OXM UK - New Info & Screens

Post » Sat Feb 19, 2011 2:24 am

Yeah you're right, sorry I didn't realise. The map is 99% the same as that, apart from the colour. I will edit my post again, I did post quite quickly.

Well, for the main post, the more pertinent point is that none of those cities are therefore actually 'confirmed' as such by virtue of this map. This is just a repost of a stock 'Skyrim' map from Oblivion that the OXM guys might have sourced themselves - it's unlikely that Beth are still going by that map. Especially given that we already know that there are five major cities, not eight. It's entirely possible some of these cities may have been scrapped or downgraded substantially.
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Vera Maslar
 
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Post » Sat Feb 19, 2011 3:14 am

[*]No more agility to build up so don't have to keep jumping around (I assume they mean no longer skills like acrobatics and atheletes)


Could you quote this passage? Sounds like a confirmation that attributes have been cut.
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yermom
 
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Post » Sat Feb 19, 2011 3:23 am

Could you quote this passage? Sounds like a confirmation that attributes have been cut.


It is somewhat unclear but it says: 'The system has been streamlined in some areas - there's no more agility to build up which means you no longer have to leap around to increase your jump height'.

Agility never increased by jumping as it was an attribute, so i think they mean skills. Unclear.

I updated the first post.
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Betsy Humpledink
 
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Post » Sat Feb 19, 2011 12:15 am

I mentioned this in the gameinformer thread, but did anyone else notice the "assassin's creed' screen is the pc killing an Argonian?
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yessenia hermosillo
 
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Post » Fri Feb 18, 2011 11:34 pm

[*]In the northern parts of Solitude is the Bard's College.

This is so exciting :clap:
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sas
 
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Post » Fri Feb 18, 2011 10:42 pm

  • In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
  • Windhelm is the largest city that features a palace. This is also apparently the hangout for the Imperial Guards.


Very interesting, thanks for the info :)
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Terry
 
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Post » Sat Feb 19, 2011 3:25 am

Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If they're guarding something and you come near they will attack you.

Very atmospheric, thanks for the info. Seems like the animals are finally getting a life, a pack, a natural behaviour. Added to the "non aggressive giant" info I think this time exploration is going to be much more immersive.
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Georgine Lee
 
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Post » Sat Feb 19, 2011 11:05 am

"Windhelm is the largest city that features a palace."

This could read as two possibilities:

1. "Windhelm is the largest city. It also features a palace."

or

2. "Of all the cities that feature a palace, Windhelm is the largest."
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jeremey wisor
 
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Post » Sat Feb 19, 2011 10:47 am

so your trying to tell me with all the TES fans out there no one thought to scan it and post it on the web?


so are you trying to tell me that despite how many times mods have made it VERY clear to NEVER post links to scans on here, and even have a freaking TOPIC at the top of the board that makes it VERY clear... you're still here asking for links to scans?

how stupid are you, exactly? :slap:
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Jodie Bardgett
 
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Post » Fri Feb 18, 2011 11:54 pm

"Windhelm is the largest city that features a palace."

This could read as two possibilities:

1. "Windhelm is the largest city. It also features a palace."

or

2. "Of all the cities that feature a palace, Windhelm is the largest."


Updated the first post again to make it more clear. I'm trying to not post direct sentences from the article. They don't say if its the only city that has a palace but Windhelm does have a palace and it is the largest city in the game.
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~Amy~
 
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Post » Sat Feb 19, 2011 12:50 am

Very atmospheric, thanks for the info. Seems like the animals are finally getting a life, a pack, a natural behaviour. Added to the "non aggressive giant" info I think this time exploration is going to be much more immersive.


Yep. We got a hint of this in the Art Of Skyrim video (I think that was the one), where Matt says that they are trying to make sure that the creatures in the game "make sense" in their environment. Of course he was mainly talking about artistic design, but it's nice to see that this design focus has extended to in-game behaviour as well.
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Solène We
 
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Post » Sat Feb 19, 2011 10:57 am

Sounds nice. A little more Gothic-y AI would really be nice for the creatures. Would be sweet if they could really implement that.
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Farrah Barry
 
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Post » Sat Feb 19, 2011 2:44 am

RazorUK I'm wondering a bit about the screenshots you mentioned.

- p. 31 screen: Is it the same as p. 46-47 in the GI? It sounds like it.
- p. 38 screen: Is it the same as p. 49 top picture in the GI?
- p. 39 screens: Is it the same as p. 50 GI and p. 58-59 GI? Sounds like it.

Kinda sounds like the screenshots aren't new, or am I wrong? Please confirm :)
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Jynx Anthropic
 
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Post » Sat Feb 19, 2011 6:49 am

Hmm, another magazine that reports 120 dungeons, what happened to the previous ~140? :(

For me this is good news, I hope they keep lowering until 70-80 :biggrin: on a map the same size as Oblivion 70-80 very large, handcrafted, completely unique dungeons would be just fine.
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Elisabete Gaspar
 
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Post » Fri Feb 18, 2011 7:39 pm

yay perk to make my footsteps quieter. :ninja: i wonder if running and sprinting cancel it out?
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Brandon Wilson
 
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Post » Fri Feb 18, 2011 11:56 pm

RazorUK I'm wondering a bit about the screenshots you mentioned.

- p. 31 screen: Is it the same as p. 46-47 in the GI? It sounds like it.
- p. 38 screen: Is it the same as p. 49 top picture in the GI?
- p. 39 screens: Is it the same as p. 50 GI and p. 58-59 GI? Sounds like it.

Kinda sounds like the screenshots aren't new, or am I wrong? Please confirm :)


Yeah I believe they're not all brand new. I haven't been able to find the stealth execution and the Hall of Stories ones though however (had to use gameinformer scans I'm afraid) but it sounds they were in gameinformer. At least the 'hall of stories and puzzle' element is new?

The page 31 is from the gameinformer introduction. They had text, colour effect and a scroll I believe over the screenshot which made it hard to see. In OXM it is clear ingame shot.
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tegan fiamengo
 
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Post » Sat Feb 19, 2011 8:45 am

hahahaha... looking at OXM's site and seeing the cover of their magazine is making me laugh...

It's finally here! Every screen and detail on Bethesda's all-new RPG, only in OXM!


only in OXM? really?

i guess we were all imagining the whole month of game informer's exclusive content.

anyway, the wildlife being made more realistic is really awesome, i always found it weird in oblivion, running across one, MAYBE two wolves... doing absolutely nothing.

giants will be non-aggressive, or atleast some of them will be, and even ask ya for help... wolves have realistic behavior now... i wonder what to expect from trolls and other creatures?

i liked that sound of events happening, like the bonfire... might give me more incentive to stay in towns longer.

ooh, and telekinesis has been confirmed? i wonder if they've redone that spell... would be kinda cool if we could lift corpses with it and toss them at other enemies. :laugh:
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Misty lt
 
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Post » Sat Feb 19, 2011 2:49 am

  • Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.


I know it's a minor thing, but this really sounds amazing, especially if all/most dungeons will have unique features and themes like this.
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Epul Kedah
 
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Post » Sat Feb 19, 2011 4:32 am

You have my thanks, brother
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Amanda Leis
 
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Post » Sat Feb 19, 2011 11:17 am


[*]Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
[*]120 Dungeons and they claim that 'no two areas will be alike'.
[*]Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
[*]Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
[*]The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.



These are my favorite points out of this article. Definitely point to a much better, more interesting world design in Skyrim compared to the boring generic randomness of Oblivion. Kudos :celebration:
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Claire Mclaughlin
 
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Post » Sat Feb 19, 2011 12:09 pm

Thanks a lot for taking the time to post the information. Most of it sounds awesome. But, am I the only one getting sick and tired of conflicting reports between these magazines? I really wish Bethesda would update their website with all the correct information.


Info

  • There is a perk that will lower the sound of your footsteps.
  • Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
  • Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
  • The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
Sounds great. I especially like the frost rune.. I've been curious about frost. You guys think it will be possible to freeze the ground and make people slip Sub-Zero style? :P
I mean, you can set the ground on fire with a fire spell so why not?

  • Telekinesis is an available spell.
  • 'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
  • When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
  • In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
  • Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
  • Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
  • 120 Dungeons and they claim that 'no two areas will be alike'.
  • Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
  • Whole world is hand-crafted. Oblivion had some generated landscapes and is NONE of that anymore.
  • The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
  • Imperial Guard? They need to release the sequel to the Infernal City. Does this mean the Mede empire doesn't fall?
    NO generated landscapes? Thank you, thank you, thank you!
    No more agility eh? One of the other international magazines mentioned having no "athletics" to prevent players have jumping around all the time. Surely they meant Acrobatics. Because jumping has nothing to do with Athletics. And now this magazine confuses it with Agility. Which makes even less sense! Acrobatics -what levels by jumping- was a Strength skill in Morrowind and a Speed skill in Oblivion. It has nothing to do with agility.

  • Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
  • The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
  • There are one-off puzzles in certain dungeons.
  • Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If they're guarding something and you come near they will attack you.

  • We had already heard that example I think. But they did not give out the quest location or names of the NPC's.
    I'm all for more puzzles. Hopefully there will be riddles in some quests.
    The snow is another good example of why I wish Bethesda would update the site.

    Thanks again for posting this!
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    michael flanigan
     
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    Post » Sat Feb 19, 2011 4:32 am

    I'm not sure whether I should be happy about the 'entirely unique buildings in cities' thing. On one hand, yay! More diversity and realism! On the other, it would take longer to do a smaller amount of buildings, so I hope that doesn't mean there will be less city content for the number of them.
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    katie TWAVA
     
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    Post » Sat Feb 19, 2011 10:48 am

    The AI stuff(Wolves den) sounds awesome!
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    Janette Segura
     
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    Post » Sat Feb 19, 2011 11:42 am

    The actual magazine is not on sale till thursday 10th feb.
    I think it's only subscribers that get it earlier.
    I will check my local supermarket later,but i doubt it will be there now.
    And thanks for the info :)
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    Monika
     
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    Post » Fri Feb 18, 2011 8:18 pm

    Much appreciated!
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    Jessie Butterfield
     
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