Painkiller's Forgotten mods...

Post » Mon May 16, 2011 8:37 am

Hi all,

Since I'm not too good at bumping my own mod threads and they tend to trail behind a bit, I decided to make one thread to encompass all, so you can post your feedback here, without the hassle of searching for the old threads... (phew, quite a long phrase!) Whenever you have a question/comment/feedback, please simply start by specifying which mod you are referring to - and all your questions shall be answered! :) Here goes nothing:


[b]Art of War Museum v1.0[/b][i][/i]-----------------------------------------------By: Painkiller_Rider & FriendsPlug-in Scope and Credits:------------------------------ New (underground) section to the Museum of Artifacts in Mournhold (layout by PKR);- Thirty-eight new pieces of armor as follows:	- Defender of the Faith (full suit, new meshes by HedgeHog-12, texture&effects by HedgeHog-12&PKR, bonus enchantment script by PeachyKeen) - Heavy Armor, individual pieces scripted enchantments, plus a bonus ability when the all the armor pieces are equipped;	- Dominatrix (full suit, Bethesda meshes, modified textures&effects by PKR, bonus enchantment script by abot) - Light Armor, un-enchantable, but benefiting of a bonus ability when the all the armor pieces are equipped;	- Gold Armor (partial suit, Bethesda meshes, modified textures&effects by PKR, scripted enchantments by PeachyKeen) - Medium Armor, individual pieces scripted enchantments;	- A Sun/Moon Shield combo (new meshes, texture&effects by PKR, script by PeachyKeen): 2 different shields which are being automatically swapped at sunrise and sunset. The shields have different appearance, effects and enchantments;	- Six Off-Hand weapons (defined as "shields", new meshes&textures by Adonnay, effects by PKR) - Light&Medium Armor, low AR, but scripted spells to aid in defensive combat;	- Six Painted shields (new meshes, texture&effects by PKR, scripted enchantments by M'Aiq&Trunksbomb) - Medium Armor, average AR, lower level enchantments;	- Two special shields (Death Dealer and Gondor, new meshes, texture&effects by PKR, scripted enchantments by M'Aiq&Trunksbomb) - Heavy Armor, top-end AR and enchantments;	- The Death Dealer Helmet (new mesh by Ghogiel&Necron, texture&effects by PKR, scripted enchantments by M'Aiq&Trunksbomb) - Heavy Armor, top-end AR and enchantments;- Twenty-seven new weapons (all weapons' scripted enchantments by M'Aiq&Trunksbomb), as follows:	- Ten Elven blades (short and long blades, new meshes&textures by Adonnay, effects by PKR) - good Rating, average Health, very good Enchantments;	- Twinkle&Icingdeath, Drizzt Do'Urden's scimitars (long blades, new meshes&textures by Adonnay, effects by PKR, gems by VagabondAngel) - very good Rating, good Health, very good Enchantments;	- Death Dealer Axe (editted mesh based on Miral's DD Axe, texture and effects by PKR) - very good Rating, Health and Enchantment;	- Giant Stone Maul (blunt weapon, new meshes&textures by Adonnay, effects by PKR) - high Rating and Health, very heavy;	- Matching sword for the Defender of the Faith armour suit (long blade, new meshes&textures by Adonnay, effects by PKR) - very good Rating, Health and Enchantment;	- Four swords based on the Tolkien lore: Glamdring, Orcrist, Glory (Boromir's Sword) and Truth (Anduril) - (new meshes&textures by Adonnay, effects by PKR, gems by VagabondAngel) - very good Rating, Health and Enchantment;	- Two Viking-style swords, based on Norse Sagas (Skofnung&Tyrfing, new meshes&textures by Adonnay, effects by PKR) - very good Rating and Health; Enchantments based on their background;	- Frostfang, a Celtic-style 2h sword (new meshes&textures by Adonnay, effects by PKR) - very good Rating, Health and Enchantment;	- Five European mediaeval-style swords (2h and 1h, new meshes&textures by Adonnay, effects by PKR) - good Rating, Health and Enchantment;- Three Dragon Statues (made by Phijama), which can be purchased and placed in your favourite house;- Seven new NPCs with personalised Dialogue and behaviour;- One Golden Dragon Creature (original mesh&texture by Razhkul, bump mapping added by PKR)!- One hundred and thirty-three new tapestries (all meshes by Bethesda, textures by PKR, item placement script by Korana & Dracus Dragani), including the tapestries released as replacers in the Painkiller's Tapestries plug-in.	- Tapestries are all based on artwork of the following artists: Chris Achilleos, Keith Anderson, Kerem Beyit, Gerald Brom, Dorian Cleavenger, Jeff Easley, Bob Eggleton, Frank Frazetta, Brian Froud, Sebastien Grenier, Stephen Hickman, John Howe, Todd Lockwood, Keith Parkinson, Luis Royo, Greg Staples, Anne Stokes, Boris Vasnetsov.	- The copyright of the original art belongs to each specific artist. For more information, or purchase of art, please visit their websites.Where exactly do I get the stuff?------------------------------------ The Art of War Museum is placed under the Museum of Artifacts in Mournhold; Torasa Aram can direct you there, if you don't notice the corridor which winds down opposite the Museum's entrance door.- If you want to aquire some of the items, better bring gold - all the displayed items are well-guarded (not to mention some of them are actually fake).IMPORTANT NOTES! ------------------- VERY IMPORTANT: adding an enchantment on any item which has bump mapping will result in unwanted visual side-effects, so the enchantment value on most of them is zero, to prevent accidental enchanting;- Most of the items benefit of scripted enchantments (actually spells-abilities), which compensates for the lack of normal enchantments;- Normal Enchantments are present in only 2 situations: Golden and Domina Cuirasses - due to an engine bug, environmental/reflect mapping cannot be added to certain Biped meshes, so I used Magic Effects instead (NB: using a NoGlow mod will likely cancel the Bump Mapping in this case);- ALL weapons and armour feature Reflection and Bump maps, as well as average-poly meshes (except the ones made by Bethesda) and high-res textures, so please make sure your GPU is up to the task!- For a unitary look of the game, Painkiller's Tapestries and The Forgotten Shields - Artifacts mods (same author) are highly recommended.- Please require permission and give due credit to the above people for the use of their additions in your own mods! Failure to do so will result in aeternal damnation to the lowest plane of Oblivion! Lowest-resolution, that is...- Mod CLEANED with TESAME and MW Enchanted Editor. INSTALLATION:-----------------1. Extract the included files and sub-folders to a temporary folder of your choice.2. 'Art Of War Museum.esp' and the 'meshes', 'textures', 'icons' and 'sound' folders all go in the following location: "Install Directory\Morrowind\Data Files\";3. You will be asked if you want to overwrite a couple of times, choose 'yes' to each time or 'yes to all' to save a couple of clicks;4. With that done make sure to check the activation box for the 'Art Of War Museum.esp' file before launching the game.Special Thanks:----------------------Bethesda for the great game and background for modding, Phijama, Vagabond Angel and Hedgehog for inspiration in using the reflection/bump technique; Rabinna for the Dragons Tapestries idea and help; Dragon32 for helping with artists identification; Princess_Stomper for helping with the location details; MidgetAlien and PeachyKeen for Beta testing; and my friends from the ES Forum for never letting me down...Painkiller_Rider


Art of War Museum Screenshots:
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum13.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum4.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum11.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum16.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum15.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum18.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum20.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum14.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum6.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum17.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PKR_Museum21.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/ScreenShot274.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/ScreenShot258.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_Armoury191.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_Armoury43.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_Armoury13.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/ScreenShot335.jpg

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6768
http://www.scharesoft.de/joomla/forum/showthread.php?p=624369#post624369


[b]Shiny Septims v1.2[/b][i][/i]----------------------------------- By: Painkiller_Rider & VagabondAngel Credits: --------- VagabondAngel - original mesh and texture Painkiller_Rider - reflect&bump effects, gold piles meshes. ManaUser - Icon. What it does? ------------------ - Replaces for all the gold coins in the game with new meshes and textures based on the coins designed by Bethesda (Original version) and ancient Roman coins (V1.2). - Only mesh&texture replacer - no Esp file needed (except for Lucky Coin, where an Esp is provided). INSTALLATION: ------------------ 1. Extract the included files and sub-folders to a temporary folder of your choice. 2. Copy/over-write the sub-folders and files into "Morrowind Install Folder\Data Files". 3. Enjoy! UN-INSTALLATION: ------------------ 1. Locate the folder "Morrowind Install Folder\Data Files\Meshes\M". 2. Locate and delete the following files: gold_001, gold_005, gold_010, gold_025, gold_100. 3. Use Wrye Mash to update your savegame. Important Notes: ------------------ - The gold coins have reflection, bump and glow maps so they will shine and (slightly) glow in the dark, while showing nice details in close-up. - Four versions included: - "original golden", with a shiny/polished gold aspect - "dulled", with less shine. - "Trajan's Septims", based on a Sestertius coin (bronze) minted under Emperor Trajan's rule. This coin has a more battered look, with the original lettering worn out almost completely. - Septimus' Septims, based on an Aureus coin (.999 Gold!) minted under Emperor Septimus Severus (sic!). This coin has a better condition look, with the lettering and details showing up beautifully. - Use only one version (they overwrite each other)! - "Old Man's Lucky Coin" will replace the quest item obtained via the original game's quest "A Lucky Coin". This will not overwrite the other replacers (has Esp). - Please require permission and give due credit for the use of these meshes and textures in your own mods! Failure to do so will result in aeternal damnation to the lowest plane of Oblivion! Lowest-resolution, that is... - Mod cleaned with MWEE. Special Thanks: ---------------------- Bethesda for the great game and background for modding, VagabondAngel for the superb original work, Phijama for encouragements, Akallabeth for the Lucky Coin request ManaUser for the missing icon and the TES community for being with me all along... Painkiller_Rider


Shiny Septims SCREENSHOTS:
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_Gold4.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/Septim_Head.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/Septim_tail.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/SeptimusSeptims-HeadTail.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/SeptimusSeptims.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/TrajansSeptims-HeadTail.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/TrajansSeptims.jpg

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6655


[b]The Forgotten Shields - Artifacts v1.3[/b][i][/i]----------------------------------------By: Painkiller_RiderWhat it does?------------------- Replaces/modifies the meshes, textures and enchantments for 10 of the artifact/unique/rare shields:	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields1.jpg"]Auriel's Shield[/url] (Morrowind: location un-changed, added enchantment based on the Daggerfall shield)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields11.jpg"]Azura's Servant[/url] (Morrowind: location un-changed, slightly altered stats and added a scripted ability)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields21.jpg"]Blood Feast Shield[/url] (Morrowind: location un-changed, slightly altered stats and added a scripted ability, name fixed)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields5.jpg"]Dark Sun Shield[/url] (Morrowind: location, stats and enchantment un-changed)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields51.jpg"]Durgoc's Shield[/url] (Tribunal: location un-changed, altered stats and added a scripted ability, name fixed)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMWscreenie3.jpg"]Eleidon's Ward[/url] (Morrowind: location, stats and enchantment un-changed)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields4.jpg"]Saint's Shield[/url] (Morrowind&Bloodmoon: location un-changed, added a scripted ability)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields31.jpg"]Shadow Shield[/url] (Morrowind, Main Quest: location un-changed, slightly altered stats and added a scripted ability)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields71.jpg"]Spell Breaker[/url] (Morrowind: location, stats and enchantment un-changed)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields81.jpg"]Ward of Akavir[/url] (Morrowind, Siege at Firemoth official plug-in: location and stats un-changed, enchantment modified)- Adds 3 new shields (including original meshes, textures and enchanments), based on Elder Scrolls lore:	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields61.jpg"]Fearstruck[/url] (Daedric Shrine Ularradallaku, Red Mountain area: find a door to a cave inhabited by a very special creature)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields2.jpg"]Shield of the Snow Prince[/url] (Solstheim, Snow Prince's Burrial Cave)	- [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields41.jpg"]Veloth's Shield[/url] (Veloth Ancestral Tomb, new beastie added)- Adds 1 bonus dagger, as a preview for an upcoming weaponry plug-in, featuring the same technique used on the shields.	- ALL shields feature Reflection and Bump maps, as well as original meshes (except Spell Breaker) and high-res textures, so please make sure your GPU is up to the task!- The oval-looking shields are actually round in-game - it is just an issue with the screenshots... :)UPDATE v1.3:----------------- New shields added: Azura's Servant, Blood Feast Shield, Durgoc's Shield, Saint's Shield, Shield of the Snow Prince, Veloth's Shield.- Meshes and reflection maps updated for ALL the shields existing in the previous versions.Where exactly do I get the stuff?------------------------------------ The locations/NPCs for most of the shields are the same as in the original game. For more details concerning items' locations, availablity, stats, etc., please see [src="http://forums.bethsoft.com/index.php?/topic/1018663-painkillers-forgotten-mods/http://www.uesp.net/wiki/Main_Page"]UESP Wiki[/url]- Ward of Akavir is part of Bethesda's official plug-in "Siege at Firemoth", so you will need the aforementioned plug-in to get the shield.IMPORTANT NOTES! ------------------- There are 2 versions (2 Esp files) of the mod (please install accordingly): 1. for the vanilla-style enchantment shader, using the stock enchantments (except for Auriel's Shield, which now boasts an enchantment based on the Daggerfall version, but balanced for Morrowind): TheForgottenShields - Artifacts_VN.esp2. for people using NOGLOW mods (which are removing the vanilla enchantment shader), using scripted enchantments, as close as possible to the original, when possible; when not, based on the Oblivion version, as in Spell Breaker's situation, or my own version (used in my Oblivion version of the Forgotten Shields mod), for Eleidon's Ward and Fearstruck: TheForgottenShields - Artifacts_NG.esp- VERY IMPORTANT: adding an enchantment on any shield from the NOGLOW version will cancel the reflection/bump map effect (besides being a cheat, by adding enchantments 2 times on a single item), so please leave them un-enchanted!INSTALLATION:-----------------Place the following items in the listed locations as below:'TheForgottenShields - Artifacts_VN.esp' and the 'meshes', 'textures' and 'sound' folders all go in the following location: "Install Directory\Morrowind\Data Files\", if you do NOT use a NoGlow mod. 'TheForgottenShields - Artifacts_NG.esp' and the 'meshes', 'textures' and 'sound' folders all go in the following location: "Install Directory\Morrowind\Data Files\", if you use a NoGlow mod. You will be asked if you want to overwrite a couple of times, choose 'yes' to each time or 'yes to all' to save a couple of clicks.With that done make sure to check the activation box for the 'theforgottenshields.esp' file before launching the game.CREDITS:-----------Razhkul - Wyrm of Akavir is based on his Reign of Fire mod (meshes, animation, textures, sound)M'Aiq&Trunksbomb - script templateAdonnay - bonus dagger original mesh&textureMyself - for everything else (shields' meshes&textures -except for Spell Breaker-, etc.)Please require permission and give due credit to the above people for the use of their additions in your own mods! Failure to do so will result in aeternal damnation to the lowest plane of Oblivion! Lowest-resolution, that is...Mod CLEANED with TESAME and MW Enchanted Editor. Please report any issues on the TES official forum - after all, this is my first Morrowind add-on...Special Thanks:----------------------Bethesda for the great game and background for modding, Phijama, Vagabond Angel and Hedgehog for inspiration in using the partial reflection/bump technique; Comrade Ogilvy and Karpik777 for request and support of the "Ward of Akavir" update; VaporTrail for suggestions on location of one of the shields; and the TES community for never letting me down...Painkiller_Rider


The Forgotten Shields - Artifacts SCREENSHOTS:
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields1.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields11.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields21.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields5.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields51.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMWscreenie3.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields4.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields31.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields71.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields81.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields61.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields2.jpg
- http://i98.photobucket.com/albums/l256/Painkiller_rider/MORROWIND/PMW_NewShields41.jpg


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6383


[b]Painkiller's Tapestries [/b][i][/i]------------------------------ By: Painkiller_Rider What it does? ------------------ - Replaces the texture for all the 41 tapestries in the game (including Bloodmoon), with textures based on art from Frank Frazetta Link , Gerald Brom Link , Clyde Caldwell Link and Brian Froud Link (for Birthsigns and Common), along with a number of re-editted original textures (for the 9 Divines). - All textures are Hi-Res (512x1024) - Only texture replacer - no Esp file needed. [b]NOTE[/b]: Most of the present mod's tapestries have been included in Art Of War Museum as stand-alone, in-game placeable items, rather than replacers, so you may consider that option too. INSTALLATION: ----------------- 1. Extract the included files and sub-folders in a temporary folder of your choice. 2. Copy/over-write the files from the PainTapestries sub-folder into "Morrowind Install Folder\Data Files\Textures". 3. Enjoy! UN-INSTALLATION: ------------------- 1. Find the files in "Morrowind Install Folder\Data Files\Textures" (by comparing with the ones in "PainTapestries") and delete. No other actions needed. Important Notes: ------------------- - The selection I made is based on my own subjective artistical taste. Feel free to rename the files (ie.Tx_fabric_tapestry_01.dds to tx_c_t_lady_01.dds) and so change the tapestries' appearance in your game, according to your own taste. I recommend using the Nvidia Texture Viewer Link for convenience. - All art is trademark of the respective artists. This plug-in is freely distributed and the art is highly editted, but its distribution in regard of obtaining a profit is illegal! - Please require permission and give due credit for the use of these textures in your own mods! Failure to do so will result in aeternal damnation to the lowest plane of Oblivion! Special Thanks: ---------------------- Bethesda for the great game and background for modding, Phijama, Connary and Adonnay for encouragements and the TES community for being with me all along... Painkiller_Rider


SCREENSHOTS Painkiller's Tapestries:
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64808
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64807
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64809
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64810
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64811
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64885
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64886
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64884
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64812

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6486


That's it... Enjoy!
PKR.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Mon May 16, 2011 3:44 am

I already have all of these, but I figure I'll bump this for anyone that hasn't seen them yet, as they are fantastic. :goodjob:
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Mon May 16, 2011 7:12 am

Well, these definitely aren't forgotten in my game.
I use all 4 of these :)
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Mon May 16, 2011 12:20 pm

I think your Art of War Museum tried to kill my game. With it running, after about 20 minutes, the text boxes would be blank, and barter/dialogue boxes would be scrambled. My ingame mini map would also turn white.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Mon May 16, 2011 4:08 am

I use all four, they are great mods! I think you should make more ..... :P
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Mon May 16, 2011 9:03 am

Just downloaded them all!

You should repackage a couple of them where you forgot to add textures and stuff :D
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JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Mon May 16, 2011 11:57 am

Excellent stuff. I'm a bit surprised that The Forgotten Shields - Artifacts isn't mentioned more often in threads where replacers are recommended as it is simply awesome.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Mon May 16, 2011 6:03 am

I already have all of these, but I figure I'll bump this for anyone that hasn't seen them yet, as they are fantastic. :goodjob:

Thank you - I made the thread because I actually lost one of the REL threads (for the Tapestries). I'll try to bump it somewhat monthly, as I can see the community gets new members all the time... :)

Well, these definitely aren't forgotten in my game.
I use all 4 of these :)

Cheers! :foodndrink:

I think your Art of War Museum tried to kill my game. With it running, after about 20 minutes, the text boxes would be blank, and barter/dialogue boxes would be scrambled. My ingame mini map would also turn white.

I honestly doubt that. The merchant NPCs I added don't change in any way the bartering or the dialogue system (I'm not touching the UI at all). What you have is probably a mod affecting the UI. If you'd like, you can post your mods list here, maybe someone can help you with an advice.

I use all four, they are great mods! I think you should make more ..... :P

Cheers MA, how's life? I'll probably make some more stuff (and include the work of some of my friends as well, when it will be done, ie. an armour from Hedgehog and some of Phijama's exquisite bows), but it will be done when I finish with my current work on a mod for OB...

Just downloaded them all!

You should repackage a couple of them where you forgot to add textures and stuff :D

Yeah, you're probably right... Art Of War Museum will surely have an update, as mentioned above, just that not that soon... Right now, the full package misses only a couple of icons and one effect texture, so nothing dramatically bad, but I also like to have things done nice and tidy... ;)

Excellent stuff. I'm a bit surprised that The Forgotten Shields - Artifacts isn't mentioned more often in threads where replacers are recommended as it is simply awesome.

Cheers mate! We share exactly the same feelings on this matter. ;) That said, I'm aware that TFS-A conflicts visually with most of the replacers out there (excepting, of course, some like Hedgehog's, Plagkye and Oriphier replacers and my own AoWM, just to give a few examples), so I can understand why someone still using vanilla weapons or body armour (even retextured) wouldn't like my shields in their game... TFS-A and AoWM were designed to complement each other and add to a new - bump-mapped - MW...

However, as usual, I'd like to ask for suggestions from the community: in the future AoWM update, should I include the TFS-A shields as well, following the same way I did with the tapestries? I'd make it as an optional module, for those who don't want to use the shields as a replacer, but rather buy them in the Museum as decent armour (they won't be too uber, just in line with the rest of the stuff there).

Again, thank you all for your response and kind comments!

Cheers,
PKR.
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Jay Baby
 
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Post » Mon May 16, 2011 9:31 am

Cheers MA, how's life? I'll probably make some more stuff (and include the work of some of my friends as well, when it will be done, ie. an armour from Hedgehog and some of Phijama's exquisite bows), but it will be done when I finish with my current work on a mod for OB...

Hey PR,

Yeha lifes good, just doing some research for my dissertation. Good to still see you around and modding.
Hurry up with oblivion - i know its a new toy and what not - but here in morrowind....we have....cookies :cookie:
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Amy Siebenhaar
 
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Post » Mon May 16, 2011 3:43 pm

Hey PR,

Yeha lifes good, just doing some research for my dissertation. Good to still see you around and modding.
Hurry up with oblivion - i know its a new toy and what not - but here in morrowind....we have....cookies :cookie:

Yeah, true - and thanks for the cookies! :) You know very well that MW is my fave of the 2, it's just simply that modding for OB is easier... :D Besides, I see MW visuals are improving every day (cheers MGE people!), so I believe my mods are much better fitted in a visually-updated MW, where they won't contrast anymore with other textures, meshes, etc. - that meaning that at some point in time MW surely will look and perform better than MW (sure, less the physics, unless Open MW will come up with a good, stable option). Of course, that takes time - and bidding my time is of essence for me right now (RL-related mostly)... ;)
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Mr. Ray
 
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Post » Mon May 16, 2011 9:29 am

Hey, PKR! I wouldn't mind seeing TFS as an optional module for AoWM at all. Would the shields be referred to as copies of the originals, or would they have the same IDs and enchantments?
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kat no x
 
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Post » Mon May 16, 2011 5:25 pm

Hey, PKR! I wouldn't mind seeing TFS as an optional module for AoWM at all. Would the shields be referred to as copies of the originals, or would they have the same IDs and enchantments?

I'm thinking of it as a sort of "the shields as they should have been as artifacts/rare/unique shields" in my own take. Also, I wouldn't add to the underground Museum, for instance, the Spell Breaker, Eleidon's Ward or DarkSun shields, as those obviously are different (also SB and EW appear in the normal MoA, so the replacer is better) - but rather take a good rare/unique shield and re-tinker it a bit, then maybe put it in the Museum under another name (or the same, with "replica" added to it?).

Anyway, I'll use different IDs, so they won't conflict with anything else...
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laila hassan
 
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Post » Mon May 16, 2011 7:46 am

I'm thinking of it as a sort of "the shields as they should have been as artifacts/rare/unique shields" in my own take. Also, I wouldn't add to the underground Museum, for instance, the Spell Breaker, Eleidon's Ward or DarkSun shields, as those obviously are different (also SB and EW appear in the normal MoA, so the replacer is better) - but rather take a good rare/unique shield and re-tinker it a bit, then maybe put it in the Museum under another name (or the same, with "replica" added to it?).

Anyway, I'll use different IDs, so they won't conflict with anything else...



All sounds good to me! I may actually get around to playing the game sometime and actually travel beyond Seyda Neen. I have to say that although I've seen your fantastic work in pics and in test files, I have never actually played the game and discovered them as intended. That's sad isn't it?

Would love to work collaboratively with you again on some stuff but time is always limited these days - will have to catch up with you sometime soon!
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Kitana Lucas
 
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Post » Mon May 16, 2011 7:01 am

Hmm, I've used Oblivion septims for quite a while, but your Shiny Septims look better than them, I think I'll D/L that, as well as those nice shields, the other two, they wouldn't fit into my game very well (I'm a lore nut and your taps would replace my taps) but I do wish for your further luck and support from others, your quite a cool guy! :)
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Joanne Crump
 
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Post » Mon May 16, 2011 4:50 pm

Art of War Museum looks awesome. I'm going to download it.
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Hannah Barnard
 
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Post » Mon May 16, 2011 1:42 pm

I honestly doubt that. The merchant NPCs I added don't change in any way the bartering or the dialogue system (I'm not touching the UI at all). What you have is probably a mod affecting the UI. If you'd like, you can post your mods list here, maybe someone can help you with an advice.


Cheers,
PKR.

I have no idea what it could be, I haven't had it since I uninstalled it (cool mod btw), then again, I haven't been to Mournhold since then either.
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Ria dell
 
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Post » Mon May 16, 2011 3:54 pm

Shiny Septims is a favourite of mine - it's always in my game
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Luna Lovegood
 
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Post » Mon May 16, 2011 4:36 pm

All sounds good to me! I may actually get around to playing the game sometime and actually travel beyond Seyda Neen. I have to say that although I've seen your fantastic work in pics and in test files, I have never actually played the game and discovered them as intended. That's sad isn't it?

Would love to work collaboratively with you again on some stuff but time is always limited these days - will have to catch up with you sometime soon!

Hey Phil, good to see you around! ;) No rush about this, as said before, I'm still working on this OB thing and I'm yet to reinstall MW on my new rig (though I still have it installed on the old one). However, we have plenty of time to plan things properly, if you want... Other than that, you know how you can reach me, I'd love to chat a bit (how's this weekend for you?)... ;)

Hmm, I've used Oblivion septims for quite a while, but your Shiny Septims look better than them, I think I'll D/L that, as well as those nice shields, the other two, they wouldn't fit into my game very well (I'm a lore nut and your taps would replace my taps) but I do wish for your further luck and support from others, your quite a cool guy! :)

Yeah, I use my own Septims, though I keep switching between different versions, for variety... :) As for the tapestries, don't forget that those that come with Art of War Museum are not replacers, but you can buy and place them wherever you want (I use a lot the Balmora Mountain Mansion and it is full of my own hand-placed taps... :) )...

Art of War Museum looks awesome. I'm going to download it.

Thanks! :foodndrink:

I have no idea what it could be, I haven't had it since I uninstalled it (cool mod btw), then again, I haven't been to Mournhold since then either.

Weird... Did you uninstall something else at the same time? Also, if the mod was improperly installed (ie. missing meshes), you might have some menu problems (as in pretty much any other mod)... However, note nobody else reported this bug so far, so I'm quite sure it is something wrong on your end.

Shiny Septims is a favourite of mine - it's always in my game

Thank you! It started initially as an experiment (I wanted to see how VA's Oblivion Septims were looking in MW with bump mapping), but it ended as a public's favourite, recording better downloads and ratings than the shields mod! :)

Cheers,
PKR.
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Trevor Bostwick
 
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Post » Mon May 16, 2011 5:23 pm

Everyone should have your shields and septims. Especially the septims - they are hands down the best coins around (I like the dulled version).
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Sarah Kim
 
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Post » Mon May 16, 2011 11:30 am

Everyone should have your shields and septims. Especially the septims - they are hands down the best coins around (I like the dulled version).

I do! :) Thank you for your kind words... However, don't forget the others who worked on these mods (ie. VA for the Septims, Phijama for the statues, Adonnay for most of the original swords, Hedgehog for armor meshes, etc.) - although many modders tend to not admit it, a mod is never a solo project... ;)

EDIT: I have just edited the codeboxes, so the text length will match better the page width...
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Carys
 
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Post » Mon May 16, 2011 5:09 pm

I have voted 10 on PES for the Art of War Museum and I think someone else should stand up and do the same. ONE MORE VOTE GETS THIS INTO THE HALL OF FAME! The combination of efforts that has been put into this mod is outstanding. VOTE NOW! This truly deserves the best of ratings.

I really want to texture some plate armor, now. :) Today's Saturday, I got time! W00T!
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Andrea Pratt
 
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Post » Mon May 16, 2011 10:57 am

I have voted 10 on PES for the Art of War Museum and I think someone else should stand up and do the same. ONE MORE VOTE GETS THIS INTO THE HALL OF FAME! The combination of efforts that has been put into this mod is outstanding. VOTE NOW! This truly deserves the best of ratings.

Voted!
For some reason I had forgotten to vote before. But now it should get HoF next week, as it deserves.
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Rudy Paint fingers
 
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Post » Mon May 16, 2011 11:05 am

Wow, just been out for some food shopping to find AoWM with more ratings added than in the previous whole month! :)

I have voted 10 on PES for the Art of War Museum and I think someone else should stand up and do the same. ONE MORE VOTE GETS THIS INTO THE HALL OF FAME! The combination of efforts that has been put into this mod is outstanding. VOTE NOW! This truly deserves the best of ratings.

I really want to texture some plate armor, now. :) Today's Saturday, I got time! W00T!

Hey mate, THANK YOU! :) I also hope the mod will make it to the PES HoF, it is an honour I'll be very proud of! Anyways, I believe it should have a minimum of 5K downloads for the main file, or it won't qualify for this month, as it has (as of now) only a count of 3990... Nevertheless, you put it one step closer to that - besides, there have been discussions around the matter of lowering the 5K downloads condition (as well as the total number of ratings) for MW mods, since the number of mods reaching those conditions is much lower than on Oblivion, for instance. Should that happen for this month, then: :foodndrink: :celebrate: :rock: !!!

Btw, please link me to any screenies you have with your retextured armour - I've always enjoyed the originality of your work. Should you need help with some bump map tweaking, you know my PM... ;) Btw, I remembered I never rated Bloodletter - one of my ever favourite wall-hangers!!! - and I've corrected the situation... I have a really lousy memory! :embarrass:

Voted!
For some reason I had forgotten to vote before. But now it should get HoF next week, as it deserves.

No worries, it's never too late - you have my thanks for that!
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Jason Rice
 
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Post » Mon May 16, 2011 10:48 am

As for the tapestries, don't forget that those that come with Art of War Museum are not replacers, but you can buy and place them wherever you want (I use a lot the Balmora Mountain Mansion and it is full of my own hand-placed taps... :) )...

Wasn't talking about AoWM, but speaking of it, I'm a lore hound, and it wouldn't really fit into my game, but lots of people like it, and from what I've seen it's a very well done mod, so I wish you well. :)
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Dan Stevens
 
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Post » Mon May 16, 2011 11:39 am

Wasn't talking about AoWM, but speaking of it, I'm a lore hound, and it wouldn't really fit into my game, but lots of people like it, and from what I've seen it's a very well done mod, so I wish you well. :)

I hear you - those tapestries were not made having much of lore in mind, but rather fantasy art and quality (I'm a huge fan of Frazetta, in case you didn't notice already <-----<<< ;)). Besides, TES lore is more descriptional/historical than visual (though I'd admit that a lushy green Red Mountain would tick me off as well), so I believe one can take liberties while creating. And I believe you should also worry less about the lore itself - or at least about as much as the Beth guys: just take a look to all the changes they went from TES1 to 4... They even had to invent some major, Mundus-changing disasters, so they can readjust the story to the more recent versions! :) In my mind, lore is what we want to believe and what is not too much different of what they say... ;)

That said, I ride a motorcycle in RL, but did not include one in my game; I practice http://en.wikipedia.org/wiki/Historical_European_Martial_Arts, but I do enjoy a lot an Elven sword; I have personal religious beliefs, but leave offerings of gold to various altars in Tamriel - honestly, lore is what you want it to be and diversity, as part of imagination, is what makes things interesting, after all... ;) That is why my tapestries fit so well in my game, along with so many other things...
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Casey
 
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