OXM UK - New Info & Screens

Post » Sat Feb 19, 2011 10:07 am

Very nice new info, thanks OP. I'm a little disappointed that Solitude isn't the biggest city, being my favorite based on what little information we had before the game was announced, but oh well.

The more I learn about the game the more I look forward to it, I haven't heard one thing yet that has made me question whether or not this will be a great game.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sat Feb 19, 2011 9:53 am

The Shivering Isles gave them inspiration now that's cool.

Good info, the thing about the Axe perk is pretty sick and almost guarantees an M rating.


No surprise there, it will have a M rating if they did not have an Axe perk.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sat Feb 19, 2011 12:06 am

The cover looks so sick!

http://bethblog.com/index.php/2011/02/07/oxm-uk-teases-skyrim-cover-story/

Is that supposed to be a crossbow in his right hand? If so...OH JOY!!!!!
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Sat Feb 19, 2011 3:11 am

Is that supposed to be a crossbow in his right hand? If so...OH JOY!!!!!


He has a sword in his right hand. If you're referring to the weird looking thing behind him, I have no clue what that is.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Fri Feb 18, 2011 11:51 pm

Is that supposed to be a crossbow in his right hand? If so...OH JOY!!!!!


No, he's holding a dagger and has a bow on his back.

Looks like we are seeing only a portion of a much bigger artwork. He's actually standing on or by a dragon he may have just slain.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri Feb 18, 2011 7:50 pm

I love the sound of the Wolf AI. But if they meant Acro. when they said Agility that kinda svcks cause I love Acro.

Some of the people posting on dragon shouts may want to read http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx, if you haven't already... I think it would help break some of the confusion....

Upon defeating a dragon, Skyrim’s hero absorbs the soul of the fallen creature, which fuels his ability to learn a new shout. Later, players can search out long lost walls covered in dragon script. Upon these walls, individual runes stand out to the hero because he or she is dragonborn. “There are these words of power, and if you learn how to say them right, they have a powerful effect,” Howard says.

Over time, players will build a vast arsenal of shouts: over 20 complete shouts in all, each with multiple words that must be gathered from different places around the world. “There are three words for each shout, and there are three levels to them. The amount of time you hold down the shout button is how many words come out.


That's not very 'it could mean a few different things', its seems pretty clear...
Skyrims hero absorbs the soul of the fallen creature, which fuels his ability to learn a new shout, kill dragon = be able to learn a new additional shout....
Players can search out walls with dragon script & if you can learn to say them right, they have a powerful effect, find wall + learn words = new shout....
Just my opinion of course....

The ideas are interesting though...... :thumbsup: ......... :mage:
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Sat Feb 19, 2011 5:12 am

No, he's holding a dagger and has a bow on his back.

Looks like we are seeing only a portion of a much bigger artwork. He's actually standing on or by a dragon he may have just slain.

Yes that's part of a dragon he has slain. The full image is in the magazine "Micromania."
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Sat Feb 19, 2011 12:21 am

So you can learn shouts by either slaying dragons or learning the writing on walls? I think you have to slay a dragon to open up a dragon shout "item slot" of sorts. Than you can read a writing on a wall. If you go to a wall without slaying a dragon you won't be able to learn a shout. If you slay two dragons than you can read two walls and so on...
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Sat Feb 19, 2011 11:59 am

So you can learn shouts by either slaying dragons or learning the writing on walls? I think you have to slay a dragon to open up a dragon shout "item slot" of sorts. Than you can read a writing on a wall. If you go to a wall without slaying a dragon you won't be able to learn a shout. If you slay two dragons than you can read two walls and so on...

Exactly....
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Fri Feb 18, 2011 7:52 pm

So you can learn shouts by either slaying dragons or learning the writing on walls? I think you have to slay a dragon to open up a dragon shout "item slot" of sorts. Than you can read a writing on a wall. If you go to a wall without slaying a dragon you won't be able to learn a shout. If you slay two dragons than you can read two walls and so on...

Ding ding ding we have a winner! That's how its going to work I'm sure of it now. Thanks!
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Fri Feb 18, 2011 11:22 pm

That method seems a little clunky, even though it does sound plausible.

Here's another suggestion for how it will work: killing a dragon and absorbing its soul gives you the ability to read a certain word in the dragon language. Then, on any wall with dragon writing, you'll be able to read that word. So you'll need to kill not only enough dragons, but also the right ones, so that you can read all the words on a certain wall, in order to learn the dragon shout.

Again, it might not work this way - just a thought.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Feb 19, 2011 11:34 am

Why does he say that the pics are from the xbox?

I have no idea; I asked that question earlier. However, the screenshots today revealed that they are almost certainly from one of the consoles. All of the high-rez screenshots that were released today (the ones in the magazine) were 1280x720 (one was 716). Seeing as that isn't a resolution that PC's typically display at, it is safe to assume that they came from a console.

Is that supposed to be a crossbow in his right hand? If so...OH JOY!!!!!

That is the tusk of a dead mammoth rising up from behind him.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Fri Feb 18, 2011 8:31 pm

Great info, thanks!!
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Sat Feb 19, 2011 9:57 am

Thanks for posting, a lot of new information and some confirmations for me, anyway.

"?In the northern parts of Solitude is the Bard's College" Hmm...looks like an additional character needs to be considered.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Fri Feb 18, 2011 11:16 pm

I have no idea; I asked that question earlier. However, the screenshots today revealed that they are almost certainly from one of the consoles. All of the high-rez screenshots that were released today (the ones in the magazine) were 1280x720 (one was 716). Seeing as that isn't a resolution that PC's typically display at, it is safe to assume that they came from a console.


That is the tusk of a dead mammoth rising up from behind him.

If it's not from a console (specifically 360), I would be surprised. It looks like it's from the Xbox 360 (I have Oblivion, and those screen shots are slight improvements).

Another thing to consider though. Considering the GI Time Lapse Video screen shot was taken in late 2009, it's likely all these other screen shots are just as old. More or less meaning this screen shot doesn't adequately represent the current and future game.

I could potentially be wrong, but I have a feeling the finally product will definitely look better, especially on PC.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sat Feb 19, 2011 3:31 am

wolves hunting and guarding prey? AWESOME!!!
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Sat Feb 19, 2011 3:27 am

Thanks man. Made my day a little better after coming hope from work, AND finding the hi-res screenshots from Game Reactor.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Sat Feb 19, 2011 4:46 am

Sweet, thanks for the info :icecream:
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Sat Feb 19, 2011 4:53 am

Thanks for the info, awesome stuff.

Waiting for 11-11-11 is getting real hard.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sat Feb 19, 2011 9:32 am

Just like to add something that i dont think was mentioned.

The article also mentions that if you was to kill someone at random, then the game can create a senario where a family member or friend of the victim could actively start seaking for the murdered and come after you. Best check if that girl at the store who you just clobbered hasn't got a big scary brother!!!
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Fri Feb 18, 2011 11:26 pm

Just like to add something that i dont think was mentioned.

The article also mentions that if you was to kill someone at random, then the game can create a senario where a family member or friend of the victim could actively start seaking for the murdered and come after you. Best check if that girl at the store who you just clobbered hasn't got a big scary brother!!!

yeah, it was mentioned in the scandinavian magazine too. sounds amazing, i just hope there isnt any psychicness involved
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Fri Feb 18, 2011 8:59 pm

[*]The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.

*looks at Passwall*
*looks at Split*
Hmm...
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Fri Feb 18, 2011 11:34 pm

[*]Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.


Thanks for the info!

I’m looking forward to some interesting dialog with those guards.

Player “what do you mean I can go to Morrowind?”

Guard “it’s been destroyed!”

Player “well can I go look at it?"

Guard “it’s all lava and volcanic gas, if you go there you will die”

Player “seriously, if there nothing to see and I’ll die, then why are you guarding it?”

Guard “it’s for your own good; we can’t have people having fun, thinking for themselves, exploiting magic and levitating about.”


Player “SOB!”
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Fri Feb 18, 2011 8:17 pm

Thanks for the info!

I’m looking forward to some interesting dialog with those guards.

Player “what do you mean I can go to Morrowind?”

Guard “it’s been destroyed!”

Player “well can I go look at it?"

Guard “it’s all lava and volcanic gas, if you go there you will die”

Player “seriously, if there nothing to see and I’ll die, then why are you guarding it?”

Guard “it’s for your own good; we can’t have people having fun, thinking for themselves, exploiting magic and levitating about.”


Player “SOB!”


LOL
:thumbsup:
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sat Feb 19, 2011 1:09 am

Guard “it’s for your own good; we can’t have people having fun, thinking for themselves, exploiting magic and levitating about.”

haha nice one :D
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

PreviousNext

Return to V - Skyrim