OXM UK - New Info & Screens

Post » Sat Feb 19, 2011 11:59 am

Not much new info but still nice. :)

The wolf AI sounds good.
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oliver klosoff
 
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Post » Fri Feb 18, 2011 9:48 pm

@ razorUK.
On the official xbox magazine web site,i'm sure it said 16 pages of info.
You said 10,can confirm this please.
Also ,are you a subscriber to the mag?
Or did you buy from your local newsagent/supermarket?
Because on the site it say's it's not on sale till thursday 10th feb.
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Reven Lord
 
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Post » Sat Feb 19, 2011 1:11 am

I agree with Grinder5.

Wolf AI sounds really really nice :D
Glad to see some hopefully realistic animal behaviour!
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Sophie Louise Edge
 
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Post » Sat Feb 19, 2011 11:10 am

[*]When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
[*]There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
[*]Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.

I forgot to comment on this part. Here is another conflicting report; In Game Informer they say killing dragons increases your ability to learn new shouts. But you actually learn the shouts themselves through various ways including finding ancient texts deep in dungeons. The OXM version doesn't make sense with that or the fact that there is no set number of Dragons. Dragons just happen all the time and most of which are not quest related or scripted in anyway. So, actually "learning" shouts by killing dragons doesn't make sense. :confused:
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Nicole Coucopoulos
 
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Post » Sat Feb 19, 2011 8:29 am

I forgot to comment on this part. Here is another conflicting report; In Game Informer they say killing dragons increases your ability to learn new shouts. But you actually learn the shouts themselves through various ways including finding ancient texts deep in dungeons. The OXM version doesn't make sense with that or the fact that there is no set number of Dragons. Dragons just happen all the time and most of which are not quest related or scripted in anyway. So, actually "learning" shouts by killing dragons doesn't make sense. :confused:


I imagine you'll get shouts from both texts and dragons,in my view.
I don't think all dragons will give them,tod said there are different types of dragons :)
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Anna Beattie
 
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Post » Fri Feb 18, 2011 10:52 pm

I forgot to comment on this part. Here is another conflicting report; In Game Informer they say killing dragons increases your ability to learn new shouts. But you actually learn the shouts themselves through various ways including finding ancient texts deep in dungeons. The OXM version doesn't make sense with that or the fact that there is no set number of Dragons. Dragons just happen all the time and most of which are not quest related or scripted in anyway. So, actually "learning" shouts by killing dragons doesn't make sense. :confused:


OK I'm confused a bit here too.

Do you learn dragon shouts by killing a dragon? Or by finding these runes in dungeons?

My guess is that you learn the words by finding the runes in dungeons, and the "power to pronounce them" by killing a dragon? So that you would need to do both of these things to actually perform a dragon shout.
Unsure though. Anyone have an idea?
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Lory Da Costa
 
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Post » Fri Feb 18, 2011 8:23 pm

I forgot to comment on this part. Here is another conflicting report; In Game Informer they say killing dragons increases your ability to learn new shouts. But you actually learn the shouts themselves through various ways including finding ancient texts deep in dungeons. The OXM version doesn't make sense with that or the fact that there is no set number of Dragons. Dragons just happen all the time and most of which are not quest related or scripted in anyway. So, actually "learning" shouts by killing dragons doesn't make sense. :confused:


how does it not make sense? It's been said from pretty much the beginning that by killing a dragon and absorbing it's soul you gain a new shout.
I mean, how do you suppose the helping the ability to learn shouts would work anyway? There would be a less chance at failing to learn it?

The ancient texts/ runes/ walls is just a bonus feature in dungeons which rewards players who explore more.
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Yonah
 
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Post » Sat Feb 19, 2011 6:46 am

I updated the first post again with what OXM says about the learning of dragon shouts.
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flora
 
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Post » Sat Feb 19, 2011 10:43 am

It is somewhat unclear but it says: 'The system has been streamlined in some areas - there's no more agility to build up which means you no longer have to leap around to increase your jump height'.

Agility never increased by jumping as it was an attribute, so i think they mean skills. Unclear.

I updated the first post.

I wonder if they're trying to say that, because there's no agility attribute, you won't be doing all that jumping to try to get the +5 at level up. I may be reading too much into it, but I'm trying to make sense of it.

It does seem pretty clear there are no more attributes.
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Kathryn Medows
 
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Post » Fri Feb 18, 2011 9:20 pm

This is the first I heard of the Imperial Legion. I am hoping we can finally join the Imperial Guild (Cult and/or Legion) this time around since it sounds like to me that they will need some help to restore order in Skyrim.
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Luna Lovegood
 
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Post » Fri Feb 18, 2011 9:19 pm

It reaches stores on the 10th but subscribers received it today.
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FirDaus LOVe farhana
 
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Post » Fri Feb 18, 2011 11:45 pm

how does it not make sense? It's been said from pretty much the beginning that by killing a dragon and absorbing it's soul you gain a new shout.
I mean, how do you suppose the helping the ability to learn shouts would work anyway? There would be a less chance at failing to learn it?

The ancient texts/ runes/ walls is just a bonus feature in dungeons which rewards players who explore more.

It doesn't make sense and it hasn't been said from the beginning that kill dragon = gain a shout. It's been said that you gain shouts by finding the words of power written in various places. Absorbing dragon souls fuels your ability to learn/use them.

From the Dragon Shout Game Informer Hub update:

In the game, players will guide their hero to learn ever more powerful dragon shouts, and then use these arcane powers to supplement other combat and magic skills. Upon defeating a dragon, Skyrim’s hero absorbs the soul of the fallen creature, which fuels his ability to learn a new shout. Later, players can search out long lost walls covered in dragon script. Upon these walls, individual runes stand out to the hero because he or she is dragonborn. “There are these words of power, and if you learn how to say them right, they have a powerful effect,” Howard says.

Over time, players will build a vast arsenal of shouts: over 20 complete shouts in all, each with multiple words that must be gathered from different places around the world. “There are three words for each shout, and there are three levels to them. The amount of time you hold down the shout button is how many words come out,” Howard continues. “It becomes a bit of a collection mechanic – to collect all the words.”

Must be gathered from different places around the world. Not gained from killing Dragons. I figure it will be like what Hlvr said a few posts above me. Basically slaying dragons and absorbing their souls would kind of be like increasing your "dragon shout skill"
-I'm not saying there is a dragon shout skill I'm using that as a anology-
then you learn the shouts themselves by finding the ancient texts. Like the spell tomes from Oblivon almost.

I updated the first post again with what OXM says about the learning of dragon shouts.

Thank you :thumbsup:
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Alycia Leann grace
 
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Post » Sat Feb 19, 2011 2:01 am

Sounds good but are there any pc requirements been released yet? or even predicted ones?
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 9:52 am

Thanks for taking the time to post this. I felt like there was a lot of new information there.

I think we can finally lay to rest that snow will not accumulate.

I'm really glad to hear that the dungeons and towns will all appear to be unique. Now, lets just hope they don't put doors on dungeons.

I'm so glad they finally have passive/realistic wildlife. That is one less mod I have to wait for before I start playing.

As other's have said, there don't appear to be any new images in the magazine. All of the images described appear to be in the Game Informer article. What makes you say they are all from the XBox? Did the article specifically state that?
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Jaylene Brower
 
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Post » Sat Feb 19, 2011 3:59 am

No more agility eh? One of the other international magazines mentioned having no "athletics" to prevent players have jumping around all the time. Surely they meant Acrobatics. Because jumping has nothing to do with Athletics. And now this magazine confuses it with Agility. Which makes even less sense! Acrobatics -what levels by jumping- was a Strength skill in Morrowind and a Speed skill in Oblivion. It has nothing to do with agility.


Extremely confusing. I think they really just mean Acrobatics is gone as a skills (along with Althetics considering the reason for exclusion), but none of the magazines can get the skill name right.
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casey macmillan
 
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Post » Sat Feb 19, 2011 6:49 am


  • The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.


Hmm. Sounds awesome. Let's just hope it won't cringe our machines though.

  • Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.


Good, good.


New Screenshots
  • Page 38 - A player appears to be wearing Elven armor and dualwielding a sword and staff. The staff is able to cast light along a corrider. (Was in gameinformer but bigger shot here and addition info)


So people will get to do the much requested "Gandalf-style" dual-wield after all. :lol:
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Jennifer Rose
 
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Post » Fri Feb 18, 2011 11:03 pm

Just went to the shop and they're still selling the previous issue. Grrrrrr...
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Anna Krzyzanowska
 
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Post » Sat Feb 19, 2011 3:07 am

[quote name='RazorUK' timestamp='1297076229' post='17137843']

[*]There is a perk that will lower the sound of your footsteps.
***should happens naturally with skill increase, uneccessary perk***

[*]Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
***How exactly someone make bleeding by willing and others not ?*** Weak

[*]Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
*** Screamingly insulting ***

[*]The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
*** Nice!! traps!!***

[*]Telekinesis is an available spell.
***Very nice!!!***

[*]'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
***Lets see what they put up***

[*]When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
*** but killing any dragon give shouts, everytime ??!!***

[*]There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
*** Telekinektic shock ? interesting***

[*]120 Dungeons and they claim that 'no two areas will be alike'.
*** Impressive if true!!!!Dungeon crawling in the vein Awesome***

[*]Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
***Nice!***

[*]The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
*** A bit exagerated, but that s very good***

[*]Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
***This svcks plenty, if this goes for quest lines. If its only for merchant quests, its ok, but it hinders replayability if all quests are availiable no matter what.***

[*]The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
***Nice***

[*]There are one-off puzzles in certain dungeons.
***Nice***
[*]Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.
***Awesome a pity they don t drag it back to the lair, it would be awesome, in S.T.A.L.K.E.R dog dragged victims(randomly and for a short time) and feeded on them it was nice to see, even if it was your body beeing dragged. Now if beth could do them do that it would be awesome.

Dragon Shouts

The fact about the 'absorb soul of dragons to learn new shouts' has caused a little bit of confusion.

The dragon shout phases, of up to three words, can be found inscribed on the walls of ancient Nord dungeons. When uttered by the Dragonborn (the player) the words invoke powerful magic powers. For many of the shouts you can learn more phases which in turn will allow you to unleash a lengthier or more powerful version of the shout by holding the shout button down.
This appears to be the main way of learning shouts, by finding the word inscriptions. However the OXM article also mentions that you can learn new shouts in the process of absorbing dragon souls. The article doesn't mention anything else about this, maybe not all dragons give shouts, we don't know yet.
***I hope not all***

[*]DawnstarConfirmed Skills
  • Alchemy
  • Illusion
  • Conjuration
  • Destruction
  • Restoration
  • Alteration
  • Enchanting

*** No combat oriented skill confirmed ? bad, bad, bad went all to ridiculous perk system***
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Star Dunkels Macmillan
 
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Post » Fri Feb 18, 2011 11:43 pm

Oh my god all of that news sounds amazing. I am happy. So excited all over again! Can't wait.
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Juan Cerda
 
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Post » Sat Feb 19, 2011 11:16 am

Well the screens aren't new, they are all screens that were in Gameinformer.

*** No combat oriented skill confirmed ? bad, bad, bad went all to ridiculous perk system***


What? How do you draw that conclusion. The destruction is combat oriented btw <_< Also, we already knew all the skills "confirmed" in the list because we've seen the menu screen in GI mag, so you can't say just because you don't see the rest of the skills they don't exist...

***Awesome a pity they don t drag it back to the lair, it would be awesome, in S.T.A.L.K.E.R dog dragged victims(randomly and for a short time) and feeded on them it was nice to see, even if it was your body beeing dragged. Now if beth could do them do that it would be awesome.


In reality, dogs tend not to drag large prey back to their den, they tend to bring back in pieces. They usually eat the bulk of it where they kill it.
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Mimi BC
 
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Post » Sat Feb 19, 2011 1:49 am

[*]DawnstarConfirmed Skills
  • Alchemy
  • Illusion
  • Conjuration
  • Destruction
  • Restoration
  • Alteration
  • Enchanting

*** No combat oriented skill confirmed ? bad, bad, bad went all to ridiculous perk system***
[/quote]

In the podcast, I'm sure Todd mentioned 1h and 2h as being skills in Skyrim that perks can be added to once we level. Also I am also sure about Smithing being a skill...
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Brittany Abner
 
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Post » Sat Feb 19, 2011 10:26 am

Well the screens aren't new, they are all screens that were in Gameinformer.



What? How do you draw that conclusion. The destruction is combat oriented btw <_< Also, we already knew all the skills "confirmed" in the list because we've seen the menu screen in GI mag, so you can't say just because you don't see the rest of the skills they don't exist...



In reality, dogs tend not to drag large prey back to their den, they tend to bring back in pieces. They usually eat the bulk of it where they kill it.



Desctruction is magic ain it ? Or do you swing your destruction at someone ? Maybe you knock an arrow on your destruction pull the destruction cord and release the arrow ?
Yes its bad, so far we know there s only 1 handed 2 handed which is nothing but a switch from blunt and blade, but since we got stupid perks giving you bleed ability instead of bleeding being incremental with skill raise, i have all the reason to worry.
There s also nothing but a rumor Armor skill is gone and choosen from perks, pathetic if true.
This is maybe a sign that they don t know how to perfect fit what they are planning, and there s still hope they ll implement combat in a interesting way.
But i feel we will have some kind of big bad Diablo rapping little TES combat system and the fallout will be called Obliviablo
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saharen beauty
 
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Post » Sat Feb 19, 2011 1:10 am

I know it's a minor thing, but this really sounds amazing, especially if all/most dungeons will have unique features and themes like this.

I think there is concept art of this in the gi dragon shouts article.

Can someone clarify this for me please..."In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf"? What is the bards college?
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barbara belmonte
 
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Post » Fri Feb 18, 2011 8:27 pm

Is it possible to get links to the screenshots?
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Lou
 
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Post » Sat Feb 19, 2011 10:18 am

Desctruction is magic ain it ? Or do you swing your destruction at someone ? Maybe you knock an arrow on your destruction pull the destruction cord and release the arrow ?
Yes its bad, so far we know there s only 1 handed 2 handed which is nothing but a switch from blunt and blade, but since we got stupid perks giving you bleed ability instead of bleeding being incremental with skill raise, i have all the reason to worry.
There s also nothing but a rumor Armor skill is gone and choosen from perks, pathetic if true.
This is maybe a sign that they don t know how to perfect fit what they are planning, and there s still hope they ll implement combat in a interesting way.
But i feel we will have some kind of big bad Diablo rapping little TES combat system and the fallout will be called Obliviablo



You need to stop being such a whiny twit and realize that this is the best way to represent combat skills in an action RPG game.

Their aim is to make every weapon feel different and they achieve that by giving each weapon type perks that give a different kind of bonus. It gives you much more freedom to design the character you want.

Not mentioning that all you do is criticize the system in a way that leads me to believe that you haven't fully understood the mechanics and the reason for such a system. Neither have you provided an alternate other than a solitary line of broken English.
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Alessandra Botham
 
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