Painkiller's Forgotten mods...

Post » Mon May 16, 2011 6:53 am

Thanks to you as well, PKR. Check out the screenshot #117 thread when you get a chance :) . HH12's meshes are touchy and don't like to be played with much so I just conjured up some new textures in the simplest form until I get comfy with them. Normals will come next, but I just replaced my HDD, so I am slowly recovering all of the works that I lost with my old one. Re-installing is such a pain.. I went for the chrome look ATM as I always liked chrome polished. I was also wondering if your textures are available as a resource, if not, that's cool too. I have the new GIMP and Blender programs as well as a few others that have been updated. This armor is forcing me to come up with some new reflection textures.
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keri seymour
 
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Post » Mon May 16, 2011 2:42 pm

Thanks to you as well, PKR. Check out the screenshot #117 thread when you get a chance :) . HH12's meshes are touchy and don't like to be played with much so I just conjured up some new textures in the simplest form until I get comfy with them. Normals will come next, but I just replaced my HDD, so I am slowly recovering all of the works that I lost with my old one. Re-installing is such a pain.. I went for the chrome look ATM as I always liked chrome polished. I was also wondering if your textures are available as a resource, if not, that's cool too. I have the new GIMP and Blender programs as well as a few others that have been updated. This armor is forcing me to come up with some new reflection textures.

Aye, cool retex! HH12' meshes are generally double-layered, so, if you plan to use only one layer of texture, you can scrap the one he used for details (ie. the golden artwork on the Ebony armor) - that'll leave the mesh smaller and easier to work with... ;)

As for the texture question: check the credits for the textures you want to use and, if they are done by myself, then you have my permission/blessing/cheering to use any you want! :) If it is an item done by someone else, then you may have to ask that person (though if it is something by Adonnay, I can ask him directly, as he's not present very often on this forum).

Cheers,
PKR.
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Alyna
 
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Post » Mon May 16, 2011 11:41 am

I won't let one layer stop me :D . Thank you for the usage of your work. You will have full credit for them upon releasing. I already have HH12's blessing. It's party time. Gotta take the kids out fishing first, that'll give me time to think up some color schemes when I'm not untangling line or fishing poles out of the water. :lol:
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CArla HOlbert
 
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Post » Mon May 16, 2011 4:03 pm

Cheers mate! We share exactly the same feelings on this matter. ;) That said, I'm aware that TFS-A conflicts visually with most of the replacers out there (excepting, of course, some like Hedgehog's, Plagkye and Oriphier replacers and my own AoWM, just to give a few examples), so I can understand why someone still using vanilla weapons or body armour (even retextured) wouldn't like my shields in their game... TFS-A and AoWM were designed to complement each other and add to a new - bump-mapped - MW...

However, as usual, I'd like to ask for suggestions from the community: in the future AoWM update, should I include the TFS-A shields as well, following the same way I did with the tapestries? I'd make it as an optional module, for those who don't want to use the shields as a replacer, but rather buy them in the Museum as decent armour (they won't be too uber, just in line with the rest of the stuff there)


Cheers!

An optional module sounds like a good idea. As you point out, some users might find the shields too different from the vanilla ones, much as Hedgehog's stuff, so that would give them an opportunity to have the shields ingame w/o using them as replacers. So it's win-win idea.

BTW, have you considered having some items in Art of War Museum wielded/worn by bosses, much as in the wonderful The Forgotten Shields for Oblivion? There is just something about wielding a weapon taken from a powerful vanquished enemy, plus the bosses in it are just wicked from start to finish. Anyway, it's perfect as it is really - guess I simply mean that I miss the epic battles in your Oblivion mods.
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Emily Rose
 
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Post » Mon May 16, 2011 9:02 pm

Cheers!

An optional module sounds like a good idea. As you point out, some users might find the shields too different from the vanilla ones, much as Hedgehog's stuff, so that would give them an opportunity to have the shields ingame w/o using them as replacers. So it's win-win idea.

BTW, have you considered having some items in Art of War Museum wielded/worn by bosses, much as in the wonderful The Forgotten Shields for Oblivion? There is just something about wielding a weapon taken from a powerful vanquished enemy, plus the bosses in it are just wicked from start to finish. Anyway, it's perfect as it is really - guess I simply mean that I miss the epic battles in your Oblivion mods.

Thank you, I believe I am going to implement a shields module in the update. As for the other question: if you take a look at the "merchants", as well as the little beastie included in the MW TFS, you will surely know what was my initial plan... ;) Alas, the fighting AI in MW is quite annoying and repetitive, so I dropped the idea at some point. Nevertheless, in the meantime there were some progresses done in modder-modified AI - so I might consider that. As for now, you can play evil and kill anyone in the Halls - all the "merchants" are quite buffed up and ready to go, should you challenge them... ;) But yes, I'd like that very much, I'll probably do it sometime (I really liked V7&Midgetalien's Neverhalls, much like my TFS OB tower, with a twist)...
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jennie xhx
 
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Post » Mon May 16, 2011 11:32 am

OP updated with link to the http://www.scharesoft.de/joomla/forum/showthread.php?p=624369#post624369!
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Andrea P
 
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Post » Mon May 16, 2011 2:06 pm

Well, right now the download for the german translations is at rapidshare, but i hope scharesoft will updload them as well soon.
*EDIT*
Hmm, the forgotten shield artefacts are really nice... Mind, if I translate them as well in the near future?^^
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Gavin Roberts
 
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Post » Mon May 16, 2011 1:39 pm

Well, right now the download for the german translations is at rapidshare, but i hope scharesoft will updload them as well soon.
*EDIT*
Hmm, the forgotten shield artefacts are really nice... Mind, if I translate them as well in the near future?^^

Of course I don't mind you translating The Forgotten Shields! :) And again, THANK YOU for translating AoWM!

Cheers,
PKR.
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Richard
 
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Post » Mon May 16, 2011 8:04 pm

Thank you, I believe I am going to implement a shields module in the update. As for the other question: if you take a look at the "merchants", as well as the little beastie included in the MW TFS, you will surely know what was my initial plan... ;) Alas, the fighting AI in MW is quite annoying and repetitive, so I dropped the idea at some point. Nevertheless, in the meantime there were some progresses done in modder-modified AI - so I might consider that. As for now, you can play evil and kill anyone in the Halls - all the "merchants" are quite buffed up and ready to go, should you challenge them... ;) But yes, I'd like that very much, I'll probably do it sometime (I really liked V7&Midgetalien's Neverhalls, much like my TFS OB tower, with a twist)...


With some nifty scripting, you can even make weapons/shields that fall on death.

Also, PKR, empty your PM box. It was full t'other day. ;)
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Tasha Clifford
 
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Post » Mon May 16, 2011 6:16 pm

With some nifty scripting, you can even make weapons/shields that fall on death.

Also, PKR, empty your PM box. It was full t'other day. ;)

It's fixed now (I'm down to 98% :D)... But don't you still have my email address?
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Christine Pane
 
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Post » Mon May 16, 2011 6:07 pm

Well, I have a question on the Forgotten shields - Artifacts:

Does the Mod replace those shields one can find at certain places or also those, that you can find because of leveled lists? I am not quite sure about this, as my low lvl battlemage just found azura`s servant in Arkngthand ( i don`t run your mod right now)
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Sophie Morrell
 
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Post » Mon May 16, 2011 9:10 pm

Well, I have a question on the Forgotten shields - Artifacts:

Does the Mod replace those shields one can find at certain places or also those, that you can find because of leveled lists? I am not quite sure about this, as my low lvl battlemage just found azura`s servant in Arkngthand ( i don`t run your mod right now)

Generally speaking, I didn't change at all the way the replaced shields are placed in the CS comparing to vanilla: if they were lying on the ground somewhere (ie. Spell Breaker), they'd still be there; if they were part of a quest (ie. Dark Sun), you'll still get it at the end - all I changed was the parts and, sometimes, just changed the order of enchantments - in the version which uses vanilla magic shaders - so the shield won't look bad with the enchatment on... I don't remember well if I changed anything else (maybe fixing the health of one shield or another), but I didn't touch the shields' placement (of course, except for Fearstruck, which is a sort of a bonus, not being part of the vanilla game).

Also, the mod doesn't overwrite anything - that's the advantage of using an Esp... ;)

Cheers,
PKR.
PS: thinking seriously of translating it? Thanks, mate, I'm honoured! :)
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Kill Bill
 
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Post » Mon May 16, 2011 8:40 pm

Well, it is not completly translated. After the first steps i looked at it in CS and. ehmm.. i really had to say yes to LOT`S of warnings. At this point I became a bit unsure of translating any further^^
Maybe i will go on with it at the weekend.

BTW: I do not run the Plug-in Siege at Firemoth. Will this lead to any problems with the forgotten shields? Or only with the Shield Ward of Akavir.
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electro_fantics
 
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Post » Mon May 16, 2011 6:14 pm

It's fixed now (I'm down to 98% :D )... But don't you still have my email address?


Don't think I ever did, but now I have to remember what I meant to say. :P
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Cheville Thompson
 
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Post » Mon May 16, 2011 7:01 am

Well, it is not completly translated. After the first steps i looked at it in CS and. ehmm.. i really had to say yes to LOT`S of warnings. At this point I became a bit unsure of translating any further^^
Maybe i will go on with it at the weekend.

BTW: I do not run the Plug-in Siege at Firemoth. Will this lead to any problems with the forgotten shields? Or only with the Shield Ward of Akavir.

Warnings? I don't remember of any warnings, really... Did you install properly all the meshes and textures?

As for the Ward of Akavir, that might have triggered your warnings in the CS - if you don't have it, the game won't feel any difference, no worries. You can try downloading Siege at Firemoth, it is a nice little plugin, it is free and there are a dozen mods altering it! :) I believe having it will also stop the warning spam.

Don't think I ever did, but now I have to remember what I meant to say. :P

Oh well, should you remember, my PM inbox has a bit of room now, just for you! ;)
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Barbequtie
 
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Post » Mon May 16, 2011 9:57 pm

Well the warnings are not caused by your mod, but from those i am running right now. most of these warnings are about topics for conversations with npcs...
But as I already said: I will will have a further look at it this weekend.
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Schel[Anne]FTL
 
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Post » Mon May 16, 2011 6:15 am

Well the warnings are not caused by your mod, but from those i am running right now. most of these warnings are about topics for conversations with npcs...
But as I already said: I will will have a further look at it this weekend.

Phew, man, you got me a bit scared - however, TFS-A doesn't alter any topics at all, but as said before, only the armour parts... Let me know over the weekend if there is something coming up (although I may be able to answer only on Monday).

Cheers,
PKR.
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Anna Beattie
 
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Post » Mon May 16, 2011 11:28 am

(In a raggy voice reminescent of Prof. Farnsworth): "Good news everyone!"... The other day I've got a long time expected item from Hedgehog-12, then just today I talked to Phijama, who seems to have gotten back his knack for modelling amazing things (Phil, if you read this, don't dare deny it, as I hold a drawn bow in your general direction! :D) - so, ladies and gentlemen, I might undertake an update for AoW Museum, probably sometime next month or so (you'll have it before holidays, no worries).

I plan to add it as a module only (so those who already downloaded will only have to update), a sort of expansion to the existing museum, meaning a couple more rooms with goodies (including some of the shields from TFS-Artifacts and hopefully some bows and staves), plus the option to fight the counterparts/clones of some of the "merchants", so one can get the goodies for free, without breaking the law (ie. fight a nice Red Dragon or an evil giant ;)).

Sure, for the moment I am still tied up with an Oblivion project and this update is pending upon releasing that one (as it will be almost as comprehensive as the original mod, if not larger), so I appeal to your patience to bear with my moody habits and shifty behaviour for the past few months... :)

Cheers,
PKR.
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Kathryn Medows
 
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Post » Mon May 16, 2011 2:15 pm

Moody habits and shifty behavior? Why, that's the tell-tale sign of an artist, I believe. :D
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CxvIII
 
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Post » Mon May 16, 2011 4:04 pm

Moody habits and shifty behavior? Why, that's the tell-tale sign of an artist, I believe. :D

Aye, mate, true - just try to tell that to my Aries girlfriend (who's actually a real artist)! :lol:
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Katy Hogben
 
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Post » Mon May 16, 2011 10:09 am

Aye, mate, true - just try to tell that to my Aries girlfriend (who's actually a real artist)! :lol:


Heh, that would be like signing my own writ. :P
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Syaza Ramali
 
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Post » Mon May 16, 2011 2:46 pm

Heh, that would be like signing my own writ. :P

Aye, very much! I keep a potion of Chameleon handy at all times! :D
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Noraima Vega
 
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Post » Mon May 16, 2011 11:08 pm

Addon for AOWM? Hmm, nice :goodjob:
May i suggest something? Bows and staves sound good, but what about another sort of light armor, something like really light plate armor? i do have a picture of it in my mind for this...
Well, you know, who wants to translate the addon into the german version, don`t you? :D

BTW: The translation of TFS-A for the German version of Morrowind goes on quite well. I have already translated the VN-Version, but due to incompabilities with the German version, i had to delete double items and saved this for the German version. Does that sound ok for you, painkiller?
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Yonah
 
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Post » Mon May 16, 2011 8:09 pm

I'm getting all your mods(save your tapestry replacer) once I play Morrowind!
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Claire Jackson
 
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Post » Mon May 16, 2011 3:40 pm

Very cool, i'll be downloading the museum for sure.
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Juan Suarez
 
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