Painkiller's Forgotten Oblivion mods...

Post » Wed Mar 30, 2011 8:26 am

Hi all,

As I'm taking a brief break from working on my latest mod (recovering from a terrible hangover), I checked the forum to see how many of my REL threads are still active. To my surprise, the threads for WOTN and WOTFH are dead, so I decided to start a new one, containing all my released Oblivion mods (following the model of a thread I opened for my MW mods a couple of days ago). Please leave here any comments/feedback you may have on these mods, so we can save on forum space (although 2 of my surviving REL threads were on their way to reaching the 200 posts limit).

Here they are, in chronological order:

[b]Weapons Of The Nine[/b]: v2.3-----------------------------------Team: Painkiller_Rider (textures, story, quest, NPCs)Dev_Akm (quest and armor scripting)Damar Stiehl (bow and arrows scripting)Ibsen's Ghost (voice acting)What it does?------------------Adds 11 new unique (retextured) weapons in the gameAdds 1 full set of (retextured) armor with a special bonus enchantment when fully equipped!Adds one armoury locationUPDATE 2.0:--------------Added one unique armor and a small quest, with the help of Dev_Akm\'s scripting.Added one new NPC.Tweaked the AI for the already existing NPCs.Tweaked some weapons\' abilities.UPDATE 2.2:--------------Added one new shield.Fully updated one weapon.Fully updated the armor (all retextured).Tweaked the AI for the already existing NPCs.Tweaked some weapons\' abilities.Fixed the \"missing sign\" bug.Removed the ownership tag for Sword of Arkay.UPDATE 2.3:--------------- Increased the resolution for all weapons.- Completely reworked the Normal and Glow maps for all the weapons.- Cleaned the Esp furthermore.Voice Pack Update:------------------- Smerte Morder has now a voice!Where exactly do I get the stuff?-----------------------------------Buy the equipment as follows:Location: Gottlesfont PrioryStore: Smerte\'s Dark Metals Vendor: Smerte MorderQuest:-------Name: Defender of the Faith Quest giver: Smerte MorderRequirements: 50 Fame AND Smerte\'s good disposition.Installation:------------------------------------------------------------!!!You have downloaded the FULL ARCHIVE WeaponsOfTheNine2.2 (full version, meaning this mod is NEW for you)!!!------------------------------------------------------------Place the following items in the listed locations as below:\'WeaponsOfTheNine.esp\' and the \'meshes\' & \'textures\' folders all go in the following location: \"Install Directory\\Oblivion\\Data\\\". You will be asked if you want to overwrite a couple of times, choose \'yes\' to each time or \'yes to all\' to save a couple of clicks.With that done make sure to check the activation box for the \'WeaponsOfTheNine.esp\' file before launching the game.------------------------------------------------------------!!!You have downloaded only the UPDATE files (meaning you have priorly downloaded the version 2.2 of this mod)!!!------------------------------------------------------------The texture (.dds) files will go to the Textures folder and the Esp in the Data folder of your installed game. If you want to start over with the new version 2.3, just overwrite the old WeaponsOfTheNine.esp with the new one (and make sure you check it in the Data Files menu).IF YOU WANT TO KEEP YOUR SAVEGAMES (assuming you already bought weapons, etc.): just rename with WeaponsOfTheNine.esp whatever the previous version name was, then make sure you check the activation box for the right file before loading the game.------------------------------------------------------------Voice Pack Installation:------------------------------------------------------------Place the following items in the listed locations as below:The 'sound' folder should go in the following location: "Install Directory\Oblivion\Data\". You will be asked if you want to overwrite, choose 'yes' to each time or 'yes to all' to save a few clicks.------------------------------------------------------------IMPORTANT NOTES: ------------------ Oblivion Patch 1.2 is required for this mod.- Update 2.3 is fully optional!!! It only replaces the textures with higher res (the esp cleaning is very minor and not necessary).- The new textures are high-res, so please make sure your GPU can handle them (my NV8800GTS does it easily) - I won't be responsible for any performance drop in your game if you try running it on a low-end system.- If you have already played the mod and got the hidden sword, well, this is offered now as part of the reward of the current quest (so, no need to try taking the key from Smerte anymore, esp. now that he\'s an Essential...)- If your fame is not yet 50, don\'t bother trying, Smerte won\'t like it. It means you simply didn\'t play the game long enough, your level is too low, etc. This is supposed to be a safety against using this (powerful) armor for low level characters.


Screenshots for Weapons Of The Nine:
http://www.tesnexus.com/downloads/images/7013-4-1195816824.jpg
http://www.tesnexus.com/downloads/images/7013-1-1195816824.jpg
http://www.tesnexus.com/downloads/images/7013-2-1195816824.jpg
http://www.tesnexus.com/downloads/images/7013-3-1195816824.jpg
http://www.tesnexus.com/downloads/images/7013-1190802104.jpg
http://www.tesnexus.com/downloads/images/7013-1190802081.jpg
http://www.tesnexus.com/downloads/images/7013-1190802036.jpg
http://www.tesnexus.com/downloads/images/7013-1190801972.jpg

Download Weapons of the Nine http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1857and http://www.tesnexus.com/downloads/file.php?id=7013
WOTN French version (translation by le_furet) http://www.confrerie-des-traducteurs.fr/site/mods/armurerie/armes_et_armures/armes_des_neuf_hr.php


[b]Weapons Of The Fallen Heroes[/b]: v1.3-----------------------------------New adventures, quests, treasures and monsters, all in one and more to come!by: Painkiller_Rider and Adonnay.What is the mod doing:------------------Adds 8 new unique weapons and 1 shield to the game, all based on Tolkien lore Adds 2 questsWhat is the Update 1.3 doing:--------------------------1. New meshes and textures for Sword of Gondor, Orcrist and Glamdring (partially) - all by Adonnay.2. The Uruk Scimitar has now new collissions.3. The script for Orcrist has been optimized.4. Added conditon: min lvl 10 to start the first quest. Although the boat and body are enabled for any level, there will be no quest compass target, so low level chars will have to find the boat by themselves.5. Now the second quest (the one with the Ogres) is triggered by the end of the first one. However, if one runs by accident into the Ogres, the quest will kick in upon "discovery" (of either the Ogres or the Cave).6. The boat and body are now disabled at the end of second quest.7. I added a collission box under the boat, so things won't fall anymore through the boat's floor.8. Re-tuned the monsters for shorter, but tougher fights.9. Shield of Gondor has now high-res texture, with an improved UV map. Where exactly do I get the stuff:------------------------------------------The first quest will be triggered when the playing character is level 10 or more. Compass markers have been added for locations. However, the locations are enabled and one can bump into the boat even if the level <10 - exploring pays and the quest will update upon the location's discovery. Story :------------This is a tale with a beginning but without an end, not placed exactly in time, nor in space. For Tamriel is but a small realm in the halls of Nirn, whose life is Time, which flows ever from the first sound to the last word of Akatosh. This is the story of the valliant adventurer, willing to go through perils to achieve his goals. No more and no less, his paths can lead to great treasure or to certain death, for greed should never be the motivation of action. This is the story about Heroes and their long lost legendary weapons. For even one arrow can fall the mightiest of the Heroes and even the sharpest of the weapons can be vanquished by treachery. And so it happens that a boat laden with the breathless body of a Fallen Hero stops on the shores of Cyrodiil. His life must have been a great one, as the wind knows of it, but will tell the story only to the worthy one! Installation:---------------Place the following items in the listed locations as below:'WOTFH_1.3.esp' and the 'meshes' & 'textures' folders all go in the following location: "Install Directory\Oblivion\Data\". You will be asked if you want to overwrite a couple of times, choose 'yes' to each time or 'yes to all' to save a couple of clicks.With that done make sure to check the activation box for the 'WOTFH_1.3.esp' file before launching the game (delete the previous WOTFH_1.0, if you downloaded only the Update).If you have previously finished the quests using and older version and want to keep the savegames, do the same as above, just rename the new Esp file as the old one and over-write it (and remember to tick it again when launching the game). List of Weapons/Enchantments (custom scripted Magic Effects):Sword of Gondor: Wrath Of The Fallen Hero (Fortify Strength, Restore Health/Fatigue) / Orcbane (Random Demoralize/Paralyze/Supress applied to Orc Race)Glamdring: Foe Hammer (Fortify Personality/Endurance, Restore Magicka) / Sacred Fire (Random Demoralize/Paralyze/Supress applied to Daedra/Dremora Factions/Races)Sting: Spider's Bane (Fortify Speed/Luck, Resist Poison) / Daemon Slayer (Damage Health to Daedra/Dremora Factions/Races)Orcrist: Goblin Cleaver (Fortify Endurance/Strength, Resist Disease) / Goblin Slayer (Damage Health to Goblin Factions)Elven Hunting Knife: Wild Elf's Cunning (Fortify Agility/Fatigue/Light Armor) / Light of Telperion (Turn Undead to Undead/Lich/Vampire Factions/Races)Hadhafang: Throng Cleaver (Fortify Intelligence, Detect Life) / Light of Laurelin (Random Demoralize/Turn Undead/Supress applied to Undead/Lich/Vampire Factions/Races)Elven War Sword: Elven Warcry (Fortify Willpower/Block, Resist Paralysis) / Punisher (Random Demoralize/Paralyze/Supress applied to Bandit/Marauder Factions)Uruk-Hai Scimitar: Berserker (Fortify Strength/Fatigue/Health) / Destroyer (Damage Health Creature Faction)Note: Some quest-related factions may not be subject of the above applications of Magic Effects. Warning! The monsters are tough, so that may prevent low-level characters from finishing the second quest. However, the weapons are conceived to be used by higher level characters, so low levels are on their own for this one.Credits:----------------------Sword of Gondor: Mesh&Texture - Adonnay;Glamdring: Mesh&Texture - Painkiller&AdonnaySting: Mesh&Texture - BoneBrew22Orcrist: Mesh - Adonnay; Texture - Adonnay&PainkillerElven Hunting Knife: Mesh&Texture - AdonnayElven War Sword: Mesh&Texture - AdonnayHadhafang: Mesh&Texture - AdonnayUruk-Hai Scimitar: Mesh&Texture - RedHaired_AliceShield of Gondor: Mesh - Bethesda; Texture - Painkiller All weapons enchantments/effects scripted by Damar Stiehl and Painkiller.Special Thanks:----------------------Bethesda for the great game and background for modding, as well as for the beautiful Construction Set provided with the game; Damar Stiehl for scripting help and tutorials; Adonnay for great advices in modelling/texturing; Conan, for his idea to create this mod; Nath, for his infinite patience and help in modelling...Painkiller


Screenshots for WOTFH:
http://www.tesnexus.com/downloads/images/7633-1-1197211263.jpg
http://www.tesnexus.com/downloads/images/7633-2-1197211396.jpg
http://www.tesnexus.com/downloads/images/7633-1-1197211555.jpg
http://www.tesnexus.com/downloads/images/7633-1-1197211777.jpg
http://www.tesnexus.com/downloads/images/7633-1-1197214459.jpg
http://www.tesnexus.com/downloads/images/7633-1-1197214523.jpg
http://www.tesnexus.com/downloads/images/7633-1-1197214778.jpg

Download Weapons of the Fallen Heroes http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2002 and http://www.tesnexus.com/downloads/file.php?id=7633
WOTFH German version (translation by Eg0 and Anakin3) http://www.scharesoft.de/joomla/forum/showpost.php?p=122611
WOTFH French version (translation by Asalia) http://www.confrerie-des-traducteurs.fr/site/mods/armurerie/armes_et_armures/armes_de_la_terre_du_milieu.php


[b]The Gift of Kynareth[/b]: v2.1 - Deluxe Edition-------------------------------------------New adventures, quests, treasures and monsters, all in one and more to come!By Painkiller_RiderScripting: Dev_Akm, Painkiller_RiderBeta testers: BlackDragon66, Dev_AkmAll armor textures edited by Painkiller_RiderAyleid weapons by MadCat and RDJekeAuroran custom textures by KoldornMorihaus Female Armor Mesh by Vagabond AngelVoiced Dialogue by Ibsen's Ghost Deluxe Edition re-packaging by MentalElfWhat it does:------------------Adds a bunch of armor pieces, one shield, one mighty axe and 4 original Ayleid weapons to the game, all part of a small quest and a puzzle. The Guardian armor pieces have been used before in Mighty Umbra, but they were not playable. I added them here, with Damar Stiehl's blessing. They do not carry any enchantment, I leave that to player's taste... The stats are Daedric or a bit better.The Morihaus armor pieces have never been released before, except for Armor of Morihaus (previously released as Lord's Mail in Artifacts of Tamriel). I made the other bits for personal use, but decided to make them public, after many requests... They all bear the enchantments I made for my own use, except for the cuirass, which I left unchanged comparing to Artifacts of Tamriel (just adjusted a bit the AR and HP).The Axe and Shield are brand new, a sort of bonus for this mod. Their meshes & textures are custom made out of Oblivion meshes and textures, plus some personal touch.The Ayleid weapons are a bit different from MadCat&RDJeke's mod, but only in terms of health, damage and enchantments.Where exactly do I get the stuff:-----------------------------------Follow the questline, it's a known and easy to find location, and hopefully is not interfering with any other mod (a new building is added). Please do not ask where this location is: if you don't know it already, it means you just have to play the game some more...Story :------------"Many stories are lost from memory, covered with the dust of the passing ages. But some never fade, being too much filled with grief and tears, or just shinning with the undying aura of mythical heroic deeds. Such is the story of Morihaus, Taker of the Citadel and lover of Alessia, a story of glory and bliss. But also a story of sorrow and loss, for during the siege of the White Tower he lost his friend Pelinal Whitestrake, captured and cut into eights by his Ayleid enemies... Later on, when Morihaus also departed from our mortal world, he became a God-Hero, one to live as a lasting example of unsurpassed strength and bravery, aptly named The First Breath of Man. As the story goes, it is said that Kynareth herself takes his armor at times of peril and grants it to whoever she deems worthy to wear. Nobody knows what became of the rest of his armor, his mighty axe or his great shield... Suddenly I understand the meaning of this story and look up to the sky, as I hear the breeze turning into a whispering voice calling my name. I know it is Kynareth who wanted me to remember all of these. Yet all I see is the sky and nothing beyond it; nonetheless I can hear her voice clearly saying I should take haste and go to her Shrine neigh to the Silverfish River!"Installation:----------------Full version:----------------Place the following items in the listed locations as below:'Gift Of Kynareth.esp' and the 'meshes', 'textures' & 'sounds' folders all go in the following location: "Install Directory\Oblivion\Data\". You will be asked if you want to overwrite a couple of times, choose 'yes' to each time or 'yes to all' to save a couple of clicks.With that done make sure to check the activation box for the 'Gift Of Kynareth.esp' file before launching the game.----------------Deluxe Edition:----------------Place the following items in the listed locations as below:'Gift Of Kynareth.esp' and the 'Gift Of Kynareth.bsa' in the following location: "Install Directory\Oblivion\Data\". ---------------------------------------Deluxe Edition Update: ----------------------- Same as v2.1 + Voice Pack + High-Res Textures Pack, but all packed in a BSA file by MentalElf, resulting in easier installation and simpler folder structure (among others). 31-Oct-2009 Update: ------------------------Armour of Morihaus completely rehauled!!! The whole set went through a complete rehaul: UV-mapping corrected for most of the meshes, some textures redone, some new normal maps, etc. See the screenshot with the new armour for a better description... ;) REQUIRES the full Deluxe version of the mod! 04-Nov-2009: final version of the armour rehaul (some minor mesh bug fixes). Changelog:- added NiStencilProperty for the skirt part of the F and M cuirass meshes;- some more UV-mapping tweaks on the helmets and on the F cuirass...NOTE: version 2.1 contains a full Female Morihaus' Armor set (cuirass, greaves, gauntlets and a new, more adequate helmet), thanks to the masterfull "bending into shape" of a stock male cuirass mesh by Vagabond Angel! However, the update contains some other minor tweaks, including a new Nif for Morihaus Axe (which had a minor bug), so I recommend the past users to update anyway.Special Thanks: ---------------------- Bethesda for the great game and background for modding, as well as for the useful Construction Set provided with the game; Damar Stiehl, PoHa!, AlexTed, Guidobot101 and MadMaxjah for scripting help; Vagabond Angel and Adonnay for great advices in modelling/texturing; MadCat&RDjeke for the amazing Ayleid weapons; Koldorn for the better Aurorans and Marin O'Keefe (via The Exile) for his agreement on re-using the cuirass. Very special thanks to BlackDragon66 and Dev_Akm, for their invaluable help - without them this mod wouldn't have an update! :) Painkiller_Rider


Screenshots for GoK:
------------------------
http://i98.photobucket.com/albums/l256/Painkiller_rider/The%20Ebony%20Smithy/New_Mori_Armour.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/PainMoriShieldNew01.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/PainBsword01DayShadow.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/PainMoriNew01.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/painmorihaus4.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainsArmours.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/PainAuroranPounder.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/PainAuroranAxes.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/PainMoriFin02.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/PainMoriFout.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainCyrodiilDefender01.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainCyrodiilDefender02.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainCyrodiilDefenderBack.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainMorrowindDefender01.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainMorrowindDefender02.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainMorrowindDefenderBack.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainOrsiniumDefender01.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainOrsiniumDefender02.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/UMBRA/PainOrsiniumDefenderBack.jpg
http://planetelderscrolls.gamespy.com/fms/Image.php?id=61172
http://i98.photobucket.com/albums/l256/Painkiller_rider/Arkngt_morihaus.jpg (courtesy to Arkngt)
http://i301.photobucket.com/albums/nn75/Shikishima/ScreenShot0.jpg

Download Gift of Kynareth http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2054 and http://tesnexus.com/downloads/file.php?id=7825


[b]The Forgotten Shields[/b] v1.1-----------------------------------By: Painkiller_Rider (textures, mesh editing, story, quest, scripting, NPCs)    Xilverbulet (Fire Daemon creature and Scorchingdeath sword, from the Midas Magic mod)    SaidenStorm (Wyrm of the Akavir, based on his Akatosh mod)    AlienSlof (Dark Seer's Robe and Race textures)    Ibsen's Ghost (voiced dialogue, sound processing)Final version Testing: Arkngt, Mercer Meka and Shamgar.What it does?------------------Adds 11 new unique (retextured) shields obtainable via quest or vendorsAdds 2 full sets of (retextured) armor obtainable via quest or vendorsA few Easter Eggs...Where exactly do I get the stuff?-----------------------------------Buy the equipment as follows:Location: Imperial City Market DistrictStore: Stonewall Shields, Vendor: Viator Accius - shieldsStore: The Best Defense, Vendors: Varnado and Maro Rufus - armorQuest:-------Name: The Forgotten ShieldsQuest giver: Viator AcciusQuest start conditions: buy a one of the new shields from Viator Accius AND be level 10 or higher.Optional Quest:------------------Oblivion Main Quest - a personal version of the Imperial Dragon Shield will appear together with the rest of the armor at the end of the game's main quest. If you already finished the MQ, just check back at the Legion Armory and pick it up. An unenchanted version of the shield is up for sale at the Stonewall Shields.Story :--------Viator Accius at Stonewall Shields has a bunch of new shields for sale and a story to tell! Fight monsters and battle reincarnated heroes, avoid traps, freeze and burn with thrill, all to achieve some of the most powerful shields in Tamriel's history!Installation:-------------------------------------------------------------------------------------------------Place the following items in the listed locations as below:'theforgottenshields.esp' and the 'meshes', 'textures' and 'sound' folders all go in the following location: "Install Directory\Oblivion\Data\". You will be asked if you want to overwrite a couple of times, choose 'yes' to each time or 'yes to all' to save a couple of clicks.With that done make sure to check the activation box for the 'theforgottenshields.esp' file before launching the game.-------------------------------------------------------------------------------------------------Installation of the TFS_Voice_Pack: ---------------------------------------- Place the 'sound' folder should go in the following location: "Install Directory\Oblivion\Data\". You will be asked if you want to overwrite, choose 'yes' to each time or 'yes to all' to save a few clicks. ---------------------------------------- IMPORTANT NOTES: ----------------------- The UPDATE 1.1 is adding voices for the NPCs involved in the quest, but is not affecting ANY of the shields, or the quest-line (no new ESP!). - The UPDATE 1.0 is not affecting ANY of the shields, only the quest-line, fixing a CTD when using the teleport scroll/ring. So if one already played through and finished the quest, there is no need to install this update! - UPDATE 1.0: Now the Playing Character has to be level 10 or more to be able start the quest part of the mod (to retrieve the better shields). If not, there is no dialogue with Viator Accius when buying a shield. This is a safety built against aquiring the shields through cheating (not even a lvl 10 will be able to beat easily any of the monsters).- UPDATE 1.0: Now to get to and from the Dark Seer's Tower there will be portals instead of teleporting scroll/ring. - Game Patch 1.2 is required for this mod. Shivering Isles add-on recommended.- The quest part of the mod is recommended ONLY to high level characters, due to the high value, rating and enchantments of the items. - Try the quest at your own risk if low level - I can guarantee a quick death. For high level PCs, make sure you have about 300lbs free in the inventory and bring your best armor and weapons (I highly recommend Adonnay's CW weapons).- There is no voice acting, but only silent mp3/lipsynch. Voice acting was beyond the scope and targeted size of this mod, sorry...- Due to a game bug, the Imperial Dragon Shield may not appear in the Legion Armory when you finish the MQ. If so, just save the game when you enter the Armory (Savegame will do), then Reload and the Shield will be there! - The Light spell default green color is change by this mod to match the Sun Shield (orange). - The Sun&Moon shields are based on a similar design with 2 of Hel Borne's Real Shields and very much alike. However, they are different shields.Special Mention:----------------------The meshes are all "borrowed" from Oblivion (big thanks to Bethesda's great artists). The shields' textures are "patched" together by my own humble self, using various photos taken personally from Musee de l'Armee in Paris or from the web. In consequence, I would very much appreciate being asked permission for using my textures in any private/public mod, as a token of respect for the 3 months of almost daily work I have put in this mod. Special Thanks:----------------------Bethesda for the great game and background for modding, AlienSlof, Xilverbulet, SaidenStorm and Ibsen's Ghost for adding more flavor to this mod; Scanti for the wonderful Conformulator, Dev_akm for TESGecko; Kyoma, WillieSea, Conan_lon, Pepsi for various CS help; Adonnay for valuable counseling; and super-thanks for Arkngt, Mercer Meka and Shamgar for testing the update and coming up with many great design ideas! Very special thanks to Kivan for making voice&lipsynch implementation possible!Painkiller


Screenshots for The Forgotten Shields:
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/shieldscompilation-1.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/Painallshields.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldsBalrog01.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldsDragon01.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainBronzeSilverFG.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldSunBurn.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldMoonShine.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldFaunLight.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainBronzeNoShield.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldBatterseaLight02.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldGreenLight.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainShieldRoyalLight.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/SoniaTFS2-1.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/SoniaTFS1-1.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/PainEyjaSilverArmor.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/Pain_TRK01_fullres.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/trfobchar-vampire1.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/trfobchar-warrior1.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/Shields/trfobchar-warrior6.jpg
http://planetelderscrolls.gamespy.com/fms/Image.php?id=61724&return_section=POTD.Detail&return_id=8127

Download The Forgotten Shields http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3534 and http://tesnexus.com/downloads/file.php?id=13707
TFS French version (translation by Asalia) http://www.confrerie-des-traducteurs.fr/site/mods/armurerie/armures/les_boucliers_oublies.php


[b]Shiny Septims - Oblivion[/b]---------------------------------------By: Painkiller_Rider & VagabondAngelCredits:---------Painkiller_Rider - new textures and conceptVagabondAngel - original meshWhat it does?------------------- Replaces all the gold coins in the game with new meshes and textures.INSTALLATION:------------------1. Extract the included files and sub-folders to a temporary folder of your choice.2. Copy/over-write the sub-folders and files into "Oblivion Install Folder\Data".3. Select ONE Esp file (of your choice) in your Data Files menu (selecting both will likely crash your game).3. Enjoy!Important Notes:------------------- WARNING: this hereby mod is NOT based on Tamrielic lore, but rather on personal taste and choice. For a lore-friendly approach, please download VagabondAngel's outstanding Better Gold replacer!- The coins present in this mod are reproductions of coins from the Roman Empire, as follows:	- Septimus' Septims, based on an Aureus coin (.999 Gold!) minted under Emperor Septimus Severus (sic!). This coin has a better condition look, with the lettering and details showing up beautifully.	- Trajan's Septims, based on a Sestertius coin (bronze) minted under Emperor Trajan's rule. This coin has a more battered look, with the original lettering worn out almost completely and missing the shine of the above Aureus.- Please require permission and give due credit for the use of these meshes and textures in your own mods! Failure to do so will result in aeternal damnation to the lowest plane of Oblivion! Lowest-resolution, that is...Special Thanks:----------------------Bethesda for the great game and background for modding, VagabondAngel for the superb original work, Locthebard for the idea of bringing these coins to Oblivion and the TES community for being with me all along...Painkiller_RiderNOTE ON THE RESOURCE RELEASE:- Adds a number of 7 new coin meshes, textures and icons: Iron, Steel, Nickel, Bronze, Silver, Gold, Platinum - each mesh is slightly bigger from one denomination to the next; also, the Silver, Gold and Platinum meshes are using EnvMap2&Apply_Hilight, for a better shining effect.- Use them as you see fit - the included Esp has only a sample value, just for evaluation purposes. Will add a pair of each new coin in a cell named PainCoinsTest. The folders containing the above files are all named PainCoins and reside within each of their respective folders (Meshes, Textures and Textures\Menus\Icons).- The coins present in this mod are reproductions of real coins from the Roman and Greek ages, most based on the Roman Emperor Septimus Severus' coin issues.- This is a resource, so use it at your own will and risk. Giving due credit for the use of these meshes and textures in your own mods will be appreciated...More in the included readme.


Screenshots for Shiny Septims - Oblivion:
http://i98.photobucket.com/albums/l256/Painkiller_rider/ShinySeptimsSeptimus.jpg
http://i98.photobucket.com/albums/l256/Painkiller_rider/ShinySeptimsTrajanus.jpg
http://www.tesnexus.com/downloads/images/23733-2-1242655479.jpg
http://www.tesnexus.com/downloads/images/23733-1-1242655478.jpg

Download Shiny Septims http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5484 and http://tesnexus.com/downloads/file.php?id=23733


That's all, folks... :) Should you have any future question and/or comment/feedback on any of the above mods, please post it here, indicating the respective mod's name.

Thank you,
PKR.
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Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Wed Mar 30, 2011 4:56 am

got and enjoy all of them except for shiny septims (unless it is in OOO or MMM but I think that is someone else's model), so not forgotten.
-- PLEASE fix the codebox's, your post is currently about 3X wider than the normal forum which is painful to me at least
Pacific Morrowind
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Chantel Hopkin
 
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Post » Wed Mar 30, 2011 4:33 am

got and enjoy all of them except for shiny septims (unless it is in OOO or MMM but I think that is someone else's model), so not forgotten.
-- PLEASE fix the codebox's, your post is currently about 3X wider than the normal forum which is painful to me at least
Pacific Morrowind

Thanks for pointing that out - I re-edited the codeboxes, now they fit roughly within the normal width...

As for the coins, I believe you might be using VA's coins, the best out there - mine are just a variation on the same theme (did it for a Banking mod, since it needed different denominations). A resource of sorts, not a full-fledged mod... ;)

Cheers,
PKR.
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Tyrone Haywood
 
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Post » Tue Mar 29, 2011 10:24 pm

I now hate you....why you ask?,
Spoiler
becuase I gotta download these mods
:lmao:
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StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Wed Mar 30, 2011 2:37 am

Forgotten, my leg! Got them all, enjoy them all.

Where is the Forgotten Shields update? A promise is a promise... :D
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Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Wed Mar 30, 2011 8:23 am

I now hate you....why you ask?,
Spoiler
becuase I gotta download these mods
:lmao:

I like to be hated like that! :D

Forgotten, my leg! Got them all, enjoy them all.

Where is the Forgotten Shields update? A promise is a promise... :D

First http://www.gamesas.com/bgsforums/index.php?showtopic=979614, then that... ;) TFS will have an update, indeed, but will be rather an improved/debugged version, rather than much new stuff added.
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louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Tue Mar 29, 2011 10:29 pm

Because peeps should be aware of this treasure trove of awesome mods, I'm bumping this thread. Thanks for your mods, PKR. :thumbsup:


I was going to ask what was happening with the update to TFS but I can see that question is answered above. I'll be looking forward to Beyond The Realms Of Death then :D
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Sweet Blighty
 
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Post » Wed Mar 30, 2011 2:05 pm

Because peeps should be aware of this treasure trove of awesome mods, I'm bumping this thread. Thanks for your mods, PKR. :thumbsup:


I was going to ask what was happening with the update to TFS but I can see that question is answered above. I'll be looking forward to Beyond The Realms Of Death then :D

Thanks mate! BTROD goes well, though very slow... I want to make it in a very special way, not seen before... ;)

Cheers,
PKR.
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Pat RiMsey
 
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Post » Wed Mar 30, 2011 4:38 am

Added link in the OP for German version of WOTFH download http://www.scharesoft.de/joomla/forum/showpost.php?p=122611...
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Rachel Eloise Getoutofmyface
 
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Post » Wed Mar 30, 2011 11:18 am

Gift of Kynareth is IMO the best looking armour mod in the game.
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Kayla Bee
 
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Post » Wed Mar 30, 2011 12:14 am

Gift of Kynareth is IMO the best looking armour mod in the game.

Thank you! That means I should pretty much wrap up and retire, since that was my first texturing job as well! :) Just kidding, I have something else in works, as you know, which will hopefully be better than that... ;)

I have French versions for a few of the Oblivion mods, so I should update the OP with those as well, but I have to wait until the Nexus forum will be back, as I have the links there... :(
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Danii Brown
 
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Post » Wed Mar 30, 2011 12:34 pm

I re-edited the codeboxes, now they fit roughly within the normal width...

If by normal you mean maximized at 1680. :P I almost never maximize my browser on account of multitasking, so there's still a hefty horizontal scroll for me. I also read these forums on my EeePC, which only has a 1024 width in the first place.

The 80 column standard is still worth following for fixed-width text, IMO!
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A Boy called Marilyn
 
Posts: 3391
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Post » Wed Mar 30, 2011 2:27 pm

If by normal you mean maximized at 1680. :P I almost never maximize my browser on account of multitasking, so there's still a hefty horizontal scroll for me. I also read these forums on my EeePC, which only has a 1024 width in the first place.

The 80 column standard is still worth following for fixed-width text, IMO!

Oh, programmers! :) You are right, mate, but standards change in time - as does monitors' resolution... If I'd edit it to 1024, then whoever has a high-res and reads the thing maximized will have to scroll a lot... However, since I always seek to please (especially fellow modders, authors of some of my favourite mods, like yourself), I will try to re-edit it some more tomorrow, to the point where the aesthetics of an artist's heart will meet the standards of a programmer's brain! :D

Cheers,
PKR.
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April D. F
 
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Post » Wed Mar 30, 2011 1:42 pm

I will try to re-edit it some more tomorrow, to the point where the aesthetics of an artist's heart will meet the standards of a programmer's brain! :D

Form and function, in perfect gestalt! :mohawk:
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Chris Jones
 
Posts: 3435
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Post » Wed Mar 30, 2011 9:48 am

That weapons of the nine set looks pretty damn sweet. Will DL
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Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Wed Mar 30, 2011 10:33 am

Thanks for collecting all these great mods together in one handy spot! :foodndrink:

got and enjoy all of them except for shiny septims (unless it is in OOO or MMM but I think that is someone else's model), so not forgotten.
-- PLEASE fix the codebox's, your post is currently about 3X wider than the normal forum which is painful to me at least
Pacific Morrowind

Oh, programmers! :) You are right, mate, but standards change in time - as does monitors' resolution... If I'd edit it to 1024, then whoever has a high-res and reads the thing maximized will have to scroll a lot... However, since I always seek to please (especially fellow modders, authors of some of my favourite mods, like yourself), I will try to re-edit it some more tomorrow, to the point where the aesthetics of an artist's heart will meet the standards of a programmer's brain! :D


Yay! I was afraid it was just my browser freaking out. So wiiiide! ;-)
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Bigze Stacks
 
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Post » Tue Mar 29, 2011 10:46 pm

Thank you! That means I should pretty much wrap up and retire, since that was my first texturing job as well! :) Just kidding, I have something else in works, as you know, which will hopefully be better than that... ;)


Are you kidding me? http://i301.photobucket.com/albums/nn75/Shikishima/ScreenShot0.jpg :goodjob:
http://gi262.photobucket.com/groups/ii114/OPN1UTNL7/ScreenShot0-1.jpg
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Tamara Dost
 
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Post » Tue Mar 29, 2011 10:55 pm

Are you kidding me? http://i301.photobucket.com/albums/nn75/Shikishima/ScreenShot0.jpg :goodjob:
http://gi262.photobucket.com/groups/ii114/OPN1UTNL7/ScreenShot0-1.jpg

I like very much the first screenie - can I please use it on the OP?
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Kyra
 
Posts: 3365
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Post » Wed Mar 30, 2011 10:30 am

Form and function, in perfect gestalt! :mohawk:


Yay! I was afraid it was just my browser freaking out. So wiiiide! ;-)

Yikes, I'm under co-ordinated programmer attack! :lol: I shortened the lines as much as I could, without massacrating too much the pretty format... Tejon, please confirm it fits now within the confines of a 1024 width... :)

Dev_Akm, mate, now it's your turn to finally add The Forgotten Shields to TOQL? :D

That weapons of the nine set looks pretty damn sweet. Will DL

Thank you - making those was the best Photoshop training I've ever got! I tried to stay as close as possible to the Morrowind Ebony as possible... ;) I'm actually quite pleased how the Defender armour came out in the end, although it never had the public success of the Armour of Morihaus...

Cheers all and have a good night!
PKR.
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Craig Martin
 
Posts: 3395
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Post » Wed Mar 30, 2011 8:00 am

I like very much the first screenie - can I please use it on the OP?

No problem. Be my guest.
I reckon it's a fair swap for some pretty awesome armour. :thumbsup:
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George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Wed Mar 30, 2011 7:32 am

No problem. Be my guest.
I reckon it's a fair swap for some pretty awesome armour. :thumbsup:

Then I hope it is OK to also use your Photobucket link! :D Thank you again, great screenie (if you look a bit above, I took a similar screenie in a cave)!

Cheers,
PKR.



OP update: Links for the existing French versions have been added. To my knowledge, Asalia will probably translate GoK sometime soon, too...
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XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Wed Mar 30, 2011 12:17 am

Just a lil' monthly bump and a note on the Death Dealer mod: I put it on hold for now, although it will certainly be continued in a month or so.

Cheers,
PKR.
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KiiSsez jdgaf Benzler
 
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Post » Wed Mar 30, 2011 2:22 am

Nice to hear. More stuff from you is very welcome! :dance:
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Sheila Esmailka
 
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Post » Wed Mar 30, 2011 4:56 am

In the pictures of Strongbows ranger fighting thew Balrog, what cape is that?
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Chloe Yarnall
 
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Post » Wed Mar 30, 2011 7:28 am

Nice to hear. More stuff from you is very welcome! :dance:

Thank you! :)

In the pictures of Strongbows ranger fighting thew Balrog, what cape is that?

I believe it was part of a Ranger outfit set on which Stronbow was working a year or so ago and probably abandoned it at some point (didn't hear from him in a long time, I'll send an email). I really liked that setup, it was looking the right way indeed!
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Adam Baumgartner
 
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