Iliana, as always ever helpful has already added to the list.
If you know anything about packages then please add to the list so we can develop I library of best practice ideas.
Packages contained so far in this thread:
Hoe, rake or paint
eat
chopping
praying
drinking
stealing
1. HOE or RAKE or PAINT
AI Package : Use item at
Location : XMarker
Target : ObjectID : Hoe01 or Rake01 or Paintbrush01
NPC Inventory : Hoe01 or Rake01 or Paintbrush
2. FAKE COMBAT or WEAPONS PRACTISE or CHOP
AI Package : Use item at
Location : XMarker or Fixed ID Target
Target : ObjectType : Weapons:NONE (for punching), or Weapons:Blunt, etc. (for weapon)
NPC Inventory : appropriate type weapon
3. COWER
AI Package : Flee not Combat
Tick box : Always run
Location : XMarker if required
E.g. Fake combat + cower, "take that you bad Khajiit!" http://img11.imageshack.us/img11/9646/anqbeatthecat.jpg
4. Sweeping NPC
Package. Use item at. Condition (optional) Location, select either rug or similar or use x marker. Target: ObjectID : Broomlower01
NPC must have in inventory Broomlower01 from misc menu.
5..Drunk NPC. NPC will equip mug and sip from it, wobbly legs.
Package Use item at. Condition (optional) Location, select with x marker or directional x marker.
Target: ObjectID middleclasspewtermug01.
NPC must have middleclasspewtermug01 in inventory.
OBEISANCE AND PONDER TOKENS.
By setting the package to USE ITEM AT, you can designate time and place, use an X marker to decide which way the NPC will be facing, then into the target section add one of the following.
1. Obeisance token. NPC will kneel and pray.
2. Ponder token 1. Standing with hands together praying.
3. Ponder token 2. Standing with finger to chin pondering.
4. Ponder token 3. Standing hands on groin area with head down, penitence. Could also be used for urinating if set against a wall.
5. Preach token. NPC will raise hand and punch to the air as if getting the crowd to cheer during a speech.
Fake Punch up or weapon combat between two NPC's By ILIANA:
1. Add two XMarkerHeading items from the statics folder where you want the two fighting NPCs to stand facing and almost touching each other. Click on them in the render window and in the REF field for the first call it something like MESOGBrawlRef01, and the second MESOGBrawlRef2.
2. Then add your two fighting NPCs somewhere in the slums (anywhere will do). Give each of these a fixed REF name as well, e.g. [NPCName]Ref.
3. Go to AI Packages, and duplicate the four packages called AnvilThurindilFights..., AnvilThurindilGoToFightMarker, and the matchign two for AnvilHaulsRopeFaster. Give these duplicate packages names to suit your NPCs.
4. Open up your new packages. In the location tab for each change the XMarkerDirection reference to your ones. One for each NPC. In the GoToFightMarker also change NPCs in the conditions to your NPCs selected in the render window.
Also change the time to suit, those ones are set for 1AM, I changed my ones to 8PM instead.
5. Add these two packages to your NPCs list. The GoToFightMarker one comes second.
And thats it!
Which gives you a couple that stand around slugging each other for 3 hours. Like so--
http://img17.imageshack.us/img17/4770/anqfistfight.jpg