- Two dozen towns
- Five major cities
- A Dragon Shout that can slow down time
- A Dragon shout that can blasts stuff in front of you backwards
- Can Block and attack at the same time *
- Can use magic and weapons at the same time *
- Telekinesis returns
- Axe can have a 'deep cut perk'
- Maces can have a perk that ignores enemies armour
- Can lay traps using runes
- One perk can quieten footsteps
- Dynamic snow
- No classes
- All old races return (no news ones)
- No more agility ('to build up)(?)
- Perks are more practical than Fallout
- Variety in the terrain
- Markarth is one of the cities
- Riverwood is a town
- Each dungeon is different
- More puzzles and traps in dungeons
- Dragon attacks are random
- Conversations don't zoom in on a person's face
- Real time conversations
- NPCs have proper jobs
- You can cook, chop wood, run a saw mill
- Each settlement has it's own economy
- People can give you stuff you drop in a town back (if you want it) or they might steal it
- Kill a character and their friend/family member will avenge them.
- If you choose to kill a character that gives you a quest, (e.g. to get an item from a dungeon), you can still complete the quest by giving the item you collected to their friend or family member.
- Random quests
- Random quests will send you to locations you've not been before
- Dark Brotherhood
- Every item can be inspected in 3D
- Not all wild creature are hostile (some may just pass you, other may attack)
- Level scaling is like Fallout 3 style
- Dragon tear up the landscape when attacking
- Dogs (there is a picture of a guard in Riverhold with what looks likes a dog)
- Judging by the front cover, Pauldrons are back
- Staffs can be used as a light source
Is any of this new, or have GI covered all of this?
*Don't know if these two are true, they have stated they've not tried out the combat yet.