By "all do", I mean when I use GetCurrentAIPackage, and the result is 10 (FLEE) how is that different from 18 (FLEE_NON_COMBAT)?
My purpose is to try to establish a sense of when someone is most likely to be hyper alert of their surroundings vs. not.
For example, if the package is EAT or DIALOGUE, then they won't be nearly as concentrated on their surroundings vs. COMBAT or ALARM.
If someone is "Alert" (such as a guard on duty, being in combat, etc.) they would get full use of their stealth skill, vs. not alert, where they would get a fraction. And perhaps it's on a sliding scale with different fractions for different packages/procedures.
I also have to decide if the current procedure should override or stack with the current package.
So you see why a detailed breakdown would be helpful, if someone knows of one.