Packaging Scripts

Post » Wed Dec 04, 2013 7:07 pm

HI. How do I package my .pex scripts to keep different mods seperate? Textures, Meshes, and Sounds all have nice folders with the mod title. .pex scripts all seem to get dropped into the same place.

Should they be seperated by mods as the other folder are?

If so, why is this not automatic?

If not, how do I avoid errors uploading mods to steam?

Will scripts that are NOT called by a particular mod NOT appear when steam offers to package the mod files?

THANKS!

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brandon frier
 
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Post » Wed Dec 04, 2013 6:39 pm

Scripts all go in the same folder and are not separated by mod. You should prefix your scripts with a unique identifier. For example, the scripts for my mod are prefixed with _CPTN_ or _SoT_. This will help prevent your scripts from overwriting someone else's if they chose the same scriptname as you.

I have no idea about how steam works as I'm not a big fan of steam... I create my .bsa file using Archive.exe, so that way I know I didn't miss anything. Others may use BSAopt which is a 3rd party tool. I think the auto archiving may miss certain things (not entirely sure if this is still true).

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NEGRO
 
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Post » Wed Dec 04, 2013 4:33 pm

Thanks for the info!

I've got my scripts nicely labelled. I just wanted to make sure I wasn't making a mistake

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Lucky Boy
 
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