» Tue Feb 16, 2010 10:49 am
Oh no, I'm enjoying this discussion. I'm very interested to see what people think of the idea in general. I'm trying to work out the basic concepts and principles before starting to plan this mod seriously.
The main problem with Morrowind, as a game, is that the devs have generally geared it more for fighting. Nearly every creature will attack you on sight; npcs fight to the death, etc. After-all, that's what you do in RPGs, since D&D and beyond. Now, with D&D you don't have any restrictions whatsoever. I had a friend who played a diplomat in one of his campaigns. He was more likely to come out of a fight with a band of Orcs with a treaty and a trade deal than cuts and bruises. I've always believed that Morrowind does have the potential to be almost as open as pen and paper RPGs with the right set of mods. Some times you just have to build them yourself.
The problem with the actual world of Morrowind, is that the laws of the land allow for people to kill each other at will (as long as they do it in self defense). In our society, death is less prevalent because the law doesn't take murder so lightly. Also, when you're playing Morrowind, the guards aren't scripted to come to your rescue if someone else attacks you. They're only concerned if you attack another npc unprovoked, and then they come running. That's a problem with the way their coded, and I'm not sure if there's a workaround to change their behavior.
Morrowind may be a dangerous place, but that just means someone RPing as a pacifist would have to take extra care not to get into situations where they can't subdue or escape the opponent. Make sure there's always enough magika on hand to cast a calm spell for example. Make sure you have enough potions to restore magika and fatigue so that you can run away, wrestle you opponent down, or continue to cast your spells subdue them. It just takes a little common sense and care. Leaving without the specific tools you need to survive as a pacifist would be like a fighter leaving the house without a weapon.
And starwarsguy is right, about the ethics of pacifism, at least how I interpret it. Asking someone else to do something you feel is deeply wrong, like killing someone, because you can't do it, is only following the "letter of the law" and not the spirit, and that is in my opinion hypocritical.
Anyway, the idea I have for this mod is just to add the option of peaceful conflict resolution for many situations where it was before not possible (but not all, only where it's appropriate for the given faction). A player who kills would not incur any specially added penalties for doing so. But perhaps there would be bonuses for not doing so. Who knows...