Thanks a lot for taking the time to post the information. Most of it sounds awesome. But, am I the only one getting sick and tired of conflicting reports between these magazines? I really wish Bethesda would update their website with all the correct information.
Info- There is a perk that will lower the sound of your footsteps.
- Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
- Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
- The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
Sounds great. I especially like the frost rune.. I've been curious about frost. You guys think it will be possible to freeze the ground and make people slip Sub-Zero style?
I mean, you can set the ground on fire with a fire spell so why not?
Telekinesis is an available spell.
'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
120 Dungeons and they claim that 'no two areas will be alike'.
Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
Whole world is hand-crafted. Oblivion had some generated landscapes and is NONE of that anymore.
The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
Imperial Guard? They need to release the sequel to the Infernal City. Does this mean the Mede empire doesn't fall?
NO generated landscapes? Thank you, thank you, thank you!
No more agility eh? One of the other international magazines mentioned having no "athletics" to prevent players have jumping around all the time. Surely they meant Acrobatics. Because jumping has nothing to do with Athletics. And now this magazine confuses it with Agility. Which makes even less sense! Acrobatics -what levels by jumping- was a Strength skill in Morrowind and a Speed skill in Oblivion. It has nothing to do with agility.
Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
There are one-off puzzles in certain dungeons.
Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If they're guarding something and you come near they will attack you.
We had already heard that example I think. But they did not give out the quest location or names of the NPC's.
I'm all for more puzzles. Hopefully there will be riddles in some quests.
The snow is another good example of why I wish Bethesda would update the site.
Thanks again for posting this!