Pacing of the Main Quest?

Post » Sat Nov 20, 2010 7:42 am

Pretty self explanatory. I did like the Morrowind way of things in this department. I've made far fewer replays of Oblivion because I dread the MQ.

With Skyrim being another invasion story, the main quest will likely have some sense of immediacy put on it.
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Julia Schwalbe
 
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Post » Sat Nov 20, 2010 8:06 am

I'd preffer a mix myself. Though Morrowind was great in this department, I wouldn't mind the main quest becomming a bit faster paced at some points; not the 'rush rush rush' feel that OB had, but some more 'actiony' parts would feel welcome, so long as there was always time before and after them to recuperate and do something different, both in the MQ and outside of it.
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Steeeph
 
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Post » Sat Nov 20, 2010 8:20 am

I liked Caius Cosades in Balmora frequently advising you to do some adventuring, make some money etc., and THEN return for the next quest. That gave me some time to overthink the last MQ assignment and learn some more about the topics discussed therein (like reading up on Dwemer after fetching the Dwemer Puzzle Box).

On the other hand, when things get urgent, REALLY make them urgent with a timer or something (like the Bruma Siege; you can't just let 3 Oblivion portals opened to collect some Imp Gall for the Mages Guild =P ).
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Melung Chan
 
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Post » Sat Nov 20, 2010 2:08 pm

I liked the way it was in Morrowind. But if the story is great, I'm hardly going to go find 5 bear pelts while the Nine Divines await my council.
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A Lo RIkIton'ton
 
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Post » Sat Nov 20, 2010 6:16 am

If they would remove level scaling, I wouldn't want them to block you from moving forward but I want the enemies to be harder so it can be a "do it at your own risk" type of deal.
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Zualett
 
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Post » Sat Nov 20, 2010 7:03 am

The main quest should seem urgent, but the game should acknowledge your need to take some time to develop your skills before tackling significant obstacles. I also really liked the way Caius occasionally told you to take a break while he looked into something.
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Tyler F
 
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Post » Sat Nov 20, 2010 1:56 pm

I wish that you had to activate the main quest in some way. I really don't want to even start with it.
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Allison C
 
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Post » Sat Nov 20, 2010 3:57 pm

I hated in Oblivion how in your face it was. Morrowind's main quest felt perfect. Maybe the dragons don't attack until your mentor finds out you're Dovakhiin?
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Shannon Marie Jones
 
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Post » Sat Nov 20, 2010 10:31 am

I wouldn't mind a little faster pacing that Morrowind. In Morrowind you never had much of a sense of the magnitude of the problem because everything was happening behind the scenes. That's what's good about the dragons flying around. When stuff's happening, you know it. BUT the main quest shouldn't be so urgent from the very start of the game, because it feels like you're forced into something you don't really feel like doing.
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James Potter
 
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Post » Sat Nov 20, 2010 8:02 pm

I wouldn't want to be presured. I really enjoyed free roaming. Anyway what I really would appreciate is to not become the man, when finished the MQ. I hate al NPC becoming your fans like in Morrowind. I even would like them to remove or at least tone down a lot, the fame modifier to disposition.
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Rhi Edwards
 
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Post » Sat Nov 20, 2010 8:33 am

Voted: Like Morrowind as somewhere in between is vague.

My crystal ball tells me that the dragons are the new Oblivion gates, creating not just minor obstacles but laying waste to NPCs and town economies as a constant reminder that you are supposed to playing the game, not goofing around. Jump to it! Scum.
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Ezekiel Macallister
 
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Post » Sat Nov 20, 2010 3:07 pm

I'd prefer a Daggerfall style MQ, where it was almost incedental, Doesnt see likely though
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Hope Greenhaw
 
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Post » Sat Nov 20, 2010 3:50 am

I'd prefer a Daggerfall style MQ, where it was almost incedental, Doesnt see likely though

I don't remember how daggerfall style MQ was. I think it was good as well if what I can remember. Only problem I had, is once something was activated, then you had a year to accomplish something, and if not, quest failed.
I don't really care for time inspired quests.

I hated Oblivion. Once I got out of the sewers, I felt, that I HAD to go see Jauffree right away. After restarting a few times, it just felt, weird not rushing to help, with all the Oblivion Gates poping up all over the place. Then agian, if the Imperial Guards, couldn't bother, why should I then? :)
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RaeAnne
 
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Post » Sat Nov 20, 2010 1:44 pm

The main quests has to be quite urgent but also you have to have the feeling that it's going to take time. Setting out and building alliance is what i would want,each faction or guild should have some sort of connection to the main quest alongside there own faction or guild quests.

Ideally it would be nice for the main quest to open up later in the game IMO.
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K J S
 
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Post » Sat Nov 20, 2010 8:53 am

Hopefully, it wont have as much urgency from the beginning as Oblivion's did. (and the devs said it won't be as pressuring if I remember it right)

It would probably be good to have some urgency from a point on though (near the end).
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Sunnii Bebiieh
 
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Post » Sat Nov 20, 2010 11:41 am

I voted for Morrowind-style.

I hated the way Oblivion forced the main quest on your character, with no role play friendly way to opt out or defer.

So most or all of my characters carry that amulet around for a long long time, and just try to ignore it.

And I think the way Oblivion did the main quest does a disservice to new players, particularly those not familar with Bethesda's open ended games. They fell like it's natural to just do the main quest. Then they miss out on seeing Cyrodiil before the landscape is marred and the get to save the world by fighting stunted scamps at level 1 or 2.
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Ezekiel Macallister
 
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Post » Sat Nov 20, 2010 7:32 pm

I honestly didn't feel pressured to do Oblivion's main quest. In fact I still haven't finished it (I will eventually). I did dozens and dozens of other quests and finished the Fighters/Thieves/Mages guilds all before touching Kvatch.
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Sweets Sweets
 
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Post » Sat Nov 20, 2010 4:51 am

I think there won't be any initial pressure to begin with, like Oblivion. You just go off and do what you like for a bit, but then there's dragon attack and then that really sets the main story off, then there'll be a bit of pressure, just not too much.

I also hope it'll be a lot less linear.
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katie TWAVA
 
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Post » Sat Nov 20, 2010 2:59 pm

I kinda want pressure, I wanna be really threatened by what's happening to the world. In Morrowind there wasn't any motivation to continue on the main quest at all, which lead in my case to not completing it. In Oblivion there were those Oblivion gates, but I still didn't feel like the world could end any minute. I want to be really threatened by what's happening, not feel like I can wait as long as I want, without any consequences at all.
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Tinkerbells
 
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Post » Sat Nov 20, 2010 5:42 am

I kinda want pressure, I wanna be really threatened by what's happening to the world. In Morrowind there wasn't any motivation to continue on the main quest at all, which lead in my case to not completing it. In Oblivion there were those Oblivion gates, but I still didn't feel like the world could end any minute. I want to be really threatened by what's happening, not feel like I can wait as long as I want, without any consequences at all.


You're right. If Alduin's going to destroy Nirn, I want to see ramifications if I wait a bit before killing him.
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Jordyn Youngman
 
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Post » Sat Nov 20, 2010 7:41 am

Between. Morrowind was like: in secret we blades are investigating with this damn illness, and after a while surprise! Oblivion was like: hurry! hurry!!! daedra, emperor murdered, gates, dagon omg we are all doomed!!! But actually all town just go on in their lives as nothing happening, guards at Bruma are like 8 and instead to be daedra invasion in Cyrodiill is our PG invasion in oblivion gates. Don't wanna remember also silly requests by Martin, Jauffre, arrogant countesses etc.

Hurry must be justified with real needing of our help from the people, not like go close some gate to take nice sigil stones...
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Courtney Foren
 
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Post » Sat Nov 20, 2010 10:02 am

I wish that you had to activate the main quest in some way. I really don't want to even start with it.

Indeed.

Telling Esbern "thanks, but no thanks. I don't believe in Alduin," is appropriate, in response to his dreams of armageddon. Saying this, the dragons should not attack, and the player may roam an alternate Skyrim. It'll be my first mod.
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Damien Mulvenna
 
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Post » Sat Nov 20, 2010 10:09 am

Maybe a tad bit more pressure than Morrowind, but not as much as Oblivion.

I liked in Morrowind that you had absolutely no hint as to what your quest was. That way one would rather want to explore the world than follow it (without looking like an ass).
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Shirley BEltran
 
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Post » Sat Nov 20, 2010 1:45 pm

I hope there's a bit more pressure than Morrowind, but not at all to the degree of Oblivion's pressure. I feel like there should be no pressure at the beginning of the MQ, but as you progress you should feel inclined to focus on it and come back to your other stuff later, once you've saved Skyrim.
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Shiarra Curtis
 
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Post » Sat Nov 20, 2010 6:13 pm

About side quests some were better in Oblivion, like the final boss or the final epic quest before the final title, instead to become Archmage only because harvested some plants like in Morrowind. I remember becoming Archmage and I was like o_O so soon? Was missed some pressure at the end of story lines, but was great the fact that for advancing you had to become better in related abilities. But one of the saddest things in Oblivion was just this feeling of emptiness after finished some quest line, like: now there's nothing left about this... In MW was like finish a quest line and feel like still a lot of things to do, even go kill some cliff racer for increase marksman ability, lol.
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Milad Hajipour
 
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