Packages not firing correctly

Post » Fri Aug 09, 2013 9:24 pm

Alright, so here's my problem. I've been working on a large city within Ethas for the past few weeks, and after having started populating it, I'm noticing a recurring problem among its citizens. I have them set up to spawn in their respective interiors, but for whatever reason, most of them won't leave those interiors until I go in them myself. Notice I said most - this is only happening to some NPC's, seemingly at random.

For example, I have five NPC's that have packages that tell them to go work at their respective market stalls in the lower class district of the city. However, if I walk to the marketplace without ever having been there before, they are missing. But if I enter their respective interiors and return to the marketplace, they have suddenly appeared there.

Here's what I've tried:

  • COC'ing in from the main menu into the city
  • Using an existing save and traveling (via both fast travel and walking) to the city
  • Waiting for up to a few days
  • Waiting for a few minutes to see if they'll appear, but they do not

Is this simply a limitation on how AI packages are processed? Is there something I'm doing wrong?

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Umpyre Records
 
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Post » Fri Aug 09, 2013 9:36 pm

Hmm, it sure sounds like they have never been loaded into the game until you visit their cells. Let me ask this: Once you do visit them, and then save and exit the game, if you restart at some other time, are they still not following their packages or do they function fully after that first bit?

Perhaps relocating their initial positions to one where they would be initially loaded seamlessly by the player might rectify the situation. Like, instead of putting them in their houses, have them all outside. It seems to me that many of the vanilla cities have their populations outdoors when the player first enters the city. Just a thought anyway.

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Greg Cavaliere
 
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