.gamesas.com/index.php?/topic/1165346-oxm-uk-new-info-screens/
Sorry razorUK...hope you don't mind me doing this :)
here's what i added from my reading of OXM magazine.

Ok..i have read through the OXM magazine.
I will offer my take on the info.
Some which as been covered already and some which may not have been.
Some things i'm not 100% sure about,because of how it's written etc.
So i have given my take on what i think it means. If you disagree with my take on things feel free to do so.
Add what you may think it means if you feel so inclined

Here goes.
First map size: ok we know it's about the same size of oblivion,and we know there are five major cities.
Obviously there are smaller towns/settlements etc.
"This is my opinion,and is for those that aren't to happy that the game is a similar size to oblivion"
Anyway it show's a map of skyrim,which looks like an older one.
But what i noticed or thought i noticed,is that the cities,larger one's etc,seem more scattered ( more space between them ),than they were in oblivion (cyrodiil).
Alot of them ( from the map i see ) seem to be near the edge of the map,but not all.
Anyway my point is, i think with the world design,mountains,and (what i see as) bigger spaces between cites,will make the land of skyrim feel a hell of alot bigger.
Agree/or disagree.

Dragon shout's: Some may know this,some may not.
We are not the only one's who can use dragon shouts.
It says " if we think we are the only one's that can put magic into words ( dragon shouts )...then think again.
It also indicates,that just because you get these shouts,it doesn't make things easy.
Now to me it's obvious,hat dragons have them (duh....good guess ),the way it's written ( at least to me ) implies,that maybe not only dragons and the PC can use them.
That could mean other human/or other races, enemies,could use them....like i said thats my opinion,from what was written,but it's to obvious for it to be just dragons.
Think what you will on this.
Also we know about the slow time shout,and we know the longer we hold that button,the more time etc.
But it says "A tap of the RB button,slows time for 8 seconds ( i don't think anyone mentioned how many seconds,so i did )...
A tap indicates one word of the shout.
You can't just use shouts willy nilly ,they have a cool down period ( which we know ),but it also says each shout has a different cooldown period. ( don't think that was mentioned in here ).


Ok a little about perks.
Now from how i read it,i get the impression that some finishing moves are gained via perks,here's what it says.
"Each skill type as it's own constellation,and each star corresponds to a particular perk".
"These might be damage boosts,for certain weapons,magic abilities,non-combat abilities or kill moves"
Again judge from that what you will.
It says,in one of the finishing moves...you plundge a sabre through your foe's chest. ( sounds awesome and brutal )
Refering to fallout perks,it says.Perks in skyrim are smaller,but more practical upgrade wise.
Also...if your friends core level is the same as yours (similar skills),it says,these perks in the game differentiate you both.

They said their demonstration began high in the mountains,and started out across a vista,with mist between the peaks and vegetation at their feet.
They say it looked "Breathtaking".

There was also a bit about dragons.
They said if you make one angry,it will swoop down,circle you,and every so often crash to the ground,tearing a furrow in the ground ( like a tractor does,when plowing a field ).
Exellent,love little details like that
The point of me mentioning this bit, ( besides plowing through the ground ) was because it says "if you make them angry".
I dont' know what to make of this really...it could mean ( just guessing here ) that they may not just attack on sight,sometimes,or it could mean as in they haven't spotted you yet.
Who knows?

From what they saw,the mag said they are expecting "something very special from the factions system".
"Which the team ( bethesda ) seemed to be itching to talk about"...but did'nt ...thats for later.
They said the team/staff. It was hard to contain excitment for the game.....this bodes well,they seem proud of what they are doing with it

Don't think this as been highlighted either.
They asked about the live conversation in the game....like: does it run the risk of information overload.
Tod answered honestly and said,yes,there are times when it's a problem.
Brush nesmith said though,next time you see it,it won't be a problem.

Lastly...just to add what was said about the wolves AI.Where they defend their food ( not attack ) or sometimes do attack on sight.
Tod said it was fairly easy to setup
Sounds good,to me this indicates we will see more of this type of behaviour ( allright! )

Anyway discuss what you will or not all.
Just thought i'd put it out there,from my view

This post has been edited by st frantic: Yesterday, 10:52 PM
This is razorUK's original post: thanks to razor for the original info :)
The cover story of March's OXM (Official Xbox Magazine) UK is Skyrim. There are 10 pages about Skyrim with an additional interview with Todd Howard, Bruce Nesmith (with the help of Matt Carofano). The article covers all the key points such as combat, Radiant Story, skills and the world. For an eager fan who has read the forums and other magazines such as gameinformer, there isn't a great deal of brand new information about key features of the game but it is an excellent preview and I highly recommend it.

I'll try to keep this topic brief and mention things I haven't read elsewhere.

Info


?There is a perk that will lower the sound of your footsteps.

?Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.

?Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.

?The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'

?Telekinesis is an available spell.

?'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)

?When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.

?There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.

?Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.

?In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.

?Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.

?Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.

?120 Dungeons and they claim that 'no two areas will be alike'.

?Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.

?Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.

?The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.

?Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.

?The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.

?There are one-off puzzles in certain dungeons.

?Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.


Dragon Shouts

The fact about the 'absorb soul of dragons to learn new shouts' has caused a little bit of confusion.

The dragon shout phases, of up to three words, can be found inscribed on the walls of ancient Nord dungeons. When uttered by the Dragonborn (the player) the words invoke powerful magic powers. For many of the shouts you can learn more phases which in turn will allow you to unleash a lengthier or more powerful version of the shout by holding the shout button down.
This appears to be the main way of learning shouts, by finding the word inscriptions. However the OXM article also mentions that you can learn new shouts in the process of absorbing dragon souls. The article doesn't mention anything else about this, maybe not all dragons give shouts, we don't know yet.


Key Map Locations visible on page 34

?Solitude

?Markarth

?Dawnstar

?Winter Hold

?Windhelm

?Whiterun

?Riften

?Falkreath


edit - These map locations may very well be outdated as OXM have used the old skyrim map with a new colour scheme.

Confirmed Skills

?Alchemy

?Illusion

?Conjuration

?Destruction

?Restoration

?Alteration

?Enchanting


New Screenshots

?Page 31 - We see a dragon on top of snow covered ruins. There is a huge backdrop behind it showing off mountains, new clouds and fog. Draw distance looks great.

?Page 34 - There is a picture of the skyrim worldmap which lists the locations listed above. On 2nd look they've used the same map as the one on the UESP wiki, so it may be outdated.

?Page 38 - A player appears to be wearing Elven armor and dualwielding a sword and staff. The staff is able to cast light along a corrider. (Was in gameinformer but bigger shot here and addition info)

?Page 39 - 2 new screenshots here, we see a hooded stealth character performing a stealth execution (Assassin's Creed style, blade to the chest up close). We see a new dungeon called the 'Hall of Stories' which features a locked door and a puzzle to open it. Stonework looks fantastic with spider webbing across the walls.


I believe some of the screenshots I've mentioned are in the gameinformer, however different quality/size in OXM UK. The page 31 shot I believe in gameinformer was covered in text and colour tinted. In OXM UK it is a clear ingame screenshot.

It does appear all the screenshots we have seen so far have been from the xbox build.

I'll have another look through but I believe I've covered most of the brand new info. Enjoy.

This post has been edited by RazorUK: 07 February 2011 - 03:12 PM
User avatar
TWITTER.COM
 
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Post » Sat Jul 10, 2010 6:25 pm

Everything sounds so good i just don't understand them showing the same screenshots in every magazine :S
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Leah
 
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Post » Sat Jul 10, 2010 7:57 pm

Everything sounds so good i just don't understand them showing the same screenshots in every magazine :S

Yeah it's frustrating,but they have to save the best bits for later :)
To be fair,we know quite a bit already,but for some not enough,me included :)
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Casey
 
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Post » Sat Jul 10, 2010 11:20 pm

Thanks for the extra bit of info. It is interesting to see how different people convey the same information. I learned some new things from your post. I wonder if the furrow will be a permanent scar on the land? Or just a quick cosmetic blemish.
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Kristina Campbell
 
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Post » Sat Jul 10, 2010 3:30 pm

Thanks for the extra bit of info. It is interesting to see how different people convey the same information. I learned some new things from your post. I wonder if the furrow will be a permanent scar on the land? Or just a quick cosmetic blemish.

Who knows?
But it's still good all the same :)
I like little details like that :thumbsup:
Oh...and your welcome.
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Margarita Diaz
 
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Post » Sun Jul 11, 2010 12:59 am

Yeah it's frustrating,but they have to save the best bits for later :)
To be fair,we know quite a bit already,but for some not enough,me included :)

I hear you brother its just im still waiting to see an ingame shot of an Argonian :)
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Manny(BAKE)
 
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Post » Sat Jul 10, 2010 10:18 pm

I hear you brother its just im still waiting to see an ingame shot of an Argonian :)

Yeah,not just argonians.I would like screens and info on all the races next too.
I'm sure they'll feed us more info soon :)
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Louise Dennis
 
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Post » Sat Jul 10, 2010 7:19 pm

Hmm... when they say expecting something "very special" regarding factions, i hope it actually is. What could it be?
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brenden casey
 
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Post » Sat Jul 10, 2010 7:42 pm

Hmm... when they say expecting something "very special" regarding factions, i hope it actually is. What could it be?

I have no idea,hopefully,from the sounds of it,we'll have alot more to do,and it will be alot deeper than in oblivion.

Also from the mag:
It mentions windelm: It's an hangout for imperial guards,who monitor the threshold to morrowind.
I know it's early to say,but,i wonder if we will get to see a part of morrowind again through DLC?
If i remember right,i don't think all of morrowind got destroyed,and was taken over by argonians.
Does anyone think that will happen?
Or would you like to see it happen ( see how it looks now etc )?
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Kara Payne
 
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Post » Sat Jul 10, 2010 6:37 pm

I think the population ratio is kinda like this:

Most to least:

Nords
Dunmer
Imperials
Argonians
Bretons
Redguards
Orsimer
Khajiit
Bosmer
Altmer
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SWagg KId
 
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Post » Sat Jul 10, 2010 7:52 pm

Can you say more about the bit about conversation? I wasn't sure exactly what was meant by a potential problem of "information overload"....
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Kaley X
 
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Post » Sat Jul 10, 2010 6:45 pm

Can you say more about the bit about conversation? I wasn't sure exactly what was meant by a potential problem of "information overload"....


It probably meant that since we don't zoom in on faces anymore, it would be possible to enter into conversations with more than one people, with chat-boxes poping up before we can choose what to reply to the last person that wanted to talk to us.
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Lance Vannortwick
 
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Post » Sat Jul 10, 2010 6:52 pm

I think the population ratio is kinda like this:

Most to least:

Nords
Dunmer
Imperials
Argonians
Bretons
Redguards
Orsimer
Khajiit
Bosmer
Altmer



Ok Nords, Dunmer, Imperials.. Argonians? Why do you say that? And why more Bretons than Redguards? Hammerfell is right there
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Benji
 
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Post » Sat Jul 10, 2010 3:36 pm

It probably meant that since we don't zoom in on faces anymore, it would be possible to enter into conversations with more than one people, with chat-boxes poping up before we can choose what to reply to the last person that wanted to talk to us.


Well, I think that probably has something more to do with NPCs still moving around when you talk to them, rather than face-zooming. And you could always just force the player to have only one dialogue interface open at a time. :shrug:
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Jessica Nash
 
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Post » Sat Jul 10, 2010 12:32 pm

Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.

This has me so freakin' stoked I can't even think straight. "Palace" = Old Palace of Ysgramor, but a "hangout for Imperial Guards"? :facepalm: Of all places to quarter Imperial troopers. That would be the equivalent of turning the Louvre into a dog kennel.


There are one-off puzzles in certain dungeons.


Not sure what this means.
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Dorian Cozens
 
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Post » Sat Jul 10, 2010 9:41 pm

It probably meant that since we don't zoom in on faces anymore, it would be possible to enter into conversations with more than one people, with chat-boxes poping up before we can choose what to reply to the last person that wanted to talk to us.

This i how i understood it too,i'll have another read,and double check.
But what resistanceknight says,sums it up.
Yep it doesn't say any more than what i've mentioned already.
So like i said,resistanceknight,has summed it up for you. :)
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Cassie Boyle
 
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Post » Sat Jul 10, 2010 1:22 pm

Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.

This has me so freakin' stoked I can't even think straight. "Palace" = Old Palace of Ysgramor, but a "hangout for Imperial Guards"? :facepalm: Of all places to quarter Imperial troopers. That would be the equivalent of turning the Louvre into a dog kennel.


Apparently Windhelm was once the capital of the First Empire.... Why couldn't Windhelm be one of the cities where the Imperials still have a foothold in Skyrim?
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Ruben Bernal
 
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Post » Sat Jul 10, 2010 4:12 pm

Hmm... when they say expecting something "very special" regarding factions, i hope it actually is. What could it be?


maybe we can join the imperial legion, and fight in the civil war
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LittleMiss
 
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Post » Sat Jul 10, 2010 5:11 pm

Why cant all the different magazines use terminology that everyone is familiar with? Some of us are stupid you know!

Oh and the perk about maces ignoring ALL armour...If armour ends up taking away 85% of all melee damage like in Oblivion, this perk sounds godly against warriors.
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Claire Vaux
 
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Post » Sun Jul 11, 2010 4:17 am

There are one-off puzzles in certain dungeons.
Not sure what this means.

It means that certain dungeons will feature a unique puzzle not found anywhere else in the game.
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Rachel Tyson
 
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Post » Sat Jul 10, 2010 7:50 pm

It means that certain dungeons will feature a unique puzzle not found anywhere else in the game.

This is what the OXM mag says...to sum it up about dungeons.
Puzzles in the game-are they going to be unique to each dungeon,or will there be variations on a theme?
Tod howard: it's a mix...you do see some of that stuff repeated in the game,because we felt,if this culture built things this way
they wouldn't do just once...makes sense i suppose.
Tod howard: But there are definitely one-off puzzles in lots of the dungeons.
Hope that explains it better. :)
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Soraya Davy
 
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Post » Sat Jul 10, 2010 8:28 pm

Apparently Windhelm was once the capital of the First Empire.... Why couldn't Windhelm be one of the cities where the Imperials still have a foothold in Skyrim?


More than apparent, it was the capitol of the 1st Empire. Now that I have calmed myself, it looks like the author may have garnered info from a lore source instead of actual game play... Evidence: should and apparently. So I should rest assured that the sacred Old Palace is indeed not a dog kennel. :)

Also a quote from the wiki;
"... is a base for Imperial troops guarding the Dunmeth Pass into Morrowind."


Speaking of the general function and original purpose of Windhelm.


It means that certain dungeons will feature a unique puzzle not found anywhere else in the game.


That sounds good, but I'm not getting the "one-off" meaning.
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luis dejesus
 
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Post » Sat Jul 10, 2010 5:13 pm

More than apparent, it was the capitol of the 1st Empire. Now that I have calmed myself, it looks like the author may have garnered info from a lore source instead of actual game play... Evidence: should and apparently. So I should rest assured that the sacred Old Palace is indeed not a dog kennel. :)

Also a quote from the wiki;


Speaking of the general function and original purpose of Windhelm.




That sounds good, but I'm not getting the "one-off" meaning.


One-off...as in each puzzle should be unique,a different challenge ,so to speak. :)
Example: one puzzle may require you to look at an object (in 3D ) in your inventory,where as another puzzle may require you to flick switches in a particular order
and so on.
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OJY
 
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Post » Sat Jul 10, 2010 9:57 pm

That sounds good, but I'm not getting the "one-off" meaning.


one-off
n
Brit
a. something that is carried out or made only once

Collins English Dictionary

Noun 1. one-off - a happening that occurs only once and is not repeated

Reference materials are a great source of knowledge. The more you know...
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steve brewin
 
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Post » Sat Jul 10, 2010 9:44 pm

one-off
n
Brit
a. something that is carried out or made only once

Collins English Dictionary

Noun 1. one-off - a happening that occurs only once and is not repeated

Reference materials are a great source of knowledge. The more you know...


It never ceases to amaze me what can be lost without an English-to-English translation.

Next time I'll reference my google. :hehe:
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SamanthaLove
 
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