OXM Podcast

Post » Sun May 29, 2011 7:46 am

Very disappointed to hear that they aren't doing expansions anymore. Bloodmoon and Tribunal were so amazing, it was well worth the wait for them.
Seems like Bethesda is turning into a company that just wants to make money off the product instead of giving us genuine quality content after release. I don't want 3 little DLC's that cost 8 dollars a pop. I want one big, well worth it expansion.


I think it's more of they want to focus as much of their talent as possible on the next game. That was the complain Hines had against huge expansions like Shivering Isles; it took too long for them to produce. As awesome as it was, they had people left behind still working on projects for Oblivion instead of on Fallout. They've decided it is more worthwhile to use those resources elsewhere. I have no doubt there will still be great expansions for Skyrim, just not on the huge scale of Shivering Isles or Bloodmoon, which is alright. Whatever it take for Bethesda to make the best games possible.
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kasia
 
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Post » Sun May 29, 2011 3:39 am

I think it's more of they want to focus as much of their talent as possible on the next game. That was the complain Hines had against huge expansions like Shivering Isles; it took too long for them to produce. As awesome as it was, they had people left behind still working on projects for Oblivion instead of on Fallout. They've decided it is more worthwhile to use those resources elsewhere. I have no doubt there will still be great expansions for Skyrim, just not on the huge scale of Shivering Isles or Bloodmoon, which is alright. Whatever it take for Bethesda to make the best games possible.


Fallout 4 isn't more important then Skyrim not by any means. Beth could easily make an Expansion for Skyrim with no problems.
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Siobhan Thompson
 
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Post » Sun May 29, 2011 5:18 am

Yes, it's all about the money.

If everything fails, blame capitalism...
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Ysabelle
 
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Post » Sun May 29, 2011 1:20 pm

Yes, it's all about the money.


That unfortunately might be the reason why Pete said that.
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james kite
 
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Post » Sun May 29, 2011 6:06 pm

Well they are going to do DLC, Pete just said not the same scale as Shivering Isles. That means we could get a lot of DLC and not have to wait a while for it. Should be a nice, steady release.

Earlier podcasts they said that most expansions will be more like knights of the nine in size
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Kyra
 
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Post » Sun May 29, 2011 3:40 pm

Sooo, instead of delivering great, immersive DLCs, we'll get something that just kind of seems I can make with my first Mod? I'm disappointed TBH...
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Megan Stabler
 
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Post » Sun May 29, 2011 6:57 am

Earlier podcasts they said that most expansions will be more like knights of the nine in size


Which is acceptable for another gaming company but not BGS. I'm expecting these guys to aim for the stars instead of the moon.
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AnDres MeZa
 
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Post » Sun May 29, 2011 6:43 pm

No expansion and just DLCs?
That doesn't sound good to me.

An expansion is much... more... of everything.
If a DLC is only a quest or so, then I won't buy it. Too small for me to buy.
I want new landscapes and areas, new places to visit. If a DLC can contain that, then maybe.
But if not, then no.

Are u serious ...Beth's DLC are always more than one quest!
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Tanya Parra
 
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Post » Sun May 29, 2011 11:39 am

Are u serious ...Beth's DLC are always more than one quest!

Broken Steel: 9 total quests, 14 new locations (added bonus of raising level cap).
The Pitt: 6 total quests, 16 new locations
Point Lookout: 11 total quests, 44 new locations

Tribunal: 38 total quests, 25 new listed locations
Bloodmoon: 44 total quests, 65 new listed locations
Shivering Isles: 39 total quests, 56 new locations

It's certainly more than a hyperbolic 1 quest, but the ratio isn't that good between the two classifications.
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ladyflames
 
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Post » Sun May 29, 2011 3:29 pm

Its not like they're only going to release lame little one quest DLC. They just aren't going to waste their talent (who will probably be working on Fallout 4) on making an huge expansion.

Don't assume that because they aren't making 50+ hour expansions that you'll only be getting tiny 1-5 hour DLC

Just because they said no platinum, doesn't mean you'll only get tin.
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Claudz
 
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Post » Sun May 29, 2011 9:24 pm

Sooo, instead of delivering great, immersive DLCs, we'll get something that just kind of seems I can make with my first Mod? I'm disappointed TBH...

Not everyone can make mods or will have the game on PC, so its good for use who can't or don't do the Modding stuff to have DLC, sure I rather have atleast 2-3 major expansions before the game is done with (after months or a year or more of having it) to be in progress but DLC will hold me over if it is great
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Mimi BC
 
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Post » Sun May 29, 2011 9:46 pm

Its not like they're only going to release lame little one quest DLC. They just aren't going to waste their talent (who will probably be working on Fallout 4) on making an huge expansion.

Don't assume that because they aren't making 50+ hour expansions that you'll only be getting tiny 1-5 hour DLC

Just because they said no platinum, doesn't mean you'll only get tin.


It's still a bad move, Shivering Isles added so much more to Oblivion.
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rae.x
 
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Post » Sun May 29, 2011 12:25 pm

Pete said it took too long to make expansion packs like The Shivering Isles, that basically means that expansion packs like The Shivering Isles will not be in Skyrim which is a very bad move on Softworks part. I guess they want more money instead of a better game but still the DLC that BGS makes is going to be good but it's a very disappointing decision.

No, Pete does not say that it takes too long to make expansion packs like the Shivering Isles. He says that they take into consideration the amount of time it takes to produce something because they would rather the consumer not have to "wait forever" for something. He says they are interested in providing their customers a "good value", and he calls Shivering Isles a good value.
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Tom Flanagan
 
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Post » Sun May 29, 2011 12:35 pm

No, Pete does not say that it takes too long to make expansion packs like the Shivering Isles. He says that they take into consideration the amount of time it takes to produce something because they would rather the consumer not have to "wait forever" for something. He says they are interested in providing their customers a "good value", and he calls Shivering Isles a good value.


Trust me I could wait 8 months or more after Skyrim came out for an expansion like The Shivering Isles. Also making a quick DLC is bad because it'll probably have bugs, and it won't be well done meaning the quest or quests will be boring like Operation Anchorage or Mothership Zeta. Trust me I don't want those type of DLC in Skyrim.
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Brιonα Renae
 
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Post » Sun May 29, 2011 6:21 pm

Trust me I could wait 8 months or more after Skyrim came out for an expansion like The Shivering Isles. Also making a quick DLC is bad because it'll probably have bugs, and it won't be well done meaning the quest or quests will be boring like Operation Anchorage or Mothership Zeta. Trust me I don't want those type of DLC in Skyrim.

So expansions never, ever had bugs in them...

sure whatever.

And was I the only one who liked Operation Anchorage?
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Chloe Lou
 
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Post » Sun May 29, 2011 10:50 am

I find it astounding how a podcast containing info known and spoken for years suddenly gets twisted and causes outrage.
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leni
 
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Post » Sun May 29, 2011 6:41 pm

So expansions never, ever had bugs in them...

sure whatever.

And was I the only one who liked Operation Anchorage?

It wasn't bad. Was more of a one off DLC than thoroughly made. A huge issue was the linearity of it as was Mothership Zeta's problem. Another extends to the gunplay itself. The modified Gamebryo engine pertaining to Bethesda and then modified by Obsidian for their needs lacks good support for the gunplay. Even ironsights was really just cosmetic. Anyways both of those and the total scope led to O:A not being liked/failing for individuals. Some liked it though. End of the day enjoying something is the most important factor. If you liked it great for you.
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Nichola Haynes
 
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Post » Sun May 29, 2011 7:21 am

lol you guys going on about other people having senseless outrage and over reactions are taking these statements WAAAAY out of context, do you see fires started? I don't see pitch forks or torches or suicides. this isnt something that comes out of the blue that we've no idea about and are all of a sudden with no reason flaring up, these statements are being made because we've seen what happens when companies choose money over Quality, I love how pete brought up the point that people are still buying DLC's of course he wasnt praising it but his point was it makes money, for a long time...yeah?
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Cheville Thompson
 
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Post » Sun May 29, 2011 8:44 am

He brung up horse armor being bought to this day more for the sake of sarcasm. Just a laugh. People need to get over it though. It was the beginning of Xbox 360's Live and they priced it to the fact that people bought avatar pics at the same price. Where are you guys on the Activision/EA/Ubisoft/Bioware/Interplay forums? Geez.
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Vickytoria Vasquez
 
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Post » Sun May 29, 2011 3:31 pm

Those Companies are a lost cause, Beth is seemingly one of the last bastions....ALMOST.....
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Naomi Lastname
 
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Post » Sun May 29, 2011 8:44 pm

I didn't like this podcast. All they did was talk about the economics of DLC's
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Chris Jones
 
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Post » Sun May 29, 2011 8:34 am

I also believe that in earlier pod-casts they said they would also be looking into adding some of the fan made mods as possible DLC , this I believe was purely speculative of course and I could be wrong about that altogether, but it would make sense to me and I would think that brilliant marketing on their part to do so, as in fan made so no production costs on your part you could buy the rights to something from the modder and then make money on delivery of such material to the whole community via live or in expansion disc form.
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Isaac Saetern
 
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Post » Sun May 29, 2011 11:38 am

I also believe that in earlier pod-casts they said they would also be looking into adding some of the fan made mods as possible DLC , this I believe was purely speculative of course and I could be wrong about that altogether, but it would make sense to me and I would think that brilliant marketing on their part to do so, as in fan made so no production costs on your part you could buy the rights to something from the modder and then make money on delivery of such material to the whole community via live or in expansion disc form.


That would be impossible, I could never see Microsoft approving Fan Made Mod DLC unless BGS themselves made it.
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e.Double
 
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Post » Sun May 29, 2011 11:50 pm

That would be impossible, I could never see Microsoft approving Fan Made Mod DLC unless BGS themselves made it.
Wouldn't see why Microsoft would be opposed to it as long as it was released by Bethesda.
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Shelby Huffman
 
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Post » Sun May 29, 2011 4:54 pm

Average DLC is bad for an Elder Scrolls game, Expansion Packs seperate it from the competition. Beth doesn't need to lower the game to Black Ops level or any level because they are already at the top of the food chain.
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Adam Porter
 
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