Well, I took longer than expected... After looking much closer at the changes you made I can say that I\'m very happy and grateful! There are many fine details on the Morihaus armor... I got spoiled by the technical improvements in your source material and craft on display in your later work, which I saw first. I will stop comparing on that level, with your or other mods. :lightbulb:
Well, thank you...

One satisfied customer is always welcome!

The leather trim to the chain undercoat: old blue vs new rusty-brown.
Oh, I see... I used the brown leather as I felt it was more in the tone of the rest of the armour, as well as with the various belts that are holding the armour parts together... I honestly like it more like this, all metal, chain-maille and leather...
Here\'s a little problem with the rear of the undercoat not showing up well when viewed from certain angles in the front. Not sure if this a problem with my setup? It shows up perfectly on the character portrait in the inventory.
Haha, that\'s Beth\'s thing, mate!

It is present on all their armour, it is call \"polygon or surface culling\" - basically a way to reduce the number of polys when the respective surface is hidden from sight... They didn\'t really think someone will actually try to look from that angle...

However, it has an easy fix (just add a NiStencilProperty to the skirt node) and it also bothers me, I already did it a few minutes ago, but will upload a new version only tomorrow (it is too late now to wait for the upload). I have also moved again a few vertices on the UV-mapping, some things were not \"perfect\"...

Here are a few misc shots... I\'m sure I could do better but I kinda forced the issue- I will be reinstalling FCOM soon (MMM and FCOM updates by Corepc) and hope to minimize the slightly too frequent crashing I experience in my adventures.
one Beautiful lion- I think it\'s a lion...
two I love the back of the boots!
three The back looks much better now.
four Yippee!!
:goodjob:
Please wait for the tomorrow version, I\'m quite sure it\'ll be the final one... In the meantime, now it\'s a good time to think of any other issues...

Cheers,
PKR.
EDIT/UPDATE (04-Nov-2009): New (and hopefully final) version!!! Already uploading on PES, will follow on the snail-speed-Nexus in an hour or so...
Changelog:
- added NiStencilProperty for the skirt part of the F and M cuirass meshes;
- some more UV-mapping tweaks on the helmets and on the F cuirass...
EDIT2: finished uploading both on PES and Nexus - enjoy!