This dialogue thing seems interesting, but Im afraid it will mean even less interaction (treating dialogue as something to be "avoided" because its boring). If dialogue is something you can walk away from and it continues--does this mean we will have limited or no intereaction with characters now? Just ask them a question and get monologues without interruption/further clarification?
This is close to what I meant a few posts back, when mentioned FO:Tactics & NWN.
NWN treated dialog in a way that seems to match Todd's description of Skyrim's dialog (at least I think so). FO:Tactics dialog was basically just a mission briefing, and a confirmation that the mission was done.