AI Packages

Post » Mon Jan 31, 2011 11:39 pm

Working with AI packages I'm trying to set up a sleep package so that when the NPC is asleep the exterior doors to their house are locked, but the ones from the inside are also locked. Anyone good with this stuff?
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celebrity
 
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Post » Tue Feb 01, 2011 12:22 am

Checking the "lock doors" on package start for the sleep package should do this, no?
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Cccurly
 
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Post » Tue Feb 01, 2011 3:10 am

It sounds to me like your issue is with both sides of a teleport door being locked when you only want one side locked. Its not really an AI Package issue. You could run a script on the inside door to unlock itself and and then re-lock itself upon the use of the door. If you give a more thorough explanation of what you want to happen, I'm sure we can come up with a script to do it.
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Daniel Holgate
 
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Post » Mon Jan 31, 2011 11:08 pm

Well is there a way to make is trespassing past certain times? The doors are cloth curtains so locks don't really make sense. So maybe I could try making the inhabitant aggressive when the player is in there past a certain time?
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Brian LeHury
 
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Post » Tue Feb 01, 2011 4:27 am

Not sure how this will work, but try setting the cell to off limits, then use the function http://geck.gamesas.com/index.php/SetCellPublicFlag to switch if back and forth.
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Andy durkan
 
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Post » Tue Feb 01, 2011 10:14 am

Hmmm..... at least the exterior door is unlocked at the right time now, but it doesn't lock because the npc's aren't starting the sleep packages.
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matt white
 
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