Painkiller's Forgotten mods...

Post » Mon May 16, 2011 11:21 am

Addon for AOWM? Hmm, nice :goodjob:
May i suggest something? Bows and staves sound good, but what about another sort of light armor, something like really light plate armor? i do have a picture of it in my mind for this...

Yup, that's the item I've got from HH-12... ;)
Well, you know, who wants to translate the addon into the german version, don`t you? :D

Perhaps my German friend, Mercarryn? :)
BTW: The translation of TFS-A for the German version of Morrowind goes on quite well. I have already translated the VN-Version, but due to incompabilities with the German version, i had to delete double items and saved this for the German version. Does that sound ok for you, painkiller?

What do you mean by "double items"?

I'm getting all your mods(save your tapestry replacer) once I play Morrowind!

Thank you! However, the tapestry replacer is made obsolete by AoW Museum (where you find all the tapestries for sale, hand-placeable wherever you want... ;)).

Very cool, i'll be downloading the museum for sure.

Thank you! I hope you'll enjoy it! ;)

Cheers,
PKR.
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josie treuberg
 
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Post » Mon May 16, 2011 4:58 pm

What do you mean by "double items"?


Well, something like the problem with disturbing wall when i translated AOWM. When running Morrowind with your mod, the game does not recognize that e.g Azura`s servant is replaced by your mod and keeps the old ID ingame with new textures etc. I suggest, that i will delete the old version in the German translation like i did with the wall+bench when translating AOWM...
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Adam Baumgartner
 
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Post » Mon May 16, 2011 5:30 pm

Well, something like the problem with disturbing wall when i translated AOWM. When running Morrowind with your mod, the game does not recognize that e.g Azura`s servant is replaced by your mod and keeps the old ID ingame with new textures etc. I suggest, that i will delete the old version in the German translation like i did with the wall+bench when translating AOWM...

OK, I understand... It seems the German version is quite weird - once I translated one of Hedgehog's mods and either he was using the English International version, or the Russian version didn't have the items IDs changed, 'cause all of them were in English (so I had to translate only the names)... Did they actually translate the IDs as well? Azura's Servant ID is "azura's servant" in the English version - is it "die Bedienstete von Azura" (or whatever, I don't speak German)? That'd be nasty... You see, most of the times I only modified Body Parts, but for some of the shields with weaker enchantments, I added some little nifty scripted enchantments (as in Azura's Servant case)... So you really need to have the proper ID for those to work...

Cheers,
PKR.
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Kevin S
 
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Post » Mon May 16, 2011 10:46 pm

Well, this is really strange but, the ID`s seem to be the same. But for some reason the German version seems not to understand that. Well, I am not the CS expert in that, i can only tell you what i see.
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Max Van Morrison
 
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Post » Mon May 16, 2011 5:54 pm

Well, this is really strange but, the ID`s seem to be the same. But for some reason the German version seems not to understand that. Well, I am not the CS expert in that, i can only tell you what i see.

That's very weird - if anyone who reads this and uses a German version can help, I would be very grateful...

Cheers,
PKR.
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D LOpez
 
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Post » Mon May 16, 2011 12:34 pm

I am following as often as I can the MW modding life, but I haven't seen recently any new mod that deals with coinage denominations - however, looking at the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6655 downloads, I saw that the ressource with different denominations I uploaded a while ago was downloaded well over 100 times.

Now, the question is (if anyone from this forum downloaded the ressource): was the ressource used for a mod, or simply to customize the regular septims in individual games? It is just a question sprang out of curiousity - and personal interest in such a mod as described above, if any exists (even if in WIP)... ;)

Cheers,
PKR.
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Justin Hankins
 
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Post » Mon May 16, 2011 8:23 am

I am following as often as I can the MW modding life, but I haven't seen recently any new mod that deals with coinage denominations - however, looking at the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6655 downloads, I saw that the ressource with different denominations I uploaded a while ago was downloaded well over 100 times.

Now, the question is (if anyone from this forum downloaded the ressource): was the ressource used for a mod, or simply to customize the regular septims in individual games? It is just a question sprang out of curiousity - and personal interest in such a mod as described above, if any exists (even if in WIP)... ;)

Cheers,
PKR.


Personally used it to customize my own septims, of which I thank you. :P
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Monika Krzyzak
 
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Post » Mon May 16, 2011 3:17 pm

Aye, mate, true - just try to tell that to my Aries girlfriend (who's actually a real artist)! :lol:

What defines if an artist is a "real" artist or not? In my point of view, all of us modders are real artists, no art is "real" or not.
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Quick Draw III
 
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Post » Mon May 16, 2011 6:01 pm

Is it bad that I've never seen or heard of these mods before? Those swords....
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Lizbeth Ruiz
 
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Post » Mon May 16, 2011 9:56 am

Personally used it to customize my own septims, of which I thank you. :P

Thank you as well for confirming one of the options (you're the first so far). Waiting for more answers... :)

What defines if an artist is a "real" artist or not? In my point of view, all of us modders are real artists, no art is "real" or not.

Well, maybe it was just bad English on my side - she's not a modder, not even a gamer, lol! She's painting on different things (glass, canvas, paper, etc.), creates fashion (mostly corsets, but also goth/rocker outfits) and so on. And has a very high artistical sense - she's my main artistical advisor for my texturing jobs. And there is "real" art and fake (though modding not being part of the later), it will take you only a few more years and some more education to figure that out... ;)

Is it bad that I've never seen or heard of these mods before? Those swords....

No worries, it's never too late! ;)

Cheers,
PKR.
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Mackenzie
 
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Post » Mon May 16, 2011 9:16 am

Well, maybe it was just bad English on my side - she's not a modder, not even a gamer, lol! She's painting on different things (glass, canvas, paper, etc.), creates fashion (mostly corsets, but also goth/rocker outfits) and so on. And has a very high artistical sense - she's my main artistical advisor for my texturing jobs. And there is "real" art and fake (though modding not being part of the later), it will take you only a few more years and some more education to figure that out... ;)

I wasn't calling her a modder at all, I do various forms of art outside of modding, and I don't think that they could be defined as "real" moreso then making models or making textures to give an example. I do think that some stuff can't really be called art, but most creations are.

Anyways, I'll stop posting unrelated topics in your thread now. :P
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jason worrell
 
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Post » Tue May 17, 2011 1:53 am

I wasn't calling her a modder at all, I do various forms of art outside of modding, and I don't think that they could be defined as "real" moreso then making models or making textures to give an example. I do think that some stuff can't really be called art, but most creations are.

Anyways, I'll stop posting unrelated topics in your thread now. :P

Don't worry, the moderators here are good people... ;) Besides, this thread tends to get quite lonely at times...

There is some truth to what you say, but there is a clear difference between "creation" and "art" - while anyone can "create" something, very few can create what can be called "art" and even fewer something that is really valuable on any scale. Here, on the old Continent, art still has a deeper meaning than across the Big Pond (no offence to anyone, it is just a subjective statement), which is drawing roots in tradition, history, etc. Without generalizing, I'd daresay that living in an artistical environment greatly influences one's capability of creating art. To use one of my favourity examples: Connary - he lives in Barcelona, which is probably the most artistical city on Earth, imho (and I've seen most of the European capitals, along with quite a good number of American cities); for God's sake, when he goes to buy a hamburger, probably he's rubbing his elbow on one of the Gaudy houses, so it comes as a very little surprise that he can paint Morrowind in such delightful colours! :)

Again, I'm not generalizing - I know of people who are creating stuff for MW (or used to, eh Phil?), which can be declared "real art" hands down and they live quite far from any art-inspiring places... So, it is not a rule, but rather a sort of catalyst - oh well, the discussion went really far from the topic...

Back on-topic: should I draw the conclusion that there is no coinage mod in the works? That'd be really sad... :(
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xx_Jess_xx
 
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Post » Mon May 16, 2011 11:20 am

I just stumbled upon the Wyrm of Akavir's lair, which was a bit of surprise as I didn't know which mod it was that added it until I used ORI after the fight. Quite cool, although I do understand your frustration with having boss fights in Morrowind compared to Oblivion.

I've also switched from Hendalf's Gold to your dulled down Shiny Septims. They are gorgeous.
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Mariana
 
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Post » Tue May 17, 2011 1:34 am

I just stumbled upon the Wyrm of Akavir's lair, which was a bit of surprise as I didn't know which mod it was that added it until I used ORI after the fight. Quite cool, although I do understand your frustration with having boss fights in Morrowind compared to Oblivion.

Well, true... My plan was to add more of these bosses in TFS for MW, but gave up in the end due to the luke-warm reception this mod had. I'm still planning to update AoWM, mostly by mirroring each of the Museum "tenants" with their aggresive counterparts (ie. you are given a choice to fight them for an item in a sort of Arena - a good choice for those out there who have a powerful character, but not too much cash to spend, like myself... ;)).

I've also switched from Hendalf's Gold to your dulled down Shiny Septims. They are gorgeous.

Myself, I keep switching with Septimus and Trajanus from time to time... ;)
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Sammie LM
 
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Post » Mon May 16, 2011 8:03 pm

Well, true... My plan was to add more of these bosses in TFS for MW, but gave up in the end due to the luke-warm reception this mod had.


Hm, perhaps you should rename it from The Forgotten Shields to The UBERMEGAFABULOUS Shields or somesuch? Might be some psychological factor at work here? J/K of course, but it is a mystery. Which reminds me that I should vote on it. I seldom do as I'm not much for voting contests, but I know you appreciate it.
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Brooks Hardison
 
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Post » Mon May 16, 2011 9:23 pm

Hm, perhaps you should rename it from The Forgotten Shields to The UBERMEGAFABULOUS Shields or somesuch? Might be some psychological factor at work here? J/K of course, but it is a mystery. Which reminds me that I should vote on it. I seldom do as I'm not much for voting contests, but I know you appreciate it.

I do appreciate it, indeed! :) Not as much for the "voting contest", but rather for seeing that some people genuinely appreciated my work... As for getting more downloads for TFS, I don't really know what should be done and I honestly don't care much... ;) As I was joking a while ago with Phijama and - with another ocassion - with Adonnay, the best way to get the most downloads is to make skimpy clothing/armor. Or to be Connary... :)

Cheers,
PKR.
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stacy hamilton
 
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Post » Mon May 16, 2011 2:28 pm

Well, I wouldn't say that 2000+ downloads is "lukewarm"! From what I've seen (I'm letting myself discover these naturally [and hadn't found the bosses!]) I'm loving what I'm seeing.

Maybe I'm weird but I have Forgotten Shields and not Art of War in my game at the moment. More people seem to create weapon meshes than defensive equipment so I guess that downloads mirroring that isn't that big a surprise...

:thumbsup:
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luis ortiz
 
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Post » Tue May 17, 2011 1:47 am

Well, I wouldn't say that 2000+ downloads is "lukewarm"! From what I've seen (I'm letting myself discover these naturally [and hadn't found the bosses!]) I'm loving what I'm seeing.

Maybe I'm weird but I have Forgotten Shields and not Art of War in my game at the moment. More people seem to create weapon meshes than defensive equipment so I guess that downloads mirroring that isn't that big a surprise...

Same here. I tend to stick to mods that change meshes and textures rather than adding extra items to the game; to me that feels a bit like 'cheating'.

Who's updating http://www.mwmythicmods.com/telesphoros.htmthese days? I suspect that if you could get TFS onto there (or a similar list) as one of the 'replacer' mods, it would get a lot more attention. I didn't download it for ages simply because I wasn't aware of its existence.
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Blaine
 
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Post » Mon May 16, 2011 11:40 pm

Well, I wouldn't say that 2000+ downloads is "lukewarm"! From what I've seen (I'm letting myself discover these naturally [and hadn't found the bosses!]) I'm loving what I'm seeing.

Only one boss there, and that one for an added shield (though very lore-friendly ;)).

Maybe I'm weird but I have Forgotten Shields and not Art of War in my game at the moment. More people seem to create weapon meshes than defensive equipment so I guess that downloads mirroring that isn't that big a surprise...

:thumbsup:

Even so, the number of downloads for AoWM is double than for TFS (and the number of ratings more than triple). My "frustration" origins probably from the fact that I probably poured more time into TFS than AoWM, since that was when I did all my research on bump mapping... Oh well, it is very heart-warming to see there are people who actually loved the thing - thank you! :)

Same here. I tend to stick to mods that change meshes and textures rather than adding extra items to the game; to me that feels a bit like 'cheating'.

Interesting - I think I had this feeling at some point, very long ago, when I started playing modded games. AoWM was my first "shop" mod, all my previous ones (Oblivion included) adding unique items via quests (or at least some tough boss fights). Hence my desire to update AoWM likewise. Replacers are a bit of a risky business, people having generally mixed feelings about them. Some say the game should stick to its original looks (I know of people who don't use BB, for instance). However, I like my game to look better, so almost everything in it was replaced (textures, items, bodies, etc.). Moreover, I like the game to keep a sort of a visual unity, which means that, if I use my own shields in my game, then automatically I must have Oriphier's artifacts and Hedgehog's armour to go with them...

And now we get back to the replacer vs. added items dilemma: I would've tried to replace all the swords in the game, but that's a titanic job. Besides, all the artifact weapons are already done (gorgeously, I might add ;)) by Oriphier and Plangkye, hence my choice for AoWM to stick to unique weapons, buyable in a shop (but will later be possible to obtain via a boss fight).

Who's updating http://www.mwmythicmods.com/telesphoros.htmthese days? I suspect that if you could get TFS onto there (or a similar list) as one of the 'replacer' mods, it would get a lot more attention. I didn't download it for ages simply because I wasn't aware of its existence.

True, though I have no idea who's updating Telesphoros' List... I think both the above-mentioned mods would be worth listed there, along with Shiny Septims, which is both a - much needed :) - replacer and a ressource...

Cheers,
PKR.
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Mr. Allen
 
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Post » Mon May 16, 2011 5:59 pm

Hey, PKR.
Do you have any new mods that you're working on for Morrowind? Or additions to your existing mods?
I know you mod for Oblivion too, so maybe you're concentrating there now.

Sorry if I missed the answer to this in your thread.
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Crystal Clarke
 
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Post » Tue May 17, 2011 2:59 am

Even so, the number of downloads for AoWM is double than for TFS (and the number of ratings more than triple). My "frustration" origins probably from the fact that I probably poured more time into TFS than AoWM, since that was when I did all my research on bump mapping... Oh well, it is very heart-warming to see there are people who actually loved the thing - thank you! :)

I love your mods too mate ;)

Too bad I either don't have time (Oblivion) or can't find my disc anymore (Morrowind)... I still need to see the shields and blades in full glory in MW!
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Gwen
 
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Post » Tue May 17, 2011 3:15 am

Hey, PKR.
Do you have any new mods that you're working on for Morrowind? Or additions to your existing mods?
I know you mod for Oblivion too, so maybe you're concentrating there now.

Sorry if I missed the answer to this in your thread.

I'm planning to update AoWM at some point. The work on the Oblivion mod didn't progress too much, I'm busy and I slacked... But it is possible I will update AoWM before finishing the OB mod.

I love your mods too mate ;)

Too bad I either don't have time (Oblivion) or can't find my disc anymore (Morrowind)... I still need to see the shields and blades in full glory in MW!

Hey matey, good to hear from you! I wrote you an email a while ago, starting to get worried... I hope life's good for you, work easy and find time to play some games as well (I got trapped again in Mount&Blade for a couple of weeks...).

Take care,
PKR.
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Bad News Rogers
 
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Post » Mon May 16, 2011 8:17 pm

Ah, I'm sorry... this certainly wasn't my intention. I somehow missed the mail it seems.

I tried a few mods for Mount & Blade but it somehow got boring now and since I'm working in Berlin now I have hardly any time left for gaming (only on weekends and my friends want to see me now and then too!)
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Rob
 
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Post » Mon May 16, 2011 4:03 pm

Ah, I'm sorry... this certainly wasn't my intention. I somehow missed the mail it seems.

I tried a few mods for Mount & Blade but it somehow got boring now and since I'm working in Berlin now I have hardly any time left for gaming (only on weekends and my friends want to see me now and then too!)

No worries - I probably get worried too easily anyway... ;)

I play M&B every half year or so, whenever a new mod draws my attention. I imported most of my favourite things there, including that beautiful sword you made me a while ago. However, I never published any mod for M&B (except for some textures) - TES is still my main focus for modding... I just need to take a break from it from time to time, that's all... ;)

Cheers,
PKR.
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BRAD MONTGOMERY
 
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Post » Mon May 16, 2011 4:04 pm


Who's updating http://www.mwmythicmods.com/telesphoros.htmthese days?
Well it does say "Updated April 12, 2009 by Monica21" at the top there... ;)
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Lisa
 
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