Wow! I realy enjoyed that movie!
In the near future, about 3 or 4 months once I have my current work in progress all sorted out, I was thinking of making a survival type mod. Originaly I was going to do sort of a predator type thing, where your in a small sandbox sized area, and you have to fend off the predator, while gathering supplies and allies, but this is an even better idea! This, coupled with a small main quest, (could be lore correct, or not) and some new survival aspects would be great! I'd be happy to create something with your models sometime soon, although, when new Vegas comes out, I'll be draining a few months into that.
great idea!
So far I have modelled the pants and vest outfits - the main problem here is texturing, and their are no decent screenshots to be got from the film.
For the flight suit I got pics from a Film Props site that may be quite useful.
I am currently creating a tuxedo texture specificaly for something like Denis waers in the opening of Innerspace, my existing stuff is army mess dress and too fancy.
My guards outfit can serve as an off duity uniform, the problem is the rank decals.
Havent looked into the gun yet, anyway, its not as urgent.
It may be best to do outfits in chronlogical sequence, so far I'm just modifying models I have aready made, like pants with no vest.
When I have tested models using my Imps Forever Mod I will dump them into a directory on my web site for anyone to access.
The Protectron Pod should make an acceptable cryo chamber.
The P shelter could be a teleporter, to get from Vault 112 to Reserch Area X, and themn to the orbital habitat, where everyone is cowering in cryo ststis ever since the brainwashed Payton let chinease stormtroopers on board - they have failed to die of in the toxic spray irradication rogram and have mutated into Hunters, surviving on the hydroponics and enything else that wanders in.
I'm not sure I want to get into real mod writing for this though, it takes too much out of me and gets boaring, so it is better if someonelse(s) write the plugin.
Note that any ESP I produce will have communication links to my other mods, to disable any conflicting features in them as appropreate.